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Yes. Yes I should absolutely be buying these I think! Phalanx, your yellow is amazing. How??

 

Its the FW recipe that I follow but over the course of the army I have switched between Tamiya and the GW equivalent multiple times.

you need an airbrush to do this!

On a white basecoat

50/50 Tamiya flat red, Tamiya flat yellow

25/75 Tamiya flat red, Tamiya flat yellow

100 Tamiya flat yellow

25/75 white, Tamiya flat yellow

 

 

See Im still skeptical of running an autocannon  team ,  I feel like for what they do you are better off with tanks  then again , now that weve moved into the fact that grav can be spammed its all so difficult. 

I  am inspired by  Phalanx Warders Autocannon dudes tho .. so maybe I should just bite the bullet and make some.

 

Roll some dice and do a little math hammer..... you will like what you see, doing this has me buying a cerebus HTD.

 

Yes. Yes I should absolutely be buying these I think! Phalanx, your yellow is amazing. How??

Its the FW recipe that I follow but over the course of the army I have switched between Tamiya and the GW equivalent multiple times.

you need an airbrush to do this!

On a white basecoat

50/50 Tamiya flat red, Tamiya flat yellow

25/75 Tamiya flat red, Tamiya flat yellow

100 Tamiya flat yellow

25/75 white, Tamiya flat yellow

 

Ahh man I had hoped it was this as Iv just invested in the paints and airbrush!!

 

Are you painting anything up at the moment? As I would really appreciate stage by stage WiPs?

So what is every ones views on the new RoW? I am unsure how it would work if you took a teleport only army, would you deploy the job lot in turn 1? If some one cares to break that down for me that would be awesome!

@MakoBoy88

Nothing Exactly depicting each stage but I do have some in progress shots.

In this picture I had just started work on the turret (50/50 stage) so the hull is in the 25/75 stage here:

gallery_63665_8309_933173.jpg

Here is the 100% yellow, you can see the entire process around the side sponsons:

gallery_63665_8309_457618.jpg

I forgot to mention that you need to add a layer of Tamiya clear yellow/casandora wash it really helps the yellow pop:

gallery_63665_8309_788015.jpg

and done:

gallery_63665_8309_392982.jpg

Yeah... That's just awesome.

 

Me and you are going to have to have a lot of chats about painting haha.

 

I like the new RoW! I see it being very Poluxand that's cool. It's just you have to really theme your army around it to make it work. Which limits your choices really.

I'm still in awe of that Glaive. 

 

In regards to the Rite of War, only the infantry units get to take the Teleporters, giving them the Deep Strike special rule. However, you do not need to Deep Strike everything (indeed, cannot do so). So, you must start on the board with at least one unit.

 

I think a Forge Lord is a brilliant buy in such a list. Not only does it give you some oomph in CC with the Rad Nades or Tank Busting with a relentless Graviton Gun, but it lets you take Thallax as Heavy Support. These are fairly bargain bin units; 135pts for 9 T5 Wounds with Ld8 and Stubborn, that have the benefit of a 24" No Infiltrate bubble. Although they only have a 4+ Save, they are good Rhino Shredders, as Jetpack infantry with BS4 S7, -2 to Cover Saves, and Tank Hunters for 150pts total.

Mechanicum units are so good. I always under estimate Thallax until I see them then I am like 'Dayum'.

 

I must admit, my favourite character in the IF is Polux, and since having removed him from my main list in favour of a Praetor in Terminator armour, I feel as though I should make a list for him down the line.

 

And him plus three squads of Phalanx Warders are it. Supported by some serious firepower on the ground, to make up for the sub standard PW, it should be a capable list.

+++ IFPraetor (2495pts) +++

 

++ Legiones Astartes: Crusade Army List (Age of Darkness) ++

 

+ HQ +

 

Legion Praetor [Digital Lasers, Paragon Blade, Relics of the Dark Age of Technology, Terminator Armour with Combi-bolter and Power Weapon, Vigil Pattern Storm Shield]

····Master of the Legion [The Stone Gauntlet]

 

+ Troops +

 

Legion Breacher Siege Squad [2x Graviton Gun, 14x Legion Breacher Siege Space Marines]

····Legion Breacher Siege Sergeant [Artificer Armour, Power Fist]

 

Legion Breacher Siege Squad [2x Graviton Gun, 14x Legion Breacher Siege Space Marines]

····Legion Breacher Siege Sergeant [Artificer Armour, Power Fist]

 

Legion Tactical Support Squad [Legion Rhino Armoured Carrier, 4x Legion Space Marines, Plasma Guns]

 

+ Elites +

 

Apothecarion Detachment [Legion Apothecary, Legion Apothecary]

 

