Liquid_O Posted February 6, 2016 Share Posted February 6, 2016 White scars RoWs and rules Again borrowed from our brothers in arms at heresy30k Scars LA models moving max in move phase gain reroll 1 to wound and 6+ stacking cover +1 to take first turn/sieze and +1 to first reserve roll each turn. All skilled rider. Must take a FA Power glave 1h ap3 or 2h +1S ap2 Cyber hawk reroll hits of 1 on enemy units within 6" of it with shoot or reroll failed charges. RoW1 skyhunter and outrides troops. Big things start in reserve. Bikes and jetbikes gain hit and run as do infantry without big weapons. Infantry with big weapons gain outflank. RoW2 loyalist shattered legion only. Its weird. Units that die on your side may not lose you vp and you may gain vp. Fearless in first round of assaults Link to comment Share on other sites More sharing options...
Firenze Posted February 6, 2016 Share Posted February 6, 2016 I'm so using that alpha legion row in smaller games. I have enough units for it to make it super viable. Link to comment Share on other sites More sharing options...
Theredknight Posted February 6, 2016 Share Posted February 6, 2016 Any info on the third legion, is the tired old legion getting some new love (or hate) finally? Link to comment Share on other sites More sharing options...
Liquid_O Posted February 6, 2016 Share Posted February 6, 2016 Any info on the third legion, is the tired old legion getting some new love (or hate) finally? New RoW makes Kakaphoni relentless and heavy 2 Link to comment Share on other sites More sharing options...
m0nolith Posted February 6, 2016 Share Posted February 6, 2016 Question for the BA rules: If you take in account the HQ choice and two troop choices, does that mean a BA list can take then three vehicles in the heavy slots? Link to comment Share on other sites More sharing options...
rendingon1+ Posted February 6, 2016 Share Posted February 6, 2016 Ok, these White Scars rules are ridiculous Link to comment Share on other sites More sharing options...
Legionary Pallas Posted February 6, 2016 Share Posted February 6, 2016 Although hand flamer moritats sound fun and exciting I think everyone is getting ahead of themselves, moritats can't use the hand flamers because they don't get to benefit from their Legion Astartes rules. Link to comment Share on other sites More sharing options...
Charlo Posted February 6, 2016 Share Posted February 6, 2016 Question for the BA rules: If you take in account the HQ choice and two troop choices, does that mean a BA list can take then three vehicles in the heavy slots? YUP Link to comment Share on other sites More sharing options...
Marshal Reinhard Posted February 6, 2016 Share Posted February 6, 2016 low priority perhaps, but I'm really curious to what the rules for the contemptor cortus are Link to comment Share on other sites More sharing options...
MajorNese Posted February 6, 2016 Share Posted February 6, 2016 I'm so using that alpha legion row in smaller games. I have enough units for it to make it super viable. Maybe I'll aim towards a poor man's Angel's Wrath - the turn one units survive a bit more, and the unit restrictions are not that harsh. Link to comment Share on other sites More sharing options...
Blindhamster Posted February 6, 2016 Share Posted February 6, 2016 Sorry, missed it was a grenade launcher option - still have to wound with it I assume? Just hitting with a blast, brother Just like in 40k. Is it -1 init or reduced to 1? If it's -1, we will strike simultaneously assuming we are the ones charging with our RoW Link to comment Share on other sites More sharing options...
Noserenda Posted February 6, 2016 Share Posted February 6, 2016 Ok scratch my complaints, Pistols do fight hand to hand with the close combat weapon profile, so DO get the Legion rules benefit.Though it does beg the question why they were so specific? Link to comment Share on other sites More sharing options...
Xwingt65 Posted February 6, 2016 Share Posted February 6, 2016 Nice, plague drone pre-nurglefication. Link to comment Share on other sites More sharing options...
temneb Posted February 6, 2016 Share Posted February 6, 2016 Any rule changes on the World Eaters? Caedere Weapons, Rampagers? Can we please see the new Rite of War? :) Any rule changes on the World Eaters? Caedere Weapons, Rampagers? Can we please see the new Rite of War? :) Seconded. Plus Salamander RoW please :D 3rded! Any news on WE units and weapon rules Link to comment Share on other sites More sharing options...
