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This is a blog thread for my new favourite hobby thing, which is Sons of Horus. Why 'The Scouring' as a setting? Many years ago, a poster on the sadly departed Great Crusade forum (Wolf Lord Mjolnir, also known as Dave) and I were chatting about it as a hobby project. We agreed it would be quite a cool narrative for the Traitors especially; Horus was dead and the survivors were suddenly left without their cause and progenitor, the war was lost. What made them fight on, rather than just lay down their guns or make one last charge (as I am sure some did)? We discussed that possibly it was a sense of brotherhood - those same tunnel-rat gangers who had fought as kids on Cthonia, had followed their commander (much as with history's wars and those of today, most of the combatants would have simply done this without understanding the larger geo-political picture) fighting through seven years of civil war against their former kin. Even though they were now very much the 'bad guys', and had done very bad things, that common human element of a bond with the men who had fought alongside them for so long, through all of that bloodshed, was all that was left. Finally and most importantly, it would hopefully be a fun modelling project. The warriors as they appeared after Horus's death would be very much different from those who had fought in the Great Crusade or even those who had been there when the Traitor's die was cast on the surface of Istvaan. So, its the opportunity to kitbash, convert and try something a bit different. For reference material, there isn't that much out there. We have Chaos Marines, but they have existed in the Eye of Terror for millennia, their armour slowly warping, and the survivors (certainly of the Sons of Horus Legion, who were less 'warp-tainted' than many of the others) would not have that appearance yet. So instead I have gone from descriptions in Aaron Dembski-Bowden's quite excellent Horus books, as well as the Night Lords Trilogy, which did a wonderful job of imagining the marines as warriors with all too human frailties, and not simply snarling two-dimensional villains. Also, some of the wonderful artwork in the Heresy Collected Visions books; The Sons of Horus are very much illustrated as almost feral-looking, brutal murderers. With lots of spikes and determination, even if the colour schemes have been ratified since. So, a bit of that artwork below for starters, and then the next posts will be first attempts at the minis themselves.
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Sons of Horus - 26th Company - Livery
Brother Melice posted a gallery image in Luna Wolves/Sons of Horus/Black Legion
From the album: Sons of Horus Legion
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Sons of Horus 4th Company Captain Vorus Ikari Armor - Green Trim - Red Right Shoulder Inlay - White Left Shoulder Inlay - White Legion Armorials - Black, One Lunar Wolves armorial on the left shoulder Pad Sergeant Crest - Red and Black
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From the album: Luna Wolves - 73rd Company
Work in progress of a converted Forge Lord.-
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From the album: Luna Wolves - 73rd Company
Primarch prior to doing anything.-
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Siege of Mezoa - solo battle #1
Shard of Magnus posted a blog entry in The Tip of the Spear: A journey with the XVI
With the conclusion of the opening multi-player apex battle concluded, the campaign has moved into a round of individual games. Schedules aligned to have my Luna Wolves face off against the Raven Guard in a 2500 point battle for my last HH game of 2025. This battle was fought earlier in the month before schedules completely got sidetracked by end of year craziness. It's taken me a bit to be objective about the mission experience enough to write anything up. Mission: Take and Hold Deployment: Hammer and Anvil Army Deployment Order of Battle Luna Wolves: Centurion, Legion Champion (cataphractii), 2 Tactical Squads (both with logistical benefit - heavy transport), 2 Rhinos, Land Raider Carrier, Spartan, Contemptor, Sicaran, Sicaran Arcus, Justaerin, Cataphractii squad Raven Guard: Praetor, Vigilator, Centurion, Assault Squad (with master sergeant), 2 Tactical Squads, 2 Rhinos, Heavy Support Squad (volkites), Contemptor, Javelin Squadron (lascannons), Land Speeder Squadron (multi-meltas), Mor Deythan Squad, Veteran Assault Squad, Dark Furies Game Summary It has been a looong time since I have majorly messed up during deployment such that the game was basically lost before turn 1 (back in 5th edition WHFB days). Alas, this battle would end that streak. I won roll to pick board edge and did not pay close enough attention to where the objective markers where placed. One can be seen behind the left Raven Guard Rhino. The other is on the edge of L shaped building in the upper right just outside the deployment zone. In hindsight I should have measured the distance rather than eyeball it, OR I should have picked the other edge to deploy. (I also claim that this oversight was really karma coming back to bite me for not having gotten further along in painting!!) As it was, the Raven Guard player had first move and was able to slingshot the tactical squad in the right Rhino within 2.75" of