Commissar Molotov Posted April 17, 2020 Author Share Posted April 17, 2020 (edited) I'm happy to allow you the macefist, having checked it out. If you can, please edit your first replies in this thread (Posts #3, #4 and #5) with the information from my last post. You may wish to use spoiler tags for the various sections so that it's neater. In addition, please use this: Weapon Skill: XX ParryBallistic Skill: XX Strength: XX Athletics Intimidate Toughness: XX Agility: XX Acrobatics Dodge Operate Sleight of Hand Stealth Intelligence: XX Commerce Common Lore Forbidden Lore Linguistics Logic Medicae Navigate Scholastic Lore Security Tech-Use Trade Perception: XX Awareness Psyniscience Scrutiny Survival Willpower: XX InterrogationFellowship Charm Command Deceive Inquiry At this stage you can roll your statistics: 2D10+20 for each statistic, applying your characteristic bonuses and penalties from the previous stage. You may re-roll one statistic if you don't like the result, but you must keep the second result even if it's worse. Additionally, for each of the skills above, note whether they are Trained (T), (+10) or (+20). Edited April 17, 2020 by Commissar Molotov TechCaptain 1 Back to top Link to comment https://bolterandchainsword.com/topic/363141-ow-die-hards-ooc-thread/page/2/#findComment-5507953 Share on other sites More sharing options...
Fenrykus Posted April 17, 2020 Share Posted April 17, 2020 Are we allowed to place our attribute rolls as we want, or do we roll for each individually? Link to comment https://bolterandchainsword.com/topic/363141-ow-die-hards-ooc-thread/page/2/#findComment-5507959 Share on other sites More sharing options...
Steel Company Posted April 17, 2020 Share Posted April 17, 2020 Update made CM, if there is anything you'd like me to change, let me know and I'll get it done A.S.A.P. Link to comment https://bolterandchainsword.com/topic/363141-ow-die-hards-ooc-thread/page/2/#findComment-5507977 Share on other sites More sharing options...
Beren Posted April 17, 2020 Share Posted April 17, 2020 For clarity, are the skills you put in the spoiler just examples or are they skills we add? Link to comment https://bolterandchainsword.com/topic/363141-ow-die-hards-ooc-thread/page/2/#findComment-5508001 Share on other sites More sharing options...
Fenrykus Posted April 18, 2020 Share Posted April 18, 2020 (edited) For clarity, are the skills you put in the spoiler just examples or are they skills we add? That's every skill in the game, listed under its governing attribute. Everyone should have them on their list somewhere, and marked accordingly for Known, Trained +10, or Trained +20. Edited April 19, 2020 by Fenrykus Link to comment https://bolterandchainsword.com/topic/363141-ow-die-hards-ooc-thread/page/2/#findComment-5508075 Share on other sites More sharing options...
Commissar Molotov Posted April 18, 2020 Author Share Posted April 18, 2020 Fenrykus: You should roll for each individually. Beren: As Fenrykus says, those are all the skills, divided by statistic, so it's a little easier to find your scores. As long as it is easy to find what you need to roll, that's fine. Additionally, your characters gain the following equipment: - A Main Weapon (A Ripper Gun and two clips for the Ogryn, otherwise one M36 Lasgun and four Charge Packs) - 1 Suit of Imperial Guard flak armour - Two Frag Grenades - Two Krak Grenades - One Uniform - One set of poor weather gear - One knife - One Rucksack - One set of basic tools - One mess kit and one water canteen - One blanket and one sleep bag - One rechargeable lamp pack - One grooming kit - One set of cognomen tags - One primer or instructional handbook - Combat sustenance rations (two weeks' supply) Steel Company and TechCaptain 2 Back to top Link to comment https://bolterandchainsword.com/topic/363141-ow-die-hards-ooc-thread/page/2/#findComment-5508169 Share on other sites More sharing options...
Beren Posted April 18, 2020 Share Posted April 18, 2020 Rolls: Wounds: (1d5+10) = (5+10) = 15 WS: (2d10+20) = (10+3+20) = 33 BS: (2d10+20) = (2+4+20) = 26 Str: (2d10+20) = (5+1+20) = 26 Tg: (2d10+20) = (6+2+20) = 28 Agi: (2d10+20+3) = (7+5+23) = 35 Int: (2d10+20+5) = (5+10+25)=40 Per: (2d10+20) = (3+5+20) = 28 WP: (2d10+20) = (9+8+20) = 37 Fel: (2d10+20+3) = (5+2+23) = 30 Re-roll: BS =28 I'll update the first post asap, so it should be done by the end of the day. Commissar Molotov 1 Back to top Link to comment https://bolterandchainsword.com/topic/363141-ow-die-hards-ooc-thread/page/2/#findComment-5508171 Share on other sites More sharing options...
