Khornestar Posted April 3, 2015 Share Posted April 3, 2015 Could also shoot stuff with the Skull Cannon to help with that, but that's a lot of support for an already expensive unit. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/12/#findComment-3996385 Share on other sites More sharing options...
Teetengee Posted April 3, 2015 Share Posted April 3, 2015 Granted, the skull cannon is good support for the rest of the daemons too, so not really just for the warp talons. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/12/#findComment-3996395 Share on other sites More sharing options...
40kChrista Posted April 3, 2015 Share Posted April 3, 2015 Could also shoot stuff with the Skull Cannon to help with that, but that's a lot of support for an already expensive unit. Summon one? It's only a measly 6 Blood Tithe points... I see what you mean, but I thought most army's units needed to support each other in some fashion? Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/12/#findComment-3996404 Share on other sites More sharing options...
Kol Saresk Posted April 3, 2015 Share Posted April 3, 2015 I don't know, if you do it right, you can get at least 4 BT points in one turn. One for the Blood Host, one for an Unsaved Wound by the sword, one for slaying a champion in a duel and one for wiping out an unit. And if somewhere else there's another champion and another unit, boom, six in one turn. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/12/#findComment-3996408 Share on other sites More sharing options...
Khornestar Posted April 3, 2015 Share Posted April 3, 2015 Could also shoot stuff with the Skull Cannon to help with that, but that's a lot of support for an already expensive unit. Summon one? It's only a measly 6 Blood Tithe points... I see what you mean, but I thought most army's units needed to support each other in some fashion? Granted, the skull cannon is good support for the rest of the daemons too, so not really just for the warp talons. Of course, you're right. It would definitely help out all of the daemons in the army. I don't really plan on using the Slaughtercult, so if I rack up points I'll either be using them for FNP or Skull Cannons. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/12/#findComment-3996419 Share on other sites More sharing options...
Cheex Posted April 3, 2015 Share Posted April 3, 2015 That's a bummer. But if you do go slaughtercult + unbound flesh hound units do you still get the benefit from the slaughtercult +1 blood tithe point and +1 blood tithe ability?The Slaughtercult is a formation, so you will get its rules in an Unbound army. The Blood Host is a detachment, so you only get its command benefits in a battle forged army. This means that in an Unbound army, you will only get the free blood tithe ability since it's a formation special rule. You will not get the free blood tithe point since it's a detachment command benefit. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/12/#findComment-3996420 Share on other sites More sharing options...
Midnightmare Posted April 3, 2015 Share Posted April 3, 2015 Granted, the skull cannon is good support for the rest of the daemons too, so not really just for the warp talons. ....and the required possessed! Will definitely be a good unit for summoning imo Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/12/#findComment-3996494 Share on other sites More sharing options...
Sception Posted April 3, 2015 Share Posted April 3, 2015 Yeah, but will a skull cannon shot ever be worth giving up +1 attack or FNP on your entire army? IMO, no, never. Maybe field a skullcannon, but IMO it's never worth summoning. Not because it's bad, or even that summoning doesn't work well (for shooting units it's fine), but because its points cost is a far lower price to pay than giving up a game turn of army buffs. Also, don't deep strike warp talons. They're a pure melee units, and expensive, and fragile, and the blind is a vanishingly minor effect. It's not worth the price of exposing them for a turn. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/12/#findComment-3996555 Share on other sites More sharing options...
Kol Saresk Posted April 3, 2015 Share Posted April 3, 2015 Yeah, but with the banner of blood, you could have a group of Bloodletters tie a unit in melee, deep strike the Talons right on top, and then wipe it all out your next turn. If it isn't already. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/12/#findComment-3996604 Share on other sites More sharing options...
old git Posted April 3, 2015 Share Posted April 3, 2015 Do we think Forgeworld will errata some stuff from IA13 that will allow it to be taken in a daemonkin army? The Bloodslaughterer for instance, it's a daemon of khorne after all. Or the chaos spartan, a surefire way of getting those berzerkers into assault. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/12/#findComment-3996621 Share on other sites More sharing options...
Sception Posted April 3, 2015 Share Posted April 3, 2015 Yeah, but with the banner of blood, you could have a group of Bloodletters tie a unit in melee, deep strike the Talons right on top, and then wipe it all out your next turn. If it isn't already.Exactly. If it isn't already. What are your talons going to wipe out that a successful bloodletter charge isn't already going to handle? Also, other units can still shoot the talons. They're too tall to hide behind regular melees, so they're still basically butt in the wind to any enemy unit that isn't already engaged. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/12/#findComment-3996624 Share on other sites More sharing options...
Midnightmare Posted April 3, 2015 Share Posted April 3, 2015 I am in agreement that the buffs are better than the summoning. My possessed will just be lumped into a Rhino and drove upfield. If they are lucky, turn 3 charge, if not then they are 175 couple of Blood Points. Got to admit, thinking of buying Gal Vorbak so they at least 'feel' less of a tax in the fact that I will enjoy painting them an they will look cool on the table. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/12/#findComment-3996631 Share on other sites More sharing options...
