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CustomTitle

Found 9 results

  1. From the album: Primaris chapters

    New symbol for my Ashen Blades chapter
  2. From the album: Thunder Coyotes

    Scheme and insignia for the Thunder Coyotes--icon isn't the best but it'll do for now.
  3. From the album: Dawn Blades

    poor painting skills aside, this is a decent representation of the symbol: red sun with a pair of crossed blades on a field of white.
  4. "For a thousand years we have given ourselves to the Imperium. Our blood has been spent instead of its children, our lives given as a tithe for the innocent. A hundred times our Chapter has faced annihilation but we have survived. And yet now, as the light of the Astronomicon dims we are called upon one last time to give ourselves wholly and completely. So, come brothers, let us die so that these wretched souls may live one more say... Captain Jodus Ammeo (KIA) - Battle of St Pelinards Spire M41 Salvation through sacrifice: IA - Star Leopards Star Leopards Chapter Symbol ORIGINS " They call us cursed. That we are fated to fail. I think they are cursed because their fear of failure means they won't even try" Captain Konor Pell - Battle the Martyr's Plaza M41 There are many whom call the Star Leopards cursed. A statement stemming from their likely founding during the infamous 13th Founding. Like many of the Chapters from that dark founding the Star Leopards have no true record of their creation, rather hints and half truths hidden in Imperial Records on worlds through out the Imperium. Indeed they don't even have a reliable source of information on their primogenitor. Whilst they loosely claim to be children of the Primarch of the Salamanders, Vulkan, there gene samples show genetic markers from both the sons of Nocturne as well as several markers unique to the Imperial Fists. Whilst this lack of their knowledge of their past has haunted many of their brother Chapters to the Star Leopards they put little stock in what their past may have been, instead preferring to focus on their current path and their future. The first record of the Chapter are in the early days of the 36 Millennium as they begun operations in Mercurian's Passage, a narrow treacherous section of space that provided a rich and easy trade route for the Vandimos Dynasty of Rogue Traders whom had petitioned the High Lords for greater security along the vital trade route. The passage, although typically stable, was known to sudden and unpredictable savage warp storms that brought with them all manner of warp born horrors as well as the various detritus of warp born space, such as space hulks containing ork warbands or genestealers. These threats plus the ever present pirate raids meant the frontier region, although profitable, was also high risk. So it was into this crucible the Star Leopards were sent. They would establish a fortress of the frontier world of Argentis, an ocean world split by rugged forested islands home to Imperial colonists and native tribes. The first signs of what would become known as the chapters curse soon begun to show. The Chapter seemed to be dogged with seemingly unwinnable battles. Whilst they were no less able then their brother Chapters they seemed to be plunged into a seemingly constant array of impossible conflicts. First it was the (insert some examples here that show not ineptitude but rather crap situations) Whilst many others would have become disheartened, not the Star Leopards. They continued to throw themselves into whatever fate demanded, their Chapter being brought to the edge of extinction several times but always they came back with dogged determination. Recent History The fall of Cadia and the birth of the Cicatrix Maledictum plunged the entire Imperium into chaos. None escaped the nightmarish hell of the Warp spilling into real space and the Star Leopards were no better off. Argentis itself came under sustained attack from the denizens of the Immaterium. The Chapter dug in and attempted to save their homeworld but it was a battle marred by the Chapters curse. Faced with never ending waves of daemons as well as countless warbands of Chaos even the unexpected aid of the Eldar of Craftworld Yme-Loc could do nothing to stem the tide. As the battle hung in the balance the Farseer Talondir of the Eldar host approached the Chapter Master of the Star Leopards. He had a deal. He had seen the future of the Chapter, its destruction should they continue to fight. But he offered a deal that would save the Chapter. He could, via the webway, sent some of the planets survivors as well as what was left of the Chapter to safety. But in exchange they would need to detonate the Chapter's ammunition store and destroy the homeworld forever. For the world of Argentis was home to a long dormant Web portal but it was one the eldar couldn't allow to fall into Chaos hands. It was an impossible decision but one that had to be made. And as the last of the Star Leopards that were able fled the planet via the