Vhalyar Posted February 13, 2011 Share Posted February 13, 2011 Zone of Banishment seems hilarious in conjunction with Strands of Fate and not necessarily in Stern's favor. I think at this point we know nearly everything about the units, so I'll just repost the list of things that are still unexplained/unknown: - Blind Grenades - Psychostroke Grenades - Rad grenades - Empyrean Brain Mines - True Silver Armor - Warp Stabilization Field - Psilencer/Gatling Psilencer stats - Heavy Psycannon stats - Heavy Incinerator stats - Brotherhood Banner - Nemesis Great Sword (Dreadknight) Do enlighten us about any of these if you can :huh: Link to comment Share on other sites More sharing options...
Oiad Posted February 13, 2011 Share Posted February 13, 2011 -Wielder of The Blade of Antwyr, a super daemon sword that not only attracts heretics and daemons like flies, but tries to corrupt and possess the wielder, thus it was entrusted to the Purifiers to keep safe. Crowe is the only one with the fortitude to keep it under control. FACEPALM... So the Grey Knights get a radical-chaplain. Now that's rich... In Matt Ward we trust?.. Oh dear, there once was a day when writers could at least subtly hint at such stuff. Nowadays they don't even bother. And they nerfed daemnic weapons to death here; What happened to 1+S, PW with D6 attacks? Still I can't complain too much for Crowe otherwise. I would have liked BS5/W3 but for 150 point he's quite an excellent deal and will likely be a character often fielded if Purifiers are as good against hordes as predicted. As for Storm-shields not being in the dex, what if I don't need a SB but just want extra protection and a powerful assault weapon? I'm sure now (that if these are true) Mr. Ward has used this as a chance to undermine the possible cc potential of GKs in 5th Ed, amongst other possibilities. Link to comment Share on other sites More sharing options...
Brovius Posted February 13, 2011 Share Posted February 13, 2011 -Wielder of The Blade of Antwyr, a super daemon sword that not only attracts heretics and daemons like flies, but tries to corrupt and possess the wielder, thus it was entrusted to the Purifiers to keep safe. Crowe is the only one with the fortitude to keep it under control. FACEPALM... So the Grey Knights get a radical-chaplain. Now that's rich... In Matt Ward we trust?.. Oh dear, there once was a day when writers could at least subtly hint at such stuff. Nowadays they don't even bother. And they nerfed daemnic weapons to death here; What happened to 1+S, PW with D6 attacks? Still I can't complain too much for Crowe otherwise. I would have liked BS5/W3 but for 150 point he's quite an excellent deal and will likely be a character often fielded if Purifiers are as good against hordes as predicted. As for Storm-shields not being in the dex, what if I don't need a ranged weapon but just want a protection and a powerful cc piece? I'm sure now (that if these are true) Mr. Ward has used this as a chance to undermine the possible cc potential of GKs in 5th Ed, amongst other possibilities. It's so that Grey Knights can never beat Marneus Calgar and a retinue of THSS Terminators Link to comment Share on other sites More sharing options...
Angelust Posted February 13, 2011 Share Posted February 13, 2011 What good is Furious Charge on the turn you GET charged? Angry faces? Link to comment Share on other sites More sharing options...
ETP Posted February 13, 2011 Share Posted February 13, 2011 What I am most curious about is if any of the HQ characters are non-independant. For example, can draigo join squads? In particular, the man with the Ghost Knights.. does he have an Actual Retinue? or can he still be picked out in close combat? Im not sure if this one was mentioned anywhere, but do inquisitors take up elite choices? I know their henchmen dont, so i wanted to clarify. Thank you very much for all the exciting news thus far! Link to comment Share on other sites More sharing options...
bertboxer Posted February 13, 2011 Share Posted February 13, 2011 What good is Furious Charge on the turn you GET charged? Angry faces? i think they mean you get the effects of furious charge when assaulted +1 strength and initiative is never a bad thing Link to comment Share on other sites More sharing options...
