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Before an extended hiatus from the hobby, my main army was blood angels. This year I’m remaking them in a new scale for armies on parade.
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- armies on parade
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Updating my Blog of completed models Grey Knights HQ Terminator Librarian Reynald de Vichers Brotherhood Champion Landry de Lauzon Techmarine Talus ELITES Venerable Dreadnought Draper Servitor Squads Montessa and Calatrava TROOPS Strike Squad Tancrede de Hautville Strike Squad Gaiwan de Monglane Strike Squad Godfrey de Caux Termnator Squad Tibauld De Gaudin FAST ATTACK Interceptor Squad Philip De Plessiez HEAVY SUPPORT Purgation Squad Everand Des Barres FLYERS DEDICATED TRANSPORTS Razorback "Long Swords" Kill Team Octarius Hand of Titan
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Afternoon all. I've been quite happy and intrigued by the possibilities of the Agents Codex. It's by no means perfect but I do feel there is potential for fun and it opens up a whole new toolbox for Imperial armies. I've been looking at putting together an all agents list as I can fill out alot of it using things I already own. My own reading confirms the internets consensus that the Imperialis Fleet detachment has the most competitive potential. But it's the Ordo Hereticus Detachment that calls to me, and it's Sister and Arbites units I'd like to purchase. This is my first go at an all rounder force. Purgation Force Detachment Strike Force 2000pts Epic Heroes Inquisitor Greyfax - Warlord Eversor Assassin Vindicare Assassin Characters Inquisitor - Psychic Gifts - Psychic Shockwave - Force Weapon - No Escape Ministorum Priest - Power weapon and Holy Pistol - Liber Heresius Battleline Units Vigilant Squad - Executioner Shotgun - Arbites Grenade Launcher - Nuncio-Aquila Vigilant Squad - Executioner Shotgun - Arbites Grenade Launcher - Nuncio-Aquila Other Units Inquisitorial Agents - 10 Inquisitorial Agents, 2 Gun Servitors - 2x Tome Skulls - 2x Plasma Pistols - 2x Eviscerators - 2x Mystic Staves - Gun Servitors: 2x Multi-Meltas Subductor Squad - Nuncio-Aquila Grey Knights Terminator Squad - 1x Psycannon - 1x Ancient’s Banner - 1x Narthecium Grey Knights Terminator Squad - 1x Psycannon - 1x Ancient’s Banner - 1x Narthecium Sisters of Battle Squad - Simulacrum Imperialis - Meltagun - Multi-Melta - Sister Superior: Power Weapon and Combi-Weapon Sisters of Battle Squad - Simulacrum Imperialis - Meltagun - Multi-Melta - Sister Superior: Power Weapon and Combi-Weapon Dedicated Transports Imperial Rhino - Hunter-Killer Missile Inquisitorial Chimera - Chimera Heavy Bolter - Heavy Bolter - Storm Bolter - Hunter-Killer Missile Sisters of Battle Immolator - Twin Multi-Melta - Hunter-Killer Missile Sisters of Battle Immolator - Twin Multi-Melta - Hunter-Killer Missile Imperial Knights: Freeblades Armiger Warglaive - Meltagun Armiger Warglaive - Meltagun Armiger's are in this list for some anti-vehicle/monster backbone. Greyfax joins the Inquisitorial Agents in the Chimera, the Priest goes with the Subductors in the Rhino and the Inquisitor is joining a Grey Knight Squad and both will deepstrike. Both Sister Squads will split to have the Superior and gunners in the Immolators and the others will run around the backfield doing actions and such. I went for the two most expensive Assassins so that I can freely swap around depending on the match up. Key I think to playing this is to try and control the flow of battle and make sure engagements are on my army's terms. Easier said than done but with redeployment shenanigans from the Liber Heresius, Deepstriking Grey Knights and tricks to eliminate key enemies when needed I think I might have a chance in casual to semi-competitive settings and look good doing it.
