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HiMyNameisHarry aka DarKHaZZl3 and I will be your in-flight entertainment for the duration of my hobby life

A while back I had several WiP topics of various themes, and needless to say, it was a bit of a ball ache.

So instead I've decided to throw everything into one pot in an aim to get more feedback and possible praise for being semi-awesome not making a complete mess of things!

In between my own stuff (which honestly is mainly not 40k orientated these days) I do take on commission work...
While this won't strictly be 'Armies of the Imperium' based, I don;t want to set up another topic, so they'll also live here

There
is quite a back catalogue of posts, so bellow are the links to each of
the categories on my blog if you want to keep up to date on any specific
project.


+--EDIT--+

A while back the B&C had a huge update. In this overhaul they have trashed the blog section of the website.
A such my hobby blog posts have all been deleted, and therefore the links I have posted will no longer work and thus have been removed (I think I got them all anyway).
So from now on, any links to written blogs will take you to The Underhive Hero.
But all/most of my images will still be hosted here on the B&C!

 

+--EDIT--+

 

I don't post much online anymore... that is something I am looking to get back to.
You can find almost everything on my instagram, or on my commission page, depending on what it is (links in sig)

Cheers for checking this out, Comments, Compliments and Constructive Criticism all welcome.
I Hope you enjoy the ride :tongue.:


+--ACTIVITY LOG (Recent first)--+

 

UPdate 29/08/2020 = 30k Ultramarine Commission complete ! part1 (Page 9).

 

Update 27/08/2020 = 30k Ultramarine Commission wip (Page 9).

 

Update 14/08/2020 = The Great Unclean One Commission Complete! part 2 (Page 9).

 

Update 09/08/2020 = The Great Unclean One Commission Complete! part 1 (Page 9).

 

Update 06/08/2020 = Teaser: The Great Unclean One Commission part 2 (Page 9).

 

Update 05/08/2020 = Teaser: The Great Unclean One Commission part 1 (page 9).

 

Update 28/07/2020 = Abaddon the Despoiler Commission Complete! (Page 9).
 

Update 10/02/2020 = Corvus Corax Commission Complete! (Page 9).

 

Update 10/02/2020 = Teaser: Corvus Corax Commission (Page 9).

 

Update 06/07/2019 = Leam Russ Commission Complete! (Page 8).

Update 05/03/2018 = Teaser: Leman Russ Commission (Page 8).

 

Update 30/01/2018 = Solaris Reaper Space Marine - Single Miniature (page 8).

 

Update 17/07/2017 = Imperial Knight project. Testing Terryn (page 8).

 

Update 20/02/2017 = L'Ordre Des Angels - The Sisters of Battle - Triumvirate (Page 8).

Update 11/02/2017 = L'Ordre Des Angels - The Sisters of Battle - Prayer of completion (Page 8).

 

Update 06/02/2017 = L'Ordre Des Angels - The Sisters of Battle - The Ecclesiarchy (Page 8).

Update 03/02/2017 = L'Ordre Des Angels - The Sisters of Battle - Buttery biscuit basecoat (Page 8).

Update 07/10/2016 = Salamanders. PK FIRE! (page 8).
 
Update 03/10/2016 = Salamanders. Coil, coil melta, and trouble. (Page 8).
 
Update 16/09/2016 = Salamanders. Armour up! (page 8).
 
Update 05/09/2016 = Adeptus Mechanicus. Knowledge is power - Project complete (page 8).
 
Update 30/08/2016 = Adeptus Mechanicus. A warm fuzzy glow (Page 8).
 
Update 27/08/2016 = Adeptus Mechanicus. Darkness (Page 8).
 
Update 22/08/2016 = Salamanders. Annihilation! (Page 7).
 
Update 19/08/2016 = Salamanders. Don't lose your head! (Page 7).
 
Update 12/08/2016 = Salamanders. Bon Anniversaire! (Page 7).
 
Update 15/04/2016 = Salamanders. Devastator Ready! (Page 7).
 
Update 06/04/2016 = Salamanders. A Fiery Red Head. (Page 7).
 
Update 28/03/2016 = Salamanders. A Prophecy is Fulfilled. (Page 7).
 
Update 16/03/2016 = Salamanders. Unto the Anvil! Finally! (Page 7).

Update 01/03/2016 = Imperial Knight project. Paint Factory (Page 7).
 
Update 16/02/2016 = L'Ordre Des Angels - The Sisters of Battle - Fly on the wings of.. green stuff (Page 7).
 
