TheMouth Posted January 14, 2011 Share Posted January 14, 2011 This screwed up my triplewing build a bit (since I could no longer abuse the old smoke launcher rule), but Ravenwing Attack Squadron with the new Narthecium rule is just sweet. The Turbo-Boosting while Scouting is still not fixed, but not a huge issue (for me, at least). Deathwing with FNP is now jaw-droppingly good. A small update, with a big change. Why it took them two years to do this is simply beyond my comprehension. I think the reason for the non-turboboosting is Deathwing Assault. Turboboosting RW would give a 30" radius pinpoint termie deepstrike on turn 1. We can turbo boost...Rule book FAQ page 5 , right hand side 3rd Question. " Can Bikes turbo boost during their scout move?" " Yes,they now can, but remember they must remain 12" away from the enemy as they move." :) wait...but what about that bit about codex trumps rulebook? OMG MY HEAD IS GOING TO EXPLODE!!!! Link to comment https://bolterandchainsword.com/topic/219447-new-faqon-gw-website/page/5/#findComment-2617998 Share on other sites More sharing options...
Brother Styphus Posted January 14, 2011 Share Posted January 14, 2011 It's basically that, but with bone white armor and possibly falling over (storm shields seem rather off-balancing). Link to comment https://bolterandchainsword.com/topic/219447-new-faqon-gw-website/page/5/#findComment-2618004 Share on other sites More sharing options...
brennus Posted January 14, 2011 Share Posted January 14, 2011 Well, it doesn't appear to be April 1. It looks like it is genuine. Is this one of the signs of the apocalypse? Link to comment https://bolterandchainsword.com/topic/219447-new-faqon-gw-website/page/5/#findComment-2618036 Share on other sites More sharing options...
Ozybonza Posted January 14, 2011 Share Posted January 14, 2011 Well it looks like I'll be buying a bunch of magnets + TH/SS arms........ Link to comment https://bolterandchainsword.com/topic/219447-new-faqon-gw-website/page/5/#findComment-2618039 Share on other sites More sharing options...
Slim Posted January 14, 2011 Share Posted January 14, 2011 I'm genuinely made up by this update. TH/SS with Apothecary now seem like a VERY viable option to support the LC / Interrogator / Banner unit I run (they make serious in-roads into enemy troops). Also nice to see Cyclones and Typhoons made more effective, decent POTMS and Drop Pod BS, plus (lest we forget) Whirlwinds that can choose which missiles to use during the game! Link to comment https://bolterandchainsword.com/topic/219447-new-faqon-gw-website/page/5/#findComment-2618043 Share on other sites More sharing options...
Grand Master Raziel Secundus Posted January 14, 2011 Share Posted January 14, 2011 Well, I only posted the other day something was about. I just spoke to my son (the GW red shirt) and he was surprised they had come out with the FAQ's right now. There is still something in the offing, it's just going to take some other form I guess. But excellent news, now the 20 or so assault termies I have will get a dusting down and brought out of semi-retirement. On a side note, I have been toying around with making my apothicary also my hvy weapon marine (i.e. assault cannon, cyclone, etc.) has anyone else tried this? Cheers and More Happy Hunting to Come! Link to comment https://bolterandchainsword.com/topic/219447-new-faqon-gw-website/page/5/#findComment-2618063 Share on other sites More sharing options...
Brother-Captain Sharp Posted January 14, 2011 Share Posted January 14, 2011 This isn't the right place to get into it, but see post above. If you're trying to protect the CML model, this: - Sergeant, TH/SS + CML, TH/SS, TH/SS + Apoth, TH/SS + Banner Is no more survivable than this: - Sergeant, TH/SS + CML, TH/SS, TH/SS, TH/SS The wound allocation exploit doesn't apply to 1-wound models. Yes it does. You can stack multiple power weapon wounds or AP 1 or 2 wounds on a single model in the first squad if the wounds come accompanied by a large amount of non-power weapon wounds or high AP wounds It's not about the 2 wounds. It's about dooming one model to die so that other models have a much, much higher chance of living. Link to comment https://bolterandchainsword.com/topic/219447-new-faqon-gw-website/page/5/#findComment-2618079 Share on other sites More sharing options...