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- Imperial Agents
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Greetings, battle-brothers! This week I engaged in arcane battle against the Thousand Sons, led by my treacherous brother! I think I have finally figured out a good use for my Chaplain. I hope you enjoy! https://onelastblade.blogspot.com/2020/09/grey-knights-vs-thousand-sons.html
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Hey everyone! BaconCouch here. I'd like to introduce you to Beards and Bolters Batreps. We're just a couple guys having some fun, trying this stuff out for the first time. Offering both competitive and narrative reports, having started up with the release of 9th edition. /End of Self Plug. In our latest report, we have a 1500 point battle report between the ADEPTUS CUSTODES and the GREY KNIGHTS Which army of the Emperor's Finest Warriors will win? Find out! https://youtu.be/QI5hWShfMoc
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Tabletop Tactics released a tactica video a few days ago, Grey Knights vs Black Legion. Laurence, aka Spider is a very competitive player, he heads up the site and the YouTube channel with a team. He plays at LVO, ITC and the GT's around the world. Very experience guy. I'm not sure if that particular video was released on free to air, YouTube. Because I've subbed to them I watch on demand. But he was going over his list and the reasons for taking certain things. Very good commentary and very in depth analysis on where the GK's are at, at the moment. Spider, generally always wins against his opponent, regardless of what army he fields, he's a great tactician. It's worth checking out, as will all of their batreps and videos they release. I agree with much of what he says and the way he plays GK. Take it with a pinch of salt though. But worth checking out.
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Can transhuman physiology be combined with the Grey Knight dominos psychic power Armoured resilience which is -1 to wound roll? Effectively making a target 5's and 6's to wound.
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Grey Knights take it once more at recent tourney! Army list winners: https://spikeybits.com/2020/10/top-3-40k-army-lists-fall-brawl-tournament.html All GK infantry, over 75 models, including a Brotherhood Champion, 10 Interceptors, 15 Purgation, 20 Strikes....AND 30 Purifiers! So cool to show GK army has potential for a variety of competitive builds now. Even surpassing runners up: - 3rd Place DA Deathwing Army (majority Terminator models) - 2nd Place Necrons Army (the beastly Silent King included) Again, so cool!
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Hi All, me again... A hypothetical situation I was thinking about today while I was writing lists, reading stratagems, and trying to break rules. Here's the scenario. You have a unit equipped with guns that specifically aren't assault weapons for the purpose of this question. Said unit moves and advances in the movement phase. Psychic Phase! A Librarian casts Edict Imperator onto said unit that has advanced. For those of you not familiar with Edict Imperator, its a psychic spell from Ritual of the Damned, Grey Knights Dominus Discipline. This is taken directly from the book; Now, basically that means, I can make an out of sequence shooting attack, perhaps to clear chaff or screens, so that my psychic attacks can target the next closest unit. And then that unit can move again with its normal movement range. But not advance. That part is pretty clear. The two areas I want to draw attention to is this; 1. I've already advanced with said unit and that unit isn't carrying assault weapons. (Assault weapons let you shoot after advancing) 2. Because this is an advanced rule, the general rule applies that Advanced rules in the Codex's > the basic rules in the BRB. The main goal I want to try and achieve here is this; I want my unit to move the maximum distant possible. 6" move + 6" advance (for the sake of this example) and + a 6" move again in the psychic phase from Edict Imperator. The second point I want to make, is that Edict Imperator is allowing me to shoot as if I was in the shooting phase. It doesn't care that I've advanced. Help break this down please. :D