Update 16/02/2016 = Imperial Knight project. Manufactorum (Page 7).
 
Update 23/01/2016 = Imperial Knight project begins! (Page 7).

Update 28/05/2015 = Inquisotr Coteaz reboot. Always TBT; Cloak, Fur and the Force (Page 7).
 
Update 20/05/2015 = Inquisotr Coteaz reboot. A man of the cloth (Page 7).
 
Update 16/05/2015 = L'Ordre Des Angels - The Sisters of Battle - Layers of Dakka (page 7).
 
Update 14/05/2015 = Gaming Board Project. Stage 16. Lamp Post Perfected (completed) (Page 6).
 
Update 06/05/2015 = Gaming Board Project. Stage 15. Look for the lights that shall guide you home (Page 6).

Update 23/10/2014 = L'Ordre Des Angels - The Sisters of Battle - Faith is out shield; having a big ass wall helps (page 6).

Update 14/10/2014 = L'Ordre Des Angels - The Sisters of Battle - Paint dat Dakka Dakka (Page 6).

Update 01/10/2014 = The Not-So-Mighty Imperial Navy - Terrain Project 5. Downed Aquila (Page 6).

Update 22/09/2014 = Brown. Grey. Red. Black. Forever - Terrain Project 5. Downed Aquila (Page 6).

Update 14/09/2014 = Layers. Layers Everywhere - Terrain Project 5. Downed Aquila (Page 6).

 
Update 07/09/2014 = Inquisitor Coteaz reboot. IT HAS PAINT! (Page6).
 
Update 31/08/2014 = All its Base are Belong to Me - Terrain Project 5. Downed Aquila (Page 5).
 
Update 28/08/2014 = Inquisitor Coteaz reboot; Throwback Thursday? Already hit a snag (Page 5).
 
Update 24/08/2014 = Unto the Anvil a Little Too Hard eh? Terrain Project 1 - Land Speeder FINISHED (Page 5).

Update 12/06/2014 = L'Ordre Des Angels - The Sisters of Battle: Marble; The Basework of Basses + Grey Knights/ Inquisition sneak peak (Page 5).

Update 20/05/2014 = In Your Underhive, Destroying Your Buildings. Terrain Project 1 - Land Speeder (Page 5).

Update 07/05/2014 = It Came From Urban Space. Terrain Project 5 - Downed Aquila (Page 5).

Update 05/05/2014 = Urbanising the Urban Board. Terrain Project 4 - Imperial Building (Page 5).

Update 01/05/2014 = Sutorīto Kurētā. Terrain Project 3 - Street Crater (Page 5).

Update 29/04/2014 = Gun Speeder? Land Emplacement? Terrain Project 2 & 1 - Gun Emplacement + Land Speeder (Page 5).

Update 30/03/2014 = Gaming Board Project. Stage 14. Dusty streets. 12 - 6. (Page 4).

Update 28/03/2014 = Gaming Board Project. Stage 13. Streets awash with...wash (Page 4).

Update 27/03/2014 = Terrain Project 2 - Gun Emplacement. (Page 4).

Update 25/03/2014 = Terrain Project 1 - Land Speeder (Page 4).

Update 21/03/2014 = L'Ordre des Angels - The Sisters of Battle: List revised (Page 4).

Update 03/03/2014 = L'Ordre des Angels - The Sisters of Battle: First shot at a new(ish) dex list (Page 4).

Update 15/01/2014 = Killing Them With Kindness part 2 + L'Ordre des Angels - The Sisters of Battle: Proof of concept (Page 4).

Update 13/01/2014 = More distractions. Killing Them With Kindness. Part 1 (Page 4).

Update 11/01/2014 = Gaming Board Project. Stage 12. Light. Camera. Lamppost - The pun I should have used before (Page 3).

Update 07/01/2014 = Gaming Board Project. Stage 11. Lights. Camera. Inaction (Page 3).

Update 19/12/2013 = Gaming Board Project. Stage 10. Follow the Grey Slab Road (Page 3).

Update 09/12/2013 = Gaming Board Project. Stage 9. Turn to Grey (Page 3).

Update 20/11/2013 = Gaming Board Project. Stage 8. Base! Done! (Page 3).

Update 12/11/2013 = Gaming Board Project. Stage 7. A Strong Learning Curve (Page 3).

Update 12/11/2013 = L'Ordre des Angels - The Sisters of Battle: Completion and Hiatus (Page 3).

Update 21/10/2013 = L'Ordre des Angels - The Sisters of Battle: The Final Superior + Gaming Board Project. Stage 6. Paving the Way to Completion (Page 3).

