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Attack bikes and contemptor arms seem to be the best platform for them, as well as predators of course. For heavy squads I agree Culverins are just plain better. Leviathans too. Deredeos it's better to take the cannons I feel as the S6 rending, while shorter range, synergises with the automatons more than heavy bolters.

 

Attack bikes get 6 anti infantry shots (assuming they can fire the bolters and the cannons).

 

Contemptors with underslung get more shots than a Kheres and extra attacks in combat - although I suppose it could be argued double grav is better...

 

And Predators... Well they're just plain awesome in squads of three rocking the 9 normal cannons and 3 twin linked ones.

Take the Predator RoW.

 

Keep the Predator cannons though as you have to. All Preds are now fast.

 

Oh my Sanguinius this is beautiful.

 

Also it's 48 shots. You can take a pintle heavy flamer and replace it too :D

I think it's the whole "replace any heavy flamer" deal that edges it out just a little bit over the top.

 

It sets up a few silly (fluff-wise) instances.

 

Yup ... like that Contemptor with two DCCW and two underslung assault cannons ... 

I don't see a problem with that.

Having a ton of assault cannon isn't going to do any harm is it really?

Is like a prevalence of chain glaives in NL when it used to be just Sevatar fluffwise.

Plus a HS squad with Assault cannon sat on an objective with an apothecary, go on. Charge me Bro.

People spam grav, don't judge for assault cannon spam

well, not really protrude, just have the frontmost part of the barrel be visible enough to give a clear indication of the gun.

 

Otherwise, underslung with the new Rotor Cannon Model or even shoulder mounted due to how boxy they are could look decent.

I really don't think switching to assault cannons is a good plan in any infantry situation.

 

Predators can be cool purely as a way to recreate the baal predator. Putting the assault cannon on terminators is probably fine too.

 

Our wargear is generally not worth the time of day, except the sword which we might as well put on all hq characters.

 

Legion rules are pretty forgettable.

 

Day of revelations is kind of naff till assault marines get fixed. Day of sorrow sucks.

 

All in all, most of the blood angel rules are not worth thinking about, the reason everyone's going mad about assault cannons is because there's absolutely nothing else worth getting excited about.

I already said the sword was good. But frankly I'd rather have an ap2 at init weapon I can give every sergeant in the army. Rather than one that is debatable as an alternative for paragon blade.

 

The whole talent for murder plus thing doesn't fly. Yes it's circumstantial but it's also +1 to hit AND wound. Night Lords also get 'from the shadows'

Edited by Blindhamster

Other than Day of Sorrow, which even then isn't too bad though it should have been FNP4+ IMO, the rules are solid enough.

 

Day of Sorrow is only going to get stronger as we get inevitable unique jump units and while hand flamers are over costed, inferno pistols are awesome.

 

A flat plus one to wound, as opposed to strength is also rather powerful, as it means T6/7 are wounded in melee on a 5+, as opposed to 6, so putting power weapons into Castellax and the like is an option.

 

Perdition blades are rock solid. Every one of our consols just got insanely good. It's a shame it wasn't sergeant wide like Glaives/ Phoenix spears but still considering your character can kill twice as many wounds as he has attacks it's nasty.

I already said the sword was good. But frankly I'd rather have an ap2 at init weapon I can give every sergeant in the army. Rather than one that is debatable as an alternative for paragon blade.

 

The whole talent for murder plus thing doesn't fly. Yes it's circumstantial but it's also +1 to hit AND wound. Night Lords also get 'from the shadows'

 

The Blood Angels and Night Lords are completely different in their Talents. 

 

Night Lords get a +1 to hit and wound when they outnumber against infantry.

 

Blood Angels get a flat +1 to wound. Against everything, no matter the weapon, foe, strength, toughness, period, The End.

 

I can see how similarities can be drawn, but they really aren't comparable. 

Edited by Flint13

 

 

I already said the sword was good. But frankly I'd rather have an ap2 at init weapon I can give every sergeant in the army. Rather than one that is debatable as an alternative for paragon blade.

 

The whole talent for murder plus thing doesn't fly. Yes it's circumstantial but it's also +1 to hit AND wound. Night Lords also get 'from the shadows'

The Blood Angels and Night Lords are completely different in their Talents.

 

Night Lords get a +1 to hit and wound when they outnumber against infantry.

 

Blood Angels get a flat +1 to wound. Against everything, no matter the weapon, foe, strength, toughness, period, The End.

 

I can see how similarities can be drawn, but they really aren't comparable.

Wasn't me that made the original comparison.

 

Slipstreams, yeah it's good they got rules but frankly they seem pretty lazy, white scars on the other hand don't feel lazy at all.

 

I actually think this is a result of the identity of BA having been eroded in both settings - something that has been mentioned in the context of 40k in the BA forums a lot lately

Edited by Blindhamster

I also didn't mean for it to turn the heat up a degree.

It was tfm plus coz of what flint said. 5 BA get +1 to wound anything

15 NL may get it if they outnumber whoever they're trying to sicker punch.

Hence tfm+

My opinion isn't anything to go worked up about

For what it's worth, I wasn't taking anything personally. :)

 

I disagree on it being tfm plus, because tfm includes +1 to hit as well as wound, I concur that the fact it's 'always on' for BA is better than a circumstantial bonus of the same kind.

 

But for BA it's

+1 to wound.

 

For NL it's

+1 to hit and wound so long as you outnumber

And a 5+ cover save (again circumstantial)

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