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So I have a few pics of some games this week. I have had a super busy week so excused the rushed report, but here are the short notes: It was a 2K Maelstrom game.... it was pretty intense. More so than I thought it would be with Orks. Basically here's what I brought, unfortunately since the new codex came out I haven't had the heart to rip arms off of my sword Strikes, (which hardly got used in 7th), and put on Falchions, but two of the squads were WYSIWYG and 2 were Falchion loaded. One NDK is just a heavy, the other is a GMNDK. Razorback (missing turret) is an Assault Cannon. 2 Purgation squads are in there too. (Psilencers x2 and Psycannon x 2) The rest is pretty vanilla... 4 Pals, 1 Apothecary w/Cuirass. Voldus, and Draigo. The Orks army. I have to say it was not one of his stronger lists, but it had a good mix. He's played a lot of the massive body count armies... very annoying, but this was more trukks, more elites for him, and therefore less bodies, but he has been testing a Gorkanaut (I think it's called). Anyway I do get first turn. He's lined up poorly in my opinion though and this could be where I get a huge advantage if I don't mess it up. Beginning of the game: My first turn I alpha the heck out of him to retain some slight advantage. He has lots in trucks and I see the limitations of my non-Lascannon oriented force immediately... here I was hoping to Stormbolter him to death. The GMNDK comes down and Voldus launches Vortex. ! I love that about this edition... my Vortex is back baby! Take that dirty , green space mushrooms! The Vortex is a big one! It doesn't get the extra mortal wounds, but it is bin in the way it hits 4 squads including a Dread, and the Gorkanaught. I baby smite as much as typically can be done, and a well placed Purge Soul rips more off of the Gorkanaught. I don't waste most of my shooting on the Gorkanaught... because I need to wittle down some units. And I do. I get first blood at this point on a truck, and I think I've got a huge advantage here with his deployment so I get the GMNDK into CC with Gorkanaught... oh they will write such great prose about this moment on Titan... won't they???? Yea, so .... Not really! The Grandmaster waltz's in and hits but only does two D3 wounds!!! (Since I can only roll as low as a 3 that's as good as it gets for me)!!! That hammer needs batteries or something. I even blew a command point. So as you can clearly see the Gorkanaught had it's way with the GMNDK! The Gorkanaught pulled back and out of it's gut comes the Nobs with Heavy axes....But hey I remember this! In 7th I wiped these guys no problem..... Well frag grenades aren't needed in 8th, and ANYTHING can adjust a Terminator (2+ save). So the Nobs come out, and they are.. shocking S6 with these axes, 2 wounds each, and -1 AP!!! When did this happen? They come out with a banner dude, and lay the beat down, and the Gorkanaught easily finishes off the GMNDK. So now things have changed. I move up everything and try to crack vehicles, but the Orks are now in the lead, and have Slay The Warlord. The Paladins move in and do not let the image of their based in GM slow them down.... - My NDK (Heavy) does some good work here, we look really good now as the Paladins and Voldus start to take down boys, but they are cheap... dispensable. - I have some points from this, but he's still leading. The weird thing is the game keeps swaying HUGELY back and forth. I finally have the tipping point I feel when I get the Morkanaught down BUT it explodes on the way down!!! - The ensuing explosion causes 12 wounds on my stuff!! Insane. He's laughing now. Voldus took 2 (after killing the robot) and the Apothecary took a few.... very bad... Strikes went down... it was bad. - I get some points around the board, his copters come in flanking and steal a few points... I have to react, and it looks like I'm going to have to table him. - My Purgation squads are big in this game. I sit them in front of the Razorback and spew out Psilencer shots, and Psycannon shots (the Psycannons weren't worth it in my opinion. The Assault Cannon just does more for the buck). - I gun down the Nobz with axes... they are incredibly good now and cheap (too cheap?) At this point the NDK hops across the board with Gate, and I am down to the Razorback about 2 squads of 3 model Strike squads.... Voldus, and one NDK. I get the points I need literally in the last turn to pull off a crazy narrow victory! Orks are a lot different. Anything affecting saves is hard, but one thing I forgot to mention in this battle was a squad of Rocket Boyz in a Truck.... after I got through an assault with my Paladins they just got VAPED by the Rockets! -AP plus each unsaved wound is 3 Damage! So every lost save is a dead Strike, or a dead Paladin. That was incredibly rough, and made me really doubt the continued use of Paladins. But I have to hand it to my Ork opponent, this felt nothing like 7th edition Orks vs. GK.