the objective marker. A quarter inch miscalculation on my part that let him claim both objectives on turn 1. Backing them up were the assault squad, dark furies, and land speeders. The Javelins and Mor Deythan tag teamed my Contemptor and managed to destroy it for first blood. My turn saw advancement. The RG would react move the tactical squad away from the objective - allowing an easy transfer of control but denying me opportunity to get the desperately needed vanguard points. I decided to disembark the large cataphractii unit in the spartan rather than push up the board. I'm not sure I would do that again in replaying the battle but at the time it didn't look like they would be able to reach the other objective before it depleted so I wanted to get them into action sooner rather than have them stuck inactive for most of the game. Shooting took off infantry and hull points on both sides. I ended up charging the Justaerin into the rhino to get first blood points. But...the damage was already done as the reduced value of the objective that traded hands and the RG controlling both at one point meant I ended the turn down 6 points. Midway through bottom of Turn 1 Turn 2 was more involved and I forgot to keep taking pictures. One of these days I will get better at remembering to do this.... The contested objective traded hands again and fully depleted by end of the turn. The Arcus and Land Speeders destroyed each other...a brutal reminder that even one close range melta can still be lethal. The Dark Furies wiped out one of my tactical squads and would later react away from my Justaerin, leaving them with only being able to shoot as a consolation. The RG Contemptor was destroyed in close combat. The Javelins and volkite support squad took heavy casualties. The point gap widened in the Raven Guard's favor. I called the battle early in turn 3 as there was no way to close the gap in points. While it might have been entertaining to see how much damage the Justaerin and cataphractii could do, realistically neither they or my tanks were going to be able to table the rest of the RG forces (which would have been a pyrrhic 'victory' for me). A well-deserved win for the Raven Guard and a minus point on momentum for the traitor besiegers. Momentum won't be recalculated until more battles have been fought so for the moment the traitor forces are still at a 'maintaining' level (I.e., no benefits or negatives for the traitor forces). I highly suspect I would have lost even if I had been able to keep the Raven Guard from claiming both objectives on the first turn. The assault squads were too maneuverable for me to easily catch and could reposition to stall any of my units if I was gaining an advantage. My ability to press the second objective before it depleted under RG control was also highly questionable given the distance to cross and the number of RG units that could intercept. Post Mortem Thoughts This will likely be my least favorite mission and deployment combination of HH 3.0. Ignoring my mess up during pre-game deployment...the decaying value of the objectives is a frustrating mechanic. Even IF vanguard were easier to get...there is a severe handicap for losing control of an objective. The decaying value of the objectives makes a turnover of control almost guaranteed to give one player a significant point gain over the other. And once the objectives are depleted I don't see much hope of vanguard or other bonus points making difference unless both objectives are being flip flopped. Now, it may be that leaning into deep strike or outflanking will mitigate this and I won't truly have a feel for the mission until I've played it more. But the first impression is going to take time to fade. It would have been nice to end 2025 with a win. However, the game was still enjoyable and the banter during it was fun. And that's what really matters. Now back to the workshop to get to painting and assembling.- 1 comment
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"Following the hard lessons learned during the Rangda Xenocides, the Hrud Exterminations, the Decimation of the Voregore, and the ongoing Ork Wars, it had become obvious to the Lupercalian Strategos of the 16th Legion that there existed a need for dedicated eradication units, though something less contaminating than the tried and tested Destroyer formations. Zhuhal Ghorrost, then 2nd Captain of the 86th Company, proposed the formation of a mixed arms company, combining highly mobile units of jump-enabled infantry, armed with Volkite weaponry in order to scour the biomass of the offending Xenoforms with fire and heat. Supporting this, Ghorrost proposed the deployment of Dreadnought units. Intrigued, the Lupercalian Strategos approved the proposal, and rolled it into the then-experimental Contemptor Program. With the implicit backing of Horus Lupercal, through his intermediary Strategos, Zhuhal Ghorrost was promoted to 1st captain of the 161st Assault Company. In the following decades, the 161st accrued a reputation as ruthless exterminators of any threat to the Pax Imperialis, often undertaken gruelling Xenocides, alongside the thankfully rare tragedy of nescessary Re-compliance operations on Human populations." - Excerpt from Tactical Dispositions of the Legionnes Astartes, vol. MCMXXXVI, 986.M30 1st section, Squad Spite, lead by 2nd Captain Engra Ekakkios, a so-called True Son of Chtonia. Imposing, even amongst his fellow Astartes, Captain Ekakkios embodied the directed brutality of his homeworld, and combined it with a razor-sharp tactical acumen, borne of the expert tutelage engendered upon those inducted into the 16th Legion. 