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WWGO - HH news (update: Tempest leaks - page 26!)


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Warlord Weaponry from over on dakkadakka:

 

*snip for Brevity*

HOLY CRAP THOSE ARE INSANE!

 

I LOOOOOVVVEEE THEM! Eldar, you can keep your puny Wraith Knights and your Silly Jetbikes (ours are better anyways), for nothing you Space elves can field would be a match for this God-Machine!

Lol about all this Ultramarine hate. While I agree that some of the book 1 legions got snubbed (SOH, EC), I'd say Ultras are middle of the pack at best for their rules. And Guiliman's fine. He's right around Corax's level in a fight, so he's really more like top of the bottom 3rd of the primarchs.

 

 

 

and Dark Furies from being 'super assault marines'?

 

 

Their lower WS, weapons, and stat line when compared to most legion's dedicated assault units.

(everytime I look at the Templars and Gal Vorbak I see how not worth 30pts the Dark Furies are)

 

WLK

 

Palatine blades and ravages say hi. From what I've gathered, dark furies are actually really good and they sound pretty cool fluff wise.

 

@flint13 sorry, I still need to get used to being a traitor.

 

The imperial army tbh looks more exciting than ultramarines. I like the idea they have for traits and may include them in my army. I have some wargames factory great coats that I can use.

@Slipstreams: I've read through those threads...still think the Furies are second rate compared to certain units.

 

@Thatonemarshal: While I cant vouch for Palantine Blades and Ravagers, the Dark Furies are fluffy...but lacking in CC. Without making them more expensive with Raven Talon's they dont stack up among the more elite CC units.

 

All of this is my opinion of course.

 

WLK

Palatine blades aren't too bad, depending on how you run them. I use mine with just their base charnable sabres and jump packs, you just need to choose their targets wisely, against terminators and elite CC units they don't fare so well, against everything else they aren't to bad at all!

 

Back on topic though.

Compared to the book one legions the ultra's rules are quite good. I'd probably say they are mid tier when compared to other legions rules however. I'm not a big fan of their ROW's limitations, so I probably won't be changing my existing armies ROW. I am however hanging on at least the points costs of the special units, namely the Damocles and the invictarus.

 

Warlord Weaponry from over on dakkadakka:

 

*snip for Brevity*

HOLY CRAP THOSE ARE INSANE!

 

I LOOOOOVVVEEE THEM! Eldar, you can keep your puny Wraith Knights and your Silly Jetbikes (ours are better anyways), for nothing you Space elves can field would be a match for this God-Machine!

 

 

Aside from the shoulder weaponry, anyone know what the model at the show was rocking for arm guns?

I dunno... Ultramarines seem pretty good, but as a Death Guard player (from the first book remember?) I don't see much to be worried about. Guilliman seems great as a leader, as he should, but in one on one combat, especially against other Primarchs, he's middle of the pack. And that's okay! He shouldn't be a combat monster compared to his brothers, he never was. Mortarion isn't worried.
To be fair death guard probably have it the best out of the first four but yeah I don't see the ultramarines being that scary. Maybe it's because of the recent eldar release but the blue boys don't scare me as much as the space elves. If anything I like that unlike most legions the idea of theirs is to work as a team instead of relying on the individual, which is wired when I think about it because I come from America where we care way more about the individual then the group.

As it stands, the Vulcan and Inferno Cannon are pretty much only barely better or on par with the equivalent Knight weapons... and it feels like there is so very little reason to take a single 7" D blast vs 3 5" D blasts? Whoopdeedoo, double range, you already shoot 8'.

Many options are given for historical purposes rather than gameplay purposes. They're traditional Epic loadouts, and appeal to nostalgic veterans.

 

It might also seem like overkill or ineffeciency, but that's at typical 40K scale. If you were playing on a scaled-up Epic battlefield, rather than your standard X" by 4" table, those ranges could prove more useful - I really want to see this one day...