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Every now and then when I get the right game (great opponent with a fully painted army), I do a comic book style battle report. I got in such a game this past week with my Chaos Marines against Grey Knights. I'm still working on the process with these reports (always learning), but I feel it came out pretty well. I hope you enjoy! https://creativetwilight.com/comic-book-chaos-marines-grey-knights/
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Gang, Based on this post by the Warhammer 40,000 Facebook team, I'd like to collect our issues/problems to provide back to the Studio designers, to hopefully influence our codex prior to publication. Please provide your input in an Issue, Discussion, Recommendation format. Once we've generated a comprehensive list, I'll consolidate and post it. It probably wouldn't hurt if you posted your issues directly to them, as well, as we go along. V
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Brotherhood Champions This thread is dedicated to the Brotherhood Champions of the Grey Knights Chapter. Members of Titan are encouraged to post pictures of their own Brotherhood Champions, provide their own fan-made fluff for them, and, once 9th edition is released, to share their preferred Tactics, Tips, and Tricks related to using them in games of Warhammer 40k. EDIT: Please post pics of your completed models here; Work in Progress photos can go in the Halls of Titan thread, instead.
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A History of the Grey Knights Faction throughout 40k 1st Edition (Rogue Trader), Part 1: Warhammer 40,000 was first released in 1987 in the form of the Rogue Trader rulebook. A lot of universe development and adjustments occurred in that first year, and the Realms of Chaos: Slaves to Darkness supplement was released in 1988, which included a ton of new fluff, rules, and several army lists, including lists for the World Eaters, Emperor's Children, Black Legion, and the Ordo Malleus. The background section on the Ordo Malleus described the origins and history of oldest order of the Inquisition, and described how the organization operates. It also described several of the Chambers of the Ordo, including its Chamber Militant, the Grey Knights Chapter. Later in the book, the Order Malleus Army List provided the details on how to construct an army of Daemonhunter Inquisitors and Grey Knights units in games of 40k. Lore: The Ordo Malleus: “The Emperor has seen the dangers that Chaos holds for Humanity, and long ago established the Inquisition to search out all threats to the Imperium. In maintaining Imperial rule, the Inquisition devotes much of its efforts to seeking out and controlling emergent packers. By destroying the weak and dragooning the strong into Imperial service the Inquisition attempts to hold the line against the rest of wild psychic talent. One part of the Inquisition has a slightly different purpose. Unwitting and ignorant packers are a danger, but the threat from those who worship Chaos and the warp is altogether greater. Imperial policy can offer no mercy to those who choose to serve Chaos, make allies of Daemons and offer themselves and others as hosts for Possession. The instrument of such policy are the Daemonhunters of the Ordo Malleus. The Ordo is an inner college within the Imperium, its activities and existence shrouded in secrecy. The Inquisition goes to great lengths to hide the existence of Chaos and its warped servants from the bulk of Humanity. The Emperor and his advisors fear that such knowledge would have a terrible attraction for Humanity, and Chaos would be hastened. The Ordo, when it is mentioned at all, is always referred to as a watchdog on the Inquisition itself. Its purpose, as the Imperium’s elite (and only) Daemonhunters, is altogether more serious and sinister. The origins of the Ordo Malleus are very ancient, and predate the Emperor’s confinement in his throne-machine. The Ordo was originally established to police the thoughts and deeds of the Inquisition itself. It is still responsible for the moral purity of all Inquisitors, but it is now also charged with seeking out and destroying all manifestations of Chaos within the Imperium. Its chief targets are the raiders of the Traitor Legions, covens of Chaos worshippers who infect the Imperium, and the Sensei, who are regarded as a great threat to the good order of the Empire. Unlike the rest of the Inquisition, the Ordo has a rigid and formalized hierarchy. It is controlled by a council of 169 Masters, who have the right to direct audience with the Emperor. Their authority extends even to the Master of the Inquisition who has, on more than one occasion, been tried and executed by the Masters of the Ordo. Below the Masters are the Proctors and Proctors Minor, each of whom control a Chamber of the Ordo. The Chamber, named for their founding Proctor, are the basic unit of the Ordo. The rank and file of these are the Inquisitors Ordinary. Within a parallel organization ‘Chambers Theoretical and Historical’ are the Inquisitors Historical. These are the older members of the Ordo who can no longer carry out active duties for reasons of ill-health or infirmity. They are assigned to research and collation projects in the vast Administratum Libraries. The number of Inquisitors Ordinary and Historical in a Chamber varies from only a few score for the Chambers