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Made my first attempt at a full list. Would have loved to fit in a Sekhmet squad, maybe instead of the golems? Let me know what you think.

 

2500 Thousand Sons - Pride of the Legion

 

275 Praetor - ML 3, Jump Pack, Iron Halo, Digital Lasers, Mastercrafted Paragon Blade, Raptora, Biomancy
170 Consul - Primus Medicae, ML 1, Artificer Armor, Jump Pack, Boarding Shield, Power Fist, Raptora, Telepathy
160 Consul - Chaplain, ML 1, Artificer Armor, Jump Pack, Refractor Field, Force Axe, Meltabombs, Raptora, Telepathy
210 3x Rapier - Quad Launcher, Shatter Shells, Corvidae
250 10 Assault Squad - Artificer Armor, Meltabombs x1, Combat Shields, 3x Power Axe, Raptora
255 10 Veteran Tactical Squad - Artificer Armor, Asphyx, Brotherhood of Psykers (ML 1), Rhino, Dozer Blade, Raptora, Telepathy
250 10 Veteran Tactical Squad - Artificer Armor, Asphyx, Brotherhood of Psykers (ML 1), Rhino, Corvidae, Divination
250 10 Veteran Tactical Squad - Artificer Armor, Asphyx, Brotherhood of Psykers (ML 1), Rhino, Corvidae, Divination
220 Deredeo - Aiolos
270 2 Castellax-Achea
190 Sicaran Venator
 
3 characters join the Assault Squad for a pseudo-deathstar. Raptora bonus is too good to ignore on anyone with an invul, even though Telekenesis is meh. Praetor rolls Biomancy, possibly turning him into a monster. Primus and Chaplain (an ironic chaplain) rolls Telepathy to fish for Invis, or just Shriek. Compulsory Vets roll Telepathy and advance with the Assault Squad, Shrieking/Invisibilizing as allowed. Non-compulsory Vets are more midfield, ideally parking in some cover to make best use of Corvidae (although I wonder if Raptora/Telepathy might be better for them anyway). Rapiers, Deredeo, and Venator are fire support. Psy-bots rumble up as a second wave and emergency AT.

 

Made my first attempt at a full list. Would have loved to fit in a Sekhmet squad, maybe instead of the golems? Let me know what you think.

 

2500 Thousand Sons - Pride of the Legion

 

275 Praetor - ML 3, Jump Pack, Iron Halo, Digital Lasers, Mastercrafted Paragon Blade, Raptora, Biomancy
170 Consul - Primus Medicae, ML 1, Artificer Armor, Jump Pack, Boarding Shield, Power Fist, Raptora, Telepathy
160 Consul - Chaplain, ML 1, Artificer Armor, Jump Pack, Refractor Field, Force Axe, Meltabombs, Raptora, Telepathy
210 3x Rapier - Quad Launcher, Shatter Shells, Corvidae
250 10 Assault Squad - Artificer Armor, Meltabombs x1, Combat Shields, 3x Power Axe, Raptora
255 10 Veteran Tactical Squad - Artificer Armor, Asphyx, Brotherhood of Psykers (ML 1), Rhino, Dozer Blade, Raptora, Telepathy
250 10 Veteran Tactical Squad - Artificer Armor, Asphyx, Brotherhood of Psykers (ML 1), Rhino, Corvidae, Divination
250 10 Veteran Tactical Squad - Artificer Armor, Asphyx, Brotherhood of Psykers (ML 1), Rhino, Corvidae, Divination
220 Deredeo - Aiolos
270 2 Castellax-Achea
190 Sicaran Venator
 
3 characters join the Assault Squad for a pseudo-deathstar. Raptora bonus is too good to ignore on anyone with an invul, even though Telekenesis is meh. Praetor rolls Biomancy, possibly turning him into a monster. Primus and Chaplain (an ironic chaplain) rolls Telepathy to fish for Invis, or just Shriek. Compulsory Vets roll Telepathy and advance with the Assault Squad, Shrieking/Invisibilizing as allowed. Non-compulsory Vets are more midfield, ideally parking in some cover to make best use of Corvidae (although I wonder if Raptora/Telepathy might be better for them anyway). Rapiers, Deredeo, and Venator are fire support. Psy-bots rumble up as a second wave and emergency AT.

