Brother Heinrich Posted August 28, 2013 Author Share Posted August 28, 2013 More awesome work brother. Well done again Thanks man! Awesome fluff & models. Specially like brother Skaros. Reminder: Paint the bloody trophy! P.S: PM sent Glad you like him :) Don't worry the vehicles are next on my list after 2nd Claw's Sergeant, just waiting for their treads to arrive in the mail. I just......... Don't even............ Wh........ I'm speechless. Haha thanks man. At last they are assembled! Looking great man, really nailed it. And just think, in a month your going to be helping me paint my WB lol This campaign is going to rock man. All the better cause we will all have painted good looking armies that we love. Rock on man, I'll get to work on Sazzick for you tomorrow. Expect pics. Thanks brother! I can't wait to help tackle the painting on your WB, it's always fun trying out new schemes, this campaign is gonna be awesome, though we're probably gonna get smashed by the new SM rules, we'll at least die beautiful lol. Really love cairovas. Awesome fluff. Excellent stuff. Glad you like him man :) Gershak (my namesake) is looking real nice, Brother Heinrich. (I'm a little biased.) No, but seriously, the two squads together look great. Skaros is looking pretty brutal as well. Thanks! Glad people pushed me to do the bloody mouth on Skaros :) In other news, all positions have been filled for 15th Company! Glad I can include all of you in my project, at least in some small way. Here's the overall roster with everyone's name and their character: 2nd Claw: Sergeant - Kol Saresk Plasma Gunner - Dal Khailos (Mikhail) Minotaurs Renegade - Kageryon (Brother Chaplain Kage) Marine 1 - Zso Galon (Barabbas Sogalon) Marine 2 - Urakesh (Dorns_fist) Marine 3 - Cairovas (Lord Angrypants) Marine 4 - Gershak (Bloodhound23) Biker Squads: Sergeant 1 - Noctus Cornix Biker 1 - Zon Carix (Dragonkin Arenas) Biker 2 - Norok Vaaz (Maximvs) Sergeant 2 - Tellos (Tellos05) Biker 3 - Tor Quitnus (Capitano) Biker 4 - Zarghos (Xavier Targhost) Atramentar: Terminator 1 - Cor Madrek (DarkVen) Terminator 2 - Malicoth (HellChyld) Terminator 3 - Kuul Zhar (Balthamal) Terminator 4 - Taron (Jaspcat) Link to comment https://bolterandchainsword.com/topic/278092-night-lords-15th-company-in-memoriampg68/page/10/#findComment-3438254 Share on other sites More sharing options...
Caldaron Posted August 28, 2013 Share Posted August 28, 2013 Insanely good Night Lord´s ! Nice work, we want more .... Link to comment https://bolterandchainsword.com/topic/278092-night-lords-15th-company-in-memoriampg68/page/10/#findComment-3438421 Share on other sites More sharing options...
TRIBUN Posted August 28, 2013 Share Posted August 28, 2013 How can I become a character in this army??? Link to comment https://bolterandchainsword.com/topic/278092-night-lords-15th-company-in-memoriampg68/page/10/#findComment-3438461 Share on other sites More sharing options...
Barabbas Sogalon Posted August 28, 2013 Share Posted August 28, 2013 I love them all! Have been thinking on starting a chaos army when I take a break from my Death Guard loyalists and after seeing this I feel myself drawn towards the VIII legion. Link to comment https://bolterandchainsword.com/topic/278092-night-lords-15th-company-in-memoriampg68/page/10/#findComment-3438472 Share on other sites More sharing options...
Brother Ambroz Posted August 28, 2013 Share Posted August 28, 2013 (edited) Hmm who was giving advice about the Carcharadon renegade before the posts got lost again? Wish I could do what you and Ven do with GS and those studs. Looks awesome. Edited August 28, 2013 by Tanith Ghost Link to comment https://bolterandchainsword.com/topic/278092-night-lords-15th-company-in-memoriampg68/page/10/#findComment-3438634 Share on other sites More sharing options...
