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8th Edition Rumours


MoGuy

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The problem with just *saying* zerks will be scary, without any tangible description of how or why, is that all that tells us is that the designers of the zerk rules for 8th aren't going to make them garbage on purpose.  But the designers of their rules in the last book didn't make them garbage on purpose, either.  Designers simply intending a unit to be effective is not at all the same as them succeeding in making it so.

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If chaos marines are sick as *** it will make me rethink picking up death guard

 

but.... if death guard come out before 8th I might get them

 

 

DAMMIT

If the rumors are true about the Deathguard and the starter set then I will be getting one if not two boxes. Snap fit or not.

 

On topic if CSM dont get a model range revamp we still wont see Havocs on the table. They are too expensive dollar wise compare to other heavy support choices.

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If chaos marines are sick as *** it will make me rethink picking up death guard

 

but.... if death guard come out before 8th I might get them

 

 

DAMMIT

If the rumors are true about the Deathguard and the starter set then I will be getting one if not two boxes. Snap fit or not.

 

On topic if CSM dont get a model range revamp we still wont see Havocs on the table. They are too expensive dollar wise compare to other heavy support choices.

 

 

Actually I think they will see the table plenty....I just thin space marine devestators and FW heavy weapon parts will be seeing ALOT more sales ;-)

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at least they did mention some parts like zerks will be back in the forefront of close combat

 

They've always said that about zerkers though. They've always used them as an example of something killy.

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I wonder if MC's will reduce from damage quicker than vehicles? It would make sense for armoured vehicles to shrug off damage as superficial to start with before taking enough damage to reduce their ability.

 

Do we know if the new faction that's in from the start of 8th is the DG we have already seen? Just speculating because Tsons are currently listed separately from CSM?

 

The CSM drop was light on details although Frankie is a competitive player and as a play tester will be under an NDA but his comments sound positive especially talking about taking units and weapons that rarely see table time. So fingers crossed...

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I wonder if MC's will reduce from damage quicker than vehicles? It would make sense for armoured vehicles to shrug off damage as superficial to start with before taking enough damage to reduce their ability.

 

Do we know if the new faction that's in from the start of 8th is the DG we have already seen? Just speculating because Tsons are currently listed separately from CSM?

 

The CSM drop was light on details although Frankie is a competitive player and as a play tester will be under an NDA but his comments sound positive especially talking about taking units and weapons that rarely see table time. So fingers crossed...

We don't know whether it's DG or not. I'd say yes, but some people think it will be a Numarine army (which I still doubt will be a thing).

 

The NDA shouldn't matter. WHC knew when they'd release that particular article so they could have told him what informations he may include or simply add those themselves.

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autocannon havocs have always been great for me

4 of them glancing off a vindicator with the first volley of a game confirmed it

 

i just hope that this balance thing comes across and most of the CSM units are viable

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It was a waste of a teaser with nothing to show. It didn't advance our knowledge on anything.

It's basically what we have been told so far but it was Frankie telling us now instead of GW.

 

I have nothing against him or GW, but a bit of substance to the tease, like they are doing daily with the units profiles and rules would have been a lot more appreciated.

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You cant please everyone.... ever. 
 

Anyone else remember the time when GW shared NOTHING. EVER?!?!? there was total radio silence for YEARS.  compliants all the time about NO transparency.

Now they are pouring information down our gullets every day of various games and people are complaining....about said transparency....

 

"damned if you do, damned if you dont!" 

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You cant please everyone.... ever. 

 

Anyone else remember the time when GW shared NOTHING. EVER?!?!? there was total radio silence for YEARS.  compliants all the time about NO transparency.

 

Now they are pouring information down our gullets every day of various games and people are complaining....about said transparency....

 

"damned if you do, damned if you dont!" 

That's really not the issue with this article tho. It's a legit complain that the article had pretty much no substance at all compared to ANY other article they released so far.

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You cant please everyone.... ever. 

 

Anyone else remember the time when GW shared NOTHING. EVER?!?!? there was total radio silence for YEARS.  compliants all the time about NO transparency.

 

Now they are pouring information down our gullets every day of various games and people are complaining....about said transparency....

 

"damned if you do, damned if you dont!" 

That's really not the issue with this article tho. It's a legit complain that the article had pretty much no substance at all compared to ANY other article they released so far.

 

 

I do agree they are kind of drawing it out just a Liiiiiiiiiiittttle to much....... Id like more pertinent information as well lol

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The recent news kindoff put me in a predicament. just grabbed a box of terminators and a tactical squad. I could either fashion the terminators as obliterators with a bit of conversion or the tacticals as melter havocs. Saw recently recently a conversion, were the threw two tacticals on a 40mm base with a lot of weaponry and sold it as an obliterator. It sounds like all these will be usefull in 8th, but the recent development of events should tell me to be patient and wise with my purchases ^^

Looking forward for Iron Warrior fluff rules :)

Iron Within!

