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Hi all, Looking at the fellblade, would you take the laser destroyer array or the lascannon array, and why? Both have the same strength, same number of shots and twin linked. To me, sunder and ordnance effectively mean the same, sunder = reroll failed armour pen, ordnance roll 2 and pick the highest. Lascannon is range 48 vs 36 on the laser destroyers, but the laser destroyers are ap1 and LC are ap2. So for me, the laser destroyers just edge it out, unless I'm missing something?
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"Milites! cur pugnamus?" "nam Imperator populusque humanity!" "filii Imperatore! mors inimicos eius!" - Coms excerpt from 95th company during compliance of 1929-27. High Gothic was the standard battle tongue of the 9th Millennial. "I am my father's son. His shadow weighs a ton" - unknown Terran philosopher, 3rd millennium. Chapter Master Karonghyontye stared out from the balcony, drinking in the views from the fortress monastery. His captains had left, the cheers and their acclaim still ringing in his ears, following his confirmation as the new master of the Red Eagles. His reverie was broken by the polite cough of the Chief Librarian, standing in the shadows. He approached Karonghyontye and produced a stasis tube containing a battered, old book. “Again, congratulations my lord. I’m afraid to puncture the moment of your ascension but I must divulge to you the true history of the chapter that you are to lead…” +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ In the closing decades of the Great Crusade the 1929th expedition was sent on a long term mission to achieve the compliance of Wagar's Reach. The reach was home to numerous advanced xeno species and lost human worlds. Such an undertaking required significant fleet, army and legion power including: - 3rd Legion, 9th Millennial - 8th Legion, 5th Chapter - 13th Legion, 22nd Chapter - and 15th Legion, 60th Company. Warp unrest in Wagar’s Reach meant that the tumultuous Post-Ullanor events of the late crusade passed the 1929th by. Only upon it’s triumphant return to imperial space, did we become aware of the storm brewing in the galaxy. - “The Betrayed Phoenix.” By Sergeant Ali Pasha 95th Company, 9th Millennial, 3rd Legion Lord Commander Joseph Brant “The Red Eagle” was elected leader of the expedition. He was a Terran veteran of the Unification Wars, well regarded by our cousins of the other legions but less so by the Primarch. Brant’s assignment to the 1929th was a welcome exile from political foes like Lord Commander Primus Eidolon. On the eve of our return to imperial space, 9th Millenial stood approximately 3000 strong in 4 battalions of 5 companies. 91st-100th and the 391-400th companies. We of the 95th were a veteran line company, unbroken by the horrors of the crusade; but the news of our legion’s betrayal shook us to the core. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Thus begins the third incarnation of this army. I've been playing since 2nd edition and got into heresy when the card game came out and we had no forgeworld models. The first version was a cobbled together affair, the second with actual rules and to completion. And then came truescale. I'd been aware of the different methods for years and idly had a go one day. This may have been a mistake as now I'm retrofitting the whole 95th company. My test model and new scheme after the KizzDoggs method. It's so shiny! The fruits of the truescale efforts. Using the primaris as a base with heresy parts, and some greenstuff, produces some nice results.
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From the album: BA HH
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From the album: BA HH
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From the album: BA HH
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From the album: BA HH
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From the album: BA HH
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From the album: BA HH
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From the album: BA HH
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From the album: Heresy Alpha Legion
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In the run up to WHFest I managed to get another game in, this time against Adeptus Custodes. They're a really tough fight in 40k, and I had no idea what they would be like in HH. War of Lies, triangles deployment pointing at one another. This game I ditched the preds, despite how much I love them, to run a Leviathan in a HH Leviathal. I also swapped the Deredeo and something else for a Delgatus with nemesis and 3 sky hunters with MM's and a fist. Custodian Army Custodian warden that can be taken at 3k 3x terminators 1x5 dudes with meridian blades 1x 5 dudes with spears 1x 5 dudes with shields 1x3 dudes with spears in reserve 3 with combi instant death things 2x3 bikes with bolt cannons 1x Galatus dead with fist and 12" lance thing. Custodes t2 movement. This time I got seized on! I swear 50% of my games someone seizes. The Custides leader with the 2 next to him advances down the flank to try and fight the Alphas in honourable combat. No chance. The bikes to the right of my Effrit charged in, losing 1 to overwatch (breaching 6+ shred) before killing 3 in combat. The Effrit run away, but managed to escape the bikes. The Leviathan and Galatus get into range and start pummelling one another, The Levi winning out despite the 4+ save due to armourbane and only S8 on the galatus. The final wounds are knocked off in melee, which was a dangerous prospect with the custodian dread being WS6. In future it might be better to let them shoot and charge me to get 2 rounds of shooting off. The Fulmentatus just massacred any unit they shot at, with AP2 Brutal. The Guided fire applies to the unit, not just models with launchers, I think, so my nemesis and telepathy shooting attack could fire through walls... The Shield unit chases down the headhunters after rolling a double 1 charge in turn 1 and massacre the spies. The boss custodian failed their T2 charge, but made it into the dread t3 after I retreated with my fulmentarus. He beat this dread after it killed his bodyguard, however the other dread then charged in and smushed him to paste. We played 3 turns overall and after that it was a pretty clear cut win for the Alphas, I'd barely suffered any casualties (5 recons, dread, 2 seekers, 5 headhunters) while my opponent had like 8 custodians left and I was on 4/5 objectives, then also had warlord and headhunter. This was a good learning game, custodes are a lot more balanced than in 40k, the 6++ isn't great, it could have maybe even been a 5++ (we see how fast tartaros dies), however they are monsters in combat - they'll butcher any army they contact, unless you pick and choose those. I wasted a lot of precision fire in trying to take out the leader with his 4++ (he saves >50% of the saves), while I could have been easily killing the other custodians he was with, so that's a lesson for the future - those like 6 passed 4++ saves would have been 2.5 dead custodians. The headhunters did little this game, other than be the distraction I planned them to be (melta is worse than plasma v T5 2W?) howver the bikes did ok, and the fulmentarus did amazing. I'm not 100% on the rapiers, but the templates did slow stuff down. That might be very useful with alphas.
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Hi! I was thinking to exchange Scouts bare heads for helmeted ones. My first idea was using Necromunda's Enforcers helmets. Perfect size and quite good looking for a Horus Heresy/W40K unit But, are other models, specially 3rd party, to use on them? Just to see if there are better options. Thanks in advance!
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Greetings all, welcome to my XXth legion WIP log. With the release of Betrayal of Calth I have decided to start up a second legion to face off against my iron hands. The alpha legion bring a whole host of new hobby and gaming challenges. Hopefully this blog will keep me motivated!
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From the album: Dwango's Dark Angels
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From the album: Dwango's Dark Angels
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From the album: Dwango's Dark Angels
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From the album: Dwango's Dark Angels
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From the album: Dwango's Dark Angels
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