shaun03 Posted May 23, 2015 Share Posted May 23, 2015 pride of legion really isn't point effective for us given our unique terms aren't strong as other out there. Vets or normal tac are hard to justifiy there points. I my goal is try out all the ROW for most part in fun games. But or a fun match i figure tooling out some tac vets might make for interesting match up. on the subject of rites, what would be better for coils of the hydra: all infiltrating infantry, or all infantry in transports? Thats comes down to you, and the rest of your list. I have done both i like to COH over the other ROW. How is the rest of your list set up or building it around foot slogging over rhino rush. I recently try full mec list and liked it, it takes slight different game plan to use. On foot you going to have pick fast moveing support and heavy hitters. As having a tac sq head of the big guns and left alone could end up costing you. And size of tac too, while 3 of 20 is overkill on points one 20 isn't too bad as furry of legion at 20 strong is not to bad, but if going up against duel spartans all you can do is just laugh and skip rolling the dice. While having 3 rhino and 30 marines up close can throw off opt game plan, rhinos 50/50 on surving i know the internet says rhinos die turn 1 and should never be used, but try it out some times wasting shots on rhino is saving something else form being hit. You can rush them obj and park them now they have to addressed so. And that takes turn of shooting, so you can tie up the firepower, unless something has spilt fire than, thats a different story, and there point in trying to build a list around what if's. Support units a talon of dreads is nice with foot or rhinos pick there weapons to taste. IF going rhinos would take pread just because you can add 3 of them and have 6 inf piece of armor and should go with out saying but screen the tanks with rhinos. Land speeders and bikes as well fit in both styles. IMO there is no clear winner out of the 2. Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/9/#findComment-4054638 Share on other sites More sharing options...
GreyCrow Posted May 27, 2015 Share Posted May 27, 2015 (edited) So, I'm preparing to get in the Heresy and I'm really wanting to make a Pride of the Legion army so far hesitating between Raven Guard, Ultramarines and of course the Alpha Legion. The goal would be 2k points including the Primarch of the Chosen Legion. How would POTL play out with an Alpha Legion army ? I was thinking that with Mutable Tactics and the Veterans rules you could make some gigly combos out there and being totally unpredictable Throwing a few Terminator squads here and there for good measure ! Edited May 27, 2015 by GreyCrow Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/9/#findComment-4059998 Share on other sites More sharing options...
PastelAvenger Posted May 27, 2015 Share Posted May 27, 2015 I don't think Vets benefit that well, the only 2 combos I can think of is move through cover and Furious Charge and the obvious Infiltrate and Sniper. Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/9/#findComment-4060014 Share on other sites More sharing options...
GreyCrow Posted May 27, 2015 Share Posted May 27, 2015 I don't think Vets benefit that well, the only 2 combos I can think of is move through cover and Furious Charge and the obvious Infiltrate and Sniper. Well, I was thinking of choosing the combos on the fly, like Infiltrate and Tank Hunters when faced with a Heavy Armour, or Fearless and Counter Attack, Infiltrate + Snipers against Infantry, Sniper + Tank Hunters if I'm going to be facing an extremely aggressive army both mechanized and infantry. The ultimate mutable tactics if you will, and much trolling :p Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/9/#findComment-4060025 Share on other sites More sharing options...
PastelAvenger Posted May 27, 2015 Share Posted May 27, 2015 I don't think Vets benefit that well, the only 2 combos I can think of is move through cover and Furious Charge and the obvious Infiltrate and Sniper. Well, I was thinking of choosing the combos on the fly, like Infiltrate and Tank Hunters when faced with a Heavy Armour, or Fearless and Counter Attack, Infiltrate + Snipers against Infantry, Sniper + Tank Hunters if I'm going to be facing an extremely aggressive army both mechanized and infantry. The ultimate mutable tactics if you will, and much trolling :p With Tank hunters and Infiltrate the best you're gonna get is 2 S8 Ap3 shots. It's not worth it. It will be dicey wrecking a Rhino. Sniper and Tank Hunters in my opinion is pretty pointless as it isn't reliable. There are just better units out there for the points. Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/9/#findComment-4060033 Share on other sites More sharing options...