 

 

 

Quick thought on this list, although I am only going from the few rules I have seen people talking about on here so if someone could confirm it would be great:

 

I think you are going to have to change the Cults of your troops...

1. According to what I have read about the Thousand Sons rules, your compulsory troops have to have the same Cult as your Warlord. You have done that you might be thinking however...

2. Pride of the Legion says that your compulsory choices HAVE to be Veteran or Terminator Squads. You can probably see where this is going so I would assume that the Sons and Pride rules combine to mean (in the case of your army):

Your 2 compulsory Troops have to be Veteran Squads, which then have to have the same Cult as your Praetor (not 1 Veteran Squad and 1 Assault Squad)

 

Unfortunately I don't think Raptora is worth it on Veterans as a 6+ Inv isn't great and nor is the associated discipline. I would therefore make your Praetor Corvidae, meaning all 3 Veteran Squads can now be as well (as none are forced to be Raptora and Corvidae/Divination is better on them).

Assault Squad can still be Raptora, the only difference is the Praetor has a 4+ Inv not a 3+ but I honestly think this is worth the sacrifice as if I am right about your compulsory troops, you are losing more keeping Raptora than changing it.

 

 

 

 

And now a question unrelated to the above post - can you take Asphyx Rounds on Combi-Weapons? i.e. a combi-Plasma with Asphyx on the Bolter part. Or is it restricted like Banstrike Rounds which I don't think can be taken on combi-weapons?

Edited by Apostle of the 30th Host

 

And now a question unrelated to the above post - can you take Asphyx Rounds on Combi-Weapons? i.e. a combi-Plasma with Asphyx on the Bolter part. Or is it restricted like Banstrike Rounds which I don't think can be taken on combi-weapons?

Asphyx shells specifically mention they work on the bolter part of combi weapons. So shred all day!

 

 

And now a question unrelated to the above post - can you take Asphyx Rounds on Combi-Weapons? i.e. a combi-Plasma with Asphyx on the Bolter part. Or is it restricted like Banstrike Rounds which I don't think can be taken on combi-weapons?

Asphyx shells specifically mention they work on the bolter part of combi weapons. So shred all day!

 

Thanks for that! Not seen any of the full rules beyond the discussion/summaries here so been working a lot of my ideas based on that so that's really helpful.

 

 

Quick thought on this list, although I am only going from the few rules I have seen people talking about on here so if someone could confirm it would be great:

 

I think you are going to have to change the Cults of your troops...

1. According to what I have read about the Thousand Sons rules, your compulsory troops have to have the same Cult as your Warlord. You have done that you might be thinking however...

2. Pride of the Legion says that your compulsory choices HAVE to be Veteran or Terminator Squads. You can probably see where this is going so I would assume that the Sons and Pride rules combine to mean (in the case of your army):

Your 2 compulsory Troops have to be Veteran Squads, which then have to have the same Cult as your Praetor

 

Unfortunately I don't think Raptora is worth it on Veterans as a 6+ Inv isn't great and nor is the associated discipline. I would therefore make your Praetor Corvidae, meaning all 3 Veteran Squads can now be as well (as none are forced to be Raptora and Corvidae/Divination is better on them).

Assault Squad can still be Raptora, the only difference is the Praetor has a 4+ Inv not a 3+ but I honestly think this is worth the sacrifice as if I am right about your compulsory troops, you are losing more keeping Raptora than changing it.

 

 

 

 

And now a question unrelated to the above post - can you take Asphyx Rounds on Combi-Weapons? i.e. a combi-Plasma with Asphyx on the Bolter part. Or is it restricted like Banstrike Rounds which I don't think can be taken on combi-weapons?

 

 

Thanks for the input. You're totally correct. I definitely need 2 Vets with Raptora. That being said, I think it's still worth it. 3++ on a Praetor as good as a 1kSons one is really, really good. The Corvidae buff is nice on Vets, but redundant with Div if you go that route, and it's totally wasted on a Praetor. I sorta think Telepathy might be the best discipline for Vets regardless of Cult. Shriek is really, really good. 

