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With an eye to the past I look try to divine the future.


Raven1

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If we dont get the "conduit" (especially since theres a PICTURE OF KHAYON IN THE INDEX) Ill be disappointed, super easy to give us something fluffy and fun that is incredibly useful. 

That being said; theres a few things we can definitely count on getting, I just hope GW doesnt do the "bare minimum" like with Grey Knights. 

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If we dont get the "conduit" (especially since theres a PICTURE OF KHAYON IN THE INDEX) Ill be disappointed, super easy to give us something fluffy and fun that is incredibly useful.

 

That being said; theres a few things we can definitely count on getting, I just hope GW doesnt do the "bare minimum" like with Grey Knights.

I certainly hope not, especially with the proposed changes to Smite we definitely need some tricks because Smite spam won't be a thing.

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If we get minimum treatment there'll be a few used TS miniatures on sale at my LGS... Because right now we're in a terrible spot.

 

Every game I play I feel more and more pushed towards using the Changeling and Brimstones, even though I don't want to use Daemons. I'll probably end up running 2 Defilers, 2 Maulerfiends, 1 Heldrake and the Changeling, with Brimstones and a few walking Rubrics. Not really Thousand Sons.

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If we get minimum treatment there'll be a few used TS miniatures on sale at my LGS... Because right now we're in a terrible spot.

 

Every game I play I feel more and more pushed towards using the Changeling and Brimstones, even though I don't want to use Daemons. I'll probably end up running 2 Defilers, 2 Maulerfiends, 1 Heldrake and the Changeling, with Brimstones and a few walking Rubrics. Not really Thousand Sons.

 

To be fair a defiler, mauler, and forgefiend end up in my lists quite frequently, and if my opponent is a WAAC or tourney player, or using a super competitive list (comparatively...)  I would toss in changeling.  even with us on the back foot, rubrics are quite good.  Once we have access to a trait + strats we will be fine. 

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Out my last two games, i have lost rather badly. My last game was more my lack

tactical acumen then anything else, but it is more than frustrating to see Dark Angels or Admech. I do xyz, plus abc becuase of this character and 123 because of this strategem and i have this relic and such and such

 

As far demons go, i have a patrol of Tzeentch demons...well a herald on a chariot and one squad of horrors. They do more than my Tzaangors do. Of course that last game i had a squad of Rubrics get wiped 1st turn by those mars attacks robots with 36 shots rolling all failed hits because of Cawl or whatever.

 

We just sit there like i guess I'll cast Smite like a bunch.

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I'm not saying I don't enjoy them, it was just a brutal high loss game. The rules errors didn't help but it was just a raking over coals. Still great entertainment.

 

I did enjoy this game here:

 

New tubers and a very good game overall.

Checked that out last night while working on rubrics.

 

Good stuff thanks for posting.

 

Cool tease of the sot next ton DP.

 

Saw some 1000 sons chatter on 40k comm FB. Someone mentions tzeentch needing love, GW pointed the 2016 and 17 release as huge for Tzeentch. Said poster points out all the extras deathguard got in comparison (elites, tanks etc...)

40kFB says well your codex is not out yet is it?

 

Hmmmm, that some seeious teasing. Images of 1000 sons vehicles flashed across my eyes. Could be nothing...

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I'm not saying I don't enjoy them, it was just a brutal high loss game. The rules errors didn't help but it was just a raking over coals. Still great entertainment.

 

I did enjoy this game here:

 

New tubers and a very good game overall.

Checked that out last night while working on rubrics.

 

Good stuff thanks for posting.

 

Cool tease of the sot next ton DP.

 

Saw some 1000 sons chatter on 40k comm FB. Someone mentions tzeentch needing love, GW pointed the 2016 and 17 release as huge for Tzeentch. Said poster points out all the extras deathguard got in comparison (elites, tanks etc...)

40kFB says well your codex is not out yet is it?

 

Hmmmm, that some seeious teasing. Images of 1000 sons vehicles flashed across my eyes. Could be nothing...

I watched this a while ago:

 

https://www.google.ca/url?sa=t&source=web&rct=j&url=%23&ved=0ahUKEwi2udzqmbLYAhUSxWMKHZ-DB6MQxa8BCCcwAQ&usg=AOvVaw0VTJzWxrN8ZFOD4xbU2nov

 

I'm such a believer we'll get a jetbike like equivalent or a squad of flyers like Ork Deffkopta's. Fast multi-shot units would help solve some rough parts of TSons.

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I will eat my blue ceramite boots if I am wrong, but my guess is that we won't get anything other than Codex + Cards.

TBH I'm ok with it.

I seriously doubt new models, but we are going to need something other than the index ported to a codex to even remain remotely competitive. Right now im looking at building a battalion of Tzeentch demons and battalion of TS and with the intention to maximize synergies with the "Tzeentch" and "Deamon" keywords.

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If we get nothing new and "just" get a codex ill definitely do a Tzeentch detachment as well. 

 

I do hope we get "something" even if its only 1 kit. 

 

im sure we will have a decent ruleset, but the waiting is kill me lol. 

