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Showing results for tags 'crimson fists'.
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original_20b7be87-61fc-45ba-abdd-8d914b9d84e1_PXL_20231121_185316209
hereticdave posted a gallery image in Imperial Fists & Successors
From the album: Hereticdave Crimson Fists
Crimson Fists Scouts -
From the album: Hereticdave Crimson Fists
Furibundus Dreadnought -
From the album: Crimson Fists WIP ETL II Cage 304
second half of squad ramierez -
From the album: Crimson Fists WIP ETL II Cage 304
first half of squad ramierez -
From the album: Armies on parade
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From the album: Armies on parade
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From the album: Crimson Fists - LPC 2013
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Commander Quallas (Lysander) and thunderhammer squad
Zopha posted a gallery image in Imperial Fists & Successors
From the album: Crimson Fists - LPC 2013
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From the album: Crimson Fists - LPC 2013
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From the album: Crimson Fists - LPC 2013
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We now have a FAQ on how to resolve extra hits on a roll of 6 I do think in the case of Crimson Fists this may open up some crazy combos. So the FAQ entry is this: Q. If an ability or rule generates an additional hit, (e.g. the Imperial Siege Masters Chapter Tactic), do these additional hits gain any other benefits that would apply to an attack on a hit roll of 6 (e.g. an Infiltrator’s marksman bolt carbine)? A: Yes, the additional hits are treated as having rolled the same value as the dice roll that generated them. Let us say for example that I have a lone surviving Intercessor from a Liberator Strike Force specialist detachment. In a last desperate fling I use Heroes of Rynn's World stratagem. Having one model left and plenty of CP I go with Bolter Drill as well. I get lucky and roll a 6 with my Stalker bolt rifle. One hit with a natural 6 generates two hits (Against All Odds) I now have 2 hits each of which was generated from a roll of a 6 to trigger Heroes of Rynn's World, each generates another hit which I think must also count as being generated from that initial roll of a 6. I have 4 hits generated from roll of 6 so they all trigger Bolter Drill on a 6+ for 4 more shots. So from one shot I have 4 hits and 4 more shots. Talk about exploding hits! Can anyone see a flaw in that from a RAW perspective. From a fluff perspective those Crimson Fists are really amazingly good with their bolters, on a good roll they can start doing what Marines do in the novels with single marines taking out whole squads. As a side-note there are some tasty combos with close combat that open up if we use this FAQ. An incursor squad with the Whirlwind of rage successor chapter tactic can explode hits very effectively and if you add the Gene-wrought Might stratagem they all automatically wound. On reflection I think this is awesome and will probably not survive too many FAQ cycles as it may generate some real feel-bad situations.
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Everyone has to start somewhere but this is more of a return. I've always had a thing for the Chaos side of things since the Lost and the Damned books with the huge tables for gifts and mutations and different gods. Originally (probably because I was a lot younger), it was Khorne that caught my attention with the rage and love for martial prowess. But over time this changed. Not helped in any way by the old Index Astartes articles in White Dwarf. My eyes were opened to the truly horrific sides of two Legions in particular...Night Lords with their terror tactics (which still haven't fully been realised on the tabletop). The idea of a world being bombarded with psychological warfare before attacks really begin appealed for some strange reason. Then came the real evil side of Chaos...Emperors Children! Twisted, self satisfying, inhumane, and very individualistic. Khorne and his hack and slash ways just didn't cut it any more. Then A.D-B had to do the Night Lords books and Forge World had to do the Horus Heresy stuff. Time to attempt some EC and NL me thinks. So here's my attempt to get some Chaos minis completed and to keep me motivated while doing so. And here's where I'll begin... Call of Chaos 2013 I offered up one Chaos Lord and a squad of Noise Marines initially. And very nearly got started. But then a Kakophoni squad found it's way to me and frankly, they are amazing. The faces alone made me want to paint them. Everything starts somewhere and what better than taking a nice dip in something warm and bubbly to get you in the mood for a bit of work in the name of Slaanesh. Next step will be pins, bases, and undercoating. I always base my models before painting these days as I find painting them separately results in a better end result. With these I'm thinking along the lines of Isstvan V (and why not). Black ash, battle debris, and maybe a body part here and there. I'm also hoping to use them as noise Marines too so they may get a bit of individual work too as part of their journey to 40k. Part 1 has been pretty basic and a bit of an anti-climax I know. But, if you do have any ideas for bridging the 30k/40k gap. I'd love to hear them. Till next time, cheers for reading.
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- Emperors Children
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