BrotherCaptainArkhan Posted February 6, 2016 Share Posted February 6, 2016 Trying not to be spoileriffic, but that second White Scars Rite of War looks like it's meant to represent the situation of certain Legionaries at the end of Scars. If so, good job, FW, great attention to detail. Love it when rules reflect the fluff. Link to comment Share on other sites More sharing options...
aura_enchanted Posted February 6, 2016 Share Posted February 6, 2016 the mastadon ... that thing is so incredible, please let that be a 40k model and not just legions. if it isn't .. feth it.. feth it im going unbound and getting one for my dark angels i dont care it will be mine, one way or another. i want my av14 deathwagon of death-justice-murder-death: Link to comment Share on other sites More sharing options...
rendingon1+ Posted February 6, 2016 Share Posted February 6, 2016 Sorry, missed it was a grenade launcher option - still have to wound with it I assume? Just hitting with a blast, brother Just like in 40k. Is it -1 init or reduced to 1? If it's -1, we will strike simultaneously assuming we are the ones charging with our RoW I haven't seen BA (and DA) RoW yet. What does it do? Link to comment Share on other sites More sharing options...
Ishagu Posted February 6, 2016 Share Posted February 6, 2016 Not going to lie, the new Rapier costs have thrown a spanner into my perfectly written 30k list! Link to comment Share on other sites More sharing options...
Blindhamster Posted February 6, 2016 Share Posted February 6, 2016 White scars RoWs and rules Again borrowed from our brothers in arms at heresy30k Scars LA models moving max in move phase gain reroll 1 to wound and 6+ stacking cover +1 to take first turn/sieze and +1 to first reserve roll each turn. All skilled rider. Must take a FA Power glave 1h ap3 or 2h +1S ap2 Cyber hawk reroll hits of 1 on enemy units within 6" of it with shoot or reroll failed charges. RoW1 skyhunter and outrides troops. Big things start in reserve. Bikes and jetbikes gain hit and run as do infantry without big weapons. Infantry with big weapons gain outflank. RoW2 loyalist shattered legion only. Its weird. Units that die on your side may not lose you vp and you may gain vp. Fearless in first round of assaults is the power glave available to sergeants etc? if so - bleh. Link to comment Share on other sites More sharing options...
Lord Blackwood Posted February 6, 2016 Share Posted February 6, 2016 Not going to lie, the new Rapier costs have thrown a spanner into my perfectly written 30k list! yeaaahhh sorta bodied my glaive list as well Link to comment Share on other sites More sharing options...
Blindhamster Posted February 6, 2016 Share Posted February 6, 2016 Sorry, missed it was a grenade launcher option - still have to wound with it I assume? Just hitting with a blast, brother Just like in 40k. Is it -1 init or reduced to 1? If it's -1, we will strike simultaneously assuming we are the ones charging with our RoW I haven't seen BA (and DA) RoW yet. What does it do? Mortarion24, on 06 Feb 2016 - 12:21 PM, said:RoW one gives jump infantry auto arrive deep strike turn one, inf and jump inf gain pinning when arriving by deep strike with ranged weapons. Charging units gain +1 initiative and must challenge. Alt RoW cant be pinned and stubborn near obj or in deploy zone. If win assault enemy -1 ld for morale check, if half force destroyed gain 5+ fnp until game ends. Units under half strength cant score and no vp and always sweep Link to comment Share on other sites More sharing options...
Petitioner's City Posted February 6, 2016 Share Posted February 6, 2016 Trying not to be spoileriffic, but that second White Scars Rite of War looks like it's meant to represent the situation of certain Legionaries at the end of Scars. If so, good job, FW, great attention to detail. Love it when rules reflect the fluff. And in the recent audio, grey talon! Link to comment Share on other sites More sharing options...
Marshal Rohr Posted February 6, 2016 Share Posted February 6, 2016 Is the Blood Angel Rite of War just Angels Wrath plus? Link to comment Share on other sites More sharing options...
m0nolith Posted February 6, 2016 Share Posted February 6, 2016 Question for the BA rules: If you take in account the HQ choice and two troop choices, does that mean a BA list can take then three vehicles in the heavy slots? YUP Well hell, thats not much of a restriction at all :D Link to comment Share on other sites More sharing options...
rendingon1+ Posted February 6, 2016 Share Posted February 6, 2016 Mortarion24, on 06 Feb 2016 - 12:21 PM, said:RoW one gives jump infantry auto arrive deep strike turn one, inf and jump inf gain pinning when arriving by deep strike with ranged weapons. Charging units gain +1 initiative and must challenge. Alt RoW cant be pinned and stubborn near obj or in deploy zone. If win assault enemy -1 ld for morale check, if half force destroyed gain 5+ fnp until game ends. Units under half strength cant score and no vp and always sweep Interesting (shopping list note: must buy augury scanners) Link to comment Share on other sites More sharing options...
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