Quixus Posted May 19, 2017 Share Posted May 19, 2017 I mean, while we haven't seen 90% of the rules yet,like the range of a heavy flamer, you can still use flamer squads. You just don't get to use drop pods to auto alpha strike BBQ anything without retort anymore. While melta and flamer pods weren't the nicest unit choices, they were one of the few options to keep up with the filthy xwnoas. Let's hope they get nerfed as well. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/34/#findComment-4747261 Share on other sites More sharing options...
Xenith Posted May 19, 2017 Share Posted May 19, 2017 With this change and that to null deployment, another theme to the rules seems to be limiting early fast removal of opposing units. Even drop melta is iffy, as 4 shots is 3 hits (or none if you're my fire dragons), 2 wounds, which will do on average 7 wounds on a 3+ save tank. That might kill a rhino, but that land raider will still be there. Again, you need multiple units working together. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/34/#findComment-4747264 Share on other sites More sharing options...
Charlo Posted May 19, 2017 Author Share Posted May 19, 2017 With this change and that to null deployment, another theme to the rules seems to be limiting early fast removal of opposing units. Even drop melta is iffy, as 4 shots is 3 hits (or none if you're my fire dragons), 2 wounds, which will do on average 7 wounds on a 3+ save tank. That might kill a rhino, but that land raider will still be there. Again, you need multiple units working together. Aye, they've done a very good job at making stuff more killy, but not improving alphastrike. Very clever. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/34/#findComment-4747287 Share on other sites More sharing options...
Panzer Posted May 19, 2017 Share Posted May 19, 2017 It's a good thing that we can't blow up Landraider turn 1 tbh. Imo unless one dedicates a LOT of firepower to remove a Landraider he should see the end of the game 9 out of 10 times. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/34/#findComment-4747334 Share on other sites More sharing options...
Charlo Posted May 19, 2017 Author Share Posted May 19, 2017 Here's one for you... What determines "half of your army" for being in reserve under the new rules? Does each pod and a unit inside count as one, or would that be two? If so pods will be very limited! Or is it points? Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/34/#findComment-4747417 Share on other sites More sharing options...
Valerian Posted May 19, 2017 Share Posted May 19, 2017 Here's one for you... What determines "half of your army" for being in reserve under the new rules? Does each pod and a unit inside count as one, or would that be two? If so pods will be very limited! Or is it points? Number of units, but don't see it counting the Pods themselves as part of the total. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/34/#findComment-4747421 Share on other sites More sharing options...
RedemptionNL Posted May 19, 2017 Share Posted May 19, 2017 https://www.warhammer-community.com/2017/05/19/new-warhammer-40000-close-combat-weapons-may19gw-homepage-post-4/ Extra attack on chainswords NTaW 1 Back to top Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/34/#findComment-4747437 Share on other sites More sharing options...
vahouth Posted May 19, 2017 Share Posted May 19, 2017 (edited) So there is no more +1 attack for 2 cc weapons? Or maybe it is and we don't know of it yet? Edited May 19, 2017 by vahouth Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/34/#findComment-4747447 Share on other sites More sharing options...
RedemptionNL Posted May 19, 2017 Share Posted May 19, 2017 I suspect the one for pistol and CCW to disappear myself, seeing as pistols can now simply be shot while you're locked in combat. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/34/#findComment-4747496 Share on other sites More sharing options...
NTaW Posted May 19, 2017 Share Posted May 19, 2017 Pistols get to shoot in combat, there's your +1 attack. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/34/#findComment-4747499 Share on other sites More sharing options...
Dont-Be-Haten Posted May 19, 2017 Share Posted May 19, 2017 Black Templars are going to be *everywhere* I'm not mad Reaper Chainswords do flat 6 damage. unfortunately, I put the thunder strike gauntlet on so I could make Orlando...Good thing I have 2 more pre-assembled. Muahaha! Side note, Assault marines may have 2 base attacks now; I believe we don't get the +1 attack for pistol/ccw because we can shoot into combat now. Time will tell. *sneaks off to finish imperial knights 1-3* Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/34/#findComment-4747501 Share on other sites More sharing options...
OPTIMVSCHRISTVS Posted May 19, 2017 Share Posted May 19, 2017 D3 damage on power fists...DC and Furioso dreads are going to be insane. NTaW 1 Back to top Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/34/#findComment-4747599 Share on other sites More sharing options...
NTaW Posted May 19, 2017 Share Posted May 19, 2017 (edited) ^ my guess is s8 or 10 d6 damage. Edited May 19, 2017 by NTaW Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/34/#findComment-4747611 Share on other sites More sharing options...
