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Over all I have mixed feelings over the vanguard primaris phase, I'll just continue to use contemptors and leviathans for all my dreadnought needs. The impulsor could be very interesting with the whirlwind turret or shield gen.

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I'm mixed about the Vanguard stuff.
 

Infiltrators do nothing for me compared to Intercessors, though with the Combat Doctrines they got a nice boost for vanilla Marines now. The Helix Adept is particularly interesting.

Incursors seem like the better Infiltrators and if they are a Troops option I honestly don't see much reason to go for Infiltrators (I never valued the 12" bubble very highly since my local meta doesn't feature many armies who can reliably charge out of deep strike).

Eliminators used to be mainly tanky but with the Las fusils and S5 Snipers they finally become an actual threat as well. The Sergeant abilities are just the cherry on the top.

The Vanguard Librarian has been great without question while the Captain and Lieutenant have been disappointing.

The not-Dread ... well I already wrote my part about it here.

 

The only problem I have here is that I don't play a chapter that's about stealth so while I'm fine with including some Eliminators because they are a super specialised role or the Vanguard Librarian because characters are characters, I have zero interest in using Infiltrators, Incursors or the not-Dread. If I were a Raven Guard player I'd be over the moon right now though and probably plan to build a Phobos-only army!
I just gonna sit here and wait for a proper melee unit, ideally with Jump Packs, and maybe some nice Gravis armour wearing units because heavily armoured definitely fits the KNIGHTS of Baal better than sneaky units. ;)

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So theres a FB comment floating around where a community mod confirms that BA/DA and SW wont be getting the Angels of Death ability or Doctrines, only the Shock Attack part in the FAQ.

I'm not too bummed about not getting them. I do like the that the rules team is willing to experiment, but the specific buffs and the forced order in which they are applied really deosnt appeal to me.

It DOES give me hope that when (i'm postoperative it is when, not if) we get a supplement, that we will get something equivalent, but more in line with our lore.

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Yeah we know that already. It's also fairly obvious from the article itself since it only talks about Codex: Space Marines chapters in the Combat Doctrines part. ^^

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Yeah we know that already. It's also fairly obvious from the article itself since it only talks about Codex: Space Marines chapters in the Combat Doctrines part. ^^

 

Ah, didn't see it mentioned in previous comments, thought I'd chime in. Or was that a royal "We"?:wink:

Edited by Djangomatic82
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I like the idea of las fusil Eliminators, but those models man, they look terrible to me. I really hope there are alternative builds in the multipart kit, I dont like the idea of having that crouching position as the only option. I never liked crouching poses but every kit so far that had a pair of crouching legs had also a standing option. Wait and see I guess. Also I dont like how the sergeant has dettached the scope from his rifle but thats minor compared to that other fellow and will probably be optional anyway since he can be built with other weapons aswell.

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Yeah we know that already. It's also fairly obvious from the article itself since it only talks about Codex: Space Marines chapters in the Combat Doctrines part. ^^

 

Ah, didn't see it mentioned in previous comments, thought I'd chime in. Or was that a royal "We"?:wink:

 

Might be because it's in another thread where we talk about the new Codex. ;)

 

 

I like the idea of las fusil Eliminators, but those models man, they look terrible to me. I really hope there are alternative builds in the multipart kit, I dont like the idea of having that crouching position as the only option. I never liked crouching poses but every kit so far that had a pair of crouching legs had also a standing option. Wait and see I guess. Also I dont like how the sergeant has dettached the scope from his rifle but thats minor compared to that other fellow and will probably be optional anyway since he can be built with other weapons aswell.

How do they look terrible? I think the Eliminators are some of the best Marine models GW has released so far. :o

Crouching is, apart from lying on the ground, by far the best position for snipers imo. I really wouldn't want them to be standing upright like literally any other Marine model in the army.

I just wish they'd finally show how the Las fusils look. Everytime they talk about them they just show the regular sniper.