Theoretical and Historical (which are engaged in research and disputation) to hundred for some of the Chambers Practical (the sector establishments of the Ordo in the field. The Ordo acts directly under the Emperor’s Warrant, and has a completely free hand. An Ordo Inquisitor Ordinary can demand anything in carrying out his duty. No explanation needs to be offered; an Imperial servant faced with an Ordo Inquisitor must simply obey. The commonest demand by Inquisitors Ordinary is for troops to support their action. Such forces never survive under an Inquisitor Ordinary’s command, but posthumous honors are heaped upon units attached to the Ordo.” Military Units and the Ordo: “The Ordo has a complete Chapter of the Legiones Astartes attached to it on a permanent basis. The Grey Knights were a single Chapter created during an unregistered Founding shortly after the (official) Third Founding. Although technically Marines of the Adeptus Astartes, the Grey Knights are, to all intents and purposes, part of the Inquisition. They are listed as a Third Founding unit and, by the Emperor’s instruction, were designated Chapter number 666. However, they have never been attached to any Marine force, and by tradition their Chapter Master has always been an Inquisitor of the Ordo rather than a Space Marine.* In effect the Grey Knights are a ‘Chamber Militant’ of the Ordo Malleus, and occasionally refer to themselves as such. *Note- the original organizational structure of Space Marine Chapters separated the Chapter Master and his functions from those of Commander of the Chapter. The Grey Knights are fully as effective as any other Marine Chapter. They are specially screened to exclude all but the strongest and most resilient psykers, a measure designed to prevent any Daemonic contamination. As a result, very few of the Grey Knights have any psychic power whatsoever. Their training and surgery rituals are, if anything, more demanding than those of ‘ordinary’ Marine units. Recruits are conditioned to ignore pain and fear, and undergo neurosurgery to isolate and bypass their fear centers. They are exposed to wild packers, mutants and deviants of every kind. They are trained to destroy them without conscious thought. This training produces a rigidly disciplined and controlled mind to which the presence of Daemons is less of a shock than for normal beings. The Grey Knights are also imbued with a zeal and purpose to dwarf that of any other Marine chapter. Often entire companies are granted an audience with the Emperor, a privilege normally reserved for the Adeptus Custodes. Added to this spirit is the finest equipment in the Imperium. The Grey Knights are given only the best Marine equipment, with battle-proven and improved designs being given to them before any other Marine unit.” Weapons: Slaves to Darkness also introduced the Psycannon, which was described as "a long, elegant handgun, a development of the trusty and brutal bolt pistol. It fires a tiny bolt which is heavily impregnated with negative psychic energy, as used in the manufacture of psych-out shells. A Psycannon bolt does some damage by bolt impact, and causes one Wound. However, its devastating effect on the psyche (as well as the physical body) is only apparent when it is used against a psychic target... Only the Ordo Malleus and other High Inquisitors, the most trusted and valued of Imperial servants, regularly carry psycannons. Difficulties in manufacture, in particular a dearth of negative psychic energy (even with the discovery that Sensei can be rendered down for such energy), make psycannons rare weapons. Partly because of this rarity and partly because of their limited utility against non-psykers, the psycannon is a badge of office for Imperial Daemonhunters.“ In addition to the Psycannon, Psyk-out grenades and missiles were introduced, and rules provided for their use in games. In the Ordo Malleus army list, the Grey Knights heroes and squads had access to all of the options, upgrades, and random equipment tables that were standard to other Space Marine army lists at the time. The Ordo Malleus Daemonhunters, however, were unique in that they had access to the Psycannon, Force Swords and Force Rods, Psyk-out Grenades, and even a Daemon Weapon! Armor: In the Ordo Malleus army list, the Inquisitors, Ordo Malleus Daemonhunters, and the Grey Knights units all came with Powered Armour as part of their basic equipment. At this point, there was no description of the color scheme or the heraldry used by the Grey Knights. All of the artwork in this section was black and white "line art,” so there was no way to extract an official position on what the Grey Knights were supposed to look like. I believe that most folks assumed at the time, as I did, that they should be painted some version of Grey, given their name, the Grey Knights. Rogue Trader era Daemonhunter Inquisitor with Psycannon model:
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So, who else here on Titan has a thread to Showcase their Grey Knights models? Right now, we've only got one thread up in the pinned Resources, and that one is BulldogUK's excellent work from over 8 years ago. Anybody else have an army for us to show off? V
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Yeah that's partly it too. On that note, is there any kind of Tyranid build emerging? Everyone was hyping them prior to release, but I haven't seen much impact since.
