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That sneaky so-and-so Ryken is up to something, keep 'em peeled. :ph34r.:

 

And yet....one other matter remains.  The Little Lion will not leave the Wolf for the crows or the ravenous gullets of the Tyranids.

 

MR.

Apologies for my absence these past few weeks - was swamped in exams. Now I'm relatively free, and so will get to a more regular posting schedule. I will put up Teralil's combat card information tomorrow.

Rodrik Ghent stats

WS 51

BS 48

S 50

T 47

Ag 60

Int 45

Per 41

WP 51

Fel 47

 

Preferred weapons and armour

Fulmen Mors, Astartes Bolter with fire selector: Range 100, 1D10+9 (Metal Storm: 1D10+7), Pen 4 (Metal Storm: 2), Tearing (Metal Storm: Blast (2), Hellfire: ignores Natural Armour & RF on 9 or 10 & +1 Magnitude Dmg)

Kazna, Astartes Chainsword: 1D10+13, Pen 3, Balanced, Tearing, Hunter of Aliens (+10 WS and +2 Dmg vs Eldar), Hatred (+10 WS vs Eldar), Ossific Relic (+3 WS vs Eldar)

MK VI Armour: 9 to Body, 8 to all other Locations

 

Useful Notes

  • Jaded (no Insanity Points or Fear Tests vs non-Warp abominations);
  • Bolter Mastery (+10 BS for bolt weaponry in Solo Mode);
  • Rapid Reload (halve reload times, rounding down);
  • Bring Death from Afar (no penalty for moving and firing pistols/basic weapons (SAB/FAB) and any heavy weapon he wields count as a basic weapon for the purposes of moving and firing SAB/FAB);
  • Battle-Scarred (+5 BS vs Eldar).
Edited by Chaplain Dosjetka

Oto Yeng stats

WS 40 (4)

BS 40 (4)

S 37 (6)

T 43 (8)

Ag 40 (4)

Int 54 (5)

Per 43 (4)

WP 55 (5)

Fel 46 (4)

 

Preferred Weapons and armour

Astartes Bolter with fire selector: Basic|100m|S/3/-|1D10+9X|4|24|Full|Tearing|18|5|-

Begtse, Astartes Chainsword: 1D10+13|Pen 3|Balanced, Tearing

MK III Armour: 10 to Body, 9 to all other Locations

 

Useful Notes:

  • No penalty to moving and firing pistol/basic weapons (Bolter Drill);
  • Yeng never suffers any penalties for moving and firing with a pistol- or basic-class weapon on semi- or fully automatic fire. Additionally, the wearer may count any heavy weapon he wields as a basic weapon for the purposes of moving and firing on semi- or fully-automatic fire (Bring Death From Afar armour trait)
  • Armour grants +5 to Squad Leader tests against Cohesion Damage and +20 Fellowship w/Astartes.
  • When undergoing medical treatment or healing from injuries, the Character recovers damage as if lightly damaged (Hardy)
Edited by Apologist

Brakan Vorr stats

 

WS 44 (4)

BS 58 (5)

S 50 (10)

T 45 (10)

Ag 50 (6)

Int 37 (3)

Per 44 (4)

WP 43 (4)

Fel 39 (3)

 

Arms and armour

MK6 Corvus armour 9 to Body, 8 everywhere else

Armour history: Last Survivor (+2 to critical damage), Death is Joy (+1 Magnitude damage to hordes), gain 1 Fate at start of missions 

Astartes missile launcher: Heavy, Range 250m, Damage (varies by missile), Type (varies), Pen (varies), ROF S/-/-, Clip 8, Reload Full, Special (varies with ammo)

Missiles: Frags, Krak and Concussion (:devil: )

Astartes Bolt Pistol

(Vorr also has an assault shotgun but I can't remember which version it is, maybe the one from Rites of Battle? I'll check my notes when I get home - they were the same Req cost).

 

Useful Notes

Mighty Shot +2 Damage

Fearless 

Stalwart Defence

 

 

I might have missed some stuff but that should be correct for a character card.

Morthas Teralil stats:

 

WS 36 (3)

BS 45 (4)

S 53 (10)

T 54 (10)

Ag 40 (5)

Int 50 (5)

Per 38 (3)

WP 45 (4)

Fel 40 (4)

 

Preferred Weapons and Armour:

 

MKV 'Heresy' Armour (10 body, 9 other locations)

          Battered by War (+10 Intimidation Tests, -5 Charm Tests)

          Death is Joy (+2 to attacks that deal Critical Damage, +1 Magnitude damage to Hordes)

Astartes Bolter w/Fire Selector (100m, S/3/-, 1d10+9 X, Pen 4, Clip 28, Rld Full, Tearing)

Breaching Augur (2d10+11 R, Pen 7, Tearing, Unwieldy, Power Field)

Ceremonial Sword (1d10+3 R, Pen 2, Balanced)

 

Special Abilities:

 

Bolter Drill (Increase RoF by 1 when firing Bolt weapons on Full or Semi-Auto)

Improve Cover (Full Action to add 5 AP to any piece of cover)

Only the Foolish Ask Twice (+1 to Tech-Use Tests)

 

 

 

I'm just realising now how much of this would have been useful in the past combat had I remembered it.