Quixus Posted May 19, 2017 Share Posted May 19, 2017 Side note, Assault marines may have 2 base attacks now; I believe we don't get the +1 attack for pistol/ccw because we can shoot into combat now. Where did you get that information? Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/34/#findComment-4747670 Share on other sites More sharing options...
vahouth Posted May 19, 2017 Share Posted May 19, 2017 Why str8 or 10? A dreadnought can have str12 when armed with a power fist now. ;) Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/34/#findComment-4747672 Share on other sites More sharing options...
Jolemai Posted May 19, 2017 Share Posted May 19, 2017 Why str8 or 10? A dreadnought can have str12 when armed with a power fist now. ;) :O Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/34/#findComment-4747675 Share on other sites More sharing options...
Dont-Be-Haten Posted May 19, 2017 Share Posted May 19, 2017 Side note, Assault marines may have 2 base attacks now; I believe we don't get the +1 attack for pistol/ccw because we can shoot into combat now. Where did you get that information? Just speculation. They've always had 2 attacks if you didnt give them a specialized weapon. Just 1 base, they've talked about making assault units better. Chain swords giving +1 attack allows them to replace their pistols with x specialist weapon and remain combat effective. But that's in out previous edition minds; assault squads need to be base 2 attacks because they also lose the +1 attack on the charge in lue of swinging first. Just makes sense, but again it's speculation. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/34/#findComment-4747683 Share on other sites More sharing options...
Valerian Posted May 19, 2017 Share Posted May 19, 2017 Very seriously doubt Assault Marines will get base 2 attacks. That would put them on par with the veterans we've already seen in Terminator squads, and not on par with their peers that we've already seen in Tactical squads. Panzer 1 Back to top Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/34/#findComment-4747748 Share on other sites More sharing options...
Dont-Be-Haten Posted May 19, 2017 Share Posted May 19, 2017 I don't think so for real. It's just a blanket statement. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/34/#findComment-4747756 Share on other sites More sharing options...
vahouth Posted May 19, 2017 Share Posted May 19, 2017 Well assault marines armed with chainswords are effectively like having 2 attacks in their profile now. So that remains unchanged, at least for us. As a side note, I still believe that +1A for charging will remain unchanged. There was even a hint for that in the Chaos Daemons Focus article where the Khorne's ability Unstoppable Ferocity is basically furious charge with another name. At least that's how I see it. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/34/#findComment-4747778 Share on other sites More sharing options...
Valerian Posted May 19, 2017 Share Posted May 19, 2017 As a side note, I still believe that +1A for charging will remain unchanged. There was even a hint for that in the Chaos Daemons Focus article where the Khorne's ability Unstoppable Ferocity is basically furious charge with another name. I'd say that article actually hints that the extra attack on the charge is gone for most other units. The Khorne daemons are only getting the extra attack because they've got a special rule. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/34/#findComment-4747785 Share on other sites More sharing options...
vahouth Posted May 19, 2017 Share Posted May 19, 2017 (edited) As a side note, I still believe that +1A for charging will remain unchanged. There was even a hint for that in the Chaos Daemons Focus article where the Khorne's ability Unstoppable Ferocity is basically furious charge with another name. I'd say that article actually hints that the extra attack on the charge is gone for most other units. The Khorne daemons are only getting the extra attack because they've got a special rule. Except that the Khorne daemons get +1 attack, +1strength and can use that ability even after being charged. That's a lot more different than getting a simple +1A on the charge. Edited May 19, 2017 by vahouth Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/34/#findComment-4747800 Share on other sites More sharing options...
Valerian Posted May 19, 2017 Share Posted May 19, 2017 Well yeah, the Khorne daemons get a special rule that grants them an extra Attack, and a point of extra Strength when they charge or when they get charged. I didn't mention the extra point of strength because it isn't relevant to the discussion on attacks. Anyway, the way that bit is written in their article doesn't indicate to me that units other than these Khorne Daemons will get the extra attack on the charge at all. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/34/#findComment-4747802 Share on other sites More sharing options...
NTaW Posted May 19, 2017 Share Posted May 19, 2017 Why str8 or 10? A dreadnought can have str12 when armed with a power fist now. ;) I figured it would be comparable in Strength to a Lascannon and accommodated for effectiveness with d6 wounds instead of d3? It could be anything, for sure. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/34/#findComment-4747803 Share on other sites More sharing options...
RedemptionNL Posted May 19, 2017 Share Posted May 19, 2017 http://i.imgur.com/MDboKCd.png?1 Bonus attacks (for pistols at least) seem to be out indeed. Panzer 1 Back to top Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/34/#findComment-4747894 Share on other sites More sharing options...
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