TheMouth Posted January 14, 2011 Share Posted January 14, 2011 This isn't the right place to get into it, but see post above. If you're trying to protect the CML model, this: - Sergeant, TH/SS + CML, TH/SS, TH/SS + Apoth, TH/SS + Banner Is no more survivable than this: - Sergeant, TH/SS + CML, TH/SS, TH/SS, TH/SS The wound allocation exploit doesn't apply to 1-wound models. Yes it does. You can stack multiple power weapon wounds or AP 1 or 2 wounds on a single model in the first squad if the wounds come accompanied by a large amount of non-power weapon wounds or high AP wounds It's not about the 2 wounds. It's about dooming one model to die so that other models have a much, much higher chance of living. You would be correct sir. :tu: Link to comment https://bolterandchainsword.com/topic/219447-new-faqon-gw-website/page/5/#findComment-2618084 Share on other sites More sharing options...
GAZ_AV_NZ Posted January 14, 2011 Share Posted January 14, 2011 Quite a simple update. While nice and well timed - I have a game tomorrow vs ORKS ( Who will die horribly on Azs blade ) I have to ask.... why did it take them so long to do something so simple? Scouts are still not troops I note. While they have BS of 4 they take the elite slots. I thought they would have added the scout speeder as raven wing / scouts provide intelligence on the fallen. Wold have linked in. Scouts will maybe be stuck as Elites as Jervis said when he made the codex scouts he saw as elities. DA i believe will always have more expensive troops as I think the army is more based around Termis and Ravenwing. We have amazing termi flexibility. Our armies may lose out on general troop items due to RW being scoring and with Belial Termis being scoring. In saying that we do not need to take a full 10 man squad to get special weapons so there are pros and cons. While this is good Im a little disapointed - was expecting a proper update ( ie new codex ) with better characters or slight changes. Still will go with what we got I guess. Link to comment https://bolterandchainsword.com/topic/219447-new-faqon-gw-website/page/5/#findComment-2618085 Share on other sites More sharing options...
Brother-Captain Sharp Posted January 14, 2011 Share Posted January 14, 2011 This screwed up my triplewing build a bit (since I could no longer abuse the old smoke launcher rule), but Ravenwing Attack Squadron with the new Narthecium rule is just sweet. The Turbo-Boosting while Scouting is still not fixed, but not a huge issue (for me, at least). Deathwing with FNP is now jaw-droppingly good. A small update, with a big change. Why it took them two years to do this is simply beyond my comprehension. I think the reason for the non-turboboosting is Deathwing Assault. Turboboosting RW would give a 30" radius pinpoint termie deepstrike on turn 1. We can turbo boost...Rule book FAQ page 5 , right hand side 3rd Question. " Can Bikes turbo boost during their scout move?" " Yes,they now can, but remember they must remain 12" away from the enemy as they move." :D wait...but what about that bit about codex trumps rulebook? OMG MY HEAD IS GOING TO EXPLODE!!!! Easy: Codex FAQ>Codex>Rulebook FAQ>Rulebook Link to comment https://bolterandchainsword.com/topic/219447-new-faqon-gw-website/page/5/#findComment-2618095 Share on other sites More sharing options...
Raern Posted January 14, 2011 Share Posted January 14, 2011 I'd been testing a DA army for tournaments last year, and just plain couldn't win a game with it against more recent codices. Now I have around 30 terminators who are going to see a lot more of the gaming table. Also, Typhoons?! I was just realising how good Typhoons were at 90 points in the Vanilla codex. Insanity at 75. Link to comment https://bolterandchainsword.com/topic/219447-new-faqon-gw-website/page/5/#findComment-2618098 Share on other sites More sharing options...