GreyCrow Posted May 27, 2015 Share Posted May 27, 2015 (edited) Sniper will probably be useless if I take Banestrike on them yeah, but for Tank Hunters I was thinking about equipping the Sergeant with a Power fist which give more extra anti-tank attacks, or a combi-plasmas which will put the hurt on Rhinos. Even Heavy Bolters with Tank Hunters and Sniper can be a pain against Rhinos with Rending, especially when combined with the Preferred Enemy from Alpharius. It's probably not the most straightforward unit buils, but what is straightforward with Alpha Legion anyways ? EDIT : Also, just to clarify, I was thinking about 5 men squads over the 10 men variants, so less points wasted with Tank Hunters should I get to choose that :) Edited May 27, 2015 by GreyCrow Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/9/#findComment-4060066 Share on other sites More sharing options...
Hesh Kadesh Posted May 28, 2015 Share Posted May 28, 2015 (edited) Don't take Banestrike, then. It is only really of use on a Terminayor unit. Edited May 28, 2015 by Hesh Kadesh Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/9/#findComment-4061253 Share on other sites More sharing options...
GreyCrow Posted May 28, 2015 Share Posted May 28, 2015 Fair enough :) Why is it more worth it on the Terminators ? Because of the combi boltguns and that I can get sniper with the Vets ? Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/9/#findComment-4061358 Share on other sites More sharing options...
PastelAvenger Posted May 28, 2015 Share Posted May 28, 2015 Due to the combi-bolter they have, re-roll to hit usually means more hits and more chance to get pseudo rend Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/9/#findComment-4061376 Share on other sites More sharing options...
GreyCrow Posted May 28, 2015 Share Posted May 28, 2015 Good point :) I was thinking of fielding Alpharius with the Preferred Enemy so I had less issues with the Veterans but that makes a lot of sense indeed :) I've lost my mock up army list for Pride of the Legion Alpha Legion, but I'll try to rewrite it and post it for you experienced harrowers to review ;) Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/9/#findComment-4061442 Share on other sites More sharing options...
hivey Posted May 29, 2015 Author Share Posted May 29, 2015 I was thinking banestrike would be give. Would give then soft-rend, meaning you can take a different special rule for them. Example loadout i was thinking of using in a Coils list with alpharius was 10 vets in a rhino, 2 missile launchers, banestrike, tank hunters mutable tactic, and fearless or counter attack special rule. Gives them 2.5 special rules rather than just 2. Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/9/#findComment-4062655 Share on other sites More sharing options...
PastelAvenger Posted May 29, 2015 Share Posted May 29, 2015 Can Alpharius go in a Rhino with a 10 man squad? I was under the impression that although he is hiding in a squad he still needs to be able to fit in the transport. Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/9/#findComment-4062687 Share on other sites More sharing options...
GreyCrow Posted May 29, 2015 Share Posted May 29, 2015 Can Alpharius go in a Rhino with a 10 man squad? I was under the impression that although he is hiding in a squad he still needs to be able to fit in the transport. He can :) the transport capacity issue only comes up when he is revealed. Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/9/#findComment-4062699 Share on other sites More sharing options...
PastelAvenger Posted May 29, 2015 Share Posted May 29, 2015 Can Alpharius go in a Rhino with a 10 man squad? I was under the impression that although he is hiding in a squad he still needs to be able to fit in the transport. He can :) the transport capacity issue only comes up when he is revealed. Got anything saying that because very bulky characters can't go in Rhinos and technically having 11 people in a 10 man transport wouldn't wash with me :-) Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/9/#findComment-4062704 Share on other sites More sharing options...