 

That being said, I'm sorta leaning towards replacing the Psybots with Sekhmet. They would then fill the 2nd compulsory Troop slot and want Raptora. That change does a few things: extra scoring, better place for the Primus as the Praetor has a good shot at endurance and being a different squad let him and the Chaplain both Shriek. The Sekhmet serve a similar role to the Castellax: foot bound, anti-troop shooting, anti-tank CC (with chainfists)

On Magnus, I would have gladly plaid 600 for him I think.

 

But here is a fun one:

-roll on Sanctic

-9/10 get Sanctuary

-Magnus in his centric rite of war

-Deep strike your terminators for a 2++ rerolling 1s to ensure you survive.

-also cast Vortex of Doom for MAXIMUM LULZ.

Not very tactics related, but since we have all of the TS fans looking here...

 

At the weekender we saw a unique sculpt of a Sekhmet terminator. Eventually FW decided to not use it, because it would make the unit too costly, and instead opted for an upgrade kit.

 

As of now, it's unknown if the model will ever be sold. We could leave it to fate, or... put a bit of pressure on FW by hammering it in a little right here :)

Delegatus

Rite of War: Zone Mortalis Strike Force

Raptora, Divination

AA, Refractor, weapon of choice

 

Breachers

Raptora

AA, Breaching Charge, weapon of choice

 

Apothecarion Detachment

Whatever

AA, Augury Scanner

 

 

That's a blob of 4++ (shooting)/ 3++ (cc) marines with FNP. Immune to Cold Void.

Still points left over for other additions; can even drop the Apoth to make space for a Castellax-Achea or a Praevian + buddy.

Every Divination power except one will serve this core extremely well.

 

While I'm a bit sad about our named characters, our generic options are a joy to build armies with. TS should scale amazingly well.

There is zero reason to be sad about Ahriman or Amon, they make great natural choices for Pride or Armoured Breakthrough. And if you're taking a Rite that uses Tactical Marines, Corvidae is as good an arcana for them as any.

 

I am actually sad they made awesome new models for the Castellax and half-assed it on the unique units with mediocre upgrade kits. I have 4 mauler Castellax I intended to use as Achaea, but I may have to sell them.

 

And to the previous discussion, there is nothing redundant about Corvidae and Divination! Harnessing on 3+ alone is enough, but you also won't always get your power or may want to cast something else!

Edited by Withershadow

 

 

 

Quick thought on this list, although I am only going from the few rules I have seen people talking about on here so if someone could confirm it would be great:

 

I think you are going to have to change the Cults of your troops...

1. According to what I have read about the Thousand Sons rules, your compulsory troops have to have the same Cult as your Warlord. You have done that you might be thinking however...

2. Pride of the Legion says that your compulsory choices HAVE to be Veteran or Terminator Squads. You can probably see where this is going so I would assume that the Sons and Pride rules combine to mean (in the case of your army):

Your 2 compulsory Troops have to be Veteran Squads, which then have to have the same Cult as your Praetor

 

Unfortunately I don't think Raptora is worth it on Veterans as a 6+ Inv isn't great and nor is the associated discipline. I would therefore make your Praetor Corvidae, meaning all 3 Veteran Squads can now be as well (as none are forced to be Raptora and Corvidae/Divination is better on them).

Assault Squad can still be Raptora, the only difference is the Praetor has a 4+ Inv not a 3+ but I honestly think this is worth the sacrifice as if I am right about your compulsory troops, you are losing more keeping Raptora than changing it.

 

 

 

 

And now a question unrelated to the above post - can you take Asphyx Rounds on Combi-Weapons? i.e. a combi-Plasma with Asphyx on the Bolter part. Or is it restricted like Banstrike Rounds which I don't think can be taken on combi-weapons?