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It’s a long one, but anyone who likes a good bit of lore speculation will enjoy it, I hope. The Theory: An ancient evil is said to lie entombed beneath the Chambers of Purity, deep within the fortress-monastery of the Grey Knights. Only the chapter's Supreme Grand Master and the members of the Purifier Order are entrusted with the knowledge of the true nature of this evil. This evil has a name, and I believe it to be... Malice, once called Malal, Hierarch of Anarchy and Terror, the Renegade God of Chaos. Both feared and hated by the other Gods, he is a being of indiscriminate anarchy and particularly sought to undo the machinations of his brethren. He no longer resides within the warp, but it is unclear whether he was ousted by the other Gods or left of his own volition. Preface: Having joined the Warhammer community during the 7th edition of 40k, I only discovered the existence of this character while researching the mysteries of my favored faction, the Grey Knights. For others who may not be familiar with the character, Malal and his champion Kaleb Daark (ugh) were lost to Games Workshop due to copyright issues. The character was apparently reworked into Malice but has few references throughout the history of Warhammer and this is even more so in 40k. As far as I know, the last reference of note was a story published in White Dwarf during 3rd edition describing an exiled chapter of Space Marines called "The Sons of Malice" who specialized in fighting chaotic entities, and almost nothing was said about the mysterious deity they worshiped. But I think he may be coming back in a big way and I created an account on these forums just to share my ideas with you guys! But Why Malice? The following items are just some of the reasons I believe this is the true identity of the evil slumbering beneath our citadel. All Grey Knights facts are taken directly from the 7th and 8th edition codices but information about Malal/Malice and the Sons of Malice are taken from various online articles and wiki pages, so the information may admittedly be less than credible. If anyone has the old 3rd edition books or White Dwarf #303/302, any fact checking would be well appreciated. A Solid Foundation: First of all, we must understand that the Grey Knights exist purely to stand against the daemonic, and to think that they would be guarding anything other than a daemonic entity of incredible power would only seem horribly out of place. Understanding this, two facts initially helped me zero in on the idea of Malice. Mount AnarchThe Chambers of Purity stand at the entrance to a series of vaults spanning the roots of Mount Anarch, where this great evil is said to have been entombed by the Emperor Himself during the unification of the Sol System. Searching the web for Mount Anarch references I found there’s a plateau in Canada called Anarchist Mountain and cross-referencing Anarchist with 40k got me reading Malal’s wiki page. But more interestingly, aside from Anarch being just one letter removed from Anarchy (the primary aspect of the deity in question), the exiled Sons of Malice chapter's highest rank (one might say the precipice of its command structure) was called the Anarch. Tremors From WithinOriginating from the roots of Mount Anarch, ominous quakes have been known to shake the fortress-monastery, during which the Purifiers seal off the Chambers of Purity from within. Recently, following the opening of the great rift called the Cicatrix Maledictum, these quakes have struck on a planetary scale and the chapter's prognosticars are nearly overcome with portents of doom. To shake all of Titan would of course require an immense amount of power and to affect the prognosticars in such a way would require a deep connection to the warp. Malal's power was said to be parasitic in nature to the other Chaos Gods, growing only when they grew in power, and the forces of chaos have spilled forth from the Cicatrix Maledictum, conquering an untold number of planets on their march towards Terra. Some Familiar Flavors: This was enough to get me interested and as I started reading about Malal/Malice and his followers I found that the Grey Knights are absolutely drowning in reference and similarities with Malice and his “Sons”, especially the Purifiers: Purifiers wear pauldrons and