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Beren/Steel, I was spinning my wheels a little bit until I could get to this post, which has set the narrative going. 

 

Beren - it's fine to assume that you're able to stabilise Twelvetoes, removing the bullet and staunching the bleeding to the point that he could be transported. Of course, further complications could crop up along the way, and you as a group might just find a more expedient way of dealing with the situation... 

 

Now the game is opening up a little more, so you can start to voice your opinions... 

Sounds good CM, since I'd assume that Scarlett would be able to make some educated guesses from looking at the map, how far is the river from where we are? Are there any mountains or hills that could have caves on the way? Is it dense jungle all the way to the river?

 

I've got something cooking up in my mind, but I could use that information to help with her motivations for her actions.

 

As always CM, you've done a great job!

The adventure I'm using doesn't give specific distances, and I'd rather not just to prevent anyone proving how unrealistic times/travel/distances are. (I'm not a military expert!)

 

The terrain is almost entirely swampy jungles, from what I've seen.

Kay, I'll stick with what I was assuming it's be then, a tight time table for able bodies to slog through. I'll get something put together later today.

:smile.:

 

 

Post is up.

 

http://www.bolterandchainsword.com/topic/363300-ow-die-hards-eleventh-hour/?p=5510222

Edited by Steel Company

Well, it seems to me you need to have Scarlet respond to Stimms, as he's talking directly to you. I'm particularly keen to raise interaction between players.

 

I can move things forward today or tomorrow, depending on how your posts pan out.

Okay, I'll make a couple of edits to it and get it posted today.

 

I've got it up in Spoiler tags at the moment, I can make changes as needed.

 

Spoiler tags pulled, let the cards fall where they need to.

 

http://www.bolterandchainsword.com/topic/363300-ow-die-hards-eleventh-hour/?p=5511815

Edited by Steel Company

Hi both,

 

It is entirely possible for you to "ask" these questions in-character, by choosing to have your character examine.

 

The gap is too wide to jump. You can see the rock-face behind the fall, and it would be possible to climb across with a Challenging (+0) Athletics test.

 

The bridge has been divided fairly evenly in half. There are trees further back that could be used, but it will take effort to cut the trees down or uproot them. Similarly to vines - I'm happy for those to be find with a successful survival test.

 

You don't have any rope on your person.

  • 2 weeks later...

Is it still possible to join this only war stuff?

I have the Only War stuff at home, though haven't really played it except some variations on other forums that may or may not have had rules bent.

 

 

 

 

“I was born on the Schola Progenium world of Verliaus.

Before this, I served the Astra Militarum in a Mechanized Reconnaissance Regiment, the 89th Lunar Venatorii Light Cavalry.

I was assigned as a Cavalry Scout (Combat Motor Bike Operator).

War has taught me to infiltrate behind enemy lines and strike the enemy from an unexpected quarter.

My crime was Tech Heresy for modifying my vehicle equipment in unsanctioned ways.

My nickname is Glitch.

Three adjectives others would use to describe me are Paranoid, Literal, and clever."

 

 

I was thinking to build up some ideas for a homebrew regiment of mine, The Lunar Venatorii Cavalry Regiment. Glitch, I was thinking would be a former Mechanized Cavalry Scout. Basically he rode light motorcycles ahead of formations for Recon. Looking at what you guys have, it didn't seem you all had a Vehicle operator or a Recon type person.

 

For Fluff because I am bored, (so no changing of stats or anything) his 'flak armor' can be a flak weave duster and pants, with cavalry boots. Showing his previous regiment. He lost his rank tags, his better parts of his armor and all that as benefit of being a penal legionnaire.

 

 

Aptitudes:

  • Agility
  • Ballistic Skill
  • Fellowship
  • Fieldcraft
  • Intelligence
  • Tech
Skills:
  • Awareness
  • Common Lore (War)
  • Common Lore (Imperium)
  • Common Lore (Imperial Guard)
  • Common Lore (Tech)
  • Linguistics (Low Gothic)
  • Navigate (Surface)
  • Operate (Surface)
  • Tech-Use
Talents:
  • Die Hard
  • Hatred (Xenos: Orks)
  • Lightning Reflexes
  • Nerves of Steel
  • Technical Knock
  • Weapon Training (Las) (Low-Tech)
Wounds: 10

 

Sprint, Stealth, Trade (Armorer) (The 600xp)

 

Fate Points: 2

 

Weapon Skill: 28

  • Parry
Ballistic Skill: 39 + 3 = 42

 

Strength: 28

  • Athletics
  • Intimidate
Toughness: 29 - 3 = 26

 

Agility: 37 + 5 = 42

  • Acrobatics
  • Dodge
  • Operate
  • Sleight of Hand
  • Stealth
Intelligence: 37
  • Commerce
  • Common Lore
  • Forbidden Lore
  • Linguistics
  • Logic
  • Medicae
  • Navigate
  • Scholastic Lore
  • Security
  • Tech-Use
  • Trade
Perception: 33 + 3 = 36
  • Awareness
  • Psyniscience
  • Scrutiny
  • Survival
Willpower: 31
  • Interrogation
Fellowship: 29
  • Charm
  • Command
  • Deceive
  • Inquiry

 

- A Main Weapon (A Ripper Gun and two clips for the Ogryn, otherwise one M36 Lasgun and four Charge Packs)

- 1 Suit of Imperial Guard flak armour

- Two Frag Grenades

- Two Krak Grenades

- One Uniform

- One set of poor weather gear

- One knife

- One Rucksack

- One set of basic tools

- One mess kit and one water canteen

- One blanket and one sleep bag

- One rechargeable lamp pack

- One grooming kit

- One set of cognomen tags

- One primer or instructional handbook

- Combat sustenance rations (two weeks' supply)

 

89th Lunar Venatorii Light Cavalry, I think will be his former Regiment.