Beren Posted April 18, 2020 Share Posted April 18, 2020 Done. Commissar Molotov 1 Back to top Link to comment https://bolterandchainsword.com/topic/363141-ow-die-hards-ooc-thread/page/2/#findComment-5508287 Share on other sites More sharing options...
Commissar Molotov Posted April 18, 2020 Author Share Posted April 18, 2020 Turns out that I misunderstood the way in which skills work in Only War - so the skills I had listed as Trained are +10 already. The skills i listed as +10 are actually +20. The next things to do would be generating Fate Points (per p100 of the rulebook) for those who haven't already. Additionally, Stimms and Lughead will have 600 XP to spend, whilst Scarlet will get only 300. Spend it as per the Only War rulebook's stipulations (paying attention to your Aptitudes.) Finally, Stimms and Lughead need to create your companions. Go through the seven questions again, as your companions will be secondary player characters =. Steel Company 1 Back to top Link to comment https://bolterandchainsword.com/topic/363141-ow-die-hards-ooc-thread/page/2/#findComment-5508408 Share on other sites More sharing options...
Commissar Molotov Posted April 18, 2020 Author Share Posted April 18, 2020 Edited the thread title to reflect the game's name and to include appropriate topic tags. Steel Company 1 Back to top Link to comment https://bolterandchainsword.com/topic/363141-ow-die-hards-ooc-thread/page/2/#findComment-5508540 Share on other sites More sharing options...
Beren Posted April 18, 2020 Share Posted April 18, 2020 Fate Points: 1d10 = 6 = 1 Fate Point XP expenses: First up, I'm buying Deception(known) for 300xp. Pricey given the lack of shared attributes, but it would be weird not to have it given the character and circumstances. Then I'm boosting my Medicae skill up to Experienced for another 300xp with both aptitudes (Fieldcraft and Intelligence). Companion: Harold Steffen 27 Formerly of the Bolten 6th Mechanised He was born on a Hiveworld. Before this he served the Astra Militarum in a Mechanised Infantry Regiment. He was assigned as a Vehicle Operator. War has taught him never to falter in the fury of battle. His crime was the unsanctioned use and possession of restricted medical supplies. His nickname is 'Wide-eyes'. Others would describe him as fidgety, nervous and obsessive. Commissar Molotov 1 Back to top Link to comment https://bolterandchainsword.com/topic/363141-ow-die-hards-ooc-thread/page/2/#findComment-5508543 Share on other sites More sharing options...
Fenrykus Posted April 19, 2020 Share Posted April 19, 2020 (edited) Fenrykus: You should roll for each individually. I was afraid you'd say that. Ah well, I'll make do with the order I rolled. It'll make for a more interesting experience. Edit: I purchased two Toughness advances (100 and 200 xp), the Jaded talent (200), and Scrutiny at Known (100). That's my 600 points. Edit 2: I know you said you'd prefer us to stay away from well-known regiments, but I'm doing something slightly different with my Comrade. It's only to add a little extra flavor to the character, not be the whole meal. If it's too much, let me know. The idea is that Antikrieg is from (you guessed it) the Death Korps, but he was sent to a penal colony for desertion. Picked up by my regiment, he got paired up with Lughead as his handler as part of his sentence. Long story short, the two have been a duo for some time, and Lughead just keeps getting them both in trouble. Edited April 19, 2020 by Fenrykus Link to comment https://bolterandchainsword.com/topic/363141-ow-die-hards-ooc-thread/page/2/#findComment-5508750 Share on other sites More sharing options...
Commissar Molotov Posted April 19, 2020 Author Share Posted April 19, 2020 I'd have to stand by what I said earlier, I'm afraid - I find it better to explore lesser-known corners of the 40k universe. Looks like we're pretty close to having everything put together, so I will be putting the thread up today or tomorrow. Steel Company 1 Back to top Link to comment https://bolterandchainsword.com/topic/363141-ow-die-hards-ooc-thread/page/2/#findComment-5508858 Share on other sites More sharing options...
Steel Company Posted April 19, 2020 Share Posted April 19, 2020 Post up, hope it works CM, if not let me know and I'll make changes. http://www.bolterandchainsword.com/topic/363300-ow-die-hards-eleventh-hour/?p=5508912 Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/363141-ow-die-hards-ooc-thread/page/2/#findComment-5508913 Share on other sites More sharing options...
Commissar Molotov Posted April 19, 2020 Author Share Posted April 19, 2020 Only thing is it would've made sense for the Medic to ascertain how injured the injured are. There are other things you as a squad can do to try to work out your next steps! Steel Company 1 Back to top Link to comment https://bolterandchainsword.com/topic/363141-ow-die-hards-ooc-thread/page/2/#findComment-5508928 Share on other sites More sharing options...