Aeldari's magics Chapter Master Kristof stayed behind to detonate the warheads that would reduce Argentis to dust. The Chapter was in ruins. Scattered to the winds, its Chapter Master gone and its homeworld destroyed the Chapter was again on the brink of extinction. This time, however, they lacked a homeworld to draw recruits from. Even the enigmatic Eldar whom had brought them from the ruins of their homeworld disappeared. But the Chapter was determined to survive. The remaining Captains and leaders of the Chapter gathered and formed a plan. The remaining warrior houses would separate, each going different ways, to look for a new homeworld, seek out recruits and to prove the Chapter still a threat to the enemies of the Imperium. They coined this the Redemption Crusade. The arrival of Guilliman and his Primaris only strengthened the Chapter. Still the Redemption Crusade goes on, with reports of the Star Leopards fighting in warzones across the beleaguered Imperium. There arrival is oft a welcome relief for the commanders of humanity know that the Star Leopards will answer the call for aid, no matter the aid. Star Leopard Battle Brother Beliefs Believe that they can only earn redemption and honour through sacrifice Hold the Salamander mindset of protecting even the smallest innocent at their own loss Believe in reincarnation and that a life spent well will reward you in the next life. This comes from the beliefs of the natives of Argentis "It is better to die for the Emperor, then live for yourself" Combat Doctrines Cross between Codex and Black Templars Commonly strike from Thunderhawk and Drop pod, inserting themselves between the enemy and the innocent. Every marine life matters, so spend it well. Must ensure Chapter survives Have both Crusader squads and Tactical. Up to the individual Captain. Organisation Not Codex Compliant. Mix of Codex and Great House/Warrior lodge set up. Chapter decimated so split into smaller crusading groups. Organised around the "9 and 1 Houses" - 9 Company sized groups plus the "Houseless" or scouts. First House was the veterans but were destroyed on Argentis. Now all houses keep their own veterans till they can restore the First House. Scout Company mostly disbanded amoungst the various company forces. Each has their own Master of Recruits following 10th House Captains death on Argentis Gene-seed Unknown source but bears both markings from Salamanders and Fists, but have different organ failures then both Have an Ultramarine Geneseed contingent of Primaris. Gene-seed believed to be cursed, causing the Chapter to face impossible odds. Other Notes Wear "Oath Chains" as oaths of moments rather then purity seals. Particularly important oaths, when sworn, are engraved onto chains that are then hung on a brothers armour till he completes the oath, then he is able to ceremoniously break the chain. Some brothers then have these chains melted down and made into rounds for their bolters, or service studs or other accessories. Some wear tabards and more knightly accouterments, although not to the level of the Templars. Ultramarines still very codex in their organisation. Captains and VIP wear leopard pelts from their homeworld, but these are becoming fewer are further between. http://fc09.deviantart.net/fs70/i/2014/148/6/f/raylan_caraten___star_leopards_librarian_by_greyall-d7k1uvt.jpg Chief Librarian Alessio Carentan by Greyall
  5. Index Astartes (poor painting skills aside, this is a decent representation of the symbol: red sun with a pair of crossed blades on a field of white.) The Dawn Blades Space Marines Chapter Origins Established as part of the 18th Founding, the Dawn Blades were created as a response to a massive ork Waaagh to retake the subsector of Ocrod in the Ultima Segmentum, and stand watch in the Segmentum in defiance of the Emperor's enemies. What followed was a long and brutal war three centuries long that saw the loss of more than two hundred marines over the duration. Upon the conclusion of the crusade (which had been backed by a multitude of other Imperial forces), the chapter declined the offer of a homeworld, instead choosing to stay fleetbound as they had for three centuries. The chapter's designation sprung from their actions, as a predilection for early-morning raids led to rescued civilians and beleaguered Imperial forces to claim that they had been rescued by the Dawn itself. Over time as the sentiment repeated itself throughout the sector, the chapter adapted to it, and adopted it as their chapter name. In the time since their inception, the Dawn Blades have crusaded throughout the Ultima Segmentum, seeking and destroying the enemies of the Imperium wherever they were to be found, striking at the edge of the sunrise as they have for millennia. Home World/Homeworld The Dawn Blades do not maintain a homeworld, being fleet-based, but they do have a favored recruiting world, Ocrod Tertius, a world of desert wastes and hardy settlements, the central administration planet of the system, subsector, and