Brovius Posted February 13, 2011 Share Posted February 13, 2011 What I am most curious about is if any of the HQ characters are non-independant. For example, can draigo join squads? In particular, the man with the Ghost Knights.. does he have an Actual Retinue? or can he still be picked out in close combat? Im not sure if this one was mentioned anywhere, but do inquisitors take up elite choices? I know their henchmen dont, so i wanted to clarify. Thank you very much for all the exciting news thus far! By the sounds of it, Inquisitors take up a HQ slot. Henchmen warbands are elites, you need to field Coteaz to unlock them as Troops. This is all just from what i've so far heard, that is. Who knows what the codex will bring :) Link to comment Share on other sites More sharing options...
raverrn Posted February 13, 2011 Share Posted February 13, 2011 -Wielder of The Blade of Antwyr, a super daemon sword that not only attracts heretics and daemons like flies, but tries to corrupt and possess the wielder, thus it was entrusted to the Purifiers to keep safe. Crowe is the only one with the fortitude to keep it under control. FACEPALM... So the Grey Knights get a radical-chaplain. Now that's rich... In Matt Ward we trust?.. Oh dear, there once was a day when writers could at least subtly hint at such stuff. Nowadays they don't even bother. And they nerfed daemnic weapons to death here; What happened to 1+S, PW with D6 attacks? Still I can't complain too much for Crowe otherwise. I would have liked BS5/W3 but for 150 point he's quite an excellent deal and will likely be a character often fielded if Purifiers are as good against hordes as predicted. As for Storm-shields not being in the dex, what if I don't need a ranged weapon but just want a protection and a powerful cc piece? I'm sure now (that if these are true) Mr. Ward has used this as a chance to undermine the possible cc potential of GKs in 5th Ed, amongst other possibilities. It's so that Grey Knights can never beat Marneus Calgar and a retinue of THSS Terminators Supposedly Nemesis Warding Staves are a 2++ save. So...yeah. Link to comment Share on other sites More sharing options...
Marmande Posted February 13, 2011 Author Share Posted February 13, 2011 It's so that Grey Knights can never beat Marneus Calgar and a retinue of THSS Terminators If Crowe retain the Heroic Strike-esque ability that other Champions do, then even Calgar won't be so threatening in such a scenario. I'm not too worried about the daemon weapon; Logan Grimnar and Calgar use weapons that once belonged to Chaos Champions and they aren't exactly corrupted. Besides, they don't have to deal with the threat of spontaneously combusting if and when that time comes. :tu: Link to comment Share on other sites More sharing options...
HERO Posted February 13, 2011 Share Posted February 13, 2011 Need a epic confirmation from Commissar: Do Stormbolters really count as Bolt Pistols or CCW for all GK? There MUST be a special rule for this. Link to comment Share on other sites More sharing options...
Marmande Posted February 13, 2011 Author Share Posted February 13, 2011 And while you're at it, what's the deal with Daemonhosts? :rolleyes: Link to comment Share on other sites More sharing options...
Sir Clausel Posted February 13, 2011 Share Posted February 13, 2011 @Commissar Ciaphas Cain: You said the storm shield is only for Crusader henchmen. How about Lord Draigo? He is rumored to have a storm shield. And a storm bolter for that matter. Can you verify some of this please? Link to comment Share on other sites More sharing options...
Commissar Ciaphas Cain Posted February 13, 2011 Share Posted February 13, 2011 Hail Brothers, I come with answers! I. True Grit is NOT a rule. HOWEVER, if I remember, the armoury entry for GK armour and Stormbolters said that Stormbolters work as pistols for the purpose of calculating an extra CC attack. I'll check when I get a look at the wargear section again. II. Daemonhosts: -Stats: 3 3 4 4 1 3 1 8 - -Fearsome Claws and Runic Chains (CC weapons) -Warp Shield : 5+ Invul Save -Daemonic Power: Roll a d6 on the start of each of YOUR turns, all Daemonhosts in your unit gain one of the following until your next turn unless otherwise stated: -1: Re-Knit Host Form - Feel No Pain -2 Warp Grasp: No Armour saves against Daemonhost's CC attacks -3 Daemonic Speed: Fleet & I10 -4 Warp Strength: Strength 6 -5 Energy Torrent: Shooting attack: 24" S4 AP3 Assault 1, Blast -6 Unholy Gaze: Shooting Attack: 24" S8 AP- Assault 1 III. Supreme Grandmaster Lord Kaldor Draigo (You will address him as such or no questions answered for you! :P) -He's your GK Mephiston -He has a Storm Shield and Storm Bolter, yes. And lots of other things. More questions? -Commissar Link to comment Share on other sites More sharing options...
