Mushkilla Posted June 8, 2018 Share Posted June 8, 2018 Awesome project log. I have a question: what size magnets were used here: Thanks. Link to comment https://bolterandchainsword.com/topic/300285-warriorfishs-admech-and-knight-house-blog/page/10/#findComment-5101588 Share on other sites More sharing options...
WarriorFish Posted June 8, 2018 Author Share Posted June 8, 2018 Thanks Mush, the magnets pictured are 1/4" x 1/16th :tu: I'd put the largest you can in the feet to help keep the connection as strong as you can :) Link to comment https://bolterandchainsword.com/topic/300285-warriorfishs-admech-and-knight-house-blog/page/10/#findComment-5101597 Share on other sites More sharing options...
Mushkilla Posted June 8, 2018 Share Posted June 8, 2018 Thanks! Yeah I'm using larger magnets under the feet, but for the ankle joint the magnets I had were either too small or too big. The ones in your picture look perfect. :) Link to comment https://bolterandchainsword.com/topic/300285-warriorfishs-admech-and-knight-house-blog/page/10/#findComment-5101606 Share on other sites More sharing options...
WarriorFish Posted June 9, 2018 Author Share Posted June 9, 2018 Don't forget to get a WIP topic going when you start work to let us see your progress Speaking of progress - and not for my wallet? - if I were to be getting a Dominus which would be best? I have the single Knight which will at some point be a full Warden with all the options, two Warglaives and I'll probably add two Helverins. This feels like a fairly even split between shooty and stabby, but that makes me think that should I probably lean towards the more shooty Castellan? It seems to me that the Valiant is pretty good but with another Knight and Armigers scuttling about (potentially) there may not be much room, and a fire support lynchpin could be more useful. Any thoughts from experienced pilots welcome Link to comment https://bolterandchainsword.com/topic/300285-warriorfishs-admech-and-knight-house-blog/page/10/#findComment-5102048 Share on other sites More sharing options...
Vel'Cona Posted June 12, 2018 Share Posted June 12, 2018 A brief takeaway from the 2 Dominus chassis: -Castellan boasts better ranged firepower, especially the Volcano Lance. The Plasma Decimator is much less interesting since it's effectively worse than a RFBC (already a poor IK weapon, in general) unless Supercharged, which has the downside of hurting your own Knight. There is a fix for this: the Cawl's Wrath Relic, which turns the Decimator into a FAR stronger weapon and removes the need to Supercharge (though you still can if you really want something dead), but this NECESSITATES going Questor Mechanicus. Whether this is OK for you will depend on how you want to run your Knightly House Detachment(s). -Valiant has more consistent and devastating firepower for anti-horde at close range with the Conflagration Cannon, which like the Plasma Decimator also has a Relic (Traitor's Pyre, Questor Imperialis only) though it's not as necessary here. The Thundercoil Harpoon is a bit of a crapshoot though; with only 1 shot it's very much an all-or-nothing weapon and the fact that it can deal immense damage is balanced by its terrible range and single-target nature. Many opponents simply won't have anything big enough to warrant this kind of damage! Generally speaking, the Castellan is the better choice since it has more obvious synergy of build; you don't really want it getting close because WS 4+ is the pits for Stomping, and the Valiant NEEDS to get within 18" to really get to work. As for options, 2 twin Siegebreaker Cannons with a pair of Shieldbreaker Missiles is the de facto since your game is likely to be decided by the end of turn 2 anyway (eliminating the need for a third or fourth missile) and/or your Knight is going to be a priority target and get taken out before it gets a third turn in either case. Link to comment https://bolterandchainsword.com/topic/300285-warriorfishs-admech-and-knight-house-blog/page/10/#findComment-5103892 Share on other sites More sharing options...
WarriorFish Posted June 12, 2018 Author Share Posted June 12, 2018 Thanks Vel, sounds like I was on the right path which is just as well as the Omnissiah has delivered a gift today... Just waiting on the codex to arrive Looks like I got that Knight House after all, but I've realised that saying I'm not going to collect a full army means the opposite The Castellan will be something for ETLVII as I'll need to fibre optic that up (of course!), but I may be able to fit the Helverins in for this year. I'm at a 2:2 ratio of Guard:IFOR so I'll need to get some more Guard in first, and the Scions are taking a bit of time to assemble but I do have a spot of free time next week so perhaps the Omnissiah will provide once more I'll need to start expanding some lore too, got one or two ideas floating around... as for relic stuff they're an Imperial aligned House so that will restrict me a bit but that's ok. A bit disappointing that the plasma decimator isn't all that great but so it goes! Link to comment https://bolterandchainsword.com/topic/300285-warriorfishs-admech-and-knight-house-blog/page/10/#findComment-5104043 Share on other sites More sharing options...