sector, all named for their capital world. The planet allows the chapter to maintain a recruitment platform and a shipyard in orbit, in exchange for routine sweeps of the planet for feral orks that pop up from time to time as well as continued defense of the planet against any other hostile attackers, a duty the chapter gladly fulfills. In lieu of a fortress-monastery, the lord of the chapter (currently Shogun Kujo Kamakura) has his seat of power aboard the battle barque Shogun's Might as both lord and captain. The battle barque has housing for the entire chapter, though it can only support up to three companies and the Forge in operational matters. Combat Doctrine The Dawn Blades tend to favor overwhelming strikes, committing their entire force to one overwhelming strike, in order to swiftly defeat their foes. The tactic harkens back to the blitzkrieg strategies that the chapter used at its inception to retake the Ocrod Sector from Ork control, executing the first strike and leaving the remaining mess for the Imperial Guard and Navy to clean up. They also have a cultural predicilction for early-morning attacks, as might be guessed by their name. When a swift blow fails to end the war in their favor, the Dawn Blades settle into a more adaptive, calculated operational pattern more favored by their forefathers the Iron Hands. Their stubbornness and tenacity is well-embodied in the Dawn Blades, who are unrelenting in their assault once it has begun. Organization/Organisation The chapter is, for the most part, organized along the lines of the Codex Astartes, with a few exceptions. Fourth Company has fallen out of use as a true Battle Company, instead functioning as the chapter's penitential unit. Its size fluctuates from decade to decade as marines from across the chapter see themselves as fallen from the light, a Fallen Dawn (as they were coined by an unnamed sergeant of Captain Arual Valpas's company when they set out with him to fulfill oaths of redemption sworn after a particularly embarrassing and bloody defeat). The Fallen Dawn operate out of the Strike Cruiser Blade of Martyrs, 4th company's Strike Cruiser. Companies rotate Hearth duty, in which a company returns to the Chapter Barque for several reasons. One is garrison duty--after all, the Shogun's Might is the chapter's home, and needs protecting as much as a fortress-monastery would on a planet. This also allows for the company's vessel to be refit and repaired at one of the many imperial worlds the Dawn Blades have recruitment and resource agreements with, as well as downtime for the company's marines. 10th Company does not have its own capital ship, but does have several escort-class vessels it uses for recruitment and defensive purposes--a void platform is maintained above the chapter's primary recruitment world of Ocrod Tertius for training and housing purposes, and there is always at least a demi-squadron of ships prowling about it at any given time. The chapter Armory has also operated, sometimes against the recommendation of the Shogun, as its own independent force, especially under the command of Master of the Forge Ceticus Stormmoon, who has always been war-hungry. When the Primaris were added to the chapter, they were assigned to the Forge to test their mettle at the insistence of Stormmoon, who merely saw the new-bloods as tools for war, thinking though they may have been. To mark their status as part of the armory and machines of war, the Primaris of the chapter paint their right shoulderpad a deep red. The 1st Company is called Samurai by internal tradition,(a term whose origin the chapter's history does not record), and paint their armor a gleaming silver. Captains who rise from the Samurai Company are entitled to the title of Daimyo instead of the title of Captain, to mark their status above the others. As a break from the norm, and perhaps the most egregious break with the Codex Astartes, the chapter's honor guard, the Shinsengumi (idiomatically translated from Frensan as 'Arrows of the Shogun') are instead spread throughout the chapter, one accompanying each company as an advisor and champion. The first of these is known as the Saisho-Shinsengumi, and functions as the chapter champion and the bodyguard of the Shogun himself. Each is armed with relic weapons known as an Edge of Dawn as well as their own personal weapons. Beliefs and Traditions The chapter's name for the Emperor, Solis-Imperator, springs from a combination of the chapter's own name, a belief that they are manifestations of the dawn, and several worlds whose local religions of a sun god and the surrounding pantheon were in fact the Emperor and his many sons. This mutated over time to become the current warrior cult of the Chapter as it enters the 42nd millennium. While the chapter does not view the Solis-Imperator as a total deity, they do have a belief in his power and his authority as undisputed ruler of the Imperium. Outside of their warrior cult, the Dawn Blades also have three traditions ingrained in chapter