Kierdale Posted April 5, 2014 Author Share Posted April 5, 2014 Some WIP of Bede. Should have him finished next week. hendrik, Nicodemus Doloroso and WarriorFish 3 Back to top Link to comment https://bolterandchainsword.com/topic/269424-shrineworld-garrison-what%E2%80%99s-still-legal/page/11/#findComment-3644081 Share on other sites More sharing options...
WarriorFish Posted April 5, 2014 Share Posted April 5, 2014 Excellent! Something to look forward to next week :) Kierdale 1 Back to top Link to comment https://bolterandchainsword.com/topic/269424-shrineworld-garrison-what%E2%80%99s-still-legal/page/11/#findComment-3644096 Share on other sites More sharing options...
Kierdale Posted April 6, 2014 Author Share Posted April 6, 2014 (edited) Thanks. :) I've preordered the eCodex and, despite changes for the better and worse, I'm very excited about it and what directions I might take the army in (particularly via my first post-codex order). Oh, no Scions yet. Wallet's too light this month. Perhaps in that post-codex order. :D Now for some idle codex musing that won't get resolved until after the weekend... First I wonder if I'll end up using my beastmen penitents as conscripts (might have to add ten more, which would be a pleasure as they're a great kit) or veterans (in which case they'll need a couple of special weapons, which is an exciting prospect. Perhaps sniper rifles and dare I say a scratch-built mortar...and camp them on an objective. The CO told them to graze there ;) ). Glad to see there are still SWS. I was thinking I'd have to expand my sniper SWS into a full veteran unit, and still have one sniper rifle too many! Now for my three veterans squads: triple plasma, melta and finally flamer plus a heavy flamer. With the plasma one I have to remove one plasma gunner and might replace him and a lasgunner with a lascannon HWT. Then put that lasgunner into the melta squad to replace one meltagunner. I can't think of a good heavy weapon to out in the melta squad as it's likely to be mobile. If the flamer vets can have two flamers and the heavy flamer then I just need to replace one flamer with a shotgun. A simple chop job. It seems that PSBs are still in but without an overseer anymore! I really like my overseer model, so perhaps he'll become a PCS officer or something. Or a CCS bodyguard if they still exist, perhaps. Oh, and a bit of ETL prep: I got out all my unmade metal (Mordians) and some other models yesterday. One mortar HWS. One quad flamer PCS (might vow them as a CCS for the points ;)) One quad melta CCS One quad plasma CCS, inc twin plasma pistol officer (just for fun) Two infantry squads (GLs and one with autocannon, one with missile launcher as I don't have a 4th autocannon) Am tempted to get the GW spray gun to speed things up in general. I don't have the time or funds for a full airbrush. Edited April 6, 2014 by Kierdale Link to comment https://bolterandchainsword.com/topic/269424-shrineworld-garrison-what%E2%80%99s-still-legal/page/11/#findComment-3645278 Share on other sites More sharing options...
WarriorFish Posted April 7, 2014 Share Posted April 7, 2014 It seems that PSBs are still in but without an overseer anymore! I really like my overseer model, so perhaps he'll become a PCS officer or something. Or a CCS bodyguard if they still exist, perhaps. Damn it! Oh well, mine will make for a nice Sergeant model at least I've not done anything about the new codex yet, I'll try and sort it this week but I've a fair few things to juggle. It doesn't sound like there's been radical changes from what I've been hearing. Link to comment https://bolterandchainsword.com/topic/269424-shrineworld-garrison-what%E2%80%99s-still-legal/page/11/#findComment-3645488 Share on other sites More sharing options...
Kierdale Posted April 9, 2014 Author Share Posted April 9, 2014 And Invulnerable Bede is complete! If it looks like he's frothing at the mouth...he is! Very pleased with how he came out. I did a bit of Druichi Violet under his eyes, and a thin Carroburg Crimson over his eyes so he looks well and truly mad. Next up will be infantry prep for the ETL. After that I have Bede's superior to do...the real Pontifex Maximus... Argun, Plague Angel and WarriorFish 3 Back to top Link to comment https://bolterandchainsword.com/topic/269424-shrineworld-garrison-what%E2%80%99s-still-legal/page/11/#findComment-3647516 Share on other sites More sharing options...
