Dark Shepherd Posted July 7, 2020 Share Posted July 7, 2020 Wolfguard posse has to include Arjac and a warlord with completee Saga of the Wolkin...7 attacks each then :) Vicious executioners is unmodified 6s to wound cause an additional mortal wound v infantry Link to comment Share on other sites More sharing options...
dice4thedicegod Posted July 7, 2020 Share Posted July 7, 2020 Was almost pushing the button on on a pack of Tartaros termies for my wolves (fast moving termies , all Storm Bolter and chainfist) but starting to wonder if I should just hold off for primaris... Link to comment Share on other sites More sharing options...
sturguard Posted July 7, 2020 Share Posted July 7, 2020 (edited) I'm still chuckling that we have come full circle in one edition from- all you need is this leaflet for the rules (which need to be streamlined) to another 45 pound hard back thats got over a dozen key words just for terrain! I did enjoy the SW vs Nids video though, gave me some hope that Impulsors arent mandatory. Depending on points, maybe my 5 man grey hunter squads in assault cannon razorbacks might come back. Also, other than a strategem applying to more models, Im trying to figure out why a squad of 10 is better than 2 squads of 5? The squads of 5 are more resilient to morale, blast templates and of course unit cohesion. Any thoughts on this? Edited July 7, 2020 by sturguard Link to comment Share on other sites More sharing options...
dice4thedicegod Posted July 7, 2020 Share Posted July 7, 2020 I'm still chuckling that we have come full circle in one edition from- all you need is this leaflet for the rules (which need to be streamlined) to another 45 pound hard back thats got over a dozen key words just for terrain! I did enjoy the SW vs Nids video though, gave me some hope that Impulsors arent mandatory. Depending on points, maybe my 5 man grey hunter squads in assault cannon rhinos might come back. Also, other than a strategem applying to more models, Im trying to figure out why a squad of 10 is better than 2 squads of 5? The squads of 5 are more resilient to morale, blast templates and of course unit cohesion. Any thoughts on this? I’m definitely planning on 5 man units Link to comment Share on other sites More sharing options...
Lord Blackwood Posted July 7, 2020 Share Posted July 7, 2020 So the nids list was pretty poorly optimized in my opinion. Matt himself said he brought just a close combat list because he wanted to see how it worked with the new rules. Even then Luka had some transports. I dunno I just feel like that doesn't help to prove the point that impulskrs won't be mandatory if your playing serious games. Or rather that transports won't be mandatory. I think they absolutely will. Link to comment Share on other sites More sharing options...
Valerian Posted July 7, 2020 Share Posted July 7, 2020 Also, other than a strategem applying to more models, Im trying to figure out why a squad of 10 is better than 2 squads of 5? The squads of 5 are more resilient to morale, blast templates and of course unit cohesion. Any thoughts on this? Stratagem efficiency is pretty much the only reason to use 10 man packs versus 5. Also, Grey Hunters in Razorbacks will still work very well. They just won’t work quite as well as Intercessors in Impulsors, but for folks who haven’t made the leap to Primaris, you’ll be fine. Link to comment Share on other sites More sharing options...
Karack Blackstone Posted July 7, 2020 Share Posted July 7, 2020 Also, other than a strategem applying to more models, Im trying to figure out why a squad of 10 is better than 2 squads of 5? The squads of 5 are more resilient to morale, blast templates and of course unit cohesion. Any thoughts on this? Stratagem efficiency is pretty much the only reason to use 10 man packs versus 5. Also, Grey Hunters in Razorbacks will still work very well. They just won’t work quite as well as Intercessors in Impulsors, but for folks who haven’t made the leap to Primaris, you’ll be fine. Any sign that Morale might allow 10 man packs to be more efficient or is the new Morale 2+ or unit lost still stifling a more "redundant" yet points and morale unfriendly unit roster? Link to comment Share on other sites More sharing options...
Valerian Posted July 7, 2020 Share Posted July 7, 2020 Morale is rarely an issue for Space Marines, since we get the free re-roll, but smaller units are less likely to have any real issues with Morale, just like before. If you lose enough models to have a Morale issue, then the unit will be almost gone anyway. Link to comment Share on other sites More sharing options...
Dark Shepherd Posted July 7, 2020 Share Posted July 7, 2020 Impulsors are 100 points now (according to leaked pics) before wargear eg shield domes Even if thats inc main wargear thats 670 just for your 3 troops choices amd their rides. Throw in 3 characters then literally half your army is in 3 T7 vehicles 300 for Intercessors. 300 for Impulsors. 48 for hammers. 18 for stormbolters TiguriusX 1 Back to top Link to comment Share on other sites More sharing options...
Lord Blackwood Posted July 7, 2020 Share Posted July 7, 2020 yeah but that leaves you with 1400 points for characters , squads that hit , dreadnoughts Etc With the intercessor and impulsor core you also have a ton of board control because you can get yer boys where you need em fast Valerian 1 Back to top Link to comment Share on other sites More sharing options...