helms colored a stark white in contrast to the grey silver of their battle-brothers and they are described as dour and taciturn (synonyms: grim and silent), with eyes that burn with a black fire. Malal's chosen colors are white and black and the Sons of Malice wore the same colors and were said to fight in grim silence. Unlike the other Chaos Gods, Malal preferred to have just a few powerful followers, and his sacred number was 11. There are rarely more than 40 Purifiers and currently the Order has 44 (a multiple of 11) members along with Crowe. As mentioned before, Malal grows in power when the other Chaos Gods grow in power and this is mirrored in the Purifiers as well; a swell in their ranks is said to be invariably followed by a massive demonic incursion and their numbers have never yet been too little to fulfill their purpose. I don't believe the Purifiers are servants of Malice but rather that these descriptions have been purposely used by the writers to establish similarities. The Cherries On Top: The following is a collection of smaller and less organized tidbits that I find exciting and supportive to my case: While the Sons of Malice had 11 companies, the Grey Knights are organized into 11 parts: the 8 brotherhoods, the Paladins, the Purifiers and the Supreme Grand Master. The Sons of Malice wore black and white, but their leader was covered in gore and blood when an Inquisitor first declared them heretic after witnessing a cannibalistic ritual. The sole colors used in Grey Knights heraldry are black, white and red. The Sons of Malice were known to collect trophies from their enemies. The Hall of Champions, the large central chamber of the Grey Knights fortress, is filled with trophies of past battles. Malal’s own domain within the warp was said to be dedicated to the torture of other daemonic entities, like a bound Bloodthirster being forced to watch human soldiers in an endless victory parade. Among the other trophies within the Hall of Champions hangs the skull of Iremn’ath, the daemon prince’s soul still bound within, forced to watch the Grey Knights celebrate their triumphs throughout the millennia. There are several vague similarities between Kaleb Daark and our own Kaldor Draigo:Kaleb wielded Dreadaxe, which drank his foe’s souls, and a shield emblazoned with a skull. He was Malal’s greatest champion and was gifted his weapon by his God to fight the servants of chaos. Kaldor wields the Titansword, once called Lifedrinker, and a shield embedded with skulls. The Titansword was originally forged by the Emperor for one of his greatest generals during the unification of Terra and it has destroyed more daemonic entities than any other weapon of the Grey Knights. Note: The adjective forms of ‘dread’ and ‘titan’ are very similar in meaning, and while in the warp Draigo re-forged the Titansword using a slain Bloodthirster’s battleaxe. The previous Sons of Malice chapter master was Bak’el Draak, an obvious anagram of Kaleb’s name, and was also mysteriously missing in action. Kaldor’s been separated from our chapter for some time, wandering through the warp.Lastly, the original concept art for Malal’s own daemonic servants were mostly insectoid with skulls for heads and half of Kaleb Daark’s head was skull-like in appearance (pale, bald, sunken eye). In the 7th and 8th edition codices among the various smaller illustrations within margins and open spaces there are some of skulls with mechanical mandibles, and of knights with skeletal heads; in the 8th edition book one of these skull-headed knights even has mechanical spider legs. I would be most interested to know if similar images existed in the 5th and 6th edition codices. Wrapping It Up: So there it is. At the very least I believe the Sons of Malice were reworked into the Grey Knights during the interim that was 4th edition. And if they are guarding some immensely powerful demonic entity that the Emperor Himself was unable (or unwilling) to destroy, I can’t see how it couldn’t be Malice. He may not be what Malal was originally intended to be, but he’s sure to play a large part in the future of 40k. I have more theories that are closely related to this belief, but those I’ll save for another day. Let me know what you think of my research, especially if you have any additional evidence that supports or refutes anything listed here!