Update 26/09/2013 = Salamanders: Trial of the written word, or, concept army lists (Page 2).

Update 17/09/2013 = Fission Mailed - Reasons for delay (Page 2).

Update 07/09/2013 = L'Ordre des Angels - The Sisters of Battle: Rank, File, Speech and Flight. Infantry built (Page 2).

Update 23/08/2013 = L'Ordre des Angels - The Sisters of Battle: By Faith and Microwaves. Metla Squad complete (Page 2).

Update 14/08/2013 = Gaming board project. Stage 5. Testing sand + L'Ordre des Angles - The Sisters of Battle: Retribution. + Something else :wink: (Page 2).

Update 09/08/2013 = L'Ordre des Angles - The Sisters of Battle: A chip off the old marble block. (Page 2).

Update 06/08/2013 = B&C Database error: Posts repaired. (Page 2).

Update 00/00/0000 = L'Ordre des Angles - The Sisters of Battle: Worst model ever finished! (Page 2).

UPdate 00/00/0000 = Gaming board project. Stage 4. Detailing the street (Page 2).

Update 00/00/0000 = L'Ordre des Angles - The Sisters of Battle: Worst model ever! (Page 2).

Update 00/00/0000 = L'Ordre des Angels - The Sisters of Battle: Anti Air Guns for Nuns (Page2).

Update 00/00/0000 = Gaming board project. Stage 3. Curb your enthusiasm (Page 2).

Update 03/07/2013 = L'Ordre des Angels - The Sisters of Battle: Roster ready + Game board project. Delayed. Stage 2.5 (Page 2).

Update 19/06/2013 = L'Ordre des Angels - The Sisters of Battle: The shoulder pad conundrum (Page 2).

Update 18/06/2013 = Game board project. Stage 2. Building the layout! (Page 2).
 
Update 15/06/2013 = Game board project. Stage 1. Planning (Page 1).

Update 12/09/2013 = Cautiously Joined Istvaan V (Come All Who Dare) Under the Banner of the Salamanders (Page 1).

Update 30/06/2013 = L'Ordre des Angels - The Sisters of Battle: Schemes, banners and the task ahead (Page 1).
 
-DH-

Edited by DarKHaZZ13
Tags edited

A Quick Round up then.

Lastest posts;

GK;

I'm not happy with the Inquisitor Coteaz Model, so that fella got cut up a bit :P

gallery_33843_5271_146679.jpg

gallery_33843_5271_252486.jpg

Not sure if I prefer the Hammer or the Staff. Thoughts?

SM;

Test model for my crimson fist army. Quite a rough job,

gallery_33843_6479_63997.jpg

gallery_33843_6479_234648.jpg

Feel free to look through the old posts...a few of them will be making apperances soon enough :)

Edited by DarKHaZZ13
  • 2 weeks later...

Sooooooo, no posts?

Too many chaos worshippers amongst you!!!

Anyway, the forces of the big E! don't sleep. So updates are to be given to his loyal subjects!

For those that want to skip through this bit -check them out here-

Updates are to be found in the following catagories;

- Deathwatch and the Ordos Xenox

- GreyKnights and the Ordos Malleus

- The Space Marines

Anyways, on with the who for those that want to read :D

So first up we have Coteaz. I had only one person give me feedback on this guy. That was my brother.

These things happen I suppose...

So between us we decided on a weapon, and I picked out a replacement head.

So I present you with Inquisitor Coteaz.

gallery_33843_5271_182701.jpg

I wanted to portray Coteaz much futher in his career, and add a little more movement at the same time.

Gone is the eagle and hammer, replaced by a much more potent forceweapon.

I've also updated my DeathWatch marines!

If any of you remember I was making a Deathwatch Kill team, quite a while back now.

Well it started to spiral out of control, and then, got put to one side amid real life events and new projects.

But now, they are revived...I give you, Generation 2!

Space Wolf;

gallery_33843_5243_137510.jpg

White Scar;

gallery_33843_5243_231500.jpg

Unkown Heavy Flamer;

gallery_33843_5243_65402.jpg

Silver Skullz;

gallery_33843_5243_66397.jpg

Unkown Apothracery;

gallery_33843_5243_72987.jpg

Uknown BADASS!!

gallery_33843_5243_206980.jpg

Unkown Techmarine;

gallery_33843_5243_94978.jpg

Servo Harness (Compact);

gallery_33843_5243_33217.jpg

Unknown Plasma Gunner;

gallery_33843_5243_235877.jpg

Side View;

gallery_33843_5243_173101.jpg

Unkown = I havn't got a chapter for them yet.

