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  1. A colour test for some reinforcments for my Ynnari host: Not perfect but good enough for what I plan to do with this lad... More in the blog:
  2. Hi folks, As part of my Asuryani force, Ynnari oriented, I had marked on my list the addition of deepstriking units under the form of a Drukhari combat patrol plus other stuff. I've already painted the Incubus as part of the CtA24. Comes the time of the Kabalites. I have hesitated quite a long time before choosing a colour. I finally decided myself for an Akhelian green. It is close to a teal colour that can traditionally be associated to the dark kins. Their alliegence to the Ynnari sect will be only marked by subtle red details 5ribbons for example) or red paultrons. This illustration is a good impression of what I may aim at. But before diving into the painting I made a test model. For this I used the Archon mini. I was initially planning to make a kit bash to get it as an Harlequin Death Jester Proxy, as others overhere have done, especially the model displayed by @The Yncarne a few months ago: But in the end I went to a kit bash based on the bits I had in stock and keeping the boy into the Drukhari band wagon: Incubi stuff. A simple head and weapon swap. The miniature is IMHO improved by these changes, even if it still looks dumb. But not so dumb than the initial crossed arms version... So a margin improvment... The Akhelian green has been applied on a grey base coat, with deeper grey on the legs. This pic is not adapated to see the latter so you will ahve to trust me on that; but it is a nice variation. The full end result can be seen there: Interestingly enough, I cannot say which pic is worse... Generally speaking, I have not been very clever on that model. Some parts are of difficult access once glued, so prepainting would have been required. Foolish me. Anyway, after corrective actions taken to hide coloured spots that ended up where they were not supposed to be, it ended up quite OK. I've just forgotten that the paultrons were planned to be red. Not so important here as the fleshed cape is largely hiding them. But something to be checked on next models. I will stick with this scheme I guess; at least for the next 10 footsloggers. And for the 10 Scourges I enlisted last week too... See you soon.
  3. Hi folks, I completed my mandrakes tiday, putting final snow touch to their base and correcting some clown noses caused by miscontrol of white paint for hairs. My inspiration was this illustration: It is slightly different from the usual paint job of GW; mainly as hexfire is blue and not greenish. I found it more convenient and more adapted to bring a common point in terms of colours with the swirling soul wave of my Yncarne. All these models are close from the proposed patrons from heavy metal teams (if they are still called like that) but more easily achievable with my more limited painting habilities... For the tatoos, if these esoteric marks are tatoos, I painted in "negative mode": I fiilled all the tatoos and grooves with an electric blue and tham I painted the skin around through an almost dry brushing technique. This left most of the tatoos free of Eshin grey paint and avoided trying to fix it with my trembling hand latter on. Rest of the model is quite straight forward even if I tried a variant on the blades: mixing bone parts with the doomed iron of these daemonic figures. Finally flames were done in the exact same way as for the Yncarne model I did earlier this month: Frost earth on a withe base; and then brueches qnd washes with Fenris grey, Ulthuan grey and Drakenhof nightshade. The other variant was for the shade shield of the mandrake that tries to hide itself from the light (before teleporting on a secondary objective). For this one I went a dark grey washed with a black, while top part was brushed with a dark blue and a grey. Et voilà! These 10 Mandrakes will be a nice addition to the Ynari force of mine, giving some nice dirty tricks available to the whole force. Let's them prepqre my vows for October pledge in 12 Month of Hobby! See you soon,
  4. Hi Folks. There are as much reasons to choose and play an army than players. Or maybe not that much but a least a serious amount. So I will not pretend listing them all or even pretending covering the main ones. I will instead stick to a selfish and auto-centered exercise on why did I choose to build up an Ynnari force. I am not really an Eldar guy. I liked them and even started gathering an army in 96. I bought and stored some models, essentially after recovering some guardians from a friend on mine that left the hobby at this time and offered them to me a bargain. I have been left with a lot of guardians, falcon chassis and jetbikes. They were left there, waiting for some time. A first attempt for seriously using them was with the release of the Crafworld index. I was VERY tempted to build