The Light Cavalry Regiments of the Lunar Venatorii as analogous to some other world's Rapid Reconnaissance Regiments. The Mechanized Cavalry Scouts Battalions with permission from the Techpriests of Mjorn use Tauros and other rapid vehicles like the Venatorii class Combat bike to perform rapid reconnaissance for regiment with Rider Battalions and Air Cavalry Battalions Back them up. Mounted on Scout Bikes, Scout Quads, and Tauros Rapid Assault Vehicles, they rapidly transverse across the battlefield and behind enemy lines, performing hit and run attacks on enemy units and armor, while reporting back to command enemy disposition and movements. Those forces not able to be dealt with regiment themselves are reported back to command, so that allied forces may ensure their destruction. They are particularly skilled at acting as forward air controllers for allied Aeronautica forces, their presence serving to enhance the accuracy and devastating effect of close air support and bombing missions.

Glitch safe to say will not be among the best produced from here... lol. LV are really good but he is to be a penal trooper as I am to understand so one that didn't do as good.

Verliaus appears to be solely dedicated to it's academies and as such has built what terrain features had not already formed naturally. A terrestrial moon famous for its deep valleys and gorges and its meadows of luminescent flowers. There are no distinguishable continents, and all the moon's rivers flow into a single ocean in the western hemisphere. On the opposite side of the moon to the ocean is vast, unbroken desert. The most successful creatures on the planet are large burrowing arthropods.

 

Orbiting Tarakon is the Civilized Moon of Veralius, whose surface is studded with the many edifices and colleges concerning the academia of war. The people of Veralius have long been tied to Tarakon for which they orbit, and they too have taken upon many aspects of the Wyrm. They have sought to embody its natural keen intellect and wisdom, as well as its merciless ability to slay all those who offend its honor. To this end, Veralius has long been a source of additional warriors for House Fáscha, separate from the House and its traditions, but highly valued nevertheless as cunning scouts and keen warriors with which to defend against the dark predators slinking form the void. With the arrival of the Imperium, Veralius built across its landscape renowned colleges and institutions of war, its peoples immersing themselves in the arts of battle and the warrior ethos of the Wyrm. The Adminsitratum quickly built Schola Facilities up from these war colleges, again separate from the peoples of Tarakon, but drawing upon their hard-earned wisdom. Soon Veralius became a major School facility in the region, producing many fine officers, beauracrats, sororities, commissars, and storm troopers gathered from the orphaned scions of the Imperium. Yet still the Veralius war colleges produced their own soldiers with their own proud lineage and killing edge. These warriors became known as the Veralian Lunar Venatorii. Each a warrior-born, trained from childhood by the warrior colleges, with the ethos of the Wyrm and a love for the Emperor becoming their creed.

 

Mjorn did not fall to noticed these proud and capable warriors, and again seized the opportunity. From Mjorn, the lunar Venatorii would be given the best of wargear, and outfitted with war machines to full enable them to act as keen scouts and relentless hunters as instilled upon them by their long cavalry traditions. Yet instead of the horses native to Veralius, these mounts would be of metal and smoke and fire, and mount mighty weapons of death. Mjorn would also instill in them an appreciation for the technological theatre of war, and soon the War Colleges taught selected students to act as the Vox-Adepts, masters at manipulating vox systems to help allies and to hinder the foe. After all, a foe that is blind, deaf, and unable to speak is much easier to hunt and slay. Mjorn would frequently also send Transmechanics, either at the request of the Munitorum or of their own volition to aid the Signals and Communications companies of the Venatorii, bringing their own secret and arcane knowledge of communications systems to occlude the senses of the foe and to improve their own. The Lunar Venatorii would swiftly begin sending troops to aid the forces of Mjorn and House Fáscha in exploring the fringes and the wilderness, although plenty of capable and determined warriors were left for the Munitorum’s tithes. Those that were tithed were raised to form the Veralian Lunar Venatorii Cavalry Regiments, where their honed skills, warrior ethos, top-notch equipment, and knack for reconnaissance and vox-warfare would make them highly capable, and much sought after, forces in the eyes of the Munitorum’s General’s Staff.

The War Colleges of Veralius do not just produce the able warriors of the Venatorii, however, from prestigious schools also come forth elite pilots. These pilots serve to protect Veralius from attack, and are also prized support for Mjorn’s Explorator Fleets. The Administratum is also keen to capitalize on this resource, and these pilots are selected and raised as Aeronautica Imperialis Wings, flying their aircraft to defend the Imperium. The local Munitorum prizes these elite air wings greatly, and it is not unusual for the Munitorum to take advantage of pairing them in theatre with the Lunar Venatorii, whether it is to be seconded to regiments to create Air Cavalry Regiments, or to fly independently to offer close air support. Where the Warriors and Pilots of the Veralius War Colleges bought make war, the foe is sure to fall.

 

looks like I rolled well

 

Operator

Characteristic Bonus: +5 Agility.

Starting Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Intelligence, Tech.

Starting Skills: Common Lore (Tech) or Navigate (Surface), Operate (Surface), Tech-Use.

Starting Talents: Technical Knock, Weapon Training (Las or Solid Projectile, Low-Tech).

Specialist Equipment: Auspex/scanner, Common Craftsmanship mind impulse unit, combi–tool, data– slate, lascutter.

Wounds: 6+1d5

Edited by TechCaptain
Fair, for the six hundred since I am a 'main' class. I did Quick Draw which only has one Attribute in common with Operators so 300???? and then filled the other three hundred with Skills that have two Attributes so 100 xp a piece.

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