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The Infernal Guard - Bikernauts


Adra'Melek

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Yeah, I tried to green stuff one but my skills (and tools) aren't up to it yet. I've just put an order in for some tabards.

 

I know Spellcrow do some nice "Dragon Knight" parts that might be of use to you, including some nifty tabards: http://www.spellcrow.com/salamanders-dragons-tabards-p-165.html

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Beautiful, bro. I'm rather infatuated with shortened shaft. It is just enough to bring attention to the fact that though they retain some of their former identity, it is but a fragment.

 

Whole the different color scheme is appropriate, I can't help but miss that cracked grey. It's just so easy to imagine such a beast, heat shimmers coming off in waves, the muted roar of a fire mixed with the hiss and bubbling of boiling liquid, coming together to create a roar of fury that never dies.

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I meant in comparison to canon Death Guard Manreapers. I don't know enough about models to know where what came from what, I am just commenting on the visual difference. I like that you went with a scythe with a shorter shaft than what the Death Guard use, wherever it came from. Not only is it a bit more practical, but it looks more savage as well.

 

I would say go for it, if you want. My advice would be to have at least one that goes vertical to the blade. Horizontal is the obvious choice, but might also make it seem like an intentional look rather than convey the concept that there is great heat lurking within, and the cracks are where it shows through.

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Just realised I made a rookie mistake. Bought the mark III heavy support squad to make my Volkite Culverin heavy support squad...wrong arms. Need the normal mark III armours (that would hold a bolter). Darn it to heck (I think that might be the legion's new motto). I'll have to order the arms separately from a bit place. Or does anyone think it would be worth contacting forge world world and hoping?
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Just realised I made a rookie mistake. Bought the mark III heavy support squad to make my Volkite Culverin heavy support squad...wrong arms. Need the normal mark III armours (that would hold a bolter). Darn it to heck (I think that might be the legion's new motto). I'll have to order the arms separately from a bit place. Or does anyone think it would be worth contacting forge world world and hoping?

Never hurts to try.

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E-mailed forge world. Haven't asked for anything. Just asked if I was putting them together correctly and whether you can buy the arms separately (I know you can't).

 

Anyway, a few more details on the Chaplain

 

http://i963.photobucket.com/albums/ae112/hammer_of_thunor/image-3.jpg

 

http://i963.photobucket.com/albums/ae112/hammer_of_thunor/image-4.jpg

 

http://i963.photobucket.com/albums/ae112/hammer_of_thunor/image-5.jpg

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From the chaos knights. Cut down and trimmed with green stuff to file the gaps and blend. Had to cut out most of the pad to stop it from sticking out too much, effectively just the rim left. Should have take photos really as this is a WIP thread :). I'll do another one as counts-as-Nomus Rhy'Tan with the same pads so I'll take a few pictures.
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I might be too late, but I was thinking that having the Chaplains be in red would provide the perfect opportunity to paint it as magma.

 

Like this:

http://img.xcitefun.net/users/2010/03/160600,xcitefun-lava-5.jpg

 

Rather than the current practice of dark armor splitting open to reveal cracks of magma deep within, the Chaplains' is, appropriately, molded magma. For the Infernal Guard are fury held in check, though that control is beginning to show its cracks, but the Chaplains of the fiery XIV are fury unrestrained.

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Sergeant Fugis of Heavy Support Squad Brimstone

 

Fugis gazed across the battlefield, relaying targets to the artillery.  The air was hazy with floating fine ash...all that remained of Ork horde that had charged his position.  As the shells began to pound the enemy, Fugis clenched his mighty power fist, wondering whether any of the enemy would ever feel its concussive force before they too floated away on the wind

 

http://i963.photobucket.com/albums/ae112/hammer_of_thunor/image-7.jpg

 

http://i963.photobucket.com/albums/ae112/hammer_of_thunor/image-6.jpg

 

This will be a Volkite Culverin squad (once I get the right arms). I think I'll get some multi-meltas for the heavy support arms I accidentally bought.

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Just played first couple of games with the guys so far. 1000pts., I basically used everything I had.

 

Centurion, power axe, Volkite Serpenta, artificer armour.

Tactical squad, nuncio vox (waste but had model), sergeant lightning claw, 11 models total

Tactical squad, Vexilla, sergeant power sword, 10 models

9 Heavy support, Volkite Culverin, sergeant with nuncio vox and power fist (again a waste but that's the model).

Contemptor with 2x CCW and heavy flamers.

