Charlo Posted August 22, 2017 Share Posted August 22, 2017 Ad Mech are getting a new Codex! Covers: Skitarii Cult Mech Knights Also includes rules for 7 different Forge Worlds! https://www.warhammer-community.com/2017/08/22/codex-death-guard-first-lookgw-homepage-post-2/ Heliomanes 1 Back to top Link to comment Share on other sites More sharing options...
Magos Takatus Posted August 22, 2017 Share Posted August 22, 2017 Is this likely to just be a codex like the Grey Knight codex or are we likely to see any new models? I'm excited if it's only to give us new rules and background for the various Forge World tactics. Anything else is a bonus. Link to comment Share on other sites More sharing options...
Tiger9gamer Posted August 22, 2017 Share Posted August 22, 2017 oh sweeet a chance for GW to fix our mono-list army! awesome! here's hoping they do not break too much! also; oh robot hell, gw I gotta buy Textbooks for college and fix mah car! Link to comment Share on other sites More sharing options...
Thorakitai Posted August 22, 2017 Share Posted August 22, 2017 Well so much for getting new codex cover art. Not really a great loss though. Considering how soon this codex is, relatively speaking, after the start of the edition, I wonder if there are any fixes, improvements or implemented erratas in it, or if it will need a quick FAQ like the other ones we have gotten. Yoda79 1 Back to top Link to comment Share on other sites More sharing options...
Mechanicus Tech-Support Posted August 22, 2017 Share Posted August 22, 2017 I'm excited for this, I hope the rumored "other" robots get released...or a transport...I'd honestly be happy with any new model to accompanied the codex release. I've pretty much stopped all work on my Lucius Admech until this is released (good thing my steel confessors have a bunch of new Primarus to mess around with) dogfender 1 Back to top Link to comment Share on other sites More sharing options...
dogfender Posted August 22, 2017 Share Posted August 22, 2017 Adding a new HQ would need a model, so just some copy paste transports/ tanks (1) would make me happy. Maybe if we pester them they will FAQ one in after the release lol Link to comment Share on other sites More sharing options...
Mechanicus Tech-Support Posted August 22, 2017 Share Posted August 22, 2017 Honestly..I'd even be okay with them transferring copy and pasting over a techmarine as another HQ option dogfender and Shinespider 2 Back to top Link to comment Share on other sites More sharing options...
BassWave Posted August 22, 2017 Share Posted August 22, 2017 Considering that the skitarii vanguard kit has cool looking leader helmets, they could easily say "use x helmet for skitarii HQ". They essentially did the same with GKs and their dread knight HQ, so why not? Hopefully the rumors are true and we will get more units, however I'm more interested in our existing units to become relevant again. I want sicarians to be useful dang it! dogfender and Tiger9gamer 2 Back to top Link to comment Share on other sites More sharing options...
Magos Takatus Posted August 22, 2017 Share Posted August 22, 2017 Likewise, I have three units of Vanguard/Rangers and I'd like to know that if I do return to playing 40k that Skitarii are going to be strong with or without Cult Mech help (though at this point the distinction is mainly a lore one). I guess we were spoiled with Radium Carbines in 7th edition but hearing people suggesting that it's better to bring in allied troops does make me a bit sad. Link to comment Share on other sites More sharing options...
Perry Posted August 22, 2017 Share Posted August 22, 2017 So we have 7 unique Forgeworld 'forge tactics' available in this book What was the specialities of each of the main Forgeworlds that may feature? Link to comment Share on other sites More sharing options...
Mechanicus Tech-Support Posted August 22, 2017 Share Posted August 22, 2017 When the first notions of FW tactics were mentioned there was a discussion here about possible Forgeworld tactics based off of FW specialties, fluff blurbs, and most likely cases (Ryza getting Plasma buffs etc). Link to comment Share on other sites More sharing options...
Magos Takatus Posted August 22, 2017 Share Posted August 22, 2017 I hope we will see some interesting variation between the Forges. Having a Forge World that has a lot of Rad weapons (Radiation, not nineties slang :p ) would suit my army background nicely. It would be unlikely but nice if they made rules for Gryphonne armies since they would have collected a great deal of data before they finally lost their Forge World to the Tyranids. Space Marine chapters and Imperial Guard regiments lost their homeworlds and continue to fight on. Having the remains of Gryphonne based on an Arcfleet would be pretty awesome. Wishlisting aside I suppose we will just have the Forge Worlds in the existing books and none other which is a shame. I didn't think the colour schemes they picked for the Forge Worlds were very creative. Only the page of Kastellan thumbnails in the Cult Mechanicus Codex showed that much variation. This post probably sounds negative in tone but I feel far from it, I'm just wary of building up expectations for what will probably be a fairly light update for this faction. Captain_Krash 1 Back to top Link to comment Share on other sites More sharing options...