FerociousBeast Posted January 14, 2011 Share Posted January 14, 2011 Yes it does. You can stack multiple power weapon wounds or AP 1 or 2 wounds on a single model in the first squad if the wounds come accompanied by a large amount of non-power weapon wounds or high AP wounds It's not about the 2 wounds. It's about dooming one model to die so that other models have a much, much higher chance of living. You're talking about wound allocation. I'm talking about the wound allocation exploit. Which I have repeatedly explained to be about models with multiple wounds avoiding the rule that states that whole models must be removed at a time. Better known, perhaps, as the infamous Nob biker exploit. My other point is that if you're trying to save one model from being killed, tons of different wargear combinations doesn't have any advantage over a more typical wargear set up. Breng77 brought up the point that you can limit the total number of casualties that a squad takes, which is definitely true and is what you are talking about. This is not considered an exploit. And, regardless, having only one single unique model in a squad works just as well as for that purpose as having five different wargear combinations. The only advantage in the latter is that you can pull the trick off more than once. Link to comment https://bolterandchainsword.com/topic/219447-new-faqon-gw-website/page/5/#findComment-2618102 Share on other sites More sharing options...
Zynk Kaladin Posted January 14, 2011 Share Posted January 14, 2011 I expect to see some more Deathwing in the Hall of Honor *glares at Dark Angels players* :D Link to comment https://bolterandchainsword.com/topic/219447-new-faqon-gw-website/page/5/#findComment-2618105 Share on other sites More sharing options...
Brother-Captain Sharp Posted January 14, 2011 Share Posted January 14, 2011 Yes it does. You can stack multiple power weapon wounds or AP 1 or 2 wounds on a single model in the first squad if the wounds come accompanied by a large amount of non-power weapon wounds or high AP wounds It's not about the 2 wounds. It's about dooming one model to die so that other models have a much, much higher chance of living. You're talking about wound allocation. I'm talking about the wound allocation exploit. Which I have repeatedly explained to be about models with multiple wounds avoiding the rule that states that whole models must be removed at a time. Better known, perhaps, as the infamous Nob biker exploit. My other point is that if you're trying to save one model from being killed, tons of different wargear combinations doesn't have any advantage over a more typical wargear set up. Breng77 brought up the point that you can limit the total number of casualties that a squad takes, which is definitely true and is what you are talking about. This is not considered an exploit. And, regardless, having only one single unique model in a squad works just as well as for that purpose as having five different wargear combinations. The only advantage in the latter is that you can pull the trick off more than once. Plenty of people consider being able to stack power weapon wounds on one model an exploit. :/ Just go look at the wound allocation thread in Tactica. It's not how the rule was intended to work, as wound allocation was originally implemented to help the attacker. Now it is actually more valuable for the defense. Whether by trying to limit casualties or only putting one wound on a model, both tactics come form the use of the same rule, the grouping rules. They're the same in effect (keeping more models alive longer) and the same in cause (the grouping rules). The only difference is how the wounds are allocated. Anyways, I didn't want to get into a semantic argument with you, but whatever. Call ti whatever you like, but having mixed wargear is a benefit. Doing it more than once is valuable, seeing as how Terminators will die as the game goes on as you keep making them the scapegoat. In your second example, as soon as the Sergeant dies, you are now removing 1 model for each failed invulnerable save, instead of being able to fail multiple and still remove one model. Link to comment https://bolterandchainsword.com/topic/219447-new-faqon-gw-website/page/5/#findComment-2618112 Share on other sites More sharing options...
dahlberg66 Posted January 14, 2011 Share Posted January 14, 2011 AMAZING!!!! And the only army that I feel comfy to show to the public that has paint on it is my Deathwing that i'm taking to a tourny next week MUHAHAHAHAHAHAHHAHA Link to comment https://bolterandchainsword.com/topic/219447-new-faqon-gw-website/page/5/#findComment-2618117 Share on other sites More sharing options...
Arvendragon Posted January 14, 2011 Share Posted January 14, 2011 SO. HAPPY. Takes a good long look at Deathwing which has seen no gameplay for quite a while. Logs back on to Bolter and Chainsword. And on a side note: does this indicate that GW is actually moving in a better direction? Link to comment https://bolterandchainsword.com/topic/219447-new-faqon-gw-website/page/5/#findComment-2618155 Share on other sites More sharing options...