up a Saim-hann force. I even started building some potential models for kinsmen. But the soufflé went down. Another almost successful resurrection was the issuance of the Black Guardian list in the Eye of Terror campaign book. But the magic did not happen. Back to the pile of shame. CTA23 has been the last memorable event that affected these pointy ears. After 27 years most of the Aeldarii models were at last painted. I guess I have only 10 to 20 guardian bodies left in the waiting room. I kept Saim-hann theme – I never really abandoned it and I secretly hope for a Nuadhu Firehearth model someday… But I still haven´t played a single game: the army needed some legalization and improvements. And this is where the Ynnari trouble starts. A standard move would have been to select a few additional units and increase the army core with the usual suspects: Aspect warriors and so on. But I am not so fond of Aspect warriors in general (except Warp spiders and Dark reapers); although Aspects are the primal form of the Eldar units (I still have my 1st Ed compilation book (the yellow one), I am not that plugged into them. I instead decided to keep on moving on the guardian heavy thematic planning to add walkers and some rangers (inc. shroud-runners). The pile of shame has grown with some of these, but they remain in standby as, after a Paper-hammer* series of small games (in order to simulate and emulate my army construction) the tactical options appeared as being limited. Or better said: they almost paly as my AdMech. It is not what I want. Scouts´ models remain unpainted, even unbuilt. Another option would have been to build up a more fluff-oriented list going back to the roots of a wild rider heavy army. It is however not something that looks playable nowadays. May be for fun, but on the long run?... Paper-hammer stroke once again. It has been another fail So, what is left, except putting Aspect warriors? Ynnari. These have been a third choice, after the 2 previous errantly valuations. Yet they tick some boxes in terms of new tactical tricks. Indeed, getting these Dark-kins gives access to a series of deep striking units that will nicely balance the tactical options. Deep striking transports and skimming tanks. Fast units. Everything is into the speed aspect. I can have something that is still in the mood of that Saim-hann spirit will getting access to relatively cheap troops and units fulfilling a variety of tactical roles without slowing down the historic units of my rooster. To summarize, the decision to go Ynnari has not been a first choice. Rather a third one (And I hope they will not be axed in the next Aeldari codex so that I will not have to repent, again…). Decision has been made based on the play style and tactical options offered by the inclusion of the Dark Eldar units. It opens the rooster to a huge amount of units (probably as much as in a SM army, may it be?) so that variety and surprise effect can be guaranteed (if the collection growth allows it). What is going to include this Ynnari force: The drawbacks of Ynnari is the Yvraine tax. But as it has to be, so let it be. If you go Ynnari, you go Ynnari: so I cannot stop to Yvraine as a signature unit only. Let´s put the Yncarne too. This demonic figure has some tricky tricks to bring to the force. Add some Dark Eldars: a Patrol box for the moment (I touched it at 90 bucks…). I may increase the contingent with some Scourges and a Venom latter. As I “accidentally” get a KY Nightmare box, I also have a unit of 10 mandrakes available Corsairs may increase the rooster, especially as I have enough spare guardian bodies in order to build 2 units out of one box. What is missing from this list are the Venom, the Scourges and the Corsairs – 142 USD before discounts. Everything else is in the Pile of Shame already. In next instalments we will see how I am progressing with the painting of these models, starting with the Yncarne and Incubis. See you next time, *There are variants such as Lego-Hammer or Playmobil-hammer too. I even heard of a Hotwheels-Hammer once, but I guess the guy was talking of Steve Jackson´s Car Wars instead… PS: and I do insist that I am not starting a new army of any kind...
  5. Threw this together via bitz I had: archon, void weaver, and death jester kits. I'll run this model as a character in my corsairs army. Sort of a death jester homage. I hope to get it primed this week but have no idea when I'll get started on the paint phase. Thanks for looking.
  6. In my efforts to expand the kill team options available to Aeldari players, I've developed a new kill team list for Dark Eldar players - Kabalite Trueborn. Many Dark Eldar players don't have Wyches, but these players most likely have Kabalites, so this gives such players a way to play SWA with their existing units. You can see the rules here. This is just my first stab at the rules and I hope to refine it with playtesting and feedback.