WarriorFish Posted April 10, 2014 Share Posted April 10, 2014 Great work, he looks full of zeal which is entirely appropriate! I'm sure he'll lead your forces to many great victories in the name of the Emperor :D Kierdale 1 Back to top Link to comment https://bolterandchainsword.com/topic/269424-shrineworld-garrison-what%E2%80%99s-still-legal/page/11/#findComment-3648101 Share on other sites More sharing options...
Kierdale Posted April 11, 2014 Author Share Posted April 11, 2014 Thanks! If the rumours are true then he should be more useful in the new codex. I've been filing and gluing a lot, preparing my metal infantry. Bit the bullet and tried replacing the head of a Mordian with a Pistolier head that I've wanted to use (a helmetless one with hair blowing in the wind), for a standard bearer. The head is a little large I must admit (the hair doesn't help!) but I think it'll be okay. Hopefully some WIP shots this weekend. ...and probably some reworked armylists for 500 and 1,000 points. Maybe 1,500 too! Off to bed now. I'll download my codex when I get up in the morning. walter h and WarriorFish 2 Back to top Link to comment https://bolterandchainsword.com/topic/269424-shrineworld-garrison-what%E2%80%99s-still-legal/page/11/#findComment-3649496 Share on other sites More sharing options...
Malediction Posted April 12, 2014 Share Posted April 12, 2014 Fantastic work on Bede, that's simply inspirational. Kierdale 1 Back to top Link to comment https://bolterandchainsword.com/topic/269424-shrineworld-garrison-what%E2%80%99s-still-legal/page/11/#findComment-3650238 Share on other sites More sharing options...
Kierdale Posted April 12, 2014 Author Share Posted April 12, 2014 Thank you, Malediction. Unfortunately it seems ministorum priests can no longer take shotguns (I haven't told Bede yet. I'm too scared to ) so either he'll be armed with a counts-as-autogun (cringe!) or that shotgun is packing plasma-shotshells for the foreseeable. Actually I rather like the sound of the latter! As priests lost the option for eviscerators though, that nixes a conversion I planned of another WHFB priest with his double-handed hammer turned into an eviscerator. Unless I build it as an Inquisitorial henchman... Other than that, the new codex, now I've had a chance to go through it, doesn't seem to mess up my army too much. Very much looking forward to getting some new armour (I'm pretty much decided on a LR demolisher, a manticore and a wyvern). Am planning to make some removeable camo netting too. Link to comment https://bolterandchainsword.com/topic/269424-shrineworld-garrison-what%E2%80%99s-still-legal/page/11/#findComment-3650535 Share on other sites More sharing options...
Malediction Posted April 12, 2014 Share Posted April 12, 2014 I haven't seen the new Codex yet but, if you don't mind me asking, have they changed Veterans much? Link to comment https://bolterandchainsword.com/topic/269424-shrineworld-garrison-what%E2%80%99s-still-legal/page/11/#findComment-3650547 Share on other sites More sharing options...
Nicodemus Doloroso Posted April 12, 2014 Share Posted April 12, 2014 Great work, Bede looks fantastic. And best of all, with the new codex you can include him in your army for a fraction of the cost under the old codex AND he'll be much more effecive! I haven't seen the new Codex yet but, if you don't mind me asking, have they changed Veterans much? They're 10 pts cheaper, and their doctrines are cheaper too (except demolitions). Otherwise they're pretty much the same. Malediction and Kierdale 2 Back to top Link to comment https://bolterandchainsword.com/topic/269424-shrineworld-garrison-what%E2%80%99s-still-legal/page/11/#findComment-3650548 Share on other sites More sharing options...
Targetlock Posted April 12, 2014 Share Posted April 12, 2014 very nice stuff, bede is pretty cool, shame he can't have a shotgun though :( or an eviscerator, but in return priests are better points-wise and rules wise. Link to comment https://bolterandchainsword.com/topic/269424-shrineworld-garrison-what%E2%80%99s-still-legal/page/11/#findComment-3650861 Share on other sites More sharing options...
WarriorFish Posted April 13, 2014 Share Posted April 13, 2014 I like the plasma shells idea too, fits the lower tech theme of your army :) As for Veterans I like the new price for Grenadiers - a shame the ancient carapace armour kit rumour never came to pass! Link to comment https://bolterandchainsword.com/topic/269424-shrineworld-garrison-what%E2%80%99s-still-legal/page/11/#findComment-3651299 Share on other sites More sharing options...