Plague Angel Posted January 14, 2011 Share Posted January 14, 2011 I was thinking the exact same question,Arvendragon. With the Dark Eldar finally out, and Grey Knights up next, old armies are suddenly (and finally) being updated to the current edition. It's pretty exciting! Link to comment https://bolterandchainsword.com/topic/219447-new-faqon-gw-website/page/5/#findComment-2618221 Share on other sites More sharing options...
Dark Rage Posted January 14, 2011 Share Posted January 14, 2011 Im glad they finally decided to look over the codex, took their time about it though, cause they are making changes to the rules now i some how think we wont be getting a new codex for a while. Link to comment https://bolterandchainsword.com/topic/219447-new-faqon-gw-website/page/5/#findComment-2618227 Share on other sites More sharing options...
Brother Styphus Posted January 14, 2011 Share Posted January 14, 2011 And on a side note: does this indicate that GW is actually moving in a better direction? Hahahaha no. It's probably a distraction so we don't notice them suing a fansite, or they found that most people living with VAT laws own DA or BT. Lets not confuse correcting one's mistakes with generosity. Link to comment https://bolterandchainsword.com/topic/219447-new-faqon-gw-website/page/5/#findComment-2618234 Share on other sites More sharing options...
Frater Uriah Posted January 14, 2011 Share Posted January 14, 2011 So happy... So very happy.... Link to comment https://bolterandchainsword.com/topic/219447-new-faqon-gw-website/page/5/#findComment-2618246 Share on other sites More sharing options...
shabbadoo Posted January 14, 2011 Share Posted January 14, 2011 *checks calander* Strange it not the eleventy second of septober. Wasn't that when we were supposed to get an FAQ that was this radical in its approach? That's what I thought! Perhaps September will see us getting a WD codex similar to what Blood Angels had, with tweaked squad options/costs, plus any other final tweaks to rules and such that are needed to bring Dark Angels more in line with the more current SM codices. Seeing as a codex isn't likely happening for DA until 6E, one can hope. This FAQ does make things much more bearable in the meantime though. Link to comment https://bolterandchainsword.com/topic/219447-new-faqon-gw-website/page/5/#findComment-2618268 Share on other sites More sharing options...
Brother Landrain Posted January 14, 2011 Share Posted January 14, 2011 I was thinking the exact same question,Arvendragon. With the Dark Eldar finally out, and Grey Knights up next, old armies are suddenly (and finally) being updated to the current edition. It's pretty exciting! Isn't that the same attitude that Cmdr Data had in the movie Independance Day when the Aliens started showing up... Link to comment https://bolterandchainsword.com/topic/219447-new-faqon-gw-website/page/5/#findComment-2618276 Share on other sites More sharing options...
Brother Landrain Posted January 14, 2011 Share Posted January 14, 2011 Regarding Ravenwing Turboboost... On a seperate note... I do seem to remember that the question about Ravenwing turbo-boosting during their scout move, Used to be in a FAQ, and GW said that Codex was overrulling rule... I do not see that question in the Rulebook FAQ or the DA FAQ... So... did they change their ruling on that? Link to comment https://bolterandchainsword.com/topic/219447-new-faqon-gw-website/page/5/#findComment-2618281 Share on other sites More sharing options...
LardO'Blood Posted January 14, 2011 Share Posted January 14, 2011 Yes!!! ...You guys know this means that there are going to be tons of face stomping Deathwing lists now, right? ...And Greenwing is screwed in the butt.... ...And I have to remodel my terminators with CMLs... Link to comment https://bolterandchainsword.com/topic/219447-new-faqon-gw-website/page/5/#findComment-2618286 Share on other sites More sharing options...
KhorneHunter57x Posted January 14, 2011 Share Posted January 14, 2011 ;) Congratulations, brothers. You deserve this. Now, if we can discuss the small matter of a missing Strike Cruiser of ours... ;) Link to comment https://bolterandchainsword.com/topic/219447-new-faqon-gw-website/page/5/#findComment-2618303 Share on other sites More sharing options...
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