Brother Heinrich Posted August 29, 2013 Author Share Posted August 29, 2013 Insanely good Night Lord´s ! Nice work, we want more .... Thank you, more to come soon. Really liking your Carcharodons as well by the way. How can I become a character in this army??? Well I plan on adding a small Raptor detachment at some point so I may open up the rosters for names again at that time, unfortunately for now all the slots have been filled. I am considering doing tank crews though if enough people want it, plus thats a perspective we don't often get in fluff, especially Night Lords fluff. I love them all! Have been thinking on starting a chaos army when I take a break from my Death Guard loyalists and after seeing this I feel myself drawn towards the VIII legion. You know you want to ;) Hmm who was giving advice about the Carcharadon renegade before the posts got lost again? Wish I could do what you and Ven do with GS and those studs. Looks awesome. Thanks dude, and yeah I hope you like how he's turned out, tried to incorporate your original ideas about the sharpened teeth and everything :) Link to comment https://bolterandchainsword.com/topic/278092-night-lords-15th-company-in-memoriampg68/page/10/#findComment-3438659 Share on other sites More sharing options...
Brother Aiwass Posted August 29, 2013 Share Posted August 29, 2013 Wiiii I've got a cookie! :lol: As you said this army is for tabletop, can we take a look to your army list? (not for waac-ing pourposes ofc) I'd like to know how you want to it. I envision them (the NL in general) being scary as hell, and besides the modelling pourposes (a thing what you do perfectly), the fear is a central point, imho. That is, the player being scared, not the crappy USR (and ofc avoiding baledrake spam ). So in my mind, that's terminator heavy. What's yours? Link to comment https://bolterandchainsword.com/topic/278092-night-lords-15th-company-in-memoriampg68/page/10/#findComment-3438675 Share on other sites More sharing options...
Vazzy Posted August 29, 2013 Share Posted August 29, 2013 Looking Good as usual Brother H. Disregard my PM haha, no slots are open at this point. I really like the Minotaur personally Link to comment https://bolterandchainsword.com/topic/278092-night-lords-15th-company-in-memoriampg68/page/10/#findComment-3438686 Share on other sites More sharing options...
Brother Heinrich Posted August 29, 2013 Author Share Posted August 29, 2013 Looking Good as usual Brother H. Disregard my PM haha, no slots are open at this point. I really like the Minotaur personally Thanks Vazzy, I may expand in the future so their could be another round of naming :) Wiiii I've got a cookie! As you said this army is for tabletop, can we take a look to your army list? (not for waac-ing pourposes ofc) I'd like to know how you want to it. I envision them (the NL in general) being scary as hell, and besides the modelling pourposes (a thing what you do perfectly), the fear is a central point, imho. That is, the player being scared, not the crappy USR (and ofc avoiding baledrake spam ). So in my mind, that's terminator heavy. What's yours? No worries, here's the list I'm building towards right now: HQ: Chaos Lord - TDA, AoBF, SoC, MoK, Power Fist - 185pts ELITES: Chaos Terminators (4) - Power Axes, MoK, 4x Combi-Plasma, Land Raider w/Dirgecaster - 395pts TROOPS: Chaos Space Marines (10) - Champ w/PS, MB, and Combi-Plasma, 2x Plasma Guns, 9x CCWs, Rhino - 266pts Chaos Space Marines (10) - Champ w/PS, MB, and Combi-Plasma, 2x Plasma Guns, 9x CCWs, Rhino - 266pts FAST ATTACK: Chaos Bikers (3) - MoN, 2x Meltaguns - 108pts Chaos Bikers (3) - MoN, 2x Meltaguns - 108pts Heldrake - Baleflamer - 170pts TOTAL: 1498pts For 1750 I plan on adding either two vindicators or some oblits, not sure which way to go though. Any thoughts or feedback would be appreciated. Link to comment https://bolterandchainsword.com/topic/278092-night-lords-15th-company-in-memoriampg68/page/10/#findComment-3438690 Share on other sites More sharing options...
Kol Saresk Posted August 29, 2013 Share Posted August 29, 2013 (edited) Fluffywise: Vindicators. Shell-shock exists for a reason. Use it. :devil: Rulewise: I think people recommend the Oblit. I say Vindis. :devil: Edited August 29, 2013 by Kol_Saresk Link to comment https://bolterandchainsword.com/topic/278092-night-lords-15th-company-in-memoriampg68/page/10/#findComment-3438753 Share on other sites More sharing options...
