Charlo Posted November 5, 2016 Share Posted November 5, 2016 (edited) Yeah, I think I'm going to use Genestealer cults mixed with Skitarii bits and Volkite Chargers for my Barbaran Militia Auxilia. Edited November 5, 2016 by Charlo Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/31/#findComment-4554294 Share on other sites More sharing options...
Flint13 Posted November 5, 2016 Share Posted November 5, 2016 You can put a commander in a chem malcador, however he doesn't give the tank that much of a benefit considering bs4 doesn't matter for the main gun. You're not doing it for the BS4, you're doing it for the preferred enemy (infantry) on a poison 2+, AP2 inferno cannon. Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/31/#findComment-4554365 Share on other sites More sharing options...
Charlo Posted November 5, 2016 Share Posted November 5, 2016 Oh my I didn't even know that was a thing. Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/31/#findComment-4554394 Share on other sites More sharing options...
Flint13 Posted November 5, 2016 Share Posted November 5, 2016 Yeah, the tank commander has a short laundry list of skills you get to pick from; tank hunter, PE infantry, scout/outflank, it will not die... Most folks go with PE or tank hunters. Kinda want to try an ambush Malc just once for the giggs though. "Hey Sarge, what's that in the bushes?" *SUDDENLY CHEMWOLF* disease 1 Back to top Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/31/#findComment-4554634 Share on other sites More sharing options...
Slips Posted November 5, 2016 Share Posted November 5, 2016 Yeah, the tank commander has a short laundry list of skills you get to pick from; tank hunter, PE infantry, scout/outflank, it will not die... Most folks go with PE or tank hunters. Kinda want to try an ambush Malc just once for the giggs though. "Hey Sarge, what's that in the bushes?" *SUDDENLY CHEMWOLF* Do you really need to outflank with a Torrent Hellstorm Template? :P Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/31/#findComment-4554636 Share on other sites More sharing options...
Flint13 Posted November 5, 2016 Share Posted November 5, 2016 18" torrent, son :lol: Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/31/#findComment-4554639 Share on other sites More sharing options...
disease Posted November 6, 2016 Share Posted November 6, 2016 Yeah, the tank commander has a short laundry list of skills you get to pick from; tank hunter, PE infantry, scout/outflank, it will not die... Most folks go with PE or tank hunters. Kinda want to try an ambush Malc just once for the giggs though. "Hey Sarge, what's that in the bushes?" *SUDDENLY CHEMWOLF* Do you really need to outflank with a Torrent Hellstorm Template? absolutely, the psychological game is often more fun than the actual result. :P Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/31/#findComment-4554815 Share on other sites More sharing options...
Flint13 Posted November 6, 2016 Share Posted November 6, 2016 Oh definitely. I have yet to use it in a game and have it survive. It does good damage, especially with that handy Thunderblitz in the movement phase. But no where near as good as the response you get from describing its weapon to your opponent. disease 1 Back to top Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/31/#findComment-4554929 Share on other sites More sharing options...
ThatOneMarshal Posted November 7, 2016 Share Posted November 7, 2016 I could totally imagine a creed infernus suddenly coming at the sides at my enemies, burning my enemies into fine dust, all while the tank commander loudly screams "Oh Yeah!" I must do this. Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/31/#findComment-4555639 Share on other sites More sharing options...
Charlo Posted November 7, 2016 Share Posted November 7, 2016 It's a pretty fab way to run a "Super Heavy" with Mortarion in the list too. So, slightly off topic but considering to use the Chem-cador you need a squad of SA doodz - whats a good loudout for them? Also in battlescribe they have the option for an Aegis wall... Is this a thing? You can pay the points to give them a personal one? Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/31/#findComment-4555823 Share on other sites More sharing options...