Xisor Posted August 23, 2017 Share Posted August 23, 2017 I think I already feel a bit ambivalent about encapsulating the fighting forces of worlds in their dozens of billions with a single set of rules. Space Marine Chapters, maybe, they're small enough and isolated enough to undergo... speciation. But the Forgeworlds themselves? It already feels a bit schlocky, in my mind. (I'd be very happy to be surprised and shown to be a pessimist cum cynic.) ---- Nevertheless, reading "Eye of Medusa" has really got my mind racing on this front. Even if the rules are lacklustre, I'm doubtful they would be (in)sufficient to kill the momentum I can feel building up! And, as for Rad (yay 90s!) weapons, I think we should definitely be championing the use of the slang for the various units. For Ruststalkers and Vanguard, the known ones are 'shivs' and 'radtroopers', and I'm keen to use 'reclaimators' for Rangers (e.g. emphasising scavenger militia). In any event, we need more famous and distinctive Skitarii. Your man from Skitarius was punting posteriors, but even then he was very route one. Famous Legions, famous macroclades; we need more! Link to comment Share on other sites More sharing options...
MajorNese Posted August 23, 2017 Share Posted August 23, 2017 Cashing out again, for just a few chapter tactics and relics? No thanks. Until FW keeps their promise and releases 8th edition rules for everything that had it (and make my ordinatus/secutarii playable again), I won't spend a penny on that army. Link to comment Share on other sites More sharing options...
Endova Posted August 23, 2017 Share Posted August 23, 2017 My list of hopes and dreams (which will be subsequently obliterated): HQ: -Just give us the generic Techmarine. Quick and dirty solution that at least gives us another thematic option. -Add a Tank Commander HQ, which will make more sense below. -A whole new Skitarii command squad box, or at least just a Skitarii Alpha blister. -Give the techpriest dominus lots of new options, even if we have to kitbash them. Transports/Other Vehicles: -Again, the easy solution is to just throw us a bone with the Rhino/Razorback/Land Raiders. Other Imperial factions get them, why not the faction that makes the damn things? -A transport dunecrawler. -Tie the different Forgeworld tactics into being able to "poach" material from other books. I don't know exactly what produces what, but for example, lets says <Ryza> gives you Chimeras and Land Raider Battle Tanks, <Agripinaa> makes Chimeras and Hydras, <Gryphonne> makes Valkyries and Sentinels, and <Graia> makes Rhinos and Razorback. Not even saying it'd have to be only a couple vehicles. Maybe it's more about what a Forge-World can't produce than what it can. Still ,just combinations that wouldn't cause any major imbalance. Link to comment Share on other sites More sharing options...
DeStinyFiSh Posted August 23, 2017 Share Posted August 23, 2017 (edited) ... Transports/Other Vehicles: -Again, the easy solution is to just throw us a bone with the Rhino/Razorback/Land Raiders. Other Imperial factions get them, why not the faction that makes the damn things? -A transport dunecrawler. -Tie the different Forgeworld tactics into being able to "poach" material from other books. I don't know exactly what produces what, but for example, lets says <Ryza> gives you Chimeras and Land Raider Battle Tanks, <Agripinaa> makes Chimeras and Hydras, <Gryphonne> makes Valkyries and Sentinels, and <Graia> makes Rhinos and Razorback. Not even saying it'd have to be only a couple vehicles. Maybe it's more about what a Forge-World can't produce than what it can. Still ,just combinations that wouldn't cause any major imbalance. I dont like that at all... I want to see cooler special rules than just "FW x may take Vehicel X; FW y may take Vehicel Y". And I never had the feeling Ad Mech is a weak army, not in 7th and not in 8th edition. I would also like to field tanks, but only because I want some cool loking tanks on the table. I am not to keen anymore to "borrow" Vehicles from other armys just to become stronger. My minimum wishlist: - 1 Skitarii HQ (I think this is very likely since it is not possible at the moment to field a mono Skitarii detachment, and the whole faction keyword is to reward fluffy and thematic lists with bonus rules) - 1-2 named characters from other Forgeworlds - Maybe move the Enginseer to HQ just to provide a cheap Tax HQ - Give mono Skitarii lists something like the old Scout rule - Give Vanguards and Rangers different flavours again, not just other weapons - Make Torsion Canons fun again... the "little D" was something unique in 7th edition, now it is just as a dozent other weapons with a dice roll damage profile - Make (the Elite) Servitors usefull - maybe (just maybe) return of the 6+ FnP for Kataphrons; since there are so many multi wound weapons around I think they are a little to expensive or to fragile, depending on how you look at it. But I played them only twice, so I might be wrong here... - Nice Relics, Stratagems, Warlord Traits etc... - Repairable Knights or any other synergie between Knights and Ad Mech (Moral buff would be nice as well) - Give me a reason to field a Knight Gallant Icing on the cake: - Close Combat HQ (Like Secutor Dahan? in Priests of Mars) - Release of the long time ago rumoured Robos and Flyer - Dual Gatling Knight (or any other weapon of course) - New Servitor models If most of this wishlist becomes true this will be good enough to cover the time until the next Imperial Armour drops... lately Ad Mech got a little boring, hope this will change in September! Edited August 23, 2017 by DeStinyFiSh Tiger9gamer 1 Back to top Link to comment Share on other sites More sharing options...