  7. I entered my Lady's chambers at her command. The room I was required to wait in was empty. Unusual. My Lady normally had her consorts around her at all times, usually to watch them torture a Mon'Keigh. I had no idea how long I was to wait, so I stood. It would not do to anger her. Her mood has become darker and darker of late, especially after hearing news of Ynnead's emergence. It was dividing the Dark Kin more than ever, many taking sides hoping for an advantage. The Biel Tan Craftworld in ruins a Mon'Keigh King has re-awoken and worse still, rumours afoot of my Lady's arch rival wishing to destroy Commoragh. My lady wishes to stop him. I have no idea how. A curtain to her private chamber is flung back, and an underling leaves, his face ashen. I am glad I am not in his place. "Ml'Hur." The tone in her voice was not encouraging. Whilst slow to anger, recent events has changed this. I must tread carefully... "My Lady Malys." I bow deeply in genuine respect. My loyalty is hard earned, and she has done so a thousand fold already. She beckons me to her chamber. I pause, unsure of what to do. My instinct is to accept my fate. She had already summoned four of her advisors already. They haven't been seen since. She knows of my discomfort, and makes no secret of her pleasure. I approach the threshold and enter. I am surprised to see a very conservative decor. Many Kin I have served in the past lived in opulence, even for our kind. This room was...unnerving. "Do you know why I have summoned you?" I did not and responded as such. "I know you have heard things. Things that even I know nothing of. Let us discuss current affairs. I do not wish to be kept in the dark on the mood of Commoragh." She beckons me to sit next to her. Her beauty is intoxicating, balanced by an extremely shrewd mind and a ruthlessness I have rarely seen. "Tell me. Tell me what you know of Yvraine..." ++++++++ Hello and welcome to my WIP for my eventual Kabal of the Poisoned Tongue! I've never played Dark Eldar before. When I first played 40k in the late '80's/early '90's and before my previous retirement from the game (end of second edition to very late fifth), they didn't exist (as didn't Tau, Necrons and Sisters as we now know them), so I've only recently thought of making a small army. I was drawn to Lady Malys, mainly because of her fluff, but also it served as a chance to kitbash my own model, seeing as she doesn't have one. So, to begin with here are a few WIP pictures of her and Ml'Hur. I have a squad of Wyches, a Succubus, Leilith Hesperax and a Raider as well, but they'll be added to this topic soon. As Lady Malys has a bladed fan, I was struggling to work out how to make one for her. As I'll be using the generic Archon rules, it wouldn't have any effect in the game, but she it's an iconic part of her, so I knew I wanted to make one. In the end, I cut three Witch Aelf blades from their hands, glued them together and whilst it isn't perfect, it certainly passes muster for now. I added a DE weapon to her hip to finish her off. The Marine shoulder guard at her base will have the badge of a known Chapter soon. Just need to work out which Here is a picture of what she looks like with some paint along with Ml'Hur: Forgive the poor pictures, as my proper cameras can't be used as I lost the memory cards and they aren't easy to get replacements for these days! I will make sure to take better ones soon though. Thanks for looking!
  8. Since nobody has stepped forward, I'll take the burden. I cannot do an in-depth review of every unit, much less maths, so just a few units for now; but that's a nice thing imho, so the community can fill the gaps, correct me when I'm wrong and bring ideas, combos, synergies and what not. And I'm pretty sure that here are some veteran DE players that would put this thread-o-pain in the place it belongs. So deal with me and feel free to contribute and share the pain. Archons. They are decent, but nothing spectacular, have a nice invuln and can take a Ld debuff in the form of the Phantasm GL. For wargear, the classic blast pistol+agonizer is pretty solid. If you want to take a Court of the Archon, Lhamaean and Sslyth are solid, but somewhat expensive. Drazhar. Is a beast in CQC, and buff the Incubi to insane levels of killyness. As like much of the DE stuff, he is better if he manages the charge (which shouldn't be that difficult because he is fast and can ride Raiders with his Incubi pals). To put this in numbers, on the charge a unit of 9 incubi+drazhar would be killing ~4 terminators, ~11 marines or ~17 guardsmen on average. It is not a cheap combo (dudes+ride is about ~430 points) but it can be nasty. Venoms. Awesome transport, screaming to be spammed. They're cheap, can be deadly to infantry with dual Splinter Cannon (12 shots that wound non-vehicles on 4+) forcing a lot of saves (which you can add the firepower of the transported unit if necessary), high mobility at 16". It also have a 5++ save and are hit with a -1 penalty, meaning that plasma weapons aimed at him would overheat on 1-2 on a D6 as per the new FAQ. While not specially tough in the statline, they are cheap and with the Flickerfield, the Night Shield, T6 and a 4+ save they are going to be more durable than the statline suggests. Warriors. Cheap and spammable, armed with splinter rifles and a trusty blaster they are great for dealing extra dmg on enemy units. Regarding Ravagers (always triple lance, unless your meta is really horde-heavy) I'm going to quote the Potato God here: On the Voidravens he's referring to the 6.667 mortal wounds it would deal on average against non-vehicle/monster units of 10+ models. But I also love the Razorwing jetfighter, with dual lances, splinter cannon, and funky missiles it's a very annoying unit (and a really good looking model) that can caress everything for just 170 points. For the Reavers I'm going to just quote Slips, as he grasps them better than me: And lastly I'm going to quote myself regarding Talos because I'm really tired: "If you like big nasty things, triple talos (barebones) can also deal a lot of damage both in the shooting phase and in close combat, and you'll like to have a friendly (if that is even possible) haemonculus near them, for a nice and sweet +1T bonus." Looking forward to see your thought on this. Cheers!