Arkaniss Posted June 12, 2018 Share Posted June 12, 2018 Awesome! A Castellan too? That will be spectacular, I look forward to seeing the next family shot as well as the fluff to go with them Link to comment https://bolterandchainsword.com/topic/300285-warriorfishs-admech-and-knight-house-blog/page/10/#findComment-5104074 Share on other sites More sharing options...
WarriorFish Posted June 16, 2018 Author Share Posted June 16, 2018 The Armigers get their first game allied to my Guard, batrep is in the barracks The codex arrived in the post this morning which was convenient! Though performance overall wasn't amazing I can see the Armigers will be good additions. Mobile and with some potent capabilities they should be able to hunt tanks and other tougher units well Warden sprue is something I'm thinking of now, the carapace weaponry in particular to add a bit more bite to the Edelweiss. There is the Helverins to consider too... Link to comment https://bolterandchainsword.com/topic/300285-warriorfishs-admech-and-knight-house-blog/page/10/#findComment-5106992 Share on other sites More sharing options...
Vel'Cona Posted June 19, 2018 Share Posted June 19, 2018 Warden sprue is something I'm thinking of now, the carapace weaponry in particular to add a bit more bite to the Edelweiss. There is the Helverins to consider too... Just got mine assembled and primed up prior to last weekend! I'd love to get them on the table but non-40k projects are distracting me for the time being. Link to comment https://bolterandchainsword.com/topic/300285-warriorfishs-admech-and-knight-house-blog/page/10/#findComment-5108517 Share on other sites More sharing options...
WarriorFish Posted August 25, 2018 Author Share Posted August 25, 2018 I'm back with new plans, having got the Kill Team box set and got my first games in yesterday it's time to get serious about some Skitarii KT is a lot of fun and the perfect way to get started with a small amount of models. However - as is tradition - I must now dither on colours. For reference I did a tester model some time ago: While I still like this scheme (though it could do with some refining) having painted up some more Knight units I've come to really like their colours. It might not be a good idea to replicate them for the AdMech too, though it couldn't be exactly the same anyway. I will need to ruminate. Thoughts? Link to comment https://bolterandchainsword.com/topic/300285-warriorfishs-admech-and-knight-house-blog/page/10/#findComment-5153392 Share on other sites More sharing options...
Bjorn Firewalker Posted August 25, 2018 Share Posted August 25, 2018 Good job on the test model. Will you add lighting effects to his helmet and his gun? Or leave them dark and "tactical," so he can serve as a scout? (Can't scout an enemy position if you give away your own, alerting the enemy and allowing him to set up traps and ambushes for your army.) Link to comment https://bolterandchainsword.com/topic/300285-warriorfishs-admech-and-knight-house-blog/page/10/#findComment-5153748 Share on other sites More sharing options...
WarriorFish Posted August 25, 2018 Author Share Posted August 25, 2018 I like the darkened appearance, partly as the theme has it (the armour is heavily washed Leadbelcher) but also because I like the more impersonal feel it has, fits AdMech in my mind I do feel that the scheme needs something done/changed though as something feels missing but I can't see/decide what yet Perhaps it's something on the gun, I was thinking that maybe the new technical paints might help there? Link to comment https://bolterandchainsword.com/topic/300285-warriorfishs-admech-and-knight-house-blog/page/10/#findComment-5153764 Share on other sites More sharing options...
Vel'Cona Posted August 28, 2018 Share Posted August 28, 2018 Great work, WF! I feel you should keep going with this scheme :) Link to comment https://bolterandchainsword.com/topic/300285-warriorfishs-admech-and-knight-house-blog/page/10/#findComment-5155449 Share on other sites More sharing options...