 

 

Thanks for the input. You're totally correct. I definitely need 2 Vets with Raptora. That being said, I think it's still worth it. 3++ on a Praetor as good as a 1kSons one is really, really good. The Corvidae buff is nice on Vets, but redundant with Div if you go that route, and it's totally wasted on a Praetor. I sorta think Telepathy might be the best discipline for Vets regardless of Cult. Shriek is really, really good. 

 

That being said, I'm sorta leaning towards replacing the Psybots with Sekhmet. They would then fill the 2nd compulsory Troop slot and want Raptora. That change does a few things: extra scoring, better place for the Primus as the Praetor has a good shot at endurance and being a different squad let him and the Chaplain both Shriek. The Sekhmet serve a similar role to the Castellax: foot bound, anti-troop shooting, anti-tank CC (with chainfists)

 

 

No worries. It is something I have been debating myself too as it is often a choice between something that is great on your Praetor but less so on Troops, or great on Troops but not Praetor.

I like your idea of Telepathy on Vets; it's a hard decision though as I'm kind of drawn to the better cast chance by matching Discipline with Cult, but equally, some other powers might work too.

 

In terms of Covidae/Div Vets, I am not sure it is as redundant as it seems:

- ML 1 means they can only generate / cast 1 power...

- This does mean guaranteed Psychic Focus though, getting your Prescience Primaris and another power.

- I think this gives you lots of options as you can only cast 1 power per turn as you either stand still and benefit from re-roll 1's as well as casting your other (not Prescience) power. Or move, losing the re-roll 1's but can then cast Prescience for better re-rolls. It is very flexible as either way you get a benefit but it can either be an upgraded one, or another power as you need it. All cast on a 3+ too.

Plus Precognition applies to the entire unit with Brotherhood of Psykers which is awesome!

 

But as you said, shriek is really, really good haha!

 

I would go with the Sekhmet to be honest. That way, you can have them and 1 vet squad as your compulsory troops so the other vets can get something more beneficial.

They seem like they would be a fast unit too: with Raptora they cast Telekinesis on a 3+, and can pick (not roll apparently) their powers from Telekinesis which guarantees Levitation plus something of your choice (Objuration Mechanicum for Haywire or Psychic Maelstrom would be my choice).  

Not very tactics related, but since we have all of the TS fans looking here...

 

At the weekender we saw a unique sculpt of a Sekhmet terminator. Eventually FW decided to not use it, because it would make the unit too costly, and instead opted for an upgrade kit.

 

As of now, it's unknown if the model will ever be sold. We could leave it to fate, or... put a bit of pressure on FW by hammering it in a little right here :smile.:

 

I noticed that in the posts here; gutted it's not being released though - I didn't know that!

 

Would love to see that as a single model release for a Sons Librarian or other HQ.

 

 

Not very tactics related, but since we have all of the TS fans looking here...

 

At the weekender we saw a unique sculpt of a Sekhmet terminator. Eventually FW decided to not use it, because it would make the unit too costly, and instead opted for an upgrade kit.

 

As of now, it's unknown if the model will ever be sold. We could leave it to fate, or... put a bit of pressure on FW by hammering it in a little right here :smile.:

I noticed that in the posts here; gutted it's not being released though - I didn't know that!

 

Would love to see that as a single model release for a Sons Librarian or other HQ.

He'd be nice to have! Bit looks a little weird.

So what are your favorite consul cult/power combinations? One of the best I've thought of is a Moritat with Corvidae Rolling on Divination with dual plasma pistols. Pavoni/Biomancy Primus Medicaes seem like another solid choice as well.

 

Moritats can't benefit from any blessing, not even their own. The Corvidae Moritat isn't bad in Zone Mortalis where you can stand still and unload. But even rerolling ones, a single two will stop the whole attack. They really need to remove the super overheat now that it caps at 12 hits to make moritats actually worth their points. Two nerfs was too much.

 

Biomancy Primus are going to be amazing with Sekhmet.

 

A Divination Forgelord with a conversion beamer hanging back with long range shooting. Or a Biomancy one with rad grenades running with Blade Cabals or Sekhmet.

 

MoS with a Corvidae support team/rapier battery for BS5 rerolling ones from his signum.