Legion Rapier Weapons Battery [Legion Rapier Weapons Battery, Legion Rapier Weapons Battery, Legion Rapier Weapons Battery]

 

Legion Terminator Squad [Chainfist, Legion Spartan Assault Tank, 6x Legion Terminators, 3x Power Fist, Terminator Armour with Combi-bolter and Power Weapon, 6x Vigil Pattern Storm Shield]

 

+ Heavy Support +

 

Legion Heavy Support Squad [Autocannons, 4x Legion Space Marines]

 

Legion Vindicator [Laser Destroyer Array]

 

Leviathan Siege Dreadnought Talon

····Leviathan Siege Dreadnought [Grav-flux Bombard, Leviathan Siege Drill]

 

+ Legion +

 

Legion Astartes [VII: Imperial Fists]

 

 

------------------------------

 

What do we think boys?

Weathered is the way forward for sure.

I've always hated the clean look that GW has done for everything, I've always loved the down and weathered look. I also love the mustard look of your fists. Has the new place you moved to have a heresy setting at all?

 

I like the list, however I'm not sure if you have much that can go and grab objectives. You've got 2 breached squads who will no doubt never die if in cover so you've got your own objectives cleared. However you have very little to no way to get into your opponents zone. And that's one of the chief problems of the stone gauntlet I feel. Also what do those Rapiers have? Grav I'm guessing? That would help quite a bit.

 

I would try to grab a few more leviathan since your footslogging them. Maybe switch out the tank destroyer? I would also try to grab maybe a second Spartan or land raider to go and grab objectives. In my experience one Spartan gets taken down since it's the only thing riding up.

Edited by ThatOneMarshal

I'd build the Stone Gauntlet with a "Castle" List in mind.

 

Having Short-Ranged Firepower avails you nothing if you cant use the most effective methods of getting close; ie: your Leviathan and his 18" Shooting without a Drop Pod.

 

Additionally, having 15 Breachers but not making use of the 1in5 special weapon breakpoint to have 3 special guns in the squad is, in my eyes, a waste of points. Across 2 Squads, thats 10 Breachers / ~100 points that you could probably put to better use; ie: More plasma gun marines since those actually pack a punch vs more Bolters.

 

Rapiers are now stock without Shatter shells which add +10 each to their cost if you want them. Additionally, if you've got a Siege Breaker, you can give them Phosphex Shells for +20 each.

 

Honestly and quite bluntly, in a list like this, drop the Leviathan, get a Bastion or bunker for the HSS, Get Another LasVindicator and increase the number of bodies in the HSS or TSS; also, artificer Armor on ALL the sarges/apothecaries and an Augury Scanner on the HSS Sarge and Apothecaries if possible.

 

Spartan also requires Armored Ceramite + Flare Shield or it wont last anywhere near as long.

Edited by Slipstreams

All a Siege Breaker has, no matter his gear, is a Nuncio Vox. He can also take Phosphex Bombs for S5 Ap2 3" Phosphex Blasts.

 

So, really, any way you want.

 

He also unlocks Phosphex Shells for Medusae (5", S5 Ap2 poisoned 3+, crawling death, lingering fire) but those aren't worth trading in the S10 Ap2 Shell for. If only it was in-addition :\

 

He makes for a decent Compulsory HQ though and gives Tank Hunters to heavy weapons in squads he joins. Its just too bad our HSS already get Tank Hunters :tongue.:

 

It does mean his own attacks have Tank Hunters though! So with a Melta Bomb or Sol Glove its S8 Ap1 w/ the Bomb getting Armorbane, Re-Rolling.

Edited by Slipstreams

The club has only moved premises. And as such has the same players, but yes Heresy is kicking off in a big way. And I do feel quite responsible for it haha.

 

Also, the list, it's quite an obvious and almost cliche list, defend the middle of the board with Breachers, Devs hold the back objective, Spartan full of terminators rush forward to hold or destroy.

 

The Rapiers do have just the Quad Bolters, I don't have the points for Grav. The Vindi was for the extra punch, to try and take out enemy armour before it destroys me. The leviathan will indeed be slogging up the board, BUT, it is not an absolute must stay in the army, as he does fit rather more in my Iron Hands list and survives well because of armour saturation.

 

How would you change it?

I'd Wouldn't take the Heavy Bolter Rapiers, thats for sure :p 

 

See the previous page for my thoughts on the list; though I went in with the assumption that you were using Quad Mortar Rapiers.


That's when you put him with a unit of veterans for an additional special rule, or something suitably armed for melting things.
Phopshex rapiers sound like hilarious good fun

 

A TDA Siege Breaker with a Terminator Squad Equipped with 2 Assault Cannons could be pretty hilarious. 

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