WarriorFish Posted October 27, 2018 Author Share Posted October 27, 2018 After a delay, I've got my batrep sorted. This is a special event as it's technically my first Knight battle, as they're the Warlord faction with allied Marines Naturally the Marines featured lots of Dreadnoughts to keep the theme It was another slapdash list I put together because I wanted to use my Knight forces with my Marines so I wasn't sure how well it'd do. 2k vs 'nids That mission with TOs matching turns House Brunen with allied Legio Venator Hidden Content ++ Vanguard Detachment +1CP (Imperium - Space Marines) [618pts] +++ No Force Org Slot +**Chapter Selection**: Iron Hands+ HQ +Techmarine [90pts]: Boltgun, Power axeServo-harness: Flamer, Plasma cutter, 2x Servo-arm+ Elites +Contemptor Dreadnought [167pts]: Combi-bolter, Dreadnought combat weapon, Multi-meltaIronclad Dreadnought [179pts]: 2x Hunter-killer missile, Ironclad Assault Launchers, Meltagun, Seismic hammerDreadnought combat weapon w/Heavy Flamer: Heavy flamerVenerable Dreadnought [182pts]: Twin lascannonDreadnought combat weapon w/Storm Bolter: Storm bolter++ Vanguard Detachment +1CP (Imperium - Space Marines) [605pts] +++ No Force Org Slot +**Chapter Selection**: Iron Hands+ HQ +Lieutenants [135pts]Lieutenant: Master-crafted boltgun, Power swordLieutenant: Master-crafted boltgun, Power axe+ Elites +Dreadnought [134pts]: Assault cannonDreadnought combat weapon w/Storm Bolter: Storm bolterDreadnought [149pts]: Assault cannonDreadnought combat weapon w/Heavy Flamer: Heavy flamerSternguard Veteran Squad [187pts]Space Marine Veteran: Special issue boltgunSpace Marine Veteran: Special issue boltgunSpace Marine Veteran: Combi-meltaSpace Marine Veteran: Combi-meltaSpace Marine Veteran: Special issue boltgunSpace Marine Veteran: Combi-gravVeteran Sergeant: Power fist, Special issue boltgun++ Super-Heavy Detachment +3CP (Imperium - Imperial Knights) [777pts] +++ No Force Org Slot +Gametype: MatchedHousehold Choice: House Terryn, Questor Imperialis+ Lord of War +Armiger Warglaives [177pts]Armiger Warglaive: MeltagunArmiger Warglaives [177pts]Armiger Warglaive: MeltagunKnight Paladin [423pts]: Character (Knight Lance), Heavy stubber, Heirloom: Armour of the Sainted Ion, Reaper chainsword, Warlord, Warlord Trait: LandstriderRapid-fire battle cannon w/ heavy stubber: Heavy stubber, Rapid-fire battle cannon Deployment goes well for me, as my opponent realises too late that I am loading the right flank having hedged his bets. A fair amount of the horde elements are off on my left flank, so they should be out of the game for a bit letting me focus my attentions on the larger prey! Turn 1 Unfortunately the first turn isn't mine, but with the distance between us I am safe from anything too serious. The exception is the Harpy (or whatever it's called) zooming along and throwing everything at an Armiger. Fortunately it's not damaged much and delivers a good return, so I'm set for a good start! Sadly my return fire isn't amazing, the Knight unit achieve the most success. The Hive Tyrant falls netting me some good VPs (thanks to the card requiring my Warlord to complete a second objective, which was kill a model with 10+ wounds) - even if this was by the skin of my teeth rolling two 6s for damage from the Edelweiss! The Harpy is killed by the combined might of the Armiger and Dreadnoughts and I consolidate ready for the next wave... Turn 2 My first turn wasn't spectacular due to some poor rolling, I had to devote a lot of resources to achieve not terribly much but thanks to some luck in TO cards I'm well ahead there so the game is advantage Imperium! My opponent knows this, so while his right flank is desperately rushing to assist he goes all in. The Trygon (I think) pops up and charges in to the Edelweiss, and the Dichawhatever leaps in against the Ironclad. The Edelweiss is resolute and all its attacks bounce off, but luckier still is the Ironclad who squeaks through with a single wound left! He makes it count with the seismic hammer and brutally finishes the Dichathing off. The Trygon fares much better, but takes some hits so I'm confident I can finish it off in my turn. So it proves as the Edelweiss strides up, leaving the local forces to finish the job - the Sternguard deliver the final wounds though as the other forces bounce off... Fortunately the might of House Brunen is enough to put most of the other xenos to the sword. The 'stealers eat a ridiculous amount of dice before dying, and the Broodlord is cleaved in two by an Armiger. The other performs a 12" charge (thanks to the Warlord trait) and clobbers one of the 'fexes. With the Techmarine patching the Ironclad up and my walkers pressing the advantage, but worse still a huge difference in VPs my opponent concedes with little hope of victory. Glory to House Brunen! It was a quick game, thanks to most of the action being taken with the big boys. I got lucky in that my opponent's list was also focusing on fewer units so the extra damage and such my forces could throw out had good targets. This was compounded by the deployment set up that means his gribble horde that I'd have most trouble with could only watch as their forces were blown to smithereens. I still need to field a proper a Knight army, I'll need the Helverins at least for that but it's always good to get them on the table. Bonus points in that I remembered to turn the optics on... but forgot to attach the shield Link to comment https://bolterandchainsword.com/topic/300285-warriorfishs-admech-and-knight-house-blog/page/10/#findComment-5180001 Share on other sites More sharing options...
Vel'Cona Posted October 29, 2018 Share Posted October 29, 2018 PURGE THE XENOS! Great batrep, looking forward to seeing your whole Knightly House come together on the tabletop :) Link to comment https://bolterandchainsword.com/topic/300285-warriorfishs-admech-and-knight-house-blog/page/10/#findComment-5180934 Share on other sites More sharing options...
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