2nd section, Squad Spite. Of note amongst the warriors in this pict-capt is one Othon Marr, wearing a modified Mk.IV helmet with reinforced molecular bonding studs and Mantilla-pattern re-breather. An extraordinary amount of Chtonian affectations adorn his armour, including variant heraldry. Venerable Agathocles originally hailed from the 64th Company, but upon his internment, he was reassigned to the 161st, owing to his experience from the Destroyer Corps. Armed with a heavy Volkite Culverin and a Dreadnought powerclaw with integrated flame-projector, the Contemptor-chassis proved highly adept at effectuating the scorched earth-ethos of the 161st.
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https://www.youtube.com/watch?v=cZcKJ5IvmrU “Even the darkest night will end and the sun will rise.” Victorian Hewgo the Miserable, Frank playwright M02 There are times when I wish that I had never witnessed what I have seen, when the sorrows of glories past are too much to bear for my mortal soul, and I break down in tears. Then there are the moments when my memory wanders to heroic sacrifices no longer known by anyone but me, acts of valor that would fill anyone with pride, and I regain something of my ailing strength once more... My name is Jern Zonalf, and though my part in the tale that I will tell is small and humble, it is important that you know who I were, and why I saw the deeds that I will speak of. I was born in the 183rd year of the Great Crusade, in Jermani on Terra itself. I was a weak and sickly child, and it was no surprise that the chance to become an Astartes passed me by, nor was it unexpected that I was deemed unfit to serve as a soldier when I came of age. There, but for my skill with pen and quill, could my life had taken the path of a common laborer. With these talents I was trained as a Remembrancer instead, taught to follow in the footsteps of the Legiones Astartes as they spread the Emperor's Light across the Galaxy and to document their deeds for the generations to come. Glory and adventure beckoned, and thus it was with great expectations that I boarded the ship that would take me from the cradle of Man and into the darkness of space. I was young then... Not this withered husk of a man clinging to the last threads of his life, racing time as he tries to pass his knowledge on before closing his eyes for good. I will try to find the strength to speak for the voiceless dead a final time, but if that fail, know this. Once there was hope, once there was a golden future for Man. Once there was a time of heroes... So, this is it. Time has come for MrBear to join the numerous others onboard the Heresy Train. Some of you might already know me for (slowly) painting Night Lords over in the 'Works in progress' section, and if you're not among those: Nice to meet you brothers and sisters! Whether or not you already know me, this is the culmination of my growing interest for the Heresy era of our hobby. It's going to be an erratically updated project where I'm aiming to build my first 'gaming' army for 11 years. That's right, last time I gamed with far future post humans was back in 2005. I've kept up painting through the years but never built a 'proper' army in all that time, I've simply been a collector. These last couple of years though, I've become more and more interested in the Horus Heresy, and when BaC was released I seriously started to consider a 30K army. I finally gave in, and I've decided that now is as good a time as any to start. With loyalist Sons of Horus as my chosen path. A couple of important things you'll need to know though: First, I am slow. Don't expect frequent updates, full of painted stuff. Second, I am a very 'background oriented' guy, meaning that I enjoy giving my guys and units backgrounds, and I really don't care much for unit efficiency or 'killer combos'. 'Interesting' characters and units pretty much always comes before powerful but 'less interesting' ones when I paint stuff. It also means that I haven't got a planned list on what to paint, or when to paint it. I have a rough idea on what I'm going for, but that will probably change along the way if past experiences are anything to go by... I can already hear people going: 'Yeah, that's all very nice. But what about models?!' Not much to show yet to be honest, but I have a couple of things prepared: These are the tester models I've painted. A bit darker than most Sons of Horus I've seen, but not as far off as they might seem in this picture (I don't have a light box), and I'm going to add some weathering on future models aswell (as in the picture above) so the guys that's going to be part of the army will have a suitable look. Speaking of those guys though: Everything is just tacced together at the moment, so poses aren't final. I'm probably going to do some minor conversions on a couple of these guys as well. No sculpting though, I'm terrible when it comes to using green stuff. That's it for now really. I hope to start painting during the week, and if I'm lucky I'll have some pictures showing progress in a few days. Cheers!
