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Tyrant Siege Terminators, they are amazing and pretty versatile. With 2 S8 shots each 2+ 4++ not much is wiping a squad off the board. I would always take it maxed out but that is hugely expensive, you then have a unit that can quite reliable take out almost anything. What Mutable Tactic are you looking at taking?

ive only ever taken one unit on the rare chances i use the rite, and thats the iron havocs. 6 autocannons and 4 missile launchers. they tend to deal with any sort of vehicle they can see, due to having tank hunters, lots of shots, and flakk on the missiles.

That makes sense indeed ;) Thinking more about the Coils ROW, I feel it is better used in higher points games of over 2000 points. It's not very restrictive in terms of FOC and we're likely to take an extra Troops choice anyways at these points level.

 

I think units that will really shine in Alpha Legion lists are mobile and specialist units. The Legiones rule highly emphasize board control and the proper application of force at the proper time, at the proper place :)

I'm currently looking at different Legions to start into 30k and the choice is tough between Raven Guard and Alpha Legion... But I was thinking of a general AL list for 1500-1750 points games with the following units :

- Praetor or Vigilator depending on points

- 2 10 men Tacticals with Rhinos

- Seeker Squad with combi melta and Rhino

- Headhunter squad with banestrike combi bolters and heavy bolter in a Rhino

- Lernean Terminators in a Spartan dedicated Land Raider

- 3 Jetbikes with Culverins

 

Choosing either of the Mutable Tactics depending on what is the most advantageous, whether I want the Alpha Strike with Infiltration, entrapemtn with Scout or other nifty bonuses that feel proper.

 

Anyone ran a list like this ?

He gives you a choice of Strategic Trait. Rather than it being a somewhat questionable bonus, his guaranteed choice of trait allows you to tailor yourself to fit any task. If you want him for his ability to bring a cheap Praetor for a Rite of War... don't skimp, and just take Dynat. If you want him for a combat lord... just rethink and take a squad of terminators or tool up some Furious Charge Veterans.

 

As for what the traits bring to an AL list;

 

Conqueror of Cities is niche and AL can get Move Through Cover through Mutable Tactics anyway

Night Attacker; Night Fighting is hardly what it used to be.

Master of Ambush; we can do that already.

Strategic Genius; Siezing on a 5 with a reroll? Okayish, I guess. Reroll reserves? Useful if running an Orbital Strike army as you can't take Fortifications. But if you're running Orbital Strike, you're running Tank Hunters pretty much, and if you're capable of running Fortifications, any army with 70-75pts spare can pick up an aegis line or Wall of Martyrs bunker with a Comms Relay, which has other benefits available.

Divide to Conquer; if your opponent is running reserves heavy, then you can get a total of -3 to enemy reserves with an Explorator Augury Web Proteus, this trait, and Coils of the Hydra. But really? You have Sons of Horus, Alpha Legion, and Raven Guard who systematically make high useage of reserves, and half of those reserves based lists have Mitigating rerolls and Drop Pod Assault, so not really that useful. Other lists? Not so much reliance on reserves.

Princeps of Deceipt; 3 enemy units get to make a Ld9 test with a reroll or be pinned. That's not really going to a particularly successful endeavour.

I did mathhammer on the chance of him taking out apothecaries, characters and the like. I came to the conclusion that he was junk. I might be able to dig out the numbers if you want. Edited by TemujinZero

My first post! yay!

 

What do you think of this combo:

Step 0: Armillus Dynat

Step 1: Saboteur with combat augment array

Step 2: Outflank into the enemy's deployment zone

Step 3: Sabotage attack with combat augment array (6) AND "Harrowing" +1 on damage table

Step 4: any "normal" vehicle = target destroyed for granted or - (1+D3) hull points for super heavies

 

Woth the points? :wink:

Edited by rendingon1+

How are you getting that any normal vehicle is automatically destroyed? It's a neat trick but a one trick pony and then all those points you've spent on a Saboteur do nothing.

Saboteur deals auto penetrating hit  (no cover) to a single vehicle on the table when he deploys. CAArray allows you to "6" any one roll you make, right? So, we have one penetrating hit with "6" result on vehicle damge table (immobilised).

Dynat's "Harrowing" adds +1 to results on vehicle damage table (only when attacking model is in the enemy's deployment zone, that's why you outflank him there).

6+1 = "7" (explodes!). Voila.

 

Or am I missing something?:unsure.:

 

Mayby it is one trick pony but it gives you ability to destroy spartan in one shot. And it works every time.

I'm curious - How are you going to counter this "one trick pony"?:biggrin.: Answer is: you can't.

 

120 pts (assuming he will auto die after sabotage - he won't) for 250pts + is a fair exchange in my opinion. And we're talking about saboteur with no additional equipment (just CAA) . 

If you want him to live longer you have to plan his deployment (and equipment) more "carefully".

Edited by rendingon1+

My first post! yay!

 

What do you think of this combo:

Step 0: Armillus Dynat

Step 1: Saboteur with combat augment array

Step 2: Outflank into the enemy's deployment zone

Step 3: Sabotage attack with combat augment array (6) AND "Harrowing" +1 on damage table

Step 4: any "normal" vehicle = target destroyed for granted or - (1+D3) hull points for super heavies

 

Woth the points? ;)

Well played.. Not a friend maker but :cuss it.

 

How are you getting that any normal vehicle is automatically destroyed? It's a neat trick but a one trick pony and then all those points you've spent on a Saboteur do nothing.

 

Saboteur deals auto penetrating hit  (no cover) to a single vehicle on the table when he deploys. CAArray allows you to "6" any one roll you make, right? So, we have one penetrating hit with "6" result on vehicle damge table (immobilised).

Dynat's "Harrowing" adds +1 to results on vehicle damage table (only when attacking model is in the enemy's deployment zone, that's why you outflank him there).

6+1 = "7" (explodes!). Voila.

 

Or am I missing something?:unsure:

 

Mayby it is one trick pony but it gives you ability to destroy spartan in one shot. And it works every time.

I'm curious - How are you going to counter this "one trick pony"?:D Answer is: you can't.

 

120 pts (assuming he will auto die after sabotage - he won't) for 250pts + is a fair exchange in my opinion. And we're talking about saboteur with no additional equipment (just CAA) . 

If you want him to live longer you have to plan his deployment (and equipment) more "carefully".

My fault I was getting the Saboteur and the Vigilator attack mixed up.

 

Haha, this is indeed awesome :biggrin.: You have to field Dynat though :/

You're AL and you're not playing Dynat? 

 

 

I'm not yet into the Horus Heresy (and seriously considering it ;) ), but I don't really like playing named characters in general. Personal preference if you wish ;)

There is nothing stopping you taking both, also I don't think you can really compare Dynat to Alpharius it's kinda like comparing a Predator to a Glaive.

 

Dynat's rules are amazing and I am definitely a convert. Mutable Tactics becomes a lot more useful as well, instead of everyone just taking Infiltrate.

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