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It's probably just a matter of perspective I guess. I dont like my marines to be at a different height and I dont like my marines locked in a perpetual motion like throwing a grenade or shooting a missile or reloading a magazine. That said that crouching guy isnt in a "sniper" position, he's just stretching his leg :teehee:

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Current rumour is that Las Fusils are 15 points each. Assuming the Eliminators remain 18ppm as per Shadowspear, then a squad of 3 weighs in at just 99 points. Not too shabby for a squad that is cheaper than a 5-man Dev squad with 3 lascannons but with added deployment tricks. I know the comparison isn't 100% but I agree that Eliminators look very nice.

 

Any word on how much the new multi-part set will cost? (pounds rather than points :wink: ).

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Current rumour is that Las Fusils are 15 points each. Assuming the Eliminators remain 18ppm as per Shadowspear, then a squad of 3 weighs in at just 99 points. Not too shabby for a squad that is cheaper than a 5-man Dev squad with 3 lascannons but with added deployment tricks. I know the comparison isn't 100% but I agree that Eliminators look very nice.

 

Any word on how much the new multi-part set will cost? (pounds rather than points :wink: ).

 

the eliminators are more durable too, partly because of 2 wounds, but mostly because of their 1+ save in cover!

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the eliminators are more durable too, partly because of 2 wounds, but mostly because of their 1+ save in cover!

Definitely tougher vs small arms. Although Plasma and other D2 weapons will hurt them slightly more than Dev squads, along with the lack of ablative wounds.

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I think it's generally better to give the Eliminator Sergeant the cheapest weapon. Since his ability is said to give +1 to hit and +1 to wound to the other two, it will generate more damage on average unless you have full rerolls to hit or wound on a 2+ already.
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Taking the carbine over the sniper rifle on the sergeant will also allow the unit to do the overwatch and run away shenanigan. Unfortunately the carbine is 2 points more than the rifle, but probably doesn't hit as hard and won't be as much of a loss when he buffs his squad-mates.
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May be of interest to those who haven't waded through 80+ pages of the main Marine rumour thread. Here are the points changes coming in the codex.

 

https://docs.google.com/spreadsheets/d/1vZnKuZarvBT17JeRdRcHPWkI8fq4770HrbBosCh8JCo/edit?fbclid=IwAR1Kz3Q4xSLGP2ws28fyQBX2nMd3btfCiTx34uQ46Em-sgBKHREya8qeCpA#gid=0

 

Captain Smash goes up 23 points (mostly due to his hammer) but also gains +1A on the charge thanks to Shock Assault so I can live with that. Coincidentally, my 1500 point list hardly changes as the increase is balanced by price drops to Tactical Marines and Inceptors which go down 22 points between them.

 

Swings and roundabouts in most cases.

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Thanks for sharing. I’ll take back what I said in the other thread about meltacide RAS, the JP ones don’t get a discount somehow...

True enough but the change to drop pods means that RAS on foot might become viable again. It's a toss-up between these and Grav Devs with the new (rumoured) reroll stratagem for Grav Cannons with Amps. Or maybe one 5-man squad of each?

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Thanks for sharing. I’ll take back what I said in the other thread about meltacide RAS, the JP ones don’t get a discount somehow...

True enough but the change to drop pods means that RAS on foot might become viable again. It's a toss-up between these and Grav Devs with the new (rumoured) reroll stratagem for Grav Cannons with Amps. Or maybe one 5-man squad of each?

Not sure. I’d rather see tacticals in that drop pod next to the Devs to screen up a bit more and have another layer of defense with decent shots, and then being troops on top.

 

I do hope we get some of those saucy stratagems as well. Pretty much bummed if we don’t.

 

So Apothecaries got cheaper, hints at the SP?

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So I just got a box of VV and a box of DC. My plan is to mix the two kits and make 5 VV, a company champion and an ancient for one of my companies and the rest will join my DC. I'm still stuck at the VV load out. Im leaning towards TH +SS, but what do I equip the sergeant with? A relic blade and? I will try to kit bash a SS from the terminators box but if I dont like the result I'll probably end up with a pistol, probably plasma.

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