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-Begin Log- -Sons of Horus 305th Company- -Imperial Logistics Servitor VS-BC-23- 6 Squads idle. 23 Auxilia Sections idle. Dreadnought Requisition pending. Squad Krinos has completed it's objectives. Casualty estimates at acceptable levels. Squad Omega disappeared amongst the remains of Hab-Block Alpha-B65, Sublevel-42. No communications received from Squad Lupus. Last contact made 35 hours ago. Squad Faron has completed it's objectives. No losses reported. Auxilia Section 3 Cult of the Holy Reckoning is facing heavy resistance. Estimated time remaining: 2 days. Next Log in 3 days. -End Log- -Thought for the day: scrapcodedeathtothefalseemperor12-
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Fratres et Sorores, I'm starting my journey into 30k, and unlike when I bought Calth and Burning of Prospero, I am actually going to paint the miniatures this time! I am planning to do two large armies, Sons of Horus and Dark Angels, and will start with the Sons of Horus. While waiting for the very exciting launch box, I have started a Veteran Tactical Squad using current CSM bodies and some 3D Printed heads and shoulder pads. They are supposed to represent very late Heresy Sons of Horus in the Sol System or Siege of Tera. So far I have a few done, and have photographed my test model, so I have something to show! Hoping to knock out the first squad before big box drops. Here is my test lad. I departed from my usual basing scheme to try something a little more interesting for my heresy armies, and because other SoH models I googled for inspiration were often based on mars bases, and it looked cool with the green-blue armor. The 3D printed pads don't look so obviously 3D printed and horrible at normal real life distances, at least to me.
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So it begins… This blog is intended to help motivate and chronicle my journey with the XVIth as I work towards finally getting a fully painted 30k army. And perhaps this tale will provide some entertainment for others as well…. Why Luna Wolves? If I could, I’d be working on a 30k force for every legion and it feels like I’ve started at least one project for every legion since HH 1.0 released. But one has to be first. The Luna Wolves / Sons of Horus topped the list for a fresh start for several reasons: 1 ) White can be visually stunning and is a color I have struggled with, so there is an appeal to use this to push my painting ability. 2 ) The character of the army is very different thematically from my more recent 30k attempts (iron warrriors and iron hands). I don’t play as often as I would like and realize any legion can be made to fit different styles. However, I like to start with a concept that shapes the composition. The decapitation strike style of the SoH fit the bill of different and interesting. 3) No one else in the local group is planning to run SoH (for now). Diversity of armies is a consideration for however long it lasts. I have a tendency to start and stop projects a lot due to shifting interest. This will be my fourth try at a white color army. The only one that resulted in a filly painted force was White Scars for Epic Space Marine. There are a number of reasons for those failed efforts. My hope is that this blog and improvement in my painting techniques will help me keep my focus. I also have plans for structured breaks to work on units for allies so that I don’t feel get burnt out painting mostly white. First up has been figuring out a white that I’m happy with and that won’t drive me crazy as the legion is built out. I’ll be starting from ablack primer and work up to a white using a stippling/drybrush technique because why would I make things easy. Here’s a WIP of a Rhino to give an idea of what the scheme will look like. I think the approach results in an acceptable white; I need to experiment a bit more before calling it good. Unfortunately, avoiding the driving me crazy part is still a question. I think there are too many steps to do this easily with a large volume of miniatures. Maybe it will get better with practice.