Dragonkin Arenis Posted August 29, 2013 Share Posted August 29, 2013 I'm with Kol on this one, I'd be more frightened of a tank with a siege shield and a massive cannon rumbling through narrow streets than I would an overly-armoured, weapon-spamming human/daemon creature, even though I'd still be bricking it at the latter. But to be fair, Oblits can have some character to them, but fluff-wise, I don't see it happening thanks to the Night Lords' general dislike of Chaos, Daemons and many things to do with it. So for me, despite the lack of mobility a pair of Vindicators usually entail, it's the tanks. Plus, more spaces for grisly trophies ;) Thinking about it, it would be interesting if you had a marine experiencing one of the initial stages of the Obliterator Virus somewhere in the army... Link to comment https://bolterandchainsword.com/topic/278092-night-lords-15th-company-in-memoriampg68/page/10/#findComment-3438972 Share on other sites More sharing options...
Brother Aiwass Posted August 29, 2013 Share Posted August 29, 2013 The list looks solid. I agree on the tanks, because that would free some stress from your rhinos. But depending on what you're facing and your playstyle, maybe a couple of predators would work too. And also there is the trophy's thing :lol: For the oblits, they can be modelled a la 'Dan the Daemon' style, that is, a couple of CSM overloaded with heavy & special weapons mounted on a 60mm base. But I'm afraid that maybe only two troops would be a bit weak at 1750. Link to comment https://bolterandchainsword.com/topic/278092-night-lords-15th-company-in-memoriampg68/page/10/#findComment-3439005 Share on other sites More sharing options...
KrautScientist Posted August 29, 2013 Share Posted August 29, 2013 (edited) I've been lurking here for quite a while, but now I have to come out into the open and congratulate you on a brilliant thread! Amazing conversions and paintjobs, sure, but what really takes the cake for me is the way each member of the army so far is presented as an individual, be it through a unique model or a fitting piece of fluff (or, indeed, both). Reading this thread for a while made me realise that not only is this a great way to go about a CSM army, but really the way it should be done: These are veterans of centuries, sometimes millennia, each of them a superhuman creature of legendary power. Envisioning them as true individuals instead of mere playing pieces really does justice to what traitor Astartes should be: Each of them an exalted and terrible warrior god, not just a flunky who keels over unceremoniously after failing a die roll ;) Anyway, this is something that I have been trying with my World Eaters as well, although my focus so far has mainly been on the various Chaos Lords. Your thread has made me realise that I should try something similar for the "rank and file" legionaries as well, and I will definitely endeavour to do so with the next squad(s) I paint. So yeah, long story short: Thanks for all the inspiration! Marvelous work! More please! :) Edited August 29, 2013 by KrautScientist Link to comment https://bolterandchainsword.com/topic/278092-night-lords-15th-company-in-memoriampg68/page/10/#findComment-3439316 Share on other sites More sharing options...
Brother Heinrich Posted August 29, 2013 Author Share Posted August 29, 2013 Thanks for the input guys, Vindicators it is! (Also helps that I already own two ) I've been lurking here for quite a while, but now I have to come out into the open and congratulate you on a brilliant thread! Amazing conversions and paintjobs, sure, but what really takes the cake for me is the way each member of the army so far is presented as an individual, be it through a unique model or a fitting piece of fluff (or, indeed, both).Reading this thread for a while made me realise that not only is this a great way to go about a CSM army, but really the way it should be done: These are veterans of centuries, sometimes millennia, each of them a superhuman creature of legendary power. Envisioning them as true individuals instead of mere playing pieces really does justice to what traitor Astartes should be: Each of them an exalted and terrible warrior god, not just a flunky who keels over unceremoniously after failing a die roll Anyway, this is something that I have been trying with my World Eaters as well, although my focus so far has mainly been on the various Chaos Lords. Your thread has made me realise that I should try something similar for the "rank and file" legionaries as well, and I will definitely endeavour to do so with the next squad(s) I paint.So yeah, long story short: Thanks for all the inspiration! Marvelous work! More please! Thank you! I'm glad I inspire and I'm glad you share my vision. I totally agree and have always thought that with legions like the Night Lords, the Iron Warriors, Word Bearers, and Black Legion all the individual characters matter. Even though thought EoT warps time and space, most of these guys have lived as long as Chapter Masters and senior Captains in loyalist chapters, and those are just the regular line Chaos Marines. I really wanted to do that idea justice and flesh out every member of this force, even though with all the lame new rules and models coming out, they're going to get annihilated by Eldar, crushed by Space Marines, and then devoured by 'Nids early next year. At least in the fluff they are all eternal badasses So the next project for this army is gonna be the biker squads. My question to you guys is this: Should I make them jet-bikes or regular bikes. The Pros and Cons of each are as follows: Jet-Bikes: Pros: - Cool Looking (If done right) - Make practical sense on a battlefield littered with razor-wire, craters, rubble, and all other manner of obstacles.