  9. Welcome to Meh's Dark Eldar Drukhari thread! Please buckle your safety belts and ensure all tables and chairs are in their upright positions: we're about to take off ! It's that time again: new edition, new army. In the past, I've regulated myself to only playing Factions of Imperial bent. No more, I say! It's been a strange decision but it seems the Dark Eldar chose me to lead them to greater glory and nefarious gain. The denizens of Commorragh voted or something - I'm not entirely sure how this happened. I asked for a recount but they just smiled, shook their heads, and poked me with a stick. There was no other option: it was their drumbeat or I was to be poked again with the stick. After that, who knows? After some thinking, a name came to me for my Kabal: the Kabal of the Left Hand Path. As you may be aware, that already sets them up for some sinister leanings. If you're not aware, "left" is not exactly considered the best direction in metaphysical thinking. For centuries (at least a couple thousand years), the Left Hand Path denoted unwise actions or motives. It also was used to persecute left-handed people for a time but I won't go into that. Anyway, what better name for a Kabal? Here's a mock-up of their colour scheme: As you can tell, they're in white armour. I'll try to get a Warrior painted up this coming week but I am in the midst of converting one of my Archons so we'll see. Also, I know some Warriors and Wyches go around with flayed flesh as a belt but the dark crimson is there to show the secondary colour of the army. The lenses are purple, by the way. Stay tuned for talk about fluff and other backstory about the Kabal of the Left Hand Path. Oh, yeah. I'll also have posts on my Wych Cult and Haemonculus Coven, the Cult of Secrets Revealed and the Coven of the Three-Pronged Way. Cheers !
  10. So, I have some dark eldar models sitting around from the 3rd ed days, and they don't appear to have aged well relative to new modes. Therefore, I want to create a list entirely using them for small games. I'd love some advice on what people think would be decent. Here is what I am thinking right now: Patrol Detachment Archon (1) - 4pwr 1 Archon: Huskblade,Splinter pistol Kabalite Warriors (20) - 9pwr 1 Sybarite: Splinter rifle 2 Kabalite Warrior: Dark lance 1 Kabalite Warrior: Shredder 16 Kabalite Warrior: Splinter rifle Kabalite Warriors (10) - 5pwr 1 Sybarite: Splinter rifle,Power sword 1 Kabalite Warrior: Splinter cannon 7 Kabalite Warrior: Splinter rifle 1 Kabalite Warrior: Shredder Raider (1) - 6pwr 1 Raider: Dark lance,Bladevanes Kabalite Warriors (10) - 5pwr 1 Sybarite: Splinter rifle,Power sword 1 Kabalite Warrior: Splinter cannon 7 Kabalite Warrior: Splinter rifle 1 Kabalite Warrior: Shredder Raider (1) - 6pwr 1 Raider: Dark lance,Bladevanes Once I get a list more finalized, I will use this thread for posting the build of this project.
  11. So when Raging Heroes had their "toughest girls in the galaxy 2" kickstarter involving sisters of mercy and space elves, I kind of went overboard on my pledge and ended up buying a full sororitas army as well as a full dark eldar army (lust elves and void elves collections). The dark eldar army wasn't one I was intending to actually play, and was more for a showcase project. As such, I bought pretty much all of their heroine minis as well as full squads of each type. The idea I had was that it was a faction that swore to Tzeentch in order to save themselves from Slaanesh... then the Ynnead stuff came out. At any rate, this army is almost exclusively topless elf girls (although not as X rated as a Slaanesh army). I'm still relatively early in the color schemes and design phase. The army list as it stands at the moment is something like this: Lady Ashara (counts as Asdrubel Vect) Lady Darkyss (counts as Lady Malys) Zalith (counts as Drazhar, master of blades) Lelith Hesperax Yscarloth (counts as Urien Rakarth) Shiveryah (counts as Yvraine, emissary of Ynnead) Mahleezaria (counts as Yncarne, avatar of Ynnead) Kashala (counts as Visarch, sword of Ynnead) Kraash (counts as beastmaster) several other characters 10x hunters (counts as Kabalite trueborn) 30x blood vestals (counts as 3 squads of wyches) 10x skinners (counts as wracks) 6x stingray riders (counts as hellions) 10x death dancers (counts as mandrakes) 6x centaurs (counts as grotesques) 10x executrix (counts as incubi) 4x she-werewolves (counts as clawed fiends) 10x bargheists (counts as khymera) Avatar of Shah (counts as greater slaanesh) So anyway here are some of the characters assembled and primed. http://img03.deviantart.net/7bda/i/2017/187/d/6/dark_eldar_01_by_kasumidoll-dbfburg.jpg Left to right: Zalith (Drazhar), Liligrith (succubus?), Shiverya (chaos mage?), Shaliah (mandrake champ), Onyx (succubus/Lelith) http://img12.deviantart.net/ee20/i/2017/187/0/8/dark_eldar_02_by_kasumidoll-dbfbuvo.jpg Left to right: harpy queen (chaos fury champ), Sephea (incubi champ), Violet (familiar?), Sinzinth (dunno?)
  12. Comes both in Standard and Special Editions. Nice to have another dive into Commoraghian politics.
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