 

I still think even with no new kits weve got a decent set to work with. if rubrics/scarabs/tzaangors are properly buffed in the codex it wont even be an issue, except fast attack.....that we literally have nothing but 1 slot in the "spawn".  Including forgeworld we are a fair bit better off, as my FLGS forgeworlds common its less of an issue. 

 

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In my opinion we don't need more HQs, but that seems to be where many newer models tend to reside. I also would like to see some fast attack options other than spawn, but if that happens, I suspect they'll be a daemonic engine of some sort. After all, the rubric theme seems to rule out most "CSM" unit options.

 

I don't see a technomancy theme of using psychics to control automata in this game. That'd be cool in my book, but I suspect daemons and daemonic engines are our destiny the eyes of the designers.

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im telling ya; auras are going to be the big thing.  (conjecture incoming!) 

 

I dont know if we will get "new characters" perse, but it would be incredibly easy to make us match Death guard in this regard. 

5 "elite slot" sorcerers with the same stats as the HQ sorcerers (wounds and 3+ to hit/bs, 3 attacks), 4 wounds, can cast 1 spell each, now spell + smite, and have the stats of the basic HQ sorcerer.  They have 1 aura, each of the five represents a "cult", and each aura effects units within 3 (or 6) inchs based upon the aura in question.  One aura for each cult.  Thus being 5 auras. 

This would put our aura list at about even with the DG, would take no new "kits" as the Exalted kit fits the bill, I would hope that the GW design team at least gives it this much thought if we aren't getting new kits. 


In my opinion we don't need more HQs, but that seems to be where many newer models tend to reside. I also would like to see some fast attack options other than spawn, but if that happens, I suspect they'll be a daemonic engine of some sort. After all, the rubric theme seems to rule out most "CSM" unit options.

 

I don't see a technomancy theme of using psychics to control automata in this game. That'd be cool in my book, but I suspect daemons and daemonic engines are our destiny the eyes of the designers.

 

You may be right on that assumption, Our current list of unique units is okay as 4 is not bad.  but we need subsantial supplements from daemons to make the list self-sufficient, luckily 8th works pretty well for that. 

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If the designers go the cult route, maybe we could get something akin to the various war bands from the banished "Wrath of Magnus" supplement inasmuch as we get some cool illustrations. :) I haven't found auras to be all that in my experience, but then I'm below average in the gaming aspects. I'm not putting down the idea, just want more - its human nature.

 

I still like the automata idea as it complements the existing rubric rules and harkens back to 30K 'Sons.

 

I'd also like something that doesn't play so much like a poor man's gun line, but maybe that's my choice of units; I don't have daemons in my existing lists.

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Just finished reading The crimson king, and there is a swordsmen that uses his psychic power to be a super sick fighter, and beats down Lucius a few times. Would be cool to have combat focused haracters/units, or something different for the different schools (corvidae, Pyrae, etc)

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Just finished reading The crimson king, and there is a swordsmen that uses his psychic power to be a super sick fighter, and beats down Lucius a few times. Would be cool to have combat focused haracters/units, or something different for the different schools (corvidae, Pyrae, etc)

I believe that is Sanakht. While never explicitly stated I'd assume he was a member of the Khenetai Occut, which were the Thousand Sons melee fighters.

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Personally i would like them to make our sorcerers more in the way of the books describe sorcerers. More in the direction of actual center pieces of damage output for a TS army.

Rather than being a copy of a librarian which functions as as a support unit for their the rest of the army.

Sure it would require massive bump up in point cost but if they are worth it does it matter?

 

Also i'm not sure if they should do so much with cults. Yes, pre-heresy they were all part of a cult but after being in the warp such a long time most of them have completely abandoned their "astartes" background and focused purely on the warp. One of reasons why they are all purely sorcerers now and not librarians,apothecaries etc. 

I feel like at this point it should be (and remain) more of a 30k thing. They can touch on it of course but imho it shouldn't be at the center of our army.

 

Should they ever port over 30k to the 8th edition for example i would hate to see them having the exact same auras/buffs/powers etc.

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So the WD shows Codex: Daemons with 22 total pyschic powers 3 disciplines for Tzeentch, Nurgle, Slaanesh, and Dark Hereticus. I dont know if Death Guard has access to Dark Hereticus, but I would take that as a good sign that we will continue to have access to that list in the upcoming codex
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Alleged new Tz powers from dakka

 

WC6. Reroll a single dice roll later during ur turn. 
WC5. Pick friendly tz daemon unit within 18". Until next psychic phase, +1 to wound roll. 
WC8. nearest enemy model wihtin 12, that model's unit and every other unit (friend or foe) within 3'' of that model , suffers d3 MW. Suffer D6 MW, if power manifested with more than psychic roll of 12+. 

 

 

All of those are pretty sick. I can only hope that our discipline includes powers of that scale. The first one is SUPER fluffy for demons and thousand sons if they both get it.. probably dreaming, but still.

 

Imagine using your command points for cool stratagems and farming the re-roll during the psychic phase that can be used on a bad Perils later in the turn or a damage from a predator lascannon for example!

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