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Tactical status: Pinned and Suppressed
Shard of Magnus posted a blog entry in The Tip of the Spear: A journey with the XVI
‘Incoming fire has the right of way.’ Well. Oof. I had grand plans of updating this every week or two rather than letting more than a month pass by. Work had other ideas! My local group is starting up our first campaign for 3.0 in November which means I have ~ 2-3 weeks before games begin. The reality is that I won’t have 3000 points painted by the kickoff and am far behind on progress compared to what I had intended to have accomplished. This will miss a personal goal to have everything to a table top ready state. Hopefully I will be able to keep some momentum going and not fall into my historical pattern of letting the painting aspect completely derail due to assembly/conversions and playing. So where am I at with the Luna Wolves? The following is in progress; with nothing being what I consider table top ready. I would be farther along if had focused on finishing one unit at a time rather than how I’ve been approaching it. However, this has let me work out a few concepts and refine techniques that will perhaps help me be more productive doing forward. Painting - Status markers (also one of my take a step back from painting white activities) - Forge lord - 2 Tactical squads - 2 Sicaran - Rhino In queue to be at least finished building before the campaign: - Legion champion - Warmonger - Thallax squad - 2 Rhino - Sicaran Arcus - Tactical squad - Veteran squad - Cataphractii squad - Laser rapier battery - (500 points TBD)- 1 comment
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Allo Continuing on with the theme of my fiscal irresponsibility behold the siege breaker I have built. I don't run siege breakers and decided to build this on a whim. Unfortunately for me the parts needed included one arm from the Sons of horus weapon set. I don't play Sons of horus ended up buying the pack for one bit. He do be handsome tho I also received all the bases I need for my solar aux infantry
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Recon squad finished up, bonus statuary.
Noserenda posted a blog entry in Noserenda's meandering path to dubious glory
First Squad finished, i grouped all the bare heads in this half and it pained me :D Turns out after a few years mostly painting SoS my marine face skills have atrophied a bit but i felt a Veteran Recon squad would be full of the types to go bareheaded in a warzone with a big beard! 301502463_10160198129495797_1345052255596126435_n Still, not my best work overall but perfect is the enemy of finished and their assecories came out alright which is gratifying lol 302335850_10160198129340797_4196179141440337787_n I also got my WH+ Assassin through and got to work on the fun bit, she is mostly done but ill probably do a little more once the sub assemblies are together, just really happy with how this came out so far! I spent a lot of time staring at damaged painted statues which are surprisingly hard to find to try and get the look right. 286266191_10160202547560797_8438937748685402211_n -
First demi squad sorted
Noserenda posted a blog entry in Noserenda's meandering path to dubious glory
Been making a bit of progress since the sun stopped trying to kill us all :D First up as i finally made a decision on basing (Desert to match the current other member of the drop out filled group project) i based the apothecaries i recommissioned from unfinished Iron warriors as testers. 302176213_10160193461300797_8508922370391818114_n Then on to Infantry, which by effectively raw chance turned out to be my super flex recon/veteran squad(s) the first 5 of which have turned out alright i think (tidied up the camera spotted sins post photo) all fairly straightforward work, though its been a while since i worked from a coloured basecoat instead of a straight zenithal. I did have a mad struggle with squad designation, the new book just gives the Sons the Codex markings (zzzz) and the older ones only seem to deal with specialist squads rather than a broader selection. Ech in the end i went for a claw rune and probably something fancier for the others. Thats a problem for future Nos though. Sucker. 301578643_10160192030480797_5154679048320220669_n 300820135_10160192030375797_2534577830903365377_n -