Man, it'd be cool if the Falchion had an option to swap out it's twin-linked Volcano cannons for a single Belicosa-pattern. Then again, might be kinda big tongue.png

Well, it looks like their working on some Mechanicum Ordinatus, so who knows? You just might get one on quad tracks. :)

Gulliman's statline is good I'd say, as in it's the Primarch average across the board whilst his weapons are on a par with pretty much all the other Primarchs (as in the Talon) is still the best but he's not exactly swinging with sticks. He's not the combat monster that Horus/Angron/Curze are or a tank like Vulkan/Ferrus/Mortarion but as a buffer he's supreme with an army wide leadership bump, successful sieze's have to be rerolled and he can tailor specific squads/squadrons incredibly well which fits into his character. I honestly don't know why some people were expecting him to be an absolute boss in hand to hand when that's never been his thing, of course he'll chew through bolter marines, because he's a Primarch. Against others? Lorgar almost got killed by a Contemptor and Gulliman himself almost got taken down by numbers so he's both effective and fluffy imo

 

 

In my cursory estimation, Horus and Angron will likely beat Guilliman. Fulgrim, Curze and Corax are too close for me to call without calculating it. He will probably come out on top against Mortarion, Ferrus Manus, Vulkan, Lorgar, Perturabo, Alpharius and Dorn.

 

I may have over- or underestimated a stat or a rule here and there. And generally it seems pretty close. Everyone has either a 4+ or 3+ invulnerable save and some powerful weapon. Guilliman has an interesting WS mechanic, two good weapons, a save worse than 3+ but slightly better than 4+, which make him very capable, even though his toughness, wounds, initiative and attacks are average.

Personally doesn't sound like the Ultramarines are to bad. Guiliman a middle of the road Primarch with very good army buffs sounds about right for me. From a model point of view, are the gladius in the out side of the shield, so facing the enemy, because that would be stupid.

 

Gulliman's statline is good I'd say, as in it's the Primarch average across the board whilst his weapons are on a par with pretty much all the other Primarchs (as in the Talon) is still the best but he's not exactly swinging with sticks. He's not the combat monster that Horus/Angron/Curze are or a tank like Vulkan/Ferrus/Mortarion but as a buffer he's supreme with an army wide leadership bump, successful sieze's have to be rerolled and he can tailor specific squads/squadrons incredibly well which fits into his character. I honestly don't know why some people were expecting him to be an absolute boss in hand to hand when that's never been his thing, of course he'll chew through bolter marines, because he's a Primarch. Against others? Lorgar almost got killed by a Contemptor and Gulliman himself almost got taken down by numbers so he's both effective and fluffy imo

 

 

In my cursory estimation, Horus and Angron will likely beat Guilliman. Fulgrim, Curze and Corax are too close for me to call without calculating it. He will probably come out on top against Mortarion, Ferrus Manus, Vulkan, Lorgar, Perturabo, Alpharius and Dorn.

 

I may have over- or underestimated a stat or a rule here and there. And generally it seems pretty close. Everyone has either a 4+ or 3+ invulnerable save and some powerful weapon. Guilliman has an interesting WS mechanic, two good weapons, a save worse than 3+ but slightly better than 4+, which make him very capable, even though his toughness, wounds, initiative and attacks are average.

 

 

Horus and Angron would definitely beat him whilst I'd strongly lean towards Curze due to the higher initiative and the fact he can hit and run to prevent Gulliman stacking up on WS the longer the fight goes on. Fulgrim/Corax/Alpharius are reasonably close together whilst Lorgar isn't great (unless he's rocking his psychic boosted version and he's loaded up on blessings) and the others are more tank-like so whilst they'd do a fine job of soaking up the damage how much they'd inflict in return is in the lap of the dice gods. 

 

But yeah I wouldn't expect Gulliman to be trampling through most of the Primarchs who've got rules already let alone the few we're still waiting on who are all going to be extremely potent

The Gladius are molded on guys. Like the Tyrannic War vet symbol.

 

You see that's silly, because the enemy could grab it an pull the shield away throwing the Ultra off balance. Yes, yes, I know I'm trying to put realism into a sci fi world but it bugs me a little.

 

The Gladius are molded on guys. Like the Tyrannic War vet symbol.

You see that's silly, because the enemy could grab it an pull the shield away throwing the Ultra off balance. Yes, yes, I know I'm trying to put realism into a sci fi world but it bugs me a little.

Not if its moulded on and isn't an actual sword...

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