Kierdale Posted April 30, 2014 Author Share Posted April 30, 2014 I've been busy preparing for the ETL3...First up: Company command squad, 4x plasma gun, officer w/ 2x plasma pistol. 150pts. And a couple of shots of the cocky-as-hell (WHFB duelist-turned) officer. An overheat might wipe the smile off his face... The sword is, of course, purely ceremonial (rules wise ) Another company command squad: 4x flamer, officer with bolt pistol, laurels of command, blade of conquest. 131pts. A third company command squad: 4x melta gun, officer with blade of conquest. 125pts. Glad to at last be making this officer! He's got an Aquila belt buckle, Aquila crosspiece on his sword...and a couple more on the corners of his coat for good measure! And, so he can be put in a Russ turret (and demand to be driven within sword range), he is not glued but is rather double-pinned at the torso. One triple mortar heavy weapon squad. 60pts. And a couple of infantry squads: squad one: grenade launcher, auto-cannon. 65pts. It's nice to have a different model of sergeant for once! Wish I'd gotten more of this one before he disappeared. A shot of one of my two quick lasgun-to-grenade launcher conversions. Squad two: grenade launcher, missile launcher. 70pts. MIssile launcher conversion: As it's yet another of the same sergeant model I gave this one the typical facial scar. And last but not least two models which won't earn me points as they're not parts of squads, but I'm going to do them at the same time. First up a sergeant turned standard bearer. Saving his old head. Might give it to a Psychopomp as a trophy. New head is from WHFB Empire Pistoliers. Hourglass is from Flagellants. Put a rope wrapped around the flagpole too, which will be done in yellow (command colour). Not sure what design I'll actually put on the flag! Suggestions...? And a vox carrier. Need to make a second one sometime so he's useable. Was very fun to build. Thick aerial replaced with guitar wire. Handset made from an IG pickaxe, SM backpack vent and a skull from WHFB Flagellants (love that kit!). Cable is guitar wire. Hammer also from Flagellants. WarriorFish and walter h 2 Back to top Link to comment https://bolterandchainsword.com/topic/269424-shrineworld-garrison-what%E2%80%99s-still-legal/page/11/#findComment-3669392 Share on other sites More sharing options...
WarriorFish Posted April 30, 2014 Share Posted April 30, 2014 Great to see so many models! A shame they're not worth much but they'll certainly keep you busy! Don't you need one of those command squads to be a PCS to make the Platoon units legal though? Link to comment https://bolterandchainsword.com/topic/269424-shrineworld-garrison-what%E2%80%99s-still-legal/page/11/#findComment-3669419 Share on other sites More sharing options...
TDF Posted April 30, 2014 Share Posted April 30, 2014 There are some seriously nice Guard models in this thread! :tu Looking forward to seeing you work through that ETL vow. Link to comment https://bolterandchainsword.com/topic/269424-shrineworld-garrison-what%E2%80%99s-still-legal/page/11/#findComment-3669874 Share on other sites More sharing options...
Kierdale Posted May 1, 2014 Author Share Posted May 1, 2014 Thank you both! Great to see so many models! A shame they're not worth much but they'll certainly keep you busy! Don't you need one of those command squads to be a PCS to make the Platoon units legal though? Well, I figure they're legal squads. If the vow has to be legal FOC choices then it's a different matter. Should anyone complain, I'll change the infantry squads to veterans (which would actually up the vow by 20 points or so). Link to comment https://bolterandchainsword.com/topic/269424-shrineworld-garrison-what%E2%80%99s-still-legal/page/11/#findComment-3670236 Share on other sites More sharing options...
WarriorFish Posted May 1, 2014 Share Posted May 1, 2014 Heh, maybe that's what you should have done :P I look forward to seeing these guys done, yet another reason for me to try and complete my Baneblade as soon as possible so I can get my Platoon going too :) Kierdale 1 Back to top Link to comment https://bolterandchainsword.com/topic/269424-shrineworld-garrison-what%E2%80%99s-still-legal/page/11/#findComment-3670484 Share on other sites More sharing options...
Doghouse Posted May 5, 2014 Share Posted May 5, 2014 Insanely cool army. Being an RT vet myself I can completely appreciate the aesthetics of this army, I think you have done a fantastic job of these. :tu: Kierdale and WarriorFish 2 Back to top Link to comment https://bolterandchainsword.com/topic/269424-shrineworld-garrison-what%E2%80%99s-still-legal/page/11/#findComment-3675087 Share on other sites More sharing options...