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Infantry article is up.  Not a lot of concrete info, but what's there is neat, including the new wound chart, and that units are no longer restricted to firing at the same target.

 

Between that and heavy weapons being able to fire on the move (albeit with a -1 penalty to hit), and embedded heavy weapons in infantry squads suddenly look a lot more viable.  Noise marines, for example, would no longer be so heavily discouraged from fielding blaster masters and sonic blasters in the same unit despite the two weapons preferring to target entirely different kinds of enemies.  Assuming that's still even still the case when the new sonic weapon rules land.

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So Infantry basically got Split Fire for every model. Sweet! Thoughts on this? I really don't know if specialised units like five Chosen w/ 4x Meltas will still be the way to go or if the new "balanced" unit type like five Chosen w/ 2x Meltas, 1x Flamer, 1x Plasma will be the new hotness. 

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I think specialised units will still be the way to go most cases. You want to be certain that your target will be dead or at least with as much damage as possible instead of slightly damaging 2-3 targets.

For example, Tau Crisis Suits could take a lot of different weapons and the equivalent of 8th edition split fire the whole time already but nobody actually did so. Dedicating a unit to one task was and will always be the better way to go with few exceptions.

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I think specialised units will still be the way to go most cases. You want to be certain that your target will be dead or at least with as much damage as possible instead of slightly damaging 2-3 targets.

 

Well the reason for specialised squads in 7th edition is that we would waste shots if we didn't kit them all out the same way. But now instead of taking one squad with 4 Melters you could take two Squads with 2 Melters and 2 other weapons. Both squads would still fire their two melters at a vehicle you want gone but if you give them some flamers they can also flame some dudes that are nearby. The result to the vehicle is the same, no matter if you take one specialised or two mixed squads. 

 

You are probably right that if you want some dedicated killers you'll deck them out with a single special weapon type. But I could imagine that fast or deepstriking units will take some mixed weapons. Raptors for example could take a Melter + Combi Melter and a Flamer. They jump up the enemy's flank and are now probably right in the thick of it. So they can now blow up a vehicle and roast the infantry that will be likely nearby.

 

Same goes for Terminators that you DS in. If the rumours are true then every DS unit will have a value that you have to roll under or equal to. If you roll higher, your opponent can move the unit the difference in inches. No more mishap. This could make Termis very effective and since they seem to be getting very tough I could imagine kitting them out with a mix of weapons so when they drop in and kill their primary target they can still be useful against secondary targets.

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I'm quite happy with infantry being able to basically split fire, makes it a bit more effective to have anti tank in squads now. It also brings the possibilities that sponsons can shoot at different targets than the main cannon. All in all making me look forward to playing 8th more. Definitely thinking of adding flak missiles to chaos squads so the squad can chew down inf and keep air off the point.  

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Plague Marines with two plasma guns in the squad doing split fire, while sitting in cover for a 2+ save against small arms fire, with only getting wounded on a 3+ at best by anything less than str 10+, sounds fantastic to me...

 

And Nurgle Bikers can only ever be wounded on a 2+ by a weapon with str 12+!

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I think specialised units will still be the way to go most cases. You want to be certain that your target will be dead or at least with as much damage as possible instead of slightly damaging 2-3 targets.

 

Well the reason for specialised squads in 7th edition is that we would waste shots if we didn't kit them all out the same way. But now instead of taking one squad with 4 Melters you could take two Squads with 2 Melters and 2 other weapons. Both squads would still fire their two melters at a vehicle you want gone but if you give them some flamers they can also flame some dudes that are nearby. The result to the vehicle is the same, no matter if you take one specialised or two mixed squads. 

 

You are probably right that if you want some dedicated killers you'll deck them out with a single special weapon type. But I could imagine that fast or deepstriking units will take some mixed weapons. Raptors for example could take a Melter + Combi Melter and a Flamer. They jump up the enemy's flank and are now probably right in the thick of it. So they can now blow up a vehicle and roast the infantry that will be likely nearby.

 

Same goes for Terminators that you DS in. If the rumours are true then every DS unit will have a value that you have to roll under or equal to. If you roll higher, your opponent can move the unit the difference in inches. No more mishap. This could make Termis very effective and since they seem to be getting very tough I could imagine kitting them out with a mix of weapons so when they drop in and kill their primary target they can still be useful against secondary targets.

 

As said, Tau Crisis suits could do that the whole time. You could give each of them a Target Lock so they could shoot at a different target. Nobody did so tho because it wasn't as efficient as having the whole unit dedicated to one task.

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