Xisor Posted August 23, 2017 Share Posted August 23, 2017 Part of me does resent not having access to Imperial vehicles. More than anything, I'd be keen to get my hands on Goliaths. I expect I will soon enough anyway, but it'd be nice if it was official. Link to comment Share on other sites More sharing options...
Heliomanes Posted August 23, 2017 Share Posted August 23, 2017 For the sake of personal sanity and peace of mind, I prefer to manage my expectations to avoid disappointment. GW are unlikely to do much more than what we've seen in previous codexes. Maybe a new hq in addition to a small bonus to the different Forge Worlds and the ability to have mechanicum aligned knights. Anything else would be a neat bonus and a welcome surprise. Xisor 1 Back to top Link to comment Share on other sites More sharing options...
Battybattybats Posted August 23, 2017 Share Posted August 23, 2017 I still think at least one thus far unidentified rumour engine image is a new mechanicus release, so I'm hoping we'll get something new or two (I want a flyer for one, and there's still several 1st ed bots missing). Link to comment Share on other sites More sharing options...
Magos_Adephus Posted August 23, 2017 Share Posted August 23, 2017 Quick thought about Servitors & Breachers/Destroyers. Does anyone remember Hieronomus Tezla? Xenarites Tech-Priest from Stygies VIII. He disappeared with an army or servitors looking for a Webway portal. If they're adding faction specific HQs (which looks somewhat likely, at least more than before), I'm betting on him for Stygies. I'm gonna keep digging for other characters that could be brought back as FW specific HQs Xisor 1 Back to top Link to comment Share on other sites More sharing options...
Magos Takatus Posted August 23, 2017 Share Posted August 23, 2017 Was Tezla one of the variant Tech Priests based on the Delphan Gruss Inquisitor miniature? Either of those would be fantastic, but I think Gruss' origins were from a fairly obscure Forge World so I doubt he'd make it. We could certainly do with named HQ's other than Arcmagos Cawl though, I agree. Link to comment Share on other sites More sharing options...
Xisor Posted August 23, 2017 Share Posted August 23, 2017 Cawl as Mechanicus HQ is about as reliable as Abaddon was as an Imperial HQ. --- I'm inclined towards trimming expectations though. Even of it's a quick reformulation of the Index, with a little extra fluff and a spread of moderately useful army focuses (1- Skitarii, 2- Robots & Servitors, 4-Electropriests & Vehicles, 5- Knights, 6- Characters, 7- Balanced) then we might not do too badly. As above split by weapons/role might work too. Anyway, some lore will be welcome. Even if a little. Link to comment Share on other sites More sharing options...
Tiger9gamer Posted August 23, 2017 Share Posted August 23, 2017 I can see the datasmith get something like a CCW role in order to better support his bots... maybe turn them into HQ's to make them our second HQ, giving him something more to make him different than the datasmith. maybe re-roll everything but make it exclusive to robots rather than everyone (wishlisting here but you know, it would be fun) I also hope we have a chapter master like strategem, to allow a dominus to re-roll everything at the cost of command points, giving us reason to take a dominus in our own separate legions. a resurgence of data imperatives as some stratagems could be fun. other than that, drop skitarii 5 man squads to 3 PL like scions, or make it so a full squad costs 4 PL rather than 8. they come in boxes of ten. there is no reason why the base squad is 5 guys for so much. also give us the FW models and I will be happy. Link to comment Share on other sites More sharing options...
dogfender Posted August 23, 2017 Share Posted August 23, 2017 I can see the datasmith get something like a CCW role in order to better support his bots... maybe turn them into HQ's to make them our second HQ, giving him something more to make him different than the datasmith. maybe re-roll everything but make it exclusive to robots rather than everyone (wishlisting here but you know, it would be fun) I also hope we have a chapter master like strategem, to allow a dominus to re-roll everything at the cost of command points, giving us reason to take a dominus in our own separate legions. a resurgence of data imperatives as some stratagems could be fun. other than that, drop skitarii 5 man squads to 3 PL like scions, or make it so a full squad costs 4 PL rather than 8. they come in boxes of ten. there is no reason why the base squad is 5 guys for so much. also give us the FW models and I will be happy. ^^ this + a single transport option Link to comment Share on other sites More sharing options...
Charlo Posted August 24, 2017 Author Share Posted August 24, 2017 I'll say it once and i'll say it again. If you really want some other imperial vehicles just play with the Imperium keyword or bring another small detachment to not lose out on Canticles. I just super don't feel there is the need for them to give us Leman Russes/ Land Raiders etc when we can just ally them. My friend also made an excellent point about Ad Mech the other day when I expressed my grievances about getting an early codex, which means no new models: While the model range is small, at least it's not full of 20+ year old sculpts. Which is an excellent boon indeed! We have some stunning kits with lots of good bits! Xisor 1 Back to top Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now