HERO Posted February 13, 2011 Share Posted February 13, 2011 Yes! Since you're here and so am I. What does Grandmaster Mardock do and what are his stat lines? Is it true that he can take a retinue of 32pt GKT and DS first turn? Purgation Squads are just normal GKSS squads but have the Cleansing Fire rule? How are their points compared to the GKSS? In fact, how many points are the GKSS, I believe I heard someone say you have to pay 50 points for a Justicar :P Any more news on the wargear? Link to comment Share on other sites More sharing options...
Angelust Posted February 13, 2011 Share Posted February 13, 2011 Commissar C - 2 questions if you had the time - 1) Are Nemesis Force Weapons all power weapons? Can you confirm this? this seems awfully powerful on 20 pt models with GK stats and Storm Bolters. 2) Are Psycannons S7 Rending 2A/4H as previously stated? Is this our anti-tank weapon? Link to comment Share on other sites More sharing options...
Vhalyar Posted February 13, 2011 Share Posted February 13, 2011 More questions? -Commissar Of course :P Can you describe any of these items? - Blind Grenades- Psychostroke Grenades - Rad grenades - Empyrean Brain Mines - True Silver Armor - Warp Stabilization Field - Psilencer/Gatling Psilencer stats - Heavy Psycannon stats - Heavy Incinerator stats - Brotherhood Banner - Nemesis Great Sword (Dreadknight) Link to comment Share on other sites More sharing options...
Commissar Ciaphas Cain Posted February 13, 2011 Share Posted February 13, 2011 It be the weekend, and I have to do some fanangling to get to the copy of the Codex, so when I do, i'll get the Wargear info everyone is so earnest about. I. Grand Master Mordrak -6 6 4 4 4 5 4 10 2+ -He has the usual GM equipment plus a MC Daemonhammer (The bigger, nastier version) -Usual GM rules -First to the Fray: If he deploys via Deepstrike, he and his unit arrive first turn and does not scatter -Ghostly Bodyguard: These be Ghost Knights. They count as Terminators (Regular, not Paladin) but have Stealth, one unit only. Mordrak acts as an upgrade character for them until such point as they are all dead. If Mordrak suffers an unsaved wound, at the end of the phase roll a d3. If the result is equal to or greater than his remaining wounds a Ghost Knight appears. You place it in coherent with him and it counts as part of his unit. Default wargear, no upgrades. Placed in B2B contact with the enemy unit Modrak is fighting or within 1" of him otherwise. If you don't have a GK on hand, or there's no room, they don't materialize. It's possible to materialize mid assault apparently, and if the GK does, he can make an attack if the wound was caused by an attack of I5 or higher. If not, he just appears. If Mordrak dies, the Ghost Knights go bye bye. ^ Long rule isn't it? And I left out all the fluff. -Ghost Knights ARE 32 points per. And they can be upgraded. -Did you mean Purgation or Purifier Squads Hero? Purgation = Artillery GKs, Purifiers = Vet GKs -GKSS costs 100 points base, 20 points per GK, and comes with a Justicar. NEXT! Edit: Warp Stabilization Field negates Perils on Vehicles I believe. Like I said, when I get a look on the Wargear section i'll let you all know. Have Faith in your Commissar eh? Link to comment Share on other sites More sharing options...