So names and chapter suggestions welcome!!

Oh and while you're about, If you wanna check out my bounty hunter for Necromunda/ Inquisitorial agent go and read ym new post at The Underhive Hero

C&C muchly appriciated.

Ahh thanks for the suggestions brother. I did mention I had a few more deathwatch..So unfourtunatly those chapters are already taken, and I want to try and avoid doubling up on chapters.

For those who havn't had a look at my blog prior to reading this and/or don't recalll my old WiP post;

These are the other deathwatch members thus far...

Brother Librarian Corvus Mellori (Lexicanium) of the Blood Ravens

gallery_33843_5243_21822.jpg

Brother Techmarine lebend bauen of the Iron Hands Chapter

http://img23.imageshack.us/img23/4309/dwtech.jpg

Brother *insert name* of the Exorcists Chapter

http://img694.imageshack.us/img694/4509/dw1w.jpg

Brother *insert name* of the Hawk Lords Chapter

http://img829.imageshack.us/img829/5159/dw2l.jpg

Brother Kraken of the Iron Snakes Chapter

http://img148.imageshack.us/img148/9936/dw3a.jpg

Brother Altus of the Dark Angels Chapter

http://img638.imageshack.us/img638/9590/dw4m.jpg

Brother *insert name* of the Red Scorpian Chapter

http://img72.imageshack.us/img72/3704/dw5m.jpg

Brother Oisef Beetofski of the Black Templars Chapter

http://img203.imageshack.us/img203/2336/dw6c.jpg

Brother Jaqu

Edited by DarKHaZZ13

Quite the kitbash you got here.

 

Deathwatch. Pretty cool.

 

Keep at it! Do you think you could do mine, the Cerulean Executioners? Or maybe even my DIY Japanese chapter, the Sol Katanas?

 

I kid. Do whatever you feel like doing. I look forward to see your entire force painted!

 

Just my 2 skulls.

Edited by Commander S. Caesare

Nice Deathwatch marines you got there. One thing though, if I recall correctly, only Black Templars have Emperor's Champions. Imperial fists would have Chapter Champions/company champions though :)

 

Unknown flamer- Fire Lords, Makras

 

Unknown medic- Angels of Absolution, Raimer

 

Unknown Badass- Subjugators, Salvatore

 

Unknown Techmarine- Sons of Medusa, Geardric

 

Unknown Plasma gunner- Praetors of Orpheus, Lucian

I'll have a doodle, see what I can come up with.

 

Cheers BassWave :)

 

I'm loving the Praetors of Orpheus suggestion! Inspired!

 

Ah, you see the first Emp's Champ was an Imperial fist.

And up until the release of the 4th Ed. Codex all chapters could take one, but Black Templars HAD to take one, that was the difference. So it is kind of a nod to that era.

 

Keep 'em comming :P

If you were paying attention earlier you may have read me moaning about the eagle Inquisitor Corteaz sports on his arm...the one I subsequantly removed...

Well I used it somewhere else.

Here is the updated version of Brother Librarian Corvus Mellori of the Blood Ravens, currently seconded to the Deathwatch.

gallery_33843_5243_169398.jpg

gallery_33843_5243_72470.jpg

gallery_33843_5243_52619.jpg

gallery_33843_5243_10247.jpg

gallery_33843_5243_14524.jpg

There is still a bit of work to be done on the fire...but it is much better than the old version I'm sure you'll agree :D

C&C welcome! On all the above work

Cheers :D

Edited by DarKHaZZ13
  • 9 months later...

I know this is serious threadromancy. But it is my thread, and it saves me making a whole new topic.

 

For those that haven't have seen my blog(s), I am back!

 

I have finally compiled a list of the marines parent chapters and companies. A couple are missing names, and one still doesn't have a chapter.

I'll post the list later.

But most importantly; I have been painting.

 

This brings me into the realm of questions.

Primarily this;

 

"I have painted my Death Watch with red ranged weaponry. What colour should I paint the Plasma coil of my plasma gun?"

 

Suggestions welcome. With Pics would be good.

 

Cheers for checking in.

Blue, light blue to be more precise!

 

Good luck!

 

Blue is actually quite a good suggestion!! =]

My plasma gunner is a member of the Praetors of Orpheus chapter (White and light blue)

So Having a blue plasma coil will mean I don't overload the model with colour, which is a bonus.