Sception Posted April 3, 2015 Share Posted April 3, 2015 Do we think Forgeworld will errata some stuff from IA13 that will allow it to be taken in a daemonkin army? The Bloodslaughterer for instance, it's a daemon of khorne after all. Or the chaos spartan, a surefire way of getting those berzerkers into assault. I'm hoping we'll see some of the FW stuff errata'd in. Spartan, Dread Claw, and the special characters are at the top of my own wish list. In the mean time, allied detachments from CSM or CD aren't too pricey. Lack of BftBG hurts, though. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/12/#findComment-3996635 Share on other sites More sharing options...
old git Posted April 3, 2015 Share Posted April 3, 2015 That's the problem. They could be allied in but then you're giving up blood tithe points. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/12/#findComment-3996642 Share on other sites More sharing options...
Midnightmare Posted April 3, 2015 Share Posted April 3, 2015 ^^ I know but 'dems the breaks, I am going to ally in Khârn (counts as), Cultists, and the Spartan. I can't see them changing it as the Daemonkin lack some of the HS anyway. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/12/#findComment-3996692 Share on other sites More sharing options...
Sheesh Mode Posted April 3, 2015 Share Posted April 3, 2015 A combination of Skull Cannon support and deepstriking daemons is not necessarily a bad idea. Lots of Blood Letters, Possessed, Warptalons, and maulerfiends for support. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/12/#findComment-3996713 Share on other sites More sharing options...
Khornestar Posted April 3, 2015 Share Posted April 3, 2015 Do we think Forgeworld will errata some stuff from IA13 that will allow it to be taken in a daemonkin army? The Bloodslaughterer for instance, it's a daemon of khorne after all. Or the chaos spartan, a surefire way of getting those berzerkers into assault. I sent an e-mail to Forge World the day the codex dropped, but they haven't answered yet. Let's imagine they're feverishly marking up the point values on everything so we can have them. The Brass Scorpion and Blood Slaughterer seem like the obvious choices, along with Decimators, Dreadclaws, Spined Chaos Beasts, and Giant Spawn. Then, I could see them giving us Spartans, and maaaaaybe Infernal tank variants, possibly the Hell Blade/Hell Talon and Kharybdis. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/12/#findComment-3996810 Share on other sites More sharing options...
Midnightmare Posted April 3, 2015 Share Posted April 3, 2015 *not holding breath* Aaaaaaanyway I wouldn't want to lose the dirge caster on the Spartan! As it will be the only one in the army now :( but at least it has five hullpoints :) Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/12/#findComment-3996813 Share on other sites More sharing options...
Khornestar Posted April 3, 2015 Share Posted April 3, 2015 *not holding breath* Aaaaaaanyway I wouldn't want to lose the dirge caster on the Spartan! As it will be the only one in the army now but at least it has five hullpoints I just hate the idea of it blowing up on turn 1 from a lucky railgun or lascannon shot. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/12/#findComment-3996819 Share on other sites More sharing options...
Charlo Posted April 3, 2015 Share Posted April 3, 2015 I really love this book and a Khornate army is deffo on the cards after some other stuff is complete. I think they REALLY missed out on an opportunity though by not letting 40k use the new End Times Khorne stuff or even worse, no way to have a squad of Berzerkers on Juggernaughts :( hat would've truly been awesome. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/12/#findComment-3996897 Share on other sites More sharing options...
Adra'Melek Posted April 3, 2015 Share Posted April 3, 2015 I'm thinking of doing my bikes for the Gore Pack as bike/juggernauts. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/12/#findComment-3997031 Share on other sites More sharing options...
Cap'm Heckus Posted April 3, 2015 Share Posted April 3, 2015 No assault grenades but the Khorne cannon should work for them Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/12/#findComment-3997032 Share on other sites More sharing options...
Targetlock Posted April 3, 2015 Share Posted April 3, 2015 no axe of khorne on a herald? :( well then I will probably switch it for the sword of unending bloodshed then. Personally i like the slaughtercult even with the possessed 'tax' and the gorepack but i don't like the other formations to be honest, mostly stuff i don't use. and with regards to the above comments, warp talons seem to be much better now but still feel they are too pricey for what they do. Also in my larger force im considering as one of my hqs (the other will be a mounted chaos lord) upgrading the herald to being on a bloodthrone to buff flesh hounds. how good is a blood throne? and also how good is the soulgrinder? easy way to get skyfire i noticed :) Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/12/#findComment-3997097 Share on other sites More sharing options...
Kol Saresk Posted April 3, 2015 Share Posted April 3, 2015 The Herald can only take weapons from the Artefacts of Slaughter. The Axe of Khorne is a melee weapon. So while every squad champion and Chaos Lord now has access to an AP2, Decapitating Blow, strike at Initiative Axe, the Herald loses out. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/12/#findComment-3997104 Share on other sites More sharing options...
Targetlock Posted April 3, 2015 Share Posted April 3, 2015 The Herald can only take weapons from the Artefacts of Slaughter. The Axe of Khorne is a melee weapon. So while every squad champion and Chaos Lord now has access to an AP2, Decapitating Blow, strike at Initiative Axe, the Herald loses out. weird, will hopefully get errated. maybe. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/12/#findComment-3997147 Share on other sites More sharing options...
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