I figured I start this thread since no one else has, granted these are mostly my observations since my 30k experience is limited. So please, if you have suggestions post it. I'm still fully building my SOH army is I am by no means the authority on SOH Tactics. First Discussion: Troops Choice Reavers vs Tactical Marines It seems better to take Maloghurst than ROW Black Reaving to have Reavers as troops but are Reavers as Troops better than the 20 man blob of Tacticals with apothecary ? 20 tactical marines w. Vox and sergeant w. PW (maximize merciless fighter) and artificer armor for 280 The best tactical load out can be discussed in length but I am just looking for a baseline to compare Reavers Vs 15 Reavers w Banestrike Bolters Cheiften w. PW and artificer armor runs 380 So for 100 more points you get five less marines, lose the ability to re-roll failed morale but gain outflank and AP 3 Bolters with precision shot. It seems as if instead of replacing Tacticals for Reavers as the troops backbone they do a better job complementing each other on the battlefield. As the Tacticals slogg upfield towards an objective the Reavers come in on what seems to be Turn 2 with the ability to re roll 1 on reserves, to claim a midfield or backfield obj and support your army by getting in their shorter range ap 3 precision shots. What do you guys think? Have you ran purely footslogging Reavers or have you paired Tacticals and Reavers or do you find it better to give them rhinos or assault packs? (This post is in pieces because my iPad likes to time out before I post)
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I'm still fairly new to Warhammer 30k. I play regularly with the same group of friends since 1 Year. I play Sons of Horus, while he plays Blood Angels. My question or problem is that I always feel like I'm losing and only win games through lucky dice rolls. I feel like my units are much more expensive than his elite units in terms of points/performance. The only thing that works somewhat well are Terminators or Justaerin. But I can't just send Terminators onto the field, can I? I think that would be a bit boring. For example, a 10-man squad of Dawnbreakers with spears, Rent 5, and AP3 costs 275 points with a 2+ armor save. My alternative Reaver Aggressor Squad with Lightning claws costs 475 points with only a 3+ armor save. And the claws are only rending on a 3+ and AP3. So despite investing 200 more points, I lose the duel. Even a 5-man squad of Justaerin costs 275 points and loses against the 10 x Dawnbreaker with the same points. In addition, the Dawnbreakers have jump packs and can simply choose their fights. Example 2: Angel Tears with assault cannons. 10 men cost 390 points. The only thing I could shoot against them, other than a squad of 7 Justaerin, would be veterans, but they are much more expensive to have the same firepower, and would probably not survive the reaction when they enter close combat. My problem is also that he has Jump Packs on almost all of his units and can therefore choose his fights, while I can't get close to him. Of course, he doesn't run his Angels Tears into my Justaerin, but rather shoots down my Marines/Dispoilers/Reavers. I already load everything into Rhinos or drop them, but that doesn't help because Rhinos are often shot down, for example, by the 40 shots from the assault cannons, or when dropping, the interception reaction kills a large part of my army that is not Justaerin. He also has a squad of Crimson Paladins with Raldoron running around where I need my Abaddon Squad. We play 2.6k points, and usually it goes like this: Raldoron Squad>Abaddon Squad with Justaerin; Angels Tears>everything except Justaerin; Dawnbreaker>everything except Justaerin. Any ideas on what I can do as Sons of Horus against Angels Tears and Dawnbreaker with Jetpacks? Thanks and regards
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What would you say is the best loadout and role for two squads of Sons of Horus Cataphractii Terminators? One squad will be with Maloghurst in a Landraider and the other will be with a Master of Signals in a Landraider..
