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KBA's Raven Guard - Tearing out the carpet! - 3-10-14


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Thanks, Brothers! I owe you guys for being honest about the tabbard, so big thank you for that. Sometimes one can get lost in their own conversions and a little outside view is priceless. I think the alternative completes the look.

 

If I ever find myself in Wales, Midnight Runner, Captain Korvidd and Captain Valek would rule the skies of whatever table we were allies upon!

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Thanks brothers! Those comments mean a lot to me. No one should be afraid to take chances with bitz they'd rather not hack up if they've got an idea -- especially if, like me, you're not the best green stuff ninja around. Hold the hobby knife true, and keep the sweat rag handy! :)

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Throwing up a few WIP shots of a blue-tac'd marine that will be taking part in my diorama. It's not in line with the original idea that included xenos, but it will be interesting: stealthy RG sneaking up on a band of Word Bearers too caught up in their dogmatic primordial practices in the middle of the night smile.png

http://imageshack.us/a/img577/8947/3lc8.jpg

http://imageshack.us/a/img24/5417/qyz6.jpg

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Just two quick comments/questions about that model for the diorama KBA: 1) (comment), in my opinion, the thigh is a little "weedy" looking- he looks a little gangly. Too skinny looking in the legs almost, are you going to bulk him up at all? Or use belt pouches/leg armor detail to detract from that? 2) (question) That helmet, is that from the Sevrin Loth honor guard pack?  Cause if it is, you've definently sold me on buying one of those helmets- it's just plain menacing.

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Just two quick comments/questions about that model for the diorama KBA: 1) (comment), in my opinion, the thigh is a little "weedy" looking- he looks a little gangly. Too skinny looking in the legs almost, are you going to bulk him up at all? Or use belt pouches/leg armor detail to detract from that? 2) (question) That helmet, is that from the Sevrin Loth honor guard pack? Cause if it is, you've definently sold me on buying one of those helmets- it's just plain menacing.

I do see what you're saying. I can try a couple things here and a couple things there, but this method of tru-scaling is largely either love or hate. And with the lack of knee pad to break it up in the corvus armor design, it makes things harder. To add to it, the forge world MKVI leg set is already much slender than the GW plastic counterparts.

 

http://imageshack.us/a/img829/2812/8m1t.jpg

http://imageshack.us/a/img43/9676/pl4r.jpg

http://imageshack.us/a/img42/4227/e4vs.jpg

 

http://imageshack.us/scaled/large/138/93sz.jpg

 

And yup, the helmet is from the Loth set :)

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I'm not sure how to feel on the legs, either. It's kinda fitting and looks similar to some art of Space Marines, but not my preferred style of art- the sort that looks human by decreasing the bulk of the armor to a skin-tight size.

The problem therefore is if and how it can be 'bulked out.' The first thought is the addition of tassets, but that might only exacerbate the problem by making everything below the mid-thigh look even skinnier. From there you would pretty much have to add small armor segments all the way down the legs to make it look right. Adding gear to the legs would probably create a similar problem.

I dunno if the loincloth/tassel idea would work on this guy like it did the last one. It's also hard to tell just how awkward it is with the silhouette incomplete: bulking out the top with the pauldrons may or may not make it worse.

Sooo, I got nothing, is more or less what I'm getting at teehee.gif

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My preference for making marines look a little more physically accurate is to elongate the abdomen and thicken up their weedy thighs. Extending the legs without bulking them out replaces one odd aspect with another to my eye.

 

All that aside, this guy is looking mean!

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You're murdering a gospel choir for your diorama? Great idea.

 

It might be the angle and it's a very minor detail, but what do you think about tilting the hand towards the knife? Meaning having his fingers "pointing" at his other arm. It's just that from a frontal angle he seems to be about to pimp-slap a bunch of Legionnaires. Unless that's what you intend to do in which case I hereby declare you the Messiah.

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Hahah thanks Greyall - as much as I want to be that genius, he's not that brazen. I'll work on the hand :). Yup, BCK, I think the torso mod will help along with the following:

 

http://imageshack.us/a/img189/6531/ndwg.jpg

 

Extending the legs at the thicker joints near the crotch instead of the already skinny mid-thigh is the smarter way to do things, and I feel like a complete idiot for not noticing this on Veteran Sergeant's blog! Now to clean them up/sand and add a plasticard spaced torso ontop :)

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Thanks Caldaron. Your Carcharodons are just the same :)

 

Worked on another marine using the legs I made this morning. I added 1 mm of extra plasticard at the waist, and tried to hide it with gear. So far, I'm most happy with these proportions of the grunt guys I've made. He's a tall little bastard! I also hate blu-tac more than most blue things.

 

Apologies for the poop photos, the lighting here isn't so great. Probably time I invested in a little photo booth...

 

http://imageshack.us/a/img706/3882/3xuf.jpg

http://imageshack.us/a/img713/1807/g0cv.jpg

http://imageshack.us/a/img841/2414/rex4.jpg

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*pulls out his hobby knife and takes a long hard look into the soul he knows it has*

 

..Lets go to work.

 

Haha Yeah, I'll give that a shot. Really trying to find the sweet spot here. I don't like the marines as are out of the box, but I don't want them to be too lanky either. I've pretty well copied Veteran Sergeant's method to as is to the T, yet they are still coming in as off. Might be my style, might be the FW design, but I want to get it right without bulking out the thighs with my poor GS skill. I'm going to give Heinrich's method a shot as you said, and leave the shins alone :)

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If I may be so bold as to post a pic of one of my in-progress Space Pups, it shows my thought on correcting the anatomy flaws that's a good compromise between amount of work and anatomical accuracy:

 

http://i.imgur.com/p1xcsao.jpg

 

A little height in the waist, and bigger thighs. Personally, I think the length of the marine legs is fine, for the most part. The weedy legs and arms always bothered me some, but with the shoulder pads on, you don't really notice how slender the upper arms are.

 

And really, the GS work on the thighs is not that involved.

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I appreciate the pointers, BCK! I agree with the torso height, for sure. I've spacers in the most recent posted marine giving him some torso height, but as far as leaving the legs alone, I just can't. Not a fan of marine legs fresh from the box.

 

http://imageshack.us/a/img17/2184/dr4y.jpg

 

I think this may be a good compromise: 1 mm spacing in the torso, 1 mm spacing in the upper thigh :)

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