Kierdale Posted May 6, 2014 Author Share Posted May 6, 2014 Thank you very much, I consider that great praise! First, a WIP update: Through the Warp, to near and far, To Tallarn, Lethe and Ultramar, The Emperor points and we obey, Through the Warp and far away. Decided to do the four flamer-wielders, Lord Solar (thought not in quite the `official` colours) and the skull-kisser (as Elmo named him). Should have them finished this week. Also picked up some nice decals at the weekend... Firstly some exceedingly fine red text (they also had white, grey and day-glow orange). Too small to read. There are a few different shapes and should make for excellent detailing on tanks but also on banners and books. Kept the label in the photo if anyone's interested. That cost me about 300 yen, while the next one was rather more expensive (about 2,000y) but is far larger and very, very cool... A wide variety of warning labels (in different sizes and colours)... Caution: firearms control, power supply, caution, high voltage Warning: follow the maintenance manual, unauthorised persons must not open this door No Step Warning: High output laser sight, do not look straight, see medical attention immediately in case of accident Warning: Electromagnetic wave has an effect on the human body. Do not approach within 50m while in operation Radioactive materials waste Man-machine interface... many, many more And also those pinup-silhouettes. Gold! I'll be super detailing my old armour (and future pieces) from this sheet as soon as the ETL is out of the way. walter h and WarriorFish 2 Back to top Link to comment https://bolterandchainsword.com/topic/269424-shrineworld-garrison-what%E2%80%99s-still-legal/page/11/#findComment-3676818 Share on other sites More sharing options...
WarriorFish Posted May 7, 2014 Share Posted May 7, 2014 Good stuff Kier, I'll be hitting my vow as soon as I've finished catching up on the B&C :D Those sheets are very cool, they'll give your army even more character (as if that was possible?)! Kierdale 1 Back to top Link to comment https://bolterandchainsword.com/topic/269424-shrineworld-garrison-what%E2%80%99s-still-legal/page/11/#findComment-3677845 Share on other sites More sharing options...
mustardParty Posted May 7, 2014 Share Posted May 7, 2014 Oh man, that Vox build it what it's all about isn't it! Super creative mod, really love it. Pretty simple, but adds so much character. Kierdale 1 Back to top Link to comment https://bolterandchainsword.com/topic/269424-shrineworld-garrison-what%E2%80%99s-still-legal/page/11/#findComment-3678415 Share on other sites More sharing options...
Kierdale Posted May 8, 2014 Author Share Posted May 8, 2014 Thank you! I'm doing this one in infantry-colours (dark red) and will need to do another vox-carrier for a command squad sometime. I'm thinking about upping the bar on the next one: do away with the handset and have it wired directly into his head. Speaker/mike mesh in the mouth, etc. Link to comment https://bolterandchainsword.com/topic/269424-shrineworld-garrison-what%E2%80%99s-still-legal/page/11/#findComment-3679112 Share on other sites More sharing options...
Kierdale Posted May 12, 2014 Author Share Posted May 12, 2014 Lord Solar Macharius and the four flamer-wielders are done, as is the vox-carrier. Likely these four will get red added to their epaulets to demote them to a PCS (rather than a CCS) before they hit the game table. Now working on the five HWTs of my vow (3x mortar in one HWS, 1x autocannon and 1x missile launcher for two ISs). And a few spoilers... Very glad I got the lefthand one before he went out of production. The right one needs a new sleeve GSing on his right arm, then cabling adding from his backpack to the power-cat o'nine tails. I figure he's carrying out punishment for some minor infraction... And... The guitar wire then got replaced with coiled copper wire... ...which will go down into the hood behind his head. And there's a second Primaris in the works. Depending how quickly I get my first vow done, my second might comprise those two commissars commissar lords, two primaris psykers...and I think I could get the remaining two members of the shotgun vet squad built quickly enough... WarriorFish 1 Back to top Link to comment https://bolterandchainsword.com/topic/269424-shrineworld-garrison-what%E2%80%99s-still-legal/page/11/#findComment-3684474 Share on other sites More sharing options...
WarriorFish Posted May 12, 2014 Share Posted May 12, 2014 Wow, that's some excellent progress well done Kier! Leading the charge as is befitting your position, keep up the great work - we'll soon be able to see them finished :D Macharius looks great, his armour's details came out well as did his cape and pretty much the whole model really :P Kierdale 1 Back to top Link to comment https://bolterandchainsword.com/topic/269424-shrineworld-garrison-what%E2%80%99s-still-legal/page/11/#findComment-3684496 Share on other sites More sharing options...
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