memory from their reconquest of the Ocrod Sector, each taken from worlds that made a particular impression on the chapter. Tradition of the Forge: one of the recruitment trials for Dawn Blades recruits includes the forging of their own blade, which they then use in duels to determine martial prowess amongst the candidates to determine who is most worthy. This initial test teaches a recruit the value of their own wargear, and how a warrior is only as good as his blade. Each Dawn Blade is a competent weaponsmith, and will personally craft, modify, or otherwise be bent over an anvil for hours on end to improve their weaponry. Tradition of the Arts: the Dawn Blades have a curious predilection for beauty in the martial. Many marines will, in the tradition of the forge, embellish and beautify their own weapons, for the Solis-Imperator deserves only perfection in war. Other marines are renowned throughout the chapter and subsector as creators of devotional artwork, as well as more peaceful scenes that are used as focuses for meditation, in order to sharpen the mind for war. Still others pen hymns and poems to glorify the lord of the Imperium. Tradition of Xenia: Whenever Imperial delegates or other Astartes come aboard a Dawn Blades vessel, or the rare occasion when xenos like Eldar seek to make a temporary alliance, the fullest hospitality is extended to them (though very begrudgingly in some cases). This tends to include a welcoming feast, an offer of repair and resupply, and a gift given as proof of openness and willingness to be open. Institutions that have longstanding relationships with the chapter often extend the same courtesies to Dawn Blades personnel, which has led to the chapter and its warriors obtaining some very interesting (and on some occasions unwanted--but never rejected) wargear. Gene-seed/Geneseed The Dawn Blade's gene-seed is very pure for its age, and the only noted deviation from normal gene-seed is a remarkable stubbornness and refusal to give in, which is inherent in the Iron Hands gene-line. It is noted that this stubbornness of mind also leads to the chapter having a simple refusal to die, which results in many marines shrugging off wounds that should have killed them long enough for an Apothecary to reach them, or simply fighting until they keel over from a million and one wounds. As such, the chapter has few dreadnoughts, and those that it does have are treated as practically divine manifestations of the Solis-Imperator's will, due to their rarity in the chapter. Battle-cry "Nam Claritas Solis-Imperator" Idiomatically translated from High Gothic as 'for the glory of the Sun-Emperor'. USING A DAWN BLADES ARMY IN WARHAMMER 40,000 Links to chapter characters: LINK Notes/Admin: 11/1/19: HEY I HAVE A BASIC IA DONE FOR THESE GUYS (reformmated from my Iron Gauntlet entry a few years ago)! Will be updated as time goes on for the LASC, but after I add images I'd say this is good for now, just need chapter symbol.
  6. Hey y'all, this is my content page for my custom chapter <Knights of Damascus> for the 2019 LASC! I'm still working through a lot of my fluff and origin story so bear with me! I will be continually editing this over the next few weeks (I hope not) and will hopefully have this finished soon. All comments and ideas are appreciated! +++++ KNIGHTS OF DAMASCUS I've included the armor paint schemes for both standard Astartes and primaris marines (this is an earlier founding chapter with Primaris reinforcements). The squad markings are Codex Compliant with the standard assault, elite, troop, and heavy support symbols. And the standard marine armor: "Where there is uncertainty, I shall bring light. Where there is doubt, I shall sow faith Where there is shame, I shall point atonement Where there is rage, I shall show its course My word in the soul shall be as my bolter in the field" - Litany of Devotion Chapter: Knights of Damascus Founding Chapter: Salamanders Founding: Twenty Third Founding Chapter Master: Alistair Kingsblade Homeworld: Relicta Fortress Monastery: The Black Citadel Colors: Dark Brown, white, and gold Specialty: Siege Warfare, Guerilla Warfare, Close Combat Battlecry: "Bellum vocat, exaudi nos! For the Emperor!" 1. History The history of the Knights of Damascus begins among the many unlisted chapters created in the Twenty Third Founding. The Knights were gifted the feral desert world Relicta as of their Founding and were given rights to recruit from the surrounding worlds. Relicta is located on the edge of the Veiled Region amidst a cluster of Death World's. The planet itself is about the size of Neptune. Relicta's own surface is a desert wasteland covered in crags, caverns and gigantic rock formations. The planet was once home to a species of burrowing sand wurms spanning almost a kilometer in size, now near extinct due to a Pre-heresy purge of the aggressive species long before the Knights set foot on Relicta. These sand wurms are responsible for the vast subterranean tunnels that span a majority of the planets