 

These look really good. Really like the psychic power being used, as well as the fact it is a psyber eagle at that. msn-wink.gif Great stuff!

 

Thanks :D. It's not 40k unless there is something either cybernetic of covered in skulls amirite?!

  • 10 months later...

Hello folk. Threadromancy ahoy!

But seriously. I'm planning some updates fairly soon. Having my whole blog deleted kind of demotivated me. But I'm back on the hobby band wagon.

I'm going to start work on a gaming board. I plan on making a 6 x 2 board from 2x2 squares of 9mm think MDF.

Wish me luck!

Edited by DarKHaZZ13
  • 2 weeks later...

Hi guys. I actually have updates! I know right!

So I've decided to get cracking with some hobby stuff.
I've ordered some stuff for my Salamanders and I'm buying my MDF board for my gaming table tomorrow...
In the mean time I want a gaming force up and running. So I'm going to focus on painting my sisters.

So here is my current colour scheme idea;

http://3.bp.blogspot.com/-tPLRPD7fuf4/UaaN6ixaHVI/AAAAAAAAAIE/mazMXvkqg0E/s1600/sister.php.jpg


It's quite simple. Bone armour plates, Purple robes, gold details.

I have a slight issue. I want to tie in my 'Armies of the Imperium' on a visual as well as on a background level.
The background I can work on later, however... I am wondering how I should do it visually?
Currently I'm leaning towards having The colour green in the scheme somewhere (My Space Marines are Salamanders, My Grey Knights are Grey and Green...)

So I came up with this scheme.. call it a 'campaign scheme' for now;

http://3.bp.blogspot.com/-6wUh6TWw5ks/UaaOb0r3uFI/AAAAAAAAAIM/6GExYolETNs/s1600/sisteroncampaing.php.jpg


What do you guys reckon? Should I do the Boltgun casing Green too? Or just on or the other, and f so which?
Any comments and ideas would be helpful.

I pose I should throw in some pics of something interesting.

Well, so far I've pretty much base coated most of the army in Denheb Stone, ready to be painted (I find it easier to paint bone starting from here as opposed to white or black).
So here is most of (but not all of) the task ahead of me...

med_gallery_33843_5957_269784.jpg


Also I have desinged my Order iconography for use on some banners/tank hatches and such;

med_gallery_33843_5957_541980.jpg

Trying use the visuals of the Ecclesiarichy, but more emphasis on the Angelic side.
Again, comments, criticism, suggestions and such welcome.

Peace out!


+-- EDIT--+

If you want to read the whole, slightly more in-depth and less formal update check it out here - http://underhivehero.blogspot.co.uk/

Oh, and props to B&C for their Sisters painter. Good stuff as always

Edited by DarKHaZZ13
  • 2 weeks later...

Just a short update. I've stated my intention to join Istvaan V (come All Who Dare)  under the banner of the Salamanders.

I don't plan on doing too much if I am honest, but I reckon my 40k Salamanders would be made more awesome with the introduction of a few of the HH armour marks and various Terminator sets.

Oh&&

At some point in the next few days I will be posting a fairly large update about my experiments in creating a modular/ compact gaming board.

Stay Tuned

Edited by DarKHaZZ13

So this update is about my experience building a modular gaming board. It will come in installments. So this is part 1!



This was quite an adventure. I say was; it still continues to be.

I finally got some time to invest in building my game board.

The plan was, and still is, to build a modular (ish) 6ft by 4 ft gaming board, made from 2ft by 2ft squares of MDF. The board will have an urban theme.

I'll kind of do it step by step for those that might want use my experiences to help them build their own gaming board. 'Cus I'm nice like that...

Enough lies. Onward!

Step 1. PLAN: Think, Design, Experiment. Rinse and Repeat.

Yup. Boring as it sounds I spent days just thinking about how to do this thing, experimenting with materials, glues and designing bits and bobs.
I'll break down some of the motions I went through to show you what I mean.

Modular design: The answer that produces ever increasing amounts of questions.

Making a modular board brings a whole heap of problems to the surface.
Principally what kind of features should it have, where should they be positioned, and how will this affect the modular nature of the board.
I'll tackle them here in the order I did.

Features:

Obviously, the first thing to think about is how you want your board to look.

Personally I want a board you could swap and change around. The most customisable board would just be 6 blank squares of greyish emptiness... But who wants that? really?

So I decided I wanted to add some permanent features to the board. Not only would these have to fit in with the urban theme of my board, they would also have to be simple, generic and quite flat.
This would allow easy transport and storage, and would make swapping other terrain features around much simpler.