- Fit with the Night Lords theme of fast attack and death from above Cons: - Night Lords are not the most well supplied legion, either in manufacturing or maintenance capability - Grav technology is very sensitive and hard to maintain. - Jet-bikes are a pain in the butt to convert (unless you guys have some good ideas) Regular Bikes: Pros: - Gritty and down to earth, fits with the scavenged, on-the-run feel of the army - Their loud and intimidating, which fits perfectly with Night Lords MO of instilling fear - We have been able to use bikes on modern battlefields to a limited extent with Special Forces and Space Marines are nothing if not Special forces - Easier to maintain, so it makes more sense to have working bikes than a fleet of grounded jet-bikes Cons: - Not as readily usable on every battlefield like jetbikes - Not as super sci-fi cool as jet-bikes Let me know what you guys think, I'm kind of leaning towards regular bikes because I'm lazy, but I'm still on the fence. Link to comment https://bolterandchainsword.com/topic/278092-night-lords-15th-company-in-memoriampg68/page/10/#findComment-3439433 Share on other sites More sharing options...
Kol Saresk Posted August 29, 2013 Share Posted August 29, 2013 Well, yes and no on the supply and maintenance. Acerbus has a warband large enough, and apparently dangerous enough to threaten an entire craftworld. I mean, if the entire Legion was in the state of Talos, that still says something about what is gathered in that one group. Anyway, essentially, I'd say parts and maintenance depends on your individual warband. We know they have two Rhinos, Land Raider and five suits of TDA and 16 suits of TDA to maintain. Speaking from experience, bikes don't take much effort. In theory, the only difference is that the normal bike supports wheels, which equals moving parts. The Jet-bike supports an anti-grav plating. Theoretically, if it is just made to go forward, no moving parts except what ever pushes the front plate to turn the bike left or right. As long as they're maintained, the Jet-bike will actually be easier to maintain. The replacement is what will be a royal walk through the briar patch. However, you could use this as an oppurtuniy to say the 15th has made a name raiding Forgeworlds, or they have a Dark Mechanicum backer. Maybe they do raids on Forgeworlds in order to trade with Dark Mechanicum forges for the necessary equipment. There is fluff potential there. But bikes, they can be maintained and replaced easily, so if you want your warband to take the easy approach to resources, then go with the bikes. Link to comment https://bolterandchainsword.com/topic/278092-night-lords-15th-company-in-memoriampg68/page/10/#findComment-3439446 Share on other sites More sharing options...
Noctus Cornix Posted August 29, 2013 Share Posted August 29, 2013 As Champion and Pack Leader of this worthless band of Outriders, my vote goes to regular bikes. I've never liked the Jetbikes for Space Marines. There's nothing heavily wrong with them, it just doesn't fit in my head. Despite being a work of science fiction, 40k is a Gothic Fantasy where technology is lost, ostracised, and viewed as a religion in itself. Jetbikes in the Imperium, to me, just seems TOO sci-fi. Regular Space Marine bikes are ugly, bulky war machine thick with the roaring growl of a primal and bestial machine spirit. It snarls with each throttle grind. It belches thick black smog with every gout of promethium. It takes something we all know as a leisure means of transportation and turns it into a brutal killing tool in itself, let alone the genetically engineered warrior who is insane enough to ride these things out onto the battlefield. I can't see this any more meaningful than in the hands of a Night Lord.They represent all humanities crimes, all its sins. They are super-human killing machine with autistic concepts of living that would make many of our own psychopaths pale like weak-willed children. They are the Mafia. They are the Yakuza. They are every crime syndicate and gang rolled into one ball of insane killers. And how can we forget biker gangs? Bikes are the Night Lord mentality made real. Ugly. Brutal. Animalistic. Lethal in every aspect. What's not to love about it? Besides. What's the point in Jetbikes?... You can't run your foes down. You can't crush them beneath your treads and feel their gore splatter across your warplate. What's a Night Lord Outrider's favorite pass time if not to grind some poor pathetic human's skull into bonemeal and pulp beneath his front wheel? Link to comment https://bolterandchainsword.com/topic/278092-night-lords-15th-company-in-memoriampg68/page/10/#findComment-3439455 Share on other sites More sharing options...
