Hellrender Posted October 8, 2013 Share Posted October 8, 2013 Sorry, my bad. Wasnt entirely clear in my wording there, so here is the actual quote, altough it's still vague. I'll put reserves next to it for comparison. Infiltrate: "A unit that deploys using these rules cannot charge in the first turn'." Reserves: "Unless stated otherwise, a unit cannot charge, or use any abilities or special rules that must be used at the start of the turn, in the turn it arrives from reserve". So, what do they mean with first turn? player turn? game turn? Link to comment https://bolterandchainsword.com/topic/281225-rgravenwing-2k-batrep/page/2/#findComment-3489281 Share on other sites More sharing options...
Nusquam Posted October 8, 2013 Author Share Posted October 8, 2013 I thought it was the whole game turn originally and I was most displeased to put it lightly. Then someone pointed me to this rule: "One game turn therefore comprises two player turns -one for each player. When ever a rule refers to 'a turn' it alwaysmeans 'player turn' unless it specifically refers to a 'game turn'." (See Game Turns and Player Turns, 6th Ed. BRB Pg. 9.)So infiltrators/Scouts refers to the first player turn. The first turn that belongs to any player that occurs vs first game turn/first turn a player has. Link to comment https://bolterandchainsword.com/topic/281225-rgravenwing-2k-batrep/page/2/#findComment-3489595 Share on other sites More sharing options...
Hellrender Posted October 8, 2013 Share Posted October 8, 2013 Awesome. Try to go second then with Shrike XD Link to comment https://bolterandchainsword.com/topic/281225-rgravenwing-2k-batrep/page/2/#findComment-3489680 Share on other sites More sharing options...
Nusquam Posted October 9, 2013 Author Share Posted October 9, 2013 (edited) I was considering that. Knowing that you're going second ahead of time presents interesting tactical planning. The more one knows about whats going to happen the more things you have control over and can mitigate. No matter what your opponent will get one shooting phase to shoot Shrike. Although going first means you can kill some of their shooting first... hmn... Edited October 9, 2013 by Nusquam Link to comment https://bolterandchainsword.com/topic/281225-rgravenwing-2k-batrep/page/2/#findComment-3489765 Share on other sites More sharing options...
hallodx Posted October 9, 2013 Share Posted October 9, 2013 I thought everyone knows Shrike and Sammael charge if they go second... Trying to kill something with VV's shooting weapons sounds weak...or maybe you want to ally BA for their Death Company? lol Link to comment https://bolterandchainsword.com/topic/281225-rgravenwing-2k-batrep/page/2/#findComment-3489875 Share on other sites More sharing options...
Nusquam Posted October 9, 2013 Author Share Posted October 9, 2013 Its my TFC, scouted tacs and Sniper scouts that are going to be doing the shooting. Link to comment https://bolterandchainsword.com/topic/281225-rgravenwing-2k-batrep/page/2/#findComment-3489889 Share on other sites More sharing options...
hallodx Posted October 9, 2013 Share Posted October 9, 2013 But, no kidding, if your Shrike go with BA, their melta and inferno pistols(on jump infantry...) can really help you pop some tanks. Link to comment https://bolterandchainsword.com/topic/281225-rgravenwing-2k-batrep/page/2/#findComment-3489901 Share on other sites More sharing options...
Nusquam Posted October 9, 2013 Author Share Posted October 9, 2013 But, no kidding, if your Shrike go with BA, their melta and inferno pistols(on jump infantry...) can really help you pop some tanks. True, but very expensive. They are good, yes, but best used for hunting things inside transports as opposed to generic AT. Link to comment https://bolterandchainsword.com/topic/281225-rgravenwing-2k-batrep/page/2/#findComment-3489929 Share on other sites More sharing options...
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