Jump to content

Recommended Posts

pride of legion really isn't point effective for us given our unique terms aren't strong as other out there.  Vets or normal tac are hard to justifiy there points. I my goal is try out all the ROW for most part in fun games. 

 

But or a fun match i figure tooling out some tac vets might make for interesting match up. 

 

 

on the subject of rites, what would be better for coils of the hydra: all infiltrating infantry, or all infantry in transports?

 

 

Thats comes down to you, and the rest of your list. I have done both i like to COH over the other ROW. How is the rest of your list set up or building it around foot slogging over rhino rush. I recently try full mec list and liked it, it takes slight different game plan to use. On foot you going to have pick fast moveing support and heavy hitters. As having a tac sq head of the big guns and left alone could end up costing you. And size of tac too, while 3 of 20 is overkill on points one 20 isn't too bad as furry of legion at 20 strong is not to bad, but if going up against duel  spartans all you can do is just laugh and skip rolling the dice. 

While having 3 rhino and 30 marines up close can throw off opt game plan, rhinos 50/50 on surving i know the internet says rhinos die turn 1 and should never be used, but try it out some times wasting shots on rhino is saving something else form being hit.  You can rush them obj and park them now they have to addressed so. And that takes turn of shooting, so you can tie up the firepower, unless something has spilt fire than, thats a different story, and there point in trying to build a list around what if's.

 

Support units a talon of dreads is nice with foot or rhinos pick there weapons to taste. IF going rhinos would take pread just because you can add 3 of them and have 6 inf piece of armor and should go with out saying but screen the tanks with rhinos. 

 

Land speeders and bikes as well fit in both styles.

 

IMO there is no  clear winner out of the 2.

So, I'm preparing to get in the Heresy and I'm really wanting to make a Pride of the Legion army so far hesitating between Raven Guard, Ultramarines and of course the Alpha Legion. The goal would be 2k points including the Primarch of the Chosen Legion.

 

How would POTL play out with an Alpha Legion army ? I was thinking that with Mutable Tactics and the Veterans rules you could make some gigly combos out there and being totally unpredictable :tongue.:

Throwing a few Terminator squads here and there for good measure !

Edited by GreyCrow

I don't think Vets benefit that well, the only 2 combos I can think of is move through cover and Furious Charge and the obvious Infiltrate and Sniper.

 

Well, I was thinking of choosing the combos on the fly, like Infiltrate and Tank Hunters when faced with a Heavy Armour, or Fearless and Counter Attack, Infiltrate + Snipers against Infantry, Sniper + Tank Hunters if I'm going to be facing an extremely aggressive army both mechanized and infantry. The ultimate mutable tactics if you will, and much trolling :p

 

 

I don't think Vets benefit that well, the only 2 combos I can think of is move through cover and Furious Charge and the obvious Infiltrate and Sniper.

Well, I was thinking of choosing the combos on the fly, like Infiltrate and Tank Hunters when faced with a Heavy Armour, or Fearless and Counter Attack, Infiltrate + Snipers against Infantry, Sniper + Tank Hunters if I'm going to be facing an extremely aggressive army both mechanized and infantry. The ultimate mutable tactics if you will, and much trolling :p

With Tank hunters and Infiltrate the best you're gonna get is 2 S8 Ap3 shots. It's not worth it. It will be dicey wrecking a Rhino.

 

Sniper and Tank Hunters in my opinion is pretty pointless as it isn't reliable. There are just better units out there for the points.

Sniper will probably be useless if I take Banestrike on them yeah, but for Tank Hunters I was thinking about equipping the Sergeant with a Power fist which give more extra anti-tank attacks, or a combi-plasmas which will put the hurt on Rhinos. Even Heavy Bolters with Tank Hunters and Sniper can be a pain against Rhinos with Rending, especially when combined with the Preferred Enemy from Alpharius.

 

It's probably not the most straightforward unit buils, but what is straightforward with Alpha Legion anyways ? :tongue.:

 

EDIT : Also, just to clarify, I was thinking about 5 men squads over the 10 men variants, so less points wasted with Tank Hunters should I get to choose that :)

Edited by GreyCrow

Good point :) I was thinking of fielding Alpharius with the Preferred Enemy so I had less issues with the Veterans but that makes a lot of sense indeed :)

 

I've lost my mock up army list for Pride of the Legion Alpha Legion, but I'll try to rewrite it and post it for you experienced harrowers to review ;)

I was thinking banestrike would be give. Would give then soft-rend, meaning you can take a different special rule for them. Example loadout i was thinking of using in a Coils list with alpharius was 10 vets in a rhino, 2 missile launchers, banestrike, tank hunters mutable tactic, and fearless or counter attack special rule.

 

Gives them 2.5 special rules rather than just 2.

 

 

Can Alpharius go in a Rhino with a 10 man squad? I was under the impression that although he is hiding in a squad he still needs to be able to fit in the transport.

He can :) the transport capacity issue only comes up when he is revealed.

Got anything saying that because very bulky characters can't go in Rhinos and technically having 11 people in a 10 man transport wouldn't wash with me :-)

 

 

Can Alpharius go in a Rhino with a 10 man squad? I was under the impression that although he is hiding in a squad he still needs to be able to fit in the transport.

He can :smile.: the transport capacity issue only comes up when he is revealed.

Got anything saying that because very bulky characters can't go in Rhinos and technically having 11 people in a 10 man transport wouldn't wash with me :-)

 

 

Check Alpharius' rules ;)

 

If you reveal him while the Rhino doesn't have room for him he goes into on going reserves.

Here's a couple of things I like to do;

 

Dynat- 10 man Melta gun Support squad deepstriking behind enemy lines- +3 on damage chart.

 

Saboteur- JP, Combi melta, power axe, MB's, AA. Comes on turn 2 or after outflanking, takes a hull point off a vehicle somewhere then melta's a rear armour. Next turn (if es alive still) charge another or same vehicle and Melta bomb.

 

Tac squads in rhinos- Combi Melta on rhino and sgt-outflank and take some armour out.

 

Can you tell I play alot of armour and knights?

 

Put these tactics along side some Thudd guns, plasma preds, Kheres dreads and Volkite's and you're laughing.

Taking a fire raptor  more and more, It a really effective unit for what it does.  Yeah some times it crash burns before making a dent in anything but its game based on dice and :censored: happens.

 

DS it in place with vox is works out great and when fielding dynat that 1+ on damage table is boost its rockets and even the bolter and auto-cannons. Works well with stand off armies can knock arty pieces and back line dergos and other dreads. 

 

One thing the rule lawyers always bitch about is knocking down emery flyers, with sky fire and intercept, cause one they come if from board edge you gain  1+ on the chart because its teck in the deployment zone. This is back and forth debate

Edited by shaun03

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.