Tellos05 Posted August 29, 2013 Share Posted August 29, 2013 2 wheels is better that no wheels Link to comment https://bolterandchainsword.com/topic/278092-night-lords-15th-company-in-memoriampg68/page/10/#findComment-3439458 Share on other sites More sharing options...
Kol Saresk Posted August 29, 2013 Share Posted August 29, 2013 (edited) Noctus must have been a Preacher in another life. He converted me with the line about ugly, brutal and animalistic. EDIT: Well, technically I never gave a vote so I guess there was no conversion after all........... Edited August 29, 2013 by Kol_Saresk Link to comment https://bolterandchainsword.com/topic/278092-night-lords-15th-company-in-memoriampg68/page/10/#findComment-3439461 Share on other sites More sharing options...
Brother Heinrich Posted August 29, 2013 Author Share Posted August 29, 2013 As always you guys, way to knock it out of the park haha, from Kol and Noctus' eloquent and moving arguments to the brutal and effective Marines Malevolent logic of Tellos, I'm sold on two wheels of screaming death for the bike packs. P.S. Noctus, thanks for the idea, burnouts on live humans will most likely feature in the fluff ahead ;) http://i1162.photobucket.com/albums/q532/mv8830/Night%20Lords%20II/999ba0ee-57f1-4e30-a0eb-352c7668d59c_zpsbe7cc730.jpg Link to comment https://bolterandchainsword.com/topic/278092-night-lords-15th-company-in-memoriampg68/page/10/#findComment-3439470 Share on other sites More sharing options...
KBA Posted August 29, 2013 Share Posted August 29, 2013 (edited) I'd go with Jetbikes. Gangs of insane nutjobs cruising around with fluidity on unreliable floating bikes of terror? Sounds awesome, and your modelling skill is more than enough to pull it off in ways that are fresh and frightening. Go for it. Four minutes too late gaahhhh!! :) Edited August 29, 2013 by KBA Link to comment https://bolterandchainsword.com/topic/278092-night-lords-15th-company-in-memoriampg68/page/10/#findComment-3439473 Share on other sites More sharing options...
Noctus Cornix Posted August 29, 2013 Share Posted August 29, 2013 "Run Them Down!" Link to comment https://bolterandchainsword.com/topic/278092-night-lords-15th-company-in-memoriampg68/page/10/#findComment-3439474 Share on other sites More sharing options...
Kol Saresk Posted August 29, 2013 Share Posted August 29, 2013 I gave an eloquent moving argument by explaining maintence? Mesa isa muy cone-foozed. O_o Link to comment https://bolterandchainsword.com/topic/278092-night-lords-15th-company-in-memoriampg68/page/10/#findComment-3439475 Share on other sites More sharing options...
Brother Heinrich Posted August 29, 2013 Author Share Posted August 29, 2013 I gave an eloquent moving argument by explaining maintence? Mesa isa muy cone-foozed. O_o TAKE THE DAMN COMPLIMENT! OR ELSE.... Link to comment https://bolterandchainsword.com/topic/278092-night-lords-15th-company-in-memoriampg68/page/10/#findComment-3439476 Share on other sites More sharing options...
Noctus Cornix Posted August 29, 2013 Share Posted August 29, 2013 I gave an eloquent moving argument by explaining maintence? Mesa isa muy cone-foozed. O_o I'm sure he was referring mostly to mine. :P And yes Kol. I think I was a preacher in my previous life... I remember a lot of people burning... ;) Chronotonic and Kol Saresk 2 Back to top Link to comment https://bolterandchainsword.com/topic/278092-night-lords-15th-company-in-memoriampg68/page/10/#findComment-3439477 Share on other sites More sharing options...
Kol Saresk Posted August 29, 2013 Share Posted August 29, 2013 I gave an eloquent moving argument by explaining maintence? Mesa isa muy cone-foozed. O_o TAKE THE DAMN COMPLIMENT! OR ELSE............................ *sound of running boots and then a door opening and slamming shut *Rhino starts up outside and then roars off into the distance Link to comment https://bolterandchainsword.com/topic/278092-night-lords-15th-company-in-memoriampg68/page/10/#findComment-3439479 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now