Q. What to have?
A. What says city more than traffic?

I wasn't about to have abandoned cars, but roads!.
I did consider removable roads, but in my honest opinion, the roads I saw while researching this project were either unconvincing, or tacky (I'm looking at you Games Workshop!).
This brings up many questions, such as shape and size and so on.

More planning then?


How wide?

This turned out to be fairly straight forward to be honest. (I guessed it and was fairly happy with how it turned out :biggrin.:).

As I pointed out earlier I want my urban board to feel..well..urban. Not just a featureless, blank battle ground, but to actually have urban features.
A such I decided I wanted my roads to have pavements, ya'know, like real roads in a real urban environment.

Most pavements around where I live have enough room for two people to walk down, with a little room between them, and either side.
The same principle applies to cars on most roads.
I know this sounds a little obvious, but that is essentially how I got my road and pavement size.


I put 2 Dreadnought/Land speeder basses next to each other and measured their combined width (adding a little for extra room and to make a round number).
I came out with 5 inches.
For the later I put 2 Space Marines next to each other and did the same. It was a bit of a weird number...but close enough to 2.5
inches.
Round enough number? Yup!

The foreseeable problem would be when someone put something like a landrai..NOPE! NOT ONE! :wink:

Checked it with a Land raider;
med_gallery_33843_5272_304746.jpg


And even a drop pod!;
med_gallery_33843_5272_1037007.jpg


It actually turned out so much better than I expected! ha-ha.


Position.

But the size of the roads posed a new problem; Terrain.
Depending on where I put the road would directly affect the space I would have for terrain features on the board.

While the solution turned out quite straightforward in the end there were many factors to take into account; Modular nature of board, space for terrain.

For example. To maximise the space on the square I would have to move the road closer to one board edge than the other. This meant sacrificing the modular nature of the board; there would be far less 'natural' configuration... especially when connecting to other roads.

The only way to keep it modular would be to make sure all roads connected to at least 1, if not 2, edges of the square they were to be modelled in.
That meant sticking the road right down the middle of the square.

Luckily this meant there would be plenty of room either side for terrain

med_gallery_33843_5272_645045.jpg

Board layout.

I've been banging on about 'the modular nature of the board,' but what exactly does that mean?

For those who are unfamiliar with 'modular' things, it is essentially pieces that can be changed around depending on how you want to make something look. In the case of the board it means that it has the ability for numerous different configurations.

An example for instance is that I can have a road network running through the middle of a city in one game, and then for the next game I can have a solid urban block on one side of the board, width he road network on the other.

In this context, what was to be on the gaming squares was obviously very important. 6 blank pieces would be boring and hard to fill with terrain without looking like a confused mess. While being modular, it needed order.
I had already decided I wanted roads, indeed, I had already planned them out in previous planning stages.


Two questions arose; how many? and what type?

For this I needed to see how many customisable options I could get out of my boards.

The easiest way to do this would be on some form of CAD programme... but I don't have one, and to be honest, you don't need one.
I drew 6 scaled down squares onto pieces of paper, and cut them out. I then drew the features I wanted on to the squares and chopped and changed them.


My first configuration was 3 blank tiles and 3 straight roads.

This meant there could be 3 unique combinations when put together. I felt that this number was very limiting. In addition, no matter the configuration, there would be a lot of interconnected wide open spaces, which defied the principle of a modular urban board (i.e.: being able to choose if you want open ground or a built up city).



My next configuration was 3 blank tiles, 2 Straight roads and a T-Junction/Crossroad.

This configuration added another unique combination, the trade off was that only a small number of combinations looked natural; roads ending going nowhere. It was the problem the first configuration had, but a lot more noticeable (cross roads in the middle of nowhere O_o).



By this point I had decided that any more than 4 'feature' tiles would probably detract from the space required by additional terrain (I put the sky shield on a board piece, and man that thing takes up a lot of room!).
So I went at it again.


This last configuration turned out to be my favourite; 3 blank tiles, 2 straight roads and 1 'bend.'

At first I thought this would have the same issue the crossroads did, however, I managed to clock up almost double the amount of unique configurations... most of which didn't look terrible either.

He's a couple of the best ones

med_gallery_33843_5272_173470.jpg

med_gallery_33843_5272_144325.jpg

We had a winner!


Next time around I'll actually be building things!

I KNOW?!?! PROGRESS!!

Thanks for reading

Edited by DarKHaZZ13

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