Edited by Morovir

Solastion:

Weapon Skill: 46 (4)

Ballistic Skill: 49 (4)

Strength: 50/80 (10/13)

Toughness: 49 (8)

Agility: 33 (3)

Intelligence: 50 (5)

Perception: 50 (5)

Willpower: 53 (5)

Fellowship: 47 (4)

 

Movement: 4/8/12/24 Doubled with Jump Pack

 

Important Skill: Medicae.

  • Target of 60 base (Heals Int Bonus number of untreated Wounds)
  • Target of 80 with Narthecium (doubles the amount of wounds healed with First Aid)
  • Target of 90 with Diagnostor Helmet

 

Armour: Mk VII Aquila

Armour Points: 8/10 Body

History: Thy Strength is Legend (+10 Strength to Power Armor bonus of +20)

 

Weapons:

Astartes Chainsword: 1d10+3+SB, Rending Damage, Pen 3.

  • Balanced (+10 to parry)
  • Tearing

Bolt Pistol: 1d10+9, Explosive Damage, Pen 4

  • RoF: S/2/-
  • Clip: 14
  • Range: 30m

Special Abilities:

  • Enhanced Healing: Add 1d5 to First Aid rolls
  • Scion of Sanguinius: Can activate Frenzy as a Free Action and may cause Blood Angels (and successors) in support range to also enter frenzy.
  • Lightning Reflexes: Double Agility Bonus for Initiative
  • Frenzy: +10 Strength, Weapon Skill and Toughness | -20 Ballistic Skill and Intelligence; must attack nearest enemy
  • Battle Rage: May Parry while Frenzied
  • Berserk Charge: +10 to Weapon Skill bonus given by Charge (total of +30)
  • Flesh Render: Roll +1d10 when using weapons with the Tearing Quality keeping the highest

 

Edit: Curious as to how Tyber is adding 17 to his Chainsword damage (1d10+3+SB) while effectively having less Strength than Solastion. Have I missed something?

Edited by Slips

Solastion, when Tyber is using Codex Feat of Strength he is effectively SBx3, his base SB is 5 currently.

 

 

Edit:

 

Unless you mean his arming sword...

 

Arming sword is 1d10+5 (lacks balanced and tearing) pen 3 SB5x2 for 10 +2 from PA makes it +17, the Chain Sword should be 2 points lower due to the slightly lower base damage.

Edited by Steel Company

Solastion, when Tyber is using Codex Feat of Strength he is effectively SBx3, his base SB is 5 currently.

 

 

Edit:

 

Unless you mean his arming sword...

 

Arming sword is 1d10+5 (lacks balanced and tearing) pen 3 SB5x2 for 10 +2 from PA makes it +17, the Chain Sword should be 2 points lower due to the slightly lower base damage.

Ah, I missed that you had calculated it with Feat of Strength active.

So, as the brethren of the Deathwatch begin the final preparations of their defense, a few considerations:

 

  • The Governor of Syndalla, Lord Vortis, has been thrust into power unexpectedly and needs support to ensure he can rule well whilst keeping morale high among the Syndallans.
  • The commander of the PDF forces, General Wrex, has been shown to be ill-tempered and disapproving of the Astartes meddling with his forces. He also showed a lack of willingness to allow the System defense vessels to be placed under the command of Fleet-Captain Locke.
  • When Greysight and Yeng visited Locke, they did perceive that something is troubling her.
  • When Ghent and Montesa visited Desiato, they did believe that something strange and unusual was aboard the Rogue Trader's vessel, though he deflected any questions.
  • The painting of the Dark Lantern was taken from the Governor's palace.
  • Interrogator Ryken has not been heard from since shortly after the Broodlord was killed by Blackthorn.
  • Brother Thorvald's corpse has yet to be recovered since he was lost during the descent to Syndalla.

If there is an excursion to find Thorvald, Tyber would be down for going on it or failing that picking the Crimson Fists' mind on the Dark Lantern would be fun, especially since Tyber thinks the Rouge Trader had something to do with the painting vanishing. Looking forward to the next update CM!:thumbsup:

Ive just been super busy these past few days/weeks, hoping to get a worthwhile post in ASAP mainly to allow peeps to go on the hunt for Thorvald but being conflicted about not being able to go due to being basically in charge and not wanting to abandon his post.

I think Akkad needs to prickle Wrex (shepherd) a bit more.

 

See where the cracks happen.

Slips - if Solastion doesn't go, it seems Apologist is willing to lend his scalpel..?

 

Steel - forget Autocannons, there's a damn NOVA CANNON up for grabs - obviously Desiato is a shady chap and must be investigated...perhaps if damning evidence was found on his ship...oh, like a dead Interrogator? :whistling:

 

MR.

 

Edit - Typo Begone!

Edited by Mazer Rackham

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