Wayniac Posted November 7, 2016 Share Posted November 7, 2016 (edited) So I just got my two Red Books yesterday, so time to plan out Death Guard list also so I can start planning a shopping list. I'm thinking something like this as a rough start: Death Guard (Traitor) RoW: The Reaping ++PRIMARY DETACHMENT++ +HQ+ Calas Typhon - 200 points Deathshroud Terminator Bodyguard (4) - 170 points -Land Raider Phobos - 250 points Siege Breaker (Legion Centurion) - 150 - Artificer Armour; Thunder Hammer; 2 Phosphex Bombs +ELITES+ Legion Rapier Weapons Battery (3) - 240 points -Quad Mortars; Phosphex Cannister Shot Apothecarion Detachment (2) - 100 points -Augury scanner +TROOPS+ Legion Tactical Squad (20) - 330 points -Add CCWs; Legion Vexilla; Nuncio-Vox -Sergeant: Artificer Armour; Rad Grenades -Attached Apothecary Legion Tactical Squad (20) - 330 points -Add CCWs; Legion Vexilla; Nuncio-Vox -Sergeant: Artificer Armour; Rad Grenades -Attached Apothecary Legion Tactical Support Squad (10) - 195 points -Flamers (Chem) -Sergeant: Artificer Armour; Rad Grenades +FAST ATTACK+ NONE +HEAVY SUPPORT+ Vindicator Siege Tank Squadron (3) - 390 points -3x Laser Destroyer Array Unless I miscalculated and/or missed a rule somewhere (entirely possible ) that should be 2,355 points so I have a bit more that I'm not sure what to add. I'm going for mostly fluffy because I love the idea of big blobs of Space Marines moving across the field. I did consider the Creeping Death rite of war instead since it sounds really cool but I know basically nothing about 30k, so no idea how this plays or not (But I think it would look really cool). Maybe get a Rhino for the Support squad, or break them into two 5-man squads (one for each blob)? Really not sure. Edited November 7, 2016 by Wayniac Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/31/#findComment-4555920 Share on other sites More sharing options...
Charlo Posted November 7, 2016 Share Posted November 7, 2016 Welcome to the Indomitable XIVth! Your complementary cup of BarbaranTM brand Phosphex will be provided shortly. Now onto the list... It's a nice start for sure, but if you look at what the Reaping provides for you compared to what you are using, it's technically nothing but MTC for your blobs and slowing down your Assault Transport. But Rad grenades I hear your cry! Which are great, but really the only squad that is benefitting from them otherwise are Tacs - Typhon has them normally. You have no vets or Heavy Squads as troops either, your heavy support slots aren't even full! Other than the Vindicators, you'll also suffer from lack of Anti Tank, plus you have a flamer squad without transport - effectively making it nothing. So what would I do? Change to the Creeping Death like you said. That cover save combined with Apoths will help those tacs last longer for sure. Get some Missiles or something in a heavy squad for the Siege Breaker to buff up with his powers. I'd also take out one phosphex bomb. The Flamer squad is awkward - with Tac Bolters and Phosphex Quads you will have no issue with infantry, I'd actually remove them for something else if you can. I too wanted to field such a squad but really, Grave Warden Terminators are just a super version of the squad and so much better. Wayniac 1 Back to top Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/31/#findComment-4555957 Share on other sites More sharing options...
Wayniac Posted November 7, 2016 Share Posted November 7, 2016 Great advice, thanks Brother :) At work so I have to wait to revise the list, but would Grave Wardens then be a better choice in this list, or put them off to the side since they would still do more infantry killing; if I did take them, would they need a Land Raider as well? Besides coming up with a list I'm also planning what to buy next (read: Just how much money it will cost :p). Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/31/#findComment-4555998 Share on other sites More sharing options...
Charlo Posted November 7, 2016 Share Posted November 7, 2016 (edited) Yeah a transport would be great for them for sure, even a Dreadclaw if you are going to take Creeping Death as you won't be restricted by Deep Strike etc. Another option is a Land Raider Proteus. It's cheap and really you want to bait people into charging at your grave wardens. They won't get any bonuses as you force disordered and you get to overwatch with Heavy Flamers per guy. So a free 5D3 hits overall. Edited November 7, 2016 by Charlo Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/31/#findComment-4556006 Share on other sites More sharing options...