 

Against Word Bearer CSM with daemon allies. 2x blobs of cultists, hell brute with MM and PF, predator with Lascannons, raptors with lord (Khorne), blood letters and herald on jugger. He deep Striked raptors and daemons.

 

I had trait that allowed me to redeploy one unit. We planned ambush deployment (me in middle with him either side) and scouring mission.

 

So I deployed both tacticals in buildings with objective (4 and 3, lucky). The volkites atop some ruins and dreadnought in the open. He put predator behind trees with cultists in one corner and helbrute and cultists on other side. I shifted my dread nought to within reach of the helbrute and got first turn.

 

First turn went well. Volkites hit pred in the side (mistake) and knocked it out. Dreadnought flamed the helbrute (no damage) then charged in (it exploded no damage to me). Next turn, flamed some cultists and charged with dreadnought, they fled then were fried next turn. Blood letters turned up and sacked the ruins to the volkites, eventually there was one blood letter left, sat at the top of the ruins, eating the remains of my marines and holding 1 point objective. Raptors arrived and destroyed on building (my first casualty died in the wreckage). Shots from everyone killed the raptors, and the herald after he arrived (got one of the warp gate things down). That churned out some more blood letters and horrors but the they were all gunned down. Dreadnought ran back in field to the action but was too late. I won pretty heavily. Good fun and the volkites put out a lot of shots.

 

NB neither of us play that often.

 

Ace, I liked how the markings came so much I've done all the tacticals as well.

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I bet that looks awesome - if I could freehand like that all of my marines would be covered in the stuff!laugh.png

Good to see hear the Infernal Guard was taking skulls and scorching corpses, too.biggrin.png

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mostofthatismeaninglesstomebutYeah! Good job with the winithink!

 

Looking forward to seeing some more Infernal Guard with those shoulder markings. The most recent one is pure win.

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Ace, having a crap camera helps. They don't look as good in real life (but still happy with them). All the tacticals have them now, quite rough as didn't want it really neat. I'll put up some more pictures up once they're finished (just doing legion pads).

 

Cormac, not much of a gamer myself but I find it helps focus to a reasonable fighting force rather than pure art as it were. Unfortunately the repeat game didn't go as well. But blood still flowed, skulls were taken and bodies burned. Doesn't matter which :)

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Ok, since this is supposed to be a WIP thread here are some rough pictures of the 4 stages to the armour.  They're a bit sloppy in places but I'll be tidying them up later.

 

Stage One

 

Armour plates - Mechanicus Standard Grey (run out so will try Vallejo Dark Grey which I had lying around).

Rivits and trim - Brass Scorpion

 

http://i963.photobucket.com/albums/ae112/hammer_of_thunor/image-9.jpg

 

Stage Two

 

Wash of Nuln Oil all over.

 

http://i963.photobucket.com/albums/ae112/hammer_of_thunor/image-8.jpg

 

Stage Three

 

2nd wash of Nuln Oil

 

http://i963.photobucket.com/albums/ae112/hammer_of_thunor/image-10.jpg

 

Stage Four

 

Touch up the trim and rivets with Scorpion Brass.  Put some highlights on the armour plating with Mechanicus Standard Grey.

 

http://i963.photobucket.com/albums/ae112/hammer_of_thunor/image-12.jpg

 

Stage Five (optional)

 

Some finer edge highlights with Dawnstone.

 

 

 

Also my Spellcrow stuff came in today. I've modified Sergeant Fugis to get rid of power fist and give him a modesty covering.  EDIT: is the green too dark? Should I try a light/brighter shade to make it stare out a bit more?

 

http://i963.photobucket.com/albums/ae112/hammer_of_thunor/3d54b5e5-7d98-4690-b881-dda9af2077da.jpg

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Love your paint scheme, its totally awesome. Imho the green doesn't work I would try a red but that's just me. Keep up the good work :D.

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I think a slightly lighter green might work better - it'll make the veterans' capes look like they were coloured more or less same as the dragon's skin, and help the scales to stand out against the rest of the scheme.

That colour scheme is flat-out marvellous. I'm convinced it gets better every time I see it! Where they not Khorne-affiliated, I'd totally say it was sorcery! laugh.png

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