Terminus Posted April 19, 2016 Share Posted April 19, 2016 Volkites are crazy expensive though. Something like 50 points more than a squad of culverins or calivers (who can be relentless in your deployment zone)? Plus even with BS5 I feel like that would be playing second fiddle to Terror Squads, the true volkite champions. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/39/#findComment-4370420 Share on other sites More sharing options...
The Traitor Posted April 24, 2016 Share Posted April 24, 2016 I've been thinking of fielding a Deredeo with antomantic pavaise in a dreadclaw or DDP to provide 3++ to a justaerin centered force, also in dreadclaw. What do you guys think? Probably I'll just end up buying it anyways because I like the figure and because de heavy power it can unleash, but I don't know if I shoud buy de missiles or just scratch build the pavaise. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/39/#findComment-4374279 Share on other sites More sharing options...
Sheesh Mode Posted April 24, 2016 Share Posted April 24, 2016 I've been thinking of fielding a Deredeo with antomantic pavaise in a dreadclaw or DDP to provide 3++ to a justaerin centered force, also in dreadclaw. What do you guys think? Probably I'll just end up buying it anyways because I like the figure and because de heavy power it can unleash, but I don't know if I shoud buy de missiles or just scratch build the pavaise. I would suggest investing in more Justaerin rather than a gun platform. But if that's what you want to do then do it. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/39/#findComment-4374336 Share on other sites More sharing options...
Marshal Loss Posted April 24, 2016 Share Posted April 24, 2016 That sounds like a colossal amount of points to pull off - and as far as I know, a Deredeo cannot hop in a Dreadclaw anyway. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/39/#findComment-4374386 Share on other sites More sharing options...
Terminus Posted April 25, 2016 Share Posted April 25, 2016 No pods for Deredeo, so idea is a non-starter. Could only squeeze so many within 3" for a marginal benefit at the expense of getting them into melee where they belong. Â Missiles are super awesome. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/39/#findComment-4374831 Share on other sites More sharing options...
thamier Posted April 25, 2016 Share Posted April 25, 2016 hey guys im currently building a squad of 15 jump reavers what im wondering is what loadout should i build them with? boltpistols and chainswords? or combiweapons and powerswords? also considering magnetizing the guns so it could be boltpistol or combosomething  some help would be apriciated, what would ou guys say is the best loadout? how would you build the squad? thanks Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/39/#findComment-4374894 Share on other sites More sharing options...
The Traitor Posted April 25, 2016 Share Posted April 25, 2016 If I'm not wrong in their equipment reavers have chainswords/combat blades, as much of heresy units do, so if you don't paint the power weapons too "powery" it could also count as blade. And if you can magnetize the other weapon you don't really have to choose. thamier 1 Back to top Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/39/#findComment-4374923 Share on other sites More sharing options...
PastelAvenger Posted April 25, 2016 Share Posted April 25, 2016 (edited) I personally treat them like Death Company, so they get 1 Power Sword 1 Power Fist per 5 guys. The Chetan should always get a Power Fist and the rest always get Chain Axes. I never used to take them but armies like Sa and Mech hate them and I am seeing more of those types of armies. Â Trying to find the right power sword is the pain. I bought Rake Axes and use them as swords. Edited April 25, 2016 by PastelAvenger thamier and Terminus 2 Back to top Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/39/#findComment-4374928 Share on other sites More sharing options...
Ishagu Posted April 25, 2016 Share Posted April 25, 2016 The Deredeo invul boost is only for models within 6", not even units as far as I remember. Â You're better off adding more Justaerins and possibly a Primus Medicae if you want to boost their survivability. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/39/#findComment-4374971 Share on other sites More sharing options...
Slips Posted April 25, 2016 Share Posted April 25, 2016 The Deredeo invul boost is only for models within 6", not even units as far as I remember. Â You're better off adding more Justaerins and possibly a Primus Medicae if you want to boost their survivability. 3" and it doesnt work in CC and only up to a maximum of a 3++ Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/39/#findComment-4374972 Share on other sites More sharing options...
Ishagu Posted April 25, 2016 Share Posted April 25, 2016 Â Â The Deredeo invul boost is only for models within 6", not even units as far as I remember. Â You're better off adding more Justaerins and possibly a Primus Medicae if you want to boost their survivability. 3" and it doesnt work in CC and only up to a maximum of a 3++ Yeah I remember now. I knew there was a reason I never considered it lol. Â If it the range was bigger it would have made a good combo with Fulmentarus Terminators... Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/39/#findComment-4374978 Share on other sites More sharing options...
Slips Posted April 25, 2016 Share Posted April 25, 2016 Its mostly for ZM Use where you're more likely to make use of it; it says as much in its fluff blurb. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/39/#findComment-4374979 Share on other sites More sharing options...
Charlo Posted April 25, 2016 Share Posted April 25, 2016 I do want to try a prevace one day, though like Ishagu said it'd be better on Fulmentarus or Siege Tyrants. Â Plasma Deredeo works nicely as it can stop any deep strikers that may want to come in and the 4 S7 AP2 shots still have a good chance against a flyer :) Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/39/#findComment-4375026 Share on other sites More sharing options...