Wayniac Posted November 7, 2016 Share Posted November 7, 2016 Oh my poor wallet Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/31/#findComment-4556013 Share on other sites More sharing options...
Ishagu Posted November 7, 2016 Share Posted November 7, 2016 (edited) If you want a Malcador Infernus, literally all I would suggest is the Malcador itself (upgraded with Las Cannons, etc) with a Tank commander and a 20 Strong Lasrifle unit as the troops. They have 36" guns that fire 2 shots so can just hang in cover and pepper the enemy :-) As an upgrade you could give the squad blast chargers for 25 points so you can pop a transport or light Tank that wonders in too close. Edited November 7, 2016 by Ishagu Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/31/#findComment-4556100 Share on other sites More sharing options...
Charlo Posted November 7, 2016 Share Posted November 7, 2016 But.... CHOOM. Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/31/#findComment-4556105 Share on other sites More sharing options...
Ishagu Posted November 7, 2016 Share Posted November 7, 2016 (edited) I've edited my post. The Volkites imo, really not worth it as you'll need a transport and suddenly this allied detachment is costing quite a chunk. The troops are just a tax for the Infernus, and in truth having a backfield, objective secured unit that is firing 40 shots at 36" range isn't so bad. Edited November 7, 2016 by Ishagu disease 1 Back to top Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/31/#findComment-4556107 Share on other sites More sharing options...
Charlo Posted November 7, 2016 Share Posted November 7, 2016 Don't need a transport! To be honest i'd be going rule of cool with them and they're there to just hang back and unleash a volley if needed behind a wall. Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/31/#findComment-4556109 Share on other sites More sharing options...
Flint13 Posted November 7, 2016 Share Posted November 7, 2016 With void hardened armor, Veletaris behind an aegis or in ruins are more or less immune to the majority of templates, including medusas, democannons and the like, which is nice and makes them scary resilient when objective sitting. The las-platoons don't get that, but they do have longer ranged weapons and are double the number for approximately the same cost. Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/31/#findComment-4556120 Share on other sites More sharing options...
Charlo Posted November 7, 2016 Share Posted November 7, 2016 With void hardened armor, Veletaris behind an aegis or in ruins are more or less immune to the majority of templates, including medusas, democannons and the like, which is nice and makes them scary resilient when objective sitting. Oh, can you re-roll cover saves with void-hardened against Blast/ template then? Well, 4+ armour too as long as it's not a Heavy Flamer. Flint13 1 Back to top Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/31/#findComment-4556130 Share on other sites More sharing options...
Ishagu Posted November 7, 2016 Share Posted November 7, 2016 (edited) The Lasrifle section are double the number, fight in CC at ws4 and overwatch at bs2, not to mention the free nuncio vox and Vexilla. The blast chargers give you potential 20 Str 6 shots that is ultimately more useful than the Volkite Chargers, should you get a chance to fire. Full squad for 125 Edited November 7, 2016 by Ishagu Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/31/#findComment-4556131 Share on other sites More sharing options...
Charlo Posted November 7, 2016 Share Posted November 7, 2016 But.... CHOOM. Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/31/#findComment-4556144 Share on other sites More sharing options...
Flint13 Posted November 7, 2016 Share Posted November 7, 2016 (edited) Yup, Solar Aux hardened armor re-rolls *saves* vs templates, not just specifically armor like the Astartes version. It makes Legate Commanders hilariously invulnerable to even things like Hellstorm or Stormsword cannons with a possible eternal warrior and re-rollable 3++. Edited November 7, 2016 by Flint13 Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/31/#findComment-4556194 Share on other sites More sharing options...
CaptainBoxman Posted November 7, 2016 Share Posted November 7, 2016 This might have been addressed somewhere else, but can Deathshroud be my compulsory HQ choice? Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/31/#findComment-4556576 Share on other sites More sharing options...
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