surface and in rare and almost always fatal encounters, can be found nesting deep within said tunnels. However, also deep within these subterranean tunnels are vast wells of water, a treasured and valuable resource to the scarce tribes of humans that roam the bitter wastes of Relicta, known as "Reliceans" (Re-lee-shins). They took to the style of their Founding Chapter, the Salamanders, for organization and recruitment methods. The chapter was founded with many ancient Terran values instilled alongside those of their parent chapter, the Salamanders. These values focused on the honor and brutality of war and are exemplified in the Knights' use of single combat and guerrilla warfare when outmatched. They hold nothing back, but will seek out worthy opponents to strike down. These values are also seen in the forging process during recruitment of Aspirants. The chapter's name derives from the Ancient Terran conducts of Old orders of warriors that once fought on the face of Terra. The Knights of Damascus' sigil is that of a sword embossed on a shield, sharing the focus of ancient warrior conduct tradition of wielding sword and shield against thy foe. Among the traditions of the Chapter is dueling, sparring, and the earning of a "sword-name". A Battle-Brother usually earns his sword-name after exemplary combat action or heroic circumstances. It is considered a great honor to have earned ones sword-name and the process of receiving one, the Rite of the Accolade, is treated with the utmost reverence and regard. One to have received the Accolade is considered to have sacrificed beyond their mortal limits for the Chapter and their brothers. Those deemed worthy undergo the Rite. They are presented before the Chapter Master, the High Chaplain, and the Master Librarian to be dubbed with their sword-name. Their Fortress Monastery, the "Black Citadel", is made out of a strange dark ore found on Relicta, "night-stone" as it is known to the native Relicean tribes. Close in strength to adamantium and nigh unyielding once folded and forged in fire with Terran Steel. The Fortress is and was crafted and shaped into and by this metal, creating large subterranean tunnels and catacombs underneath the Citadel ranging miles deep. This metal is mined and used in the recruitment process of the Chapter. The Knights faced much adversity first settling on Relicta as its feral tribes (a source of recruitment for the Knights) was the focus of many Dark Eldar raids before the persistent defense of the Knights of Damascus drove them out. They waged war in the early centuries of their founding against such forces and were found victorious, although their recruitment process suffered greatly and their growth was largely diminished in comparison to other Chapters.The Chapter, despite this, has had a healthy development with several successful campaigns with minimal losses. However, due to their seemingly ruthless nature and high combat tendency, the Knights are a prize the Blood God seeks for his own. NOTABLE ENCOUNTERS In the late M38, two companies of the Knights of Damascus laid siege to an Eldar Maiden World (unknown to them) after losing contact with a scouting force sent to investigate the planets surface. The Knights landed to discover a planet seemly void of life. After finding the long dead and desecrated corpses of their scouting force and combing the jungles of the Maiden world, the Knights discovered deep catacombs filled with the corpses of thousands of Exodite Eldar destroyed by an army of daemons. The daemons had come through an old webway portal slaughtering the Eldar and proceeded to beset the caught off guard Knights of Damascus. They held against the tide slowly but surely retreating until a massive roars erupted from deep within the catacombs. A Khorne Bloodthirster, Khax'dra had caught the scent of his new quarry, and launched a new wave of assault against the dwindling Knights'. After two days of a grinding retreat, The Knights of Damascus force numbering no more than 30 marines escaped due to the sacrifice of the Captain Sovrain of the 2nd Company, who challenged the Bloodthirster in single combat, his sacrifice buying the precious moments needed to escape. The Knights of Damascus returned in full force, laying siege to the daemonic world. They launched a full on offensive, seeking to cut the head from the snake, Chapter Master Uther challenging Khax'dra as Captain Sovrain had before. Chapter Master Uther held fast under its blows, parrying strikes and slicing his blade into the Bloodthirsters thick legs. Eventually the Bloodthirster was brought to its knees where Uther and the Wardens of the Inner Table proceeded to cut it to pieces, ending its blasted existence for a time. In a matter of days, the Knights had pushed back the forces of Khorne and closed the webway gate, preventing any more forces from coming through. With the geneseed of their fallen brothers returned, Chapter Master Uther declared the planet 'Exterminatus'. In M39, while pursuing an unknown