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From the album: Pictures
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After talking to Augustus about this army(and how to pronounce b'raass) and not having any pictures to show him I figured I might as well start a blog. So here we go! When brother falls upon brother, We become Wolves again Sentenced to death for his psychic powers and loyalty, Crysos Morturg finds himself in command of several dozen Astartes and a few warmachines from the 14th and 16th legion. Mounting a deviant defence against the traitors descending upon them from orbit. The section leader himself: Crysos Morturghttp://i.imgur.com/m9RVji7.jpg A relatively straight forward kitbash based on the limited edition Herald. The backpack is from the red scorpion librarian. An as of yet unnamed Death Guard siege breaker. http://i.imgur.com/NjwRspU.jpg Wielding a Powerscythe and Boarding shield. The scythe is made from the a Talos claw and the handle from the Magos's axe. Right arm is actually a cut up lefty. Head from the Khorne terminators with the chaos star filled in. Contemptor Dread http://i.imgur.com/7cmrALy.jpg The lascannon is just the MM with barrels from the razorback(which were a HORRIBLE cast, even FW would be ashamed of that much mold slippage.) 10 man Breacher Squad http://i.imgur.com/UlK01Vd.jpg 2 Graviton guns, sergeant with plasma and powersword, when joined by the siege breaker these guys can put out a crapton of dangerous terrain templates. A common theme throughout my army is the veritable treasure trove of bits I accumulate. Heavy support squad http://i.imgur.com/UBx2s1p.jpg 5 Heavy bolters, mostly because I had those laying around, but you can never have enough of them right?(Couldn't get all 5 into focus so you'll have to settle for some mediocre photoshopping.) Last but not least, the centrepiece of this army: A Macharius Vulcan "reclaimed" from the Istvaanian armouries. http://i.imgur.com/DmsRqFT.jpg Sponge weathering on the body is mostly done, really happy with how my first tank paintjob is turning out. Not pictured but already assembled, though not yet based, are a painted squad of Sons of Horus Luna Wolves Tactical marines and 5 Justaerin terminators. Lastly I'll leave you with a teaser for things yet to come: The Luna Wolf Centurion will have an interesting choice of retinue. Any guesses?
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Hey all! I've been lurking for a while now, but I've decided to start my WiP thread. Here' is a Khorne Chaos Lord. He's been basecoated at the moment, but nothing significant. http://i1382.photobucket.com/albums/ah250/Ashenwyte/IMG_20160320_144038_zpszur9hl9x.jpg I've been working on converting some cultists for a while after seeing some fantastic Inq28 threads. Here's the first, a Slaaneshi champion based off of the cultist champion from Dark Vengeance. He's heavily WiP, but I like the look of him. I'm probably going to change the shotgun to something like a plasma pistol or bolt pistol. http://i.imgur.com/452svze.jpg Here's a Traitor Guardsman I converted quite a while ago. I changed his head recently, which makes him look a lot much better in my opinion. I need to change the bolter to a boltpistol or an autopistol, though. http://i.imgur.com/QaAhT5d.jpg http://i.imgur.com/w3Lr2m4.jpg Feedback appreciated!
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Legio Tempestus, House Malinax, & Sons of Horus Allies
Armiger84 posted a gallery image in Collegia Titanica
From the album: Armiger84's Legio Tempestus & House Malinax
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From the album: Armiger84's Legio Tempestus & House Malinax
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- Adeptus Titanicus
- AT18
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Hello folks, It's been a while. Haven't had much time or drive to do anything 40k-related in the past couple of years but I made a few purchases here and there, and the Pile of Grey grows larger. To try and combat that, I've set myself the task to paint every couple of days and to paint the stuff that I feel like painting. In the past, I've always pushed myself to paint models for a specific project with a relatively strict deadline and it never really worked out. I'm hoping this new, more fluid/flexible approach will work better. Anyway, to start us off, I've been painting some Tyranids recently. I got the Leviathan box last year and slowly built up a 1000-point army list for an escalation league in the late summer that petered out after a few weeks. Now, in 2024, a friend of mine is getting into 40k with a fledgling Deathwatch army and I've felt motivated to put some paint onto my Tyranids with the hope that we'll be able to organise a game for some point next month. Here's the result of the first few painting sessions: - 10 Termagants - a Winged Tyranid Prime I'm currently working on the Screamer-Killer from the Leviathan box. I've also got plans to work on some Adeptus Titanicus scale models, some Necromunda gangers, and some Space Marines for both 30k and 40k. Thanks for reading this far; take care!
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- Tyranids
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