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Hey all, My idea for a Primaris Chapter and incorporating them into my soul drinkers chapter... Let me know what you think (including my ideas of the soul drinkers predecessor chapter). See my notes at the end. After Guilliman announced to the Imperium his intentions of distributing Primaris marines across the galaxy and the Blood Angels had recalled all of their successor chapters to aid in the fight against the rising chaos threat, Guilliman was contacted by the chapter master of the Imperial Fists who claimed to have a small detachment of Soul Drinkers that he had sent to the galactic far-east to explore and bring a few troublesome worlds to enlightenment. The request was made to resupply these few Soul Drinkers with Primaris support. Gulliman flat-out refused to use the tainted Soul Drinker geneseed to create more marines. But, needing every man in the fight against the rising Chaos threat, he recalled the Soul Drinkers to support the Blood Angels. For in the process of creating the primaris Marines, Bellisarius Cawl had discovered that the Soul Drinkers were, in-fact a successor chapter of the Blood Angels. The signs were there, the cup of the Soul Drinkers sigil, the consumption of the enemy's brains after battle, the unorthodox chapter organisation. The Soul Drinkers were ordered to rendezvous with a Blood Angels Chaplain on the moon of a planet just outside the combat zone. This was fortunate as a mental sickness had begun to take hold of the chapter causing almost half of their brothers to act strangely, overly blood thirsty on the battlefield and easily irritated off it. They had managed to keep this secret from the Imperial Fists. They meet with the Chaplain who explains that the affliction is the black rage that affects most blood angels successor chapters. he goes through the process of establishing the death company within the soul drinkers. The chaplain is not alone. With him is a newly founded chapter of Primaris Marines: The Errant Custodians. Their Armour a pale Grey with dark green trim (undecided) and their sigil the three-headed dog; Cerberus. The Errant Custodians are a new chapter, developed from the geneseed of the grey knights and tasked with fighting alongside and watching over ex-comunicat traitoris chapters who claim to remain loyal to the emperor. As with the Grey Knights, each squad must be capable of acting as an independent unit as they are to spread across the galaxy and act as supervisors and battle-brothers to the few loyal members of traitor chapters. There are no captains among the Errant Custodians and each squad sergeant has a vote at the table of the 'Council Custodae.' The acting captain of the Soul Drinkers is told that he too has a seat at the council. After each battle, the council selects a sergeant to become Battle-Commander to lead the next engagement. This is because the absent Chapter Master of the Errant Custodians insists on maintaining the rank of Captain. His name is Garviel Loken. Also known as "Cerberus." The Errant Custodians are one of 8 new grey knights successor chapters, each with their own special task to perform outside of the grey knights' purview. Each named for and commanded by one of the founding space marine captains of the errant knights and thus, the creators of the grey knights. I know there are a few die-hard Grey Knights fans and a few people won't like the idea of any soul drinkers surviving but let me know if anything is off. I like to build my fluff off other stories rather than starting from scratch. My thoughts on Garviel Loken, the grey knights and successor chapters... I figured that Loken probably wouldn't have stayed with the Grey Knights long after their emergence from the warp otherwise he would have turned up in the fluff of their history more. One thought is that Loken is off doing whatever he is doing and that the Errant Custodians probably haven't even met him. Another thought is that he might travel from one posting of the Errant Custodians to the next. Seeing as he'd be pretty old by now (even though Astartes are essentially immortal), I might make it so he has been made a redemptor dreadnought. - thoughts? My thoughts on the Soul Drinker survivors. I thought that maybe one soul drinkers ship might have been lost in the warp long ago and returned after the events on the Phalanx. The fists might choose to kind of banish them to the outskirts of the galaxy where they can do some good but won't attract the attention of the inquisition. The blood angels succession is something that I thought was coming in the books. And I think it might work well with the threat to Baal.
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- Soul drinkers
- Grey Knights successor
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Hello all. I guessed it was about time I put some pics up of my Chapter. I am going to say this now: updates will be infrequent and random (unless a painting challenge appears). I have a escalation tournament coming up so hopefully that will get me motivated. Also going to use my gallery here for a change. I know I am no 'Eavy Metal painter and some of my paintjobs are a little old now but any comments and criticisms you can give will be greatly appreciated. Part 1 of my almost Complete battle Company with some 1st Company Part 2 Interrogator-Chaplain Limited Edition Sergeant
- 26 replies
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- Dark Angels
- Liber Astartes
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From the album: Grey Knights
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From the album: Grey Knights
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From the album: Grey Knights - Individuals
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From the album: Grey Knights - Individuals
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From the album: Grey Knights - Individuals
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From the album: Grey Knights - Individuals