faction of Chaos Space Marines laying waste to many worlds in a nearby sector, the flagship of the Knights of Damascus, Caliburnus, is ambushed by a band of World Eaters Legionnaires. The Legionnaires, led by Warlord Dravix the Crucifier, launch an all out boarding assault and manage to carve a bloody path to the bridge where Chapter Master and his retinue of three Company champions and elements of the 1st Company awaited them. Chapter Master Uther Drakehand is cut down in his fight against Dravix. The Champions, seeing the plight of their Lord, circle Warlord Dravix like wolves and engage in a flurry of battle, parrying, lunging, and striking the Chaos Warlord. Howling in anger, Dravix lashes out at his combatants, skewering one champion with his sword and smiting the other down with his armored fist. In a desperate move, the 3rd company champion, Alistair, attacks the warlord breaking his sword from his grip only to be thrown down by the Chaos Warlord. As the Warlord gloated over him, Alistair found the grip of Dravix's fallen sword and plunged it into the Chaos Warlords primary heart, before carving his way through Dravix's second heart. With their Warlord defeated and the 1st Company holding fast, the warband retreats, leaving the Caliburnus and the Knights wounded, but very much alive. Alistair is given the sword-name "Kingsblade" and is unanimously promoted to the position of Chapter Master. +++++ "War remembers only the victorious. Remember the dead, brothers. Without their sacrifice, we would have no victory." - Chaplain Aurelius Stonefist 2. Organization and Tactics The Knights of Damascus embrace the Codex Astartes readily, their traditions benefiting greatly from the discipline of the Codex. They adhere to standard Codex organization. Although there are minor deviance's such as the inclusion of the Inner Table, a tribune of the best and wisest warriors the chapter has to offer, one from each Company to act as representatives of their company and Captain - and in dire circumstances, serve as the Chapter Master's Honor Guard. The Champions are also eligible for the seat of Captain or if the Chapter sees fit, for the position of Chapter Master. The Chapter's main color is a dark brown with white and gold details. Upon recruitment, the Chapter's Chaplain encourage brotherhood and comradery between initiates. This creates iron bonds of brotherhood as they proceed through the trials of becoming a Battle Brother. When an aspirant makes it to the final trial of joining the Chapter, he is charged with forging his own Terran style long sword out of the dark metal that makes the Dark Citadel, should all else fail in battle, the sword will serve him. Upon completion, the aspirant is to duel another initiate in single combat - a battle between brothers, with the victor proceeding fully into the ranks of the Chapter. Due to the resilient nature of the metal and unrefined techniques of the aspirants in making their swords, the blades have a high tendency to break mid-duel. This gives either victor a possible advantage and a victory possibly more hard fought. Most aspirants are left with no choice but to crush their brother asunder wave upon wave of bare-fisted blows. This harsh and selective recruitment method instills two lessons to be learned: First, war can only have one victor; and secondly, there is no victory without sacrifice. Fallen aspirants are treated with honor and are buried outside the Black CItadel with the utmost respect. This burial ground is known as the "Last March". The Chapter's Techmarines are then responsible for forging the remnants of the two swords (whether whole or broken) into a new blade worthy of an Adeptus Astartes. The fallen aspirants name is inscribed upon the new blade as a constant reminder of what was sacrificed. Afterwards, the Aspirant receives Gene-seed and is inducted as an Initiate of the Chapter where they are assigned to the 10th Company. The Chapter places much emphasis on skill with a blade of all kinds, preferring power swords and relic blades above other combat weapons. However, it is not unheard of to see members of the chapter wielding thunder hammers and the like. Due to their close comradery and consistent practice with close combat weapon drills, Battle Brothers are competent close combat fighters and are skilled in the execution of combat squad tactics. The Chapter keeps a well maintained balance of utilizing small squads for guerrilla warfare and full-company deployment when in defense or laying siege. Notable Elements of the Knights of Damascus: Notable Members: - Captain Sovrain, 2nd Company Captain (KIA) - Chapter Master Alistair Kingsblade (2nd Chapter Master), successor to Uther Drakehand - Chapter Master Uther Drakehand (1st Chapter Master) (KIA) - Sergeant Urien - Deathwatch, Kill Team "Warden" - Chaplain Aurelius Stonefist Chapter Fleet: - Caliburnus, Battle Barge - Avallonis, Battle Barge - Cavalon, Strike Cruiser - Sangreal, Strike Cruiser
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