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Does Durak Rask actually count as Siegerbreaker concerning Phosphex Ammo for Quad Launchers and Medusae?

 

Seems this comes up every week - not officially, but send a quick email to forgewolrd explaining it doesn't make much sense (since he is meant to be the master of ordinance) and maybe they will update in the next FAQ/red book. I sent my email weeks ago.

I had the WW1 idea too. Especially the Geneva convention screw you of chem warfare.

 

If going krieg dark compliance, what provinces would you guys use?

 

I think even Abhumans could work, the extra toughness representing the Hardy barbaran militia?

 

Or maybe just do my original idea of some Subdued Squat Warlords.

I had the WW1 idea too. Especially the Geneva convention screw you of chem warfare.

 

If going krieg dark compliance, what provinces would you guys use?

 

I think even Abhumans could work, the extra toughness representing the Hardy barbaran militia?

 

Or maybe just do my original idea of some Subdued Squat Warlords.

Really depends on what you want, if your going for the "over the top" style human wave attack of the western front, then maybe cult horde and tainted flesh. I could see them being used by the  Death Guard as meath shields. Otherwise Abhumans with gene crafted or alchem jackers. The squat idea sounds pretty awsome.

 

 

So for a pride of the legion force, is there any good use for regular terminator squad? It seems like deathshroud and grav wardens fill all the roles well.

If you want plasma or Melta then they're pretty good. Otherwise for a relatively cheaper cost Deathshroud or Wardens do it better. Nothing the regular terms bring to the battle are worth it other than that.

 

I suppose one niche would be power fist Tartaros who can roll with Mortarion, be able to sweep with him and bring high S attacks. Plus some ranged from the combis.

I guess my terminators are going to my night lords then lol.

 

So I'm trying to figure out how to get the deathshroud into combat, do you all prefer dreadclaw or land raiders? The land raider seems like a much more thematic option, having better weapons and better armor. The dreadclaw so much more cheap though.

 

 

Also how do you guys feel about the reaping? The legion seems a bit restricted compared to other legions, does it help bring the death guards power levels a lot? It's pretty cool theme wise, it seems really fluffy. How does it do on the field though?

Edited by ThatOneMarshal

I play alot of zm which deathshroud excel in. No transport needed. On battlefields ill be running ten in a Spartan with a pretor or morty.

Reaping is great for a gun line army as the hss as non com troops adds alot of extra guns. Rad grenades everywhere is also very useful. Just don't expect a fast army

Reaping takes a very specific army set up to use effectively at 3k or so.

 

Basically, you need to fill those heavy support slots with things like Scorpius, Deredeo etc. Unique choices that bring something but take up a whole slot. Then you can being some scoring heavy weapons in troops.

 

Rad grenades help in general for getting a bit of an edge in cc.

 

Move through cover on bikes, assault Marines and Jetbikes is kick ass too.

 

As I said a few pages back a Vigilator is a fun way to bring in terminators via outflank.

Hmm, a shame about it being better at higher points, My FLGS unfortunately are in favor of 2000 points games at the moment. Guess I'll stay with pride of the legion of maybe even primarchs chosen.

 

I swear I feel like I just can't get the right list going for with these guys.

Edited by ThatOneMarshal

It's a tough science with us. But I think our strength certainly lies in some pretty flexible builds and exemplary unique units.

 

Deathshroud are probably the 2nd best terminators, with Drakes and Justaerian being first. Wardens are awesome. Our sniper vets with chem combi flamers are straight evil. We don't give a Damn if we just covered half the board in Phosphex and gravity anomalies.

 

Typhon is a great character at lower points. Master of the legion, rad grenades, psychic support and an Orbital strike (albeit a weaker one) in one tidy package.

Hey chaps

 

I initially wanted to run Imperial Fists, but the XIV have won me over pretty hard

 

The one thing I'm a little stumped on when I'm thinking about lists is that I really want to utilise their unique units because TERMINATORS YEAH, but I'm finding in 2000 points the content stays pretty vanilla (my local shops don't want to run anything higher because "people don't have to buy anything big" which seems to defeat the point of HH!).

 

With a couple of large blobs of Tacs to fill the compulsory, and a HQ with Deathshroud for some fluffy fun that's a nice start, but if I want to add more than one squad of Terminators or have my HQ do something it feels like I'm forced to use LRs, and it feels I'm shredding through my points without having anything substantial or killy. On the other hand, the army could be anyone's list without those unique elements. I could of course, not take Terminators or alternatively footslog them, but there's so much artillery and AP2 that I'm too scared to do that.

 

Not sure what answer I'm hoping for, but maybe some advice from dedicated DG players?

Pride of the legion and transports would be your best bet IMO.

 

Or, do what I've been suggesting. Pop a vigilator in your Terminators and outflank them. Give you a turn to thin the enemy shooting and you then have a nice chunk of terminators appearing in the enemies side.

 

I swear I feel like I just can't get the right list going for with these guys.

 

You and me both, seems to be much easier to commit with other legions

 

Right?!?

 

I think it's because it's very easy to be drawn in with all-signing-all-dancing madmen terminator murder squads, or insane gunlines and shattering one trick ponies of the other legions.

 

But we are the Indomitable XIVth. We wage war a different way. A slower, more subtle way. Our power lies in the humble infantryman and his ability to perform any task.

 

Who else can field 4 Heavy Support Squads, 3 Heavy Support Slots, put rad grenades on assault troops WHILE bringing a fortification and an allied detachment.

 

My latest plan? 500ish points of allied SA to represent the Barbaran elite Militia decended from Mortarion's original Death Guard.

 

E.g. Tank Commander, Volkite Squad and CHEM MALCADOR. FOR WHEN YOU NEED A TORRENT HELLSTORM TEMPLATE OF CEASING TO EXIST. That should cover the gunline nicely.

 

My latest plan? 500ish points of allied SA to represent the Barbaran elite Militia decended from Mortarion's original Death Guard.

 

E.g. Tank Commander, Volkite Squad and CHEM MALCADOR. FOR WHEN YOU NEED A TORRENT HELLSTORM TEMPLATE OF CEASING TO EXIST. That should cover the gunline nicely.

 

 

HA!   You and me both! I have a significant amount of Death Korps of Krieg that i am slowly shaving all imperial aquilas

Normally I think it's pretty lame when legions add an allied force just to nab a couple of our good toys.

 

But a Chemwolf malc is pretty spot on for death guard. They're pretty great.

Totally with you Flint. I'm not fan of powerbuilds through allies. But like you said the Chem Malc is just so awesome for DG.

 

Can you put the tank Commander in the Malc or does he need another ride?

Oooo yes, I've been planning on doing an allied DG Solar Aux for a while now too but haven't made the leap. Would love to hear how it goes with a chem-Malc.

 

It fits really well, too! The Solar Aux and their Explorator gear are probably one of the only army formations that stands a chance of following the Death Guard into a lot of their extreme war zones. Further, Barbaran Auxilia modeled after the Solar pattern make tons of sense. I can't see Barbarus being useful for much more than Astartes stock and tough soldiery, and there have to be members of the populace that don't make the cut but want to join the fight with their "Liberator." Hard to say though, there's almost no info on Barbarus as part of the Imperium.

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