Marmande Posted February 13, 2011 Author Share Posted February 13, 2011 Just thinking up questions that come to mind: -What kind of weapon does Thawn have? -What's the weapon skill of Purifier Squads? -What's the Ballistic skill of Purgation Squads? -What's the Weapon Skill and Initiative of Death-Cult Assassin and about how much do they cost? -What's the WS/I of Librarians? -What kind of wargear options do the various Inquistors get? For example, can Ordo Xeno Inquisitors get Harlequin's Kisses? Can Malleus Inquisitors take daemon weapons of some sort? Can Hereticus Inquisitors take the power-stake crossbow? -Is Coteaz still S4? What does his weapon do now? -Do Crusaders come with power armor? Also, what is their WS/I? -Does the Eversor still blow up if he dies? -What does the Brotherhood Banner do? ...and that's about it. I'm sure I'll think of something later but I'll be satisfied with any of those. :P Thanks again. Link to comment Share on other sites More sharing options...
HERO Posted February 13, 2011 Share Posted February 13, 2011 -Did you mean Purgation or Purifier Squads Hero? Purgation = Artillery GKs, Purifiers = Vet GKs Yes, Purifiers. Here's a rundown of points I have collected so far (all from Rumors of course). Confirmation on these will be awesome: - 175 for GM, 150 for BC, 150 for Librarian Lv.2/200 for Lv.3, 100 for Champion - 100 for 5x GKSS w/ Justicar, 20ppm for each one additional, 20pts for Psycannon and 10 for each Incinerator for every 5 guys in the squad. - 100 for 5x Purgation Squad w/ Justicar that comes with Incinerators - 275 for Supreme Grandmaster Lord Kaldor Draigo, 200 for Mardock, Stern's cost??, 200 for Castallen. - Paladins are 55pts starting base, Terminators are 40pts base. -Ghostly Bodyguard: These be Ghost Knights. They count as Terminators (Regular, not Paladin) but have Stealth, one unit only. Mordrak acts as an upgrade character for them until such point as they are all dead. This means he's not an IC as long as he has those with him. Lovely. Just thinking up questions that come to mind: -What kind of weapon does Thawn have? -What's the weapon skill of Purifier Squads? -What's the Ballistic skill of Purgation Squads? -What's the Weapon Skill and Initiative of Death-Cult Assassin and about how much do they cost? -What's the WS/I of Librarians? -What kind of wargear options do the various Inquistors get? For example, can Ordo Xeno Inquisitors get Harlequin's Kisses? Can Malleus Inquisitors take daemon weapons of some sort? Can Hereticus Inquisitors take the power-stake crossbow? -Is Coteaz still S4? What does his weapon do now? -Do Crusaders come with power armor? Also, what is their WS/I? -Does the Eversor still blow up if he dies? -What does the Brotherhood Banner do? ...and that's about it. I'm sure I'll think of something later but I'll be satisfied with any of those. :P Thanks again. Half these are covered in the first page (and last 3 pages)!! Link to comment Share on other sites More sharing options...
Vhalyar Posted February 13, 2011 Share Posted February 13, 2011 It be the weekend, and I have to do some fanangling to get to the copy of the Codex, so when I do, i'll get the Wargear info everyone is so earnest about. Edit: Warp Stabilization Field negates Perils on Vehicles I believe. Like I said, when I get a look on the Wargear section i'll let you all know. Have Faith in your Commissar eh? Righto, thanks. Patience is a virtue after all. - Can Terminators still buy incinerators and psycannons? - Are GKSS the only ones besides the Dreadknight that can get Personal Teleporters? - Does the Techmarine get anything fancy other than his re-roll power? Edit: - Do you know the wording of Brotherhood of Psykers? I'm wondering how a squad of GK would react to the Crucible of Malediction. - Any details on the Mystics beyond the fact that they act as Teleport Homers? Fluff questions: - Mordrack's background? Link to comment Share on other sites More sharing options...
Marmande Posted February 13, 2011 Author Share Posted February 13, 2011 Half these are covered in the first page (and last 3 pages)!! I basically was using Warseer's GK Thread OP to see what had or hadn't been updated, so stuff like Purifier Squads didn't have updated stats yet. I'm not sure what else could be answered looking at the last three pages... Doesn't hurt to double-check, though. :P Link to comment Share on other sites More sharing options...