Steel Company Posted April 19, 2020 Share Posted April 19, 2020 Sounds good CM, I can make that alteration but I'll need a rough idea of how bad of they are, like X are ambulatory and Y are not, Z have minor injuries and so forth. Link to comment https://bolterandchainsword.com/topic/363141-ow-die-hards-ooc-thread/page/2/#findComment-5508931 Share on other sites More sharing options...
Commissar Molotov Posted April 19, 2020 Author Share Posted April 19, 2020 Sounds like the sort of thing a Medic needs to find out... Steel Company 1 Back to top Link to comment https://bolterandchainsword.com/topic/363141-ow-die-hards-ooc-thread/page/2/#findComment-5508936 Share on other sites More sharing options...
Beren Posted April 19, 2020 Share Posted April 19, 2020 Garvek's going to access the outpost's medical supplies (as well as in general), as well as the conditions of out wounded. If anything needs immediate treatment and he can supply it, he'll attempt to do so. Do we know the nearest unit, outpost and proper base to our own? Mazer Rackham and Steel Company 2 Back to top Link to comment https://bolterandchainsword.com/topic/363141-ow-die-hards-ooc-thread/page/2/#findComment-5508951 Share on other sites More sharing options...
Beren Posted April 19, 2020 Share Posted April 19, 2020 Just a note Steel Company, Grinns is the name I made up for a fellow penal legionary who is now dead. Stimms and him had a little dispute, then later Stimms ended up treating Grinns for a fairly typical wound, whereupon Grinns suffered 'unfortunate complications' and died. Should I edit the passage to make his demise a little more explicit? Link to comment https://bolterandchainsword.com/topic/363141-ow-die-hards-ooc-thread/page/2/#findComment-5509207 Share on other sites More sharing options...
Steel Company Posted April 19, 2020 Share Posted April 19, 2020 Kay works for me, maybe I'll use twelvetoes or someone. Link to comment https://bolterandchainsword.com/topic/363141-ow-die-hards-ooc-thread/page/2/#findComment-5509210 Share on other sites More sharing options...
Commissar Molotov Posted April 19, 2020 Author Share Posted April 19, 2020 (edited) I will update tomorrow for Beren's post and that may be more useful for you. It will allow me to explain everyones' status. Edited April 19, 2020 by Commissar Molotov Steel Company 1 Back to top Link to comment https://bolterandchainsword.com/topic/363141-ow-die-hards-ooc-thread/page/2/#findComment-5509212 Share on other sites More sharing options...
Steel Company Posted April 19, 2020 Share Posted April 19, 2020 Sounds good CM, I'll hold off on filling in the place holder till then. Link to comment https://bolterandchainsword.com/topic/363141-ow-die-hards-ooc-thread/page/2/#findComment-5509223 Share on other sites More sharing options...
Beren Posted April 20, 2020 Share Posted April 20, 2020 (edited) Fornow I'll assume Dagger and Whispers are stable. The downside is that we won't get augmentics to fix them up proper out here, and given that we're Penal Legionaries we probably wouldn't get them anyway. The most Stimms'' be able to do for them is probably going to be disinfecting their wounds. I'm guessing Toaster and Twelvetoes are more critical. With Twelvetoes I'm guessing I need to remove the bullet and sow him up to stop the bleeding. I'm not sure what I can do about Toaster. GM: Do I need to make a Medicae check to determine the right course of action with the two of them, then another Medicae Check in order to actually do it? Also to figure out if they can actually be saved, and which one is more likely to die on me first. Edited April 20, 2020 by Beren Link to comment https://bolterandchainsword.com/topic/363141-ow-die-hards-ooc-thread/page/2/#findComment-5509391 Share on other sites More sharing options...
Commissar Molotov Posted April 20, 2020 Author Share Posted April 20, 2020 I don't think you need to take a Medicae test to determine the right course of action - I'm happy to assume you know (or think you know) what to do with them. The bigger issue for you is time - you likely won't be able to do everything you wish to do. The narrative needs to move forward a little more and then I think you will see what options you have available to you. Of course, there's nothing stopping you posting with checking on them, attempting to speak to them/calm them, etc. Alternately, you may wish to go find Judge to explain what the status is. Link to comment https://bolterandchainsword.com/topic/363141-ow-die-hards-ooc-thread/page/2/#findComment-5509402 Share on other sites More sharing options...
Commissar Molotov Posted April 20, 2020 Author Share Posted April 20, 2020 Lovely work from Beren and Fenrykus - especially Fenrykus for getting into the mindset of an Ogryn! Looking forward to moving this forward. Link to comment https://bolterandchainsword.com/topic/363141-ow-die-hards-ooc-thread/page/2/#findComment-5509467 Share on other sites More sharing options...
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