Flint13 Posted April 25, 2016 Share Posted April 25, 2016 Its mostly for ZM Use where you're more likely to make use of it; it says as much in its fluff blurb. Which is entertaining b/c I'm curious how many mobile aircraft they run into during boarding actions? :D svane jotunsbane 1 Back to top Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/39/#findComment-4375030 Share on other sites More sharing options...
Slips Posted April 25, 2016 Share Posted April 25, 2016 Cant even actually use the missile launcher for indirect fire even if you did take one on a ZM Deredeo :p  Besides, youd be taking the Plasma for a single S7 Ap2 Shred Large Blast! Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/39/#findComment-4375034 Share on other sites More sharing options...
Lord Asvaldir Posted April 25, 2016 Share Posted April 25, 2016 I don't see why not, which is super useful. My question though is what happens when a bulkhead is in the way of your missile, yet the rules say you ignore intervening obstacles to line of sight.. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/39/#findComment-4375195 Share on other sites More sharing options...
Ishagu Posted April 25, 2016 Share Posted April 25, 2016 The Plasma Deredeo, imo, is completely inferior to the regular variant. But that's another topic entirely :-P Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/39/#findComment-4375294 Share on other sites More sharing options...
Flint13 Posted April 25, 2016 Share Posted April 25, 2016 (edited) I don't see why not, which is super useful. My question though is what happens when a bulkhead is in the way of your missile, yet the rules say you ignore intervening obstacles to line of sight..On the one hand I want to say common sense would probs be for it hiting the door. The more fun side of me says to work out a MGS Nikita missile mini-game between yourself and your opponent. Edited April 25, 2016 by Flint13 Lord Asvaldir 1 Back to top Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/39/#findComment-4375308 Share on other sites More sharing options...
Slips Posted April 25, 2016 Share Posted April 25, 2016 I don't see why not, which is super useful. My question though is what happens when a bulkhead is in the way of your missile, yet the rules say you ignore intervening obstacles to line of sight.. Missile Launcher cant be fired since ZM probibits indirect fire such as barrage and this one would be a case of indirect fire in a roundabout way; thats as much as I remember FW saying on the Subject when the idea first popped up around the Deredeos release. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/39/#findComment-4375344 Share on other sites More sharing options...
The Traitor Posted April 25, 2016 Share Posted April 25, 2016 Well, probably I'll pick the deredeo anyways, I suppose it can still be used to rest at the back with my volkite culverin heavy support squads. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/39/#findComment-4375397 Share on other sites More sharing options...
Lord Asvaldir Posted April 25, 2016 Share Posted April 25, 2016 Â I don't see why not, which is super useful. My question though is what happens when a bulkhead is in the way of your missile, yet the rules say you ignore intervening obstacles to line of sight..Missile Launcher cant be fired since ZM probibits indirect fire such as barrage and this one would be a case of indirect fire in a roundabout way; thats as much as I remember FW saying on the Subject when the idea first popped up around the Deredeos release. That does make a lot of sense, plus I see a big benefit in taking the pavise anyway in ZM. Stick the deredeo behind some Justinian and you've got a moving wall of +3 invul saves. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/39/#findComment-4375412 Share on other sites More sharing options...
The Traitor Posted April 26, 2016 Share Posted April 26, 2016 Â I don't see why not, which is super useful. My question though is what happens when a bulkhead is in the way of your missile, yet the rules say you ignore intervening obstacles to line of sight.. Missile Launcher cant be fired since ZM probibits indirect fire such as barrage and this one would be a case of indirect fire in a roundabout way; thats as much as I remember FW saying on the Subject when the idea first popped up around the Deredeos release. I think you could still fire in direct fire mode. You would need LoS and wouldn't ignore cover though. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/39/#findComment-4375992 Share on other sites More sharing options...
Slips Posted April 26, 2016 Share Posted April 26, 2016 Â Â I don't see why not, which is super useful. My question though is what happens when a bulkhead is in the way of your missile, yet the rules say you ignore intervening obstacles to line of sight.. Missile Launcher cant be fired since ZM prohibits indirect fire such as barrage and this one would be a case of indirect fire in a roundabout way; thats as much as I remember FW saying on the Subject when the idea first popped up around the Deredeos release. I think you could still fire in direct fire mode. You would need LoS and wouldn't ignore cover though. Â Yeah, I worded that bad >_> Â Thats what I meant. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/39/#findComment-4375997 Share on other sites More sharing options...
Terminus Posted April 26, 2016 Share Posted April 26, 2016 Deredeo doesn't ignore cover, just intervening obstacles in "open terrain", so I assume that's where the "not in buildings" ruling previously mentioned comes from. It hits vehicles on the side armour. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/39/#findComment-4376370 Share on other sites More sharing options...
The Traitor Posted May 4, 2016 Share Posted May 4, 2016 Have any of you used de navigator? How well does it mesh with the SoH? Would it be worth taking? Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/39/#findComment-4384402 Share on other sites More sharing options...
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