GreyCrow Posted May 29, 2015 Share Posted May 29, 2015 Can Alpharius go in a Rhino with a 10 man squad? I was under the impression that although he is hiding in a squad he still needs to be able to fit in the transport. He can the transport capacity issue only comes up when he is revealed. Got anything saying that because very bulky characters can't go in Rhinos and technically having 11 people in a 10 man transport wouldn't wash with me :-) Check Alpharius' rules ;) If you reveal him while the Rhino doesn't have room for him he goes into on going reserves. Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/9/#findComment-4062740 Share on other sites More sharing options...
PastelAvenger Posted May 29, 2015 Share Posted May 29, 2015 I'm at work so can't but I thought that was only for if the unit was destroyed before his reveal. Thank you for clearing it up Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/9/#findComment-4062755 Share on other sites More sharing options...
Capt. Tates Posted May 30, 2015 Share Posted May 30, 2015 Here's a couple of things I like to do; Dynat- 10 man Melta gun Support squad deepstriking behind enemy lines- +3 on damage chart. Saboteur- JP, Combi melta, power axe, MB's, AA. Comes on turn 2 or after outflanking, takes a hull point off a vehicle somewhere then melta's a rear armour. Next turn (if es alive still) charge another or same vehicle and Melta bomb. Tac squads in rhinos- Combi Melta on rhino and sgt-outflank and take some armour out. Can you tell I play alot of armour and knights? Put these tactics along side some Thudd guns, plasma preds, Kheres dreads and Volkite's and you're laughing. Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/9/#findComment-4063859 Share on other sites More sharing options...
shaun03 Posted May 30, 2015 Share Posted May 30, 2015 (edited) Taking a fire raptor more and more, It a really effective unit for what it does. Yeah some times it crash burns before making a dent in anything but its game based on dice and happens. DS it in place with vox is works out great and when fielding dynat that 1+ on damage table is boost its rockets and even the bolter and auto-cannons. Works well with stand off armies can knock arty pieces and back line dergos and other dreads. One thing the rule lawyers always bitch about is knocking down emery flyers, with sky fire and intercept, cause one they come if from board edge you gain 1+ on the chart because its teck in the deployment zone. This is back and forth debate Edited May 30, 2015 by shaun03 Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/9/#findComment-4063885 Share on other sites More sharing options...
xera32 Posted May 30, 2015 Share Posted May 30, 2015 Dynat's Harrowing only affects dreadnoughts and models with the special rule "Legion Astartes: Alpha Legion". So the fire raptor won't get +1 on the damage table ever. Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/9/#findComment-4064010 Share on other sites More sharing options...
shaun03 Posted May 31, 2015 Share Posted May 31, 2015 No :cuss, good catch, always assumed it army wide rule. Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/9/#findComment-4064922 Share on other sites More sharing options...
GreyCrow Posted May 31, 2015 Share Posted May 31, 2015 Deep Striking Dreadnoughts sound fun too :D Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/9/#findComment-4064962 Share on other sites More sharing options...
Capt. Tates Posted May 31, 2015 Share Posted May 31, 2015 Fairly certain it's only infantry he can DS? Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/9/#findComment-4065221 Share on other sites More sharing options...
GreyCrow Posted May 31, 2015 Share Posted May 31, 2015 Ah perhaps, I trust you guys on this one, I'm away got the week end and I don't have the book with me ! Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/9/#findComment-4065316 Share on other sites More sharing options...
hivey Posted May 31, 2015 Author Share Posted May 31, 2015 give the dreadnought a pod. it can then deepstrike turn one. it still benefits from the harrowing. Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/9/#findComment-4065449 Share on other sites More sharing options...
paz Posted June 1, 2015 Share Posted June 1, 2015 (edited) I'm thinking infiltrating dreadnoughts would be a bit more of a danger, no? Nope wait I'm dumb, looks like the dreadnought doesnt have legions rules. Edited June 1, 2015 by paz Link to comment https://bolterandchainsword.com/topic/291629-hh10-30k-alpha-legion-tactics/page/9/#findComment-4067472 Share on other sites More sharing options...
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