Commissar Ciaphas Cain Posted February 13, 2011 Share Posted February 13, 2011 Lots of questions! I. As far as I know, Nemesis Weapons ARE power weapons. Make of that what you will. II. Psycannons are what you said, I believe, but I think its H3, not H4. III. Marmande.. Lots of Questions. -Thawn has a Halberd -Purifiers are WS 4. The only difference between them and GKSS is that they have The Cleansing Flame, +1A, +1Ld and can take free Incinerators and Psilencers (Though GKSS can take Psilencers for free too) Oh and they get Halberds at +2 points instead of +5 -Purgation Squads are BS 4. -Deathcult Assassins are WS5 I6 and are 15 points. -Covered the Libby's stats already -Inquisitors have LOTS of varied options, too many to list but i'll list some notables (THIS IS NOT ALL OF THEM, so don't get all worried if I don't mention a Nemesis weapon or such) I. Malleus: Combi-Weapons, Hellrifles, Daemonblade, Artificer Armour, Termi Armour, Psyker upgrade II. Hereticus: Combi-Weapons, Inferno Pistol, Condemner Bolt Gun, Null Rod, Arty Armour, Psyocculum, Psyker upgrade III. Xenos: Combi-Weapons, Needle Pistol, Scythian Venom Talon, Ulumeathl Plasma Syphon, Rad & Psychostroke Nades, Psyker Upgrade, Arty Armour -Coteaz is S4. Master Crafted Daemonhammer, and various special rules -Crusaders do not have Power Armour. WS4 I3 -Eversor does not blow up anymore. -Brotherhood Banner - Not sure as of now, i'll check IV. Your points on the HQs are correct, Hero -Swap the Psycannon and Incinerator costs on the GKSS though your right on that otherwise -Purgation Squads: Yessir. Though technically they come armed as GKSS squads, but can take Incinerators for free. -275 for the Supreme Grand Master, 200, for Mordrak, 200 for Stern, & 150 for Castellan Crowe -Yes for Paladins. Also, the Apothecary is a 75 point UPGRADE, meaning you have to buy the Paladin THEN upgrade him -Purifiers are 120 points base, 24 per new model. Neeeext. Link to comment Share on other sites More sharing options...
Marmande Posted February 13, 2011 Author Share Posted February 13, 2011 Wow, those DCA stats are much better than I was expecting. Can't wait to collect a retinue of them and Crusaders for my Coteaz-counts as to run around with. :P EDIT: Are they (along with Crusaders?) still S4? Is Thawn's weapon double-bladed or anything? I know Stickmonkey mentioned a figure in GKPA using one and I'm wondering if that matches up or not. Either way, thanks for all the tidbits! VVV Well you know why I would ask. :) Link to comment Share on other sites More sharing options...
Vhalyar Posted February 13, 2011 Share Posted February 13, 2011 Is Thawn's weapon double-bladed or anything? I know Stickmonkey mentioned a figure in GKPA using one and I'm wondering if that matches up or not. Either way, thanks for all the tidbits! Stickmonkey said that one of the upcoming models was a blister of a Justicar upgrade character. I think it's fairly easy to guess which unit it belongs to :) ^^^ From that angle, I can see why the question is worth asking :P Link to comment Share on other sites More sharing options...
HERO Posted February 13, 2011 Share Posted February 13, 2011 Wait, so Psyannons are only 10 pts on GKSS and Incinerators are 20? Did I misread that? If that's the case then the free Incinerators on the Purgation squads would result in free Psycannons. Great info on everything else. Questions: I would assume all Terminators/Paladins/GKSS and Purifier squads follow the same weapon layout. This meaning: For every 5 models, take a special weapon such as Incinerator and Psycannon. This would also mean that Paladins have access to 2 Warding Staves if you take a full unit of 10. As for unit limits, I'm assuming 5-10 for GKSS and Purifier squads, 5-10 for Purgation squads, 1-10 for Paladins, 5-10 for Terminators. Confirm? Thank you so far! Link to comment Share on other sites More sharing options...
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