 

A Biomancy Champion would be cool, but every Consul also getting force weapons or access to divination makes him a bit redundant. Especially with Biomancy Chaplains.

 

Biomancy Chaplains. If you get iron arm or warpspeed on them with a force axe they are going to obliterate units.

 

Loyalist Heralds are terrible, pass.

 

Praevian like mentioned before for kine shields on automata since the cult is unit-wide.

 

Delegatus with biomancy, and biomancy(for smite) sniper vets with asphyx rounds.

The Moritat doesn't seem that amazing since you can't move to take advantage of the re-rolls nor buff yourself with divination.

 

Corvidae Consuls in general seem lackluster considering you can have Ahriman or Amon if you want a Divination buff-bot.

 

Best options seem Raptora for improved saves and that arcana on your core troops (if talking Praetor), or Pavoni for improved biomancy and sweeping for melee force multiplier characters.

 

So what are your favorite consul cult/power combinations? One of the best I've thought of is a Moritat with Corvidae Rolling on Divination with dual plasma pistols. Pavoni/Biomancy Primus Medicaes seem like another solid choice as well.

 

Loyalist Heralds are terrible, pass.

 

L....Loyalist?

So it seems like Veterans with Asphyx and Marksmen are pretty strong. Likewise the ability for our terminators to choose their Powers. What do people think about "The Axis of Dissolution"? Is the restriction too strong for the other benefits? I kind of like the idea of running big tactical blobs, but if Axis isn't the Rite to use it with, I don't know what it. 

 

 

So what are your favorite consul cult/power combinations? One of the best I've thought of is a Moritat with Corvidae Rolling on Divination with dual plasma pistols. Pavoni/Biomancy Primus Medicaes seem like another solid choice as well.

 

 

Loyalist Heralds are terrible, pass.

 

L....Loyalist?

Haha pure habit of playing loyalist beakies. Banner if the Eye is the best.

 

 

So it seems like Veterans with Asphyx and Marksmen are pretty strong. Likewise the ability for our terminators to choose their Powers. What do people think about "The Axis of Dissolution"? Is the restriction too strong for the other benefits? I kind of like the idea of running big tactical blobs, but if Axis isn't the Rite to use it with, I don't know what it.

 

Other armies do blobs better. Axis has very situation buffs that are pretty mediocre forna huge troop tax.

Not very tactics related, but since we have all of the TS fans looking here...

 

At the weekender we saw a unique sculpt of a Sekhmet terminator. Eventually FW decided to not use it, because it would make the unit too costly, and instead opted for an upgrade kit.

 

As of now, it's unknown if the model will ever be sold. We could leave it to fate, or... put a bit of pressure on FW by hammering it in a little right here :smile.:

 

that's my post lol.

We have several nice melee options, whether it's durable and sweeping terminators or blade Cult, so I'm gravitating towards buffing units. Herald is interesting.

 

Herald with artificer armor, boarding shield, power fist, ML1, Pavoni - 150

12" bubble of +1" run/charge, re-roll 1s in melee, unit he joins has defensive grenades, +1 to sweeps, biomancy on 3+

 

Forgelord with force axe, rad grenades, familiar, refractor field, MBs, ML1, Raptora - 155

-1T to enemies (for all those force axes), 3++ save (could also go fist/shield), Telepathy

 

Primus Medicae - several examples already posted, great for Sekhmet squads specifically, Raptora Cataphracts or Pavoni Tartaros

 

Speaking of Sekhmet, are we making a mistake with all these force axes? For the vast majority of opponents, a powerfist insta-kills and denies FNP to anything that doesn't have eternal warrior, with an easier to-wound roll and no need to spend warp charges.

 

If you really want to use force to kill Mechanicum robots, you'll struggle to wound many of them at S5, and there are always Blade Cult who has more volume of attacks, our own better automatagolems, our better shredding veterans, or traditional Legion guns.

 

The squad does get expensive at 61 per model for the first 5 but additional ones are quite economical. ~400 points of Raptora Cataphracts flying around should make anyone nervous.

 

Maybe a mix? 300 points even for chainfist, 2 fists, 2 axes.

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