Dark Shepherd Posted July 8, 2020 Share Posted July 8, 2020 1300 :) or 1250 if shield domes are extra But if we go with (Primaris) characters on board thats half your army doing nothing offensively turn 1. If only one has a character then thats the one getting shot up turn 1. That list probably requires mobile characters alongside it, which is not a bad thing It still has solid pluspoints like the repulsor field, board control etc for me that list suffers now from the change to targeting units that heroically intervened Link to comment Share on other sites More sharing options...
Vassakov Posted July 8, 2020 Share Posted July 8, 2020 I'm looking at potentially a dual Repulsor list, with one being full of Assault Intercessors plus a character and the other having regular Intercessors, rather than the Impulsors. Certainly more expensive (though perhaps less so than previously!) but Repulsors pump out a hell of a lot of fire, especially Turn 1 when Dev Doctrine is up, and gives me 32 T8 wounds. The lack of an invunerable save is an issue, though I am hoping that can be mitigated by a Rune Priest for Storm Caller and the -1 to hit bubble. Link to comment Share on other sites More sharing options...
Jorin Helm-splitter Posted July 8, 2020 Share Posted July 8, 2020 My plan right now is three implusors with 5 man Intercessor squads, 2 Repulsor Executioners, Wolf lord/Ragnar, new Techmarine, new Bike Chaplain, and Bikes. It's pretty general list because we don't have confirmed points yet. Intercessors will abr and a pack leader with thunder hammer. Will have a lot of hull which should help keep the Executioners on the table a bit longer. Link to comment Share on other sites More sharing options...
Guest Triszin Posted July 8, 2020 Share Posted July 8, 2020 Huh.... I can do a count asblade gaurd I've always wanted to do... Wulfen with storm shields and frostchainsword Link to comment Share on other sites More sharing options...
Karhedron Posted July 8, 2020 Share Posted July 8, 2020 Also, Grey Hunters in Razorbacks will still work very well. They just won’t work quite as well as Intercessors in Impulsors, but for folks who haven’t made the leap to Primaris, you’ll be fine. Hunters in AssBacks are cheaper and have more firepower. Intercessors in Impulsors are more mobile and durable. I think both are going to be viable and Hunters may even have the edge if it is confirmed that they get Astartes Chainswords with Ap-1. That will give them a slight edge in melee over their "big" brothers. Kallas 1 Back to top Link to comment Share on other sites More sharing options...
Lord Blackwood Posted July 8, 2020 Share Posted July 8, 2020 1300 or 1250 if shield domes are extra But if we go with (Primaris) characters on board thats half your army doing nothing offensively turn 1. If only one has a character then thats the one getting shot up turn 1. That list probably requires mobile characters alongside it, which is not a bad thing It still has solid pluspoints like the repulsor field, board control etc for me that list suffers now from the change to targeting units that heroically intervened Given you cant score primaries turn one , and there is no first blood , I dont think its as much of an issue as it appears. Link to comment Share on other sites More sharing options...
The Saint Ragnar Posted July 8, 2020 Share Posted July 8, 2020 (edited) I agree, it seems for most of the missions they have tuned down the turn 1 points advantage. Now it is more about smart positioning for Turn 2. With the new terrain as well, alpha becomes harder if you deploy smart for the turn. Edited July 8, 2020 by The Saint Ragnar Link to comment Share on other sites More sharing options...
Gherrick Posted July 8, 2020 Share Posted July 8, 2020 I thought I recall seeing a rule on scoring first blood, but it might be an optional vp source. It was something like "the player scoring the most kills on turn 1" (or similar) instead of just the first to wipe a unit. It allows for both players getting a reasonable chance to fight for it. Link to comment Share on other sites More sharing options...
Karack Blackstone Posted July 8, 2020 Share Posted July 8, 2020 (edited) 1 5 or 10 man GH pack, w/ WGPL if liked (10'th is WGPL then)Rhino or Razorback, TAC on Razor?Assault or normal Intercessors, likely normal, ABR’s, 6 totalImpulsor w/ domePrice?Standard assault element? Edit: Clarity Also, idea is, Rhino with say 9+WGPL with dual PG's, SS/CSwd on WGPL, GHPL w/ PF and the Impulsor with ABR IC's, ICPL w/ TH in Domed Impulsor can be one element of a force, while another two pairs make double bat or one full bat of Troops. Intercessors, 6 ICPL, TH, ABR, BP 5 IC's, ABRs, BPs Impulsor with Dome GH pack, 10 WGPL w/ SS/CSwd GHPL w/ BG, BP, PF 8 GHs with 2 PGs, 6 BGs; 8 BPs, 8 ACSwds (Astartes Chainwords) Rhino, SB If cheap enough, or if my version is too much for the GH pack, tool to your own needs and we as players can make a shooty strong ABR IC pack with a sturdy enough GH pack for assaulting things backing them up. I figure Rhinos will be MUCH cheaper than Impulsors, let alone super up-gunned Razorbacks, however to each their own. Screen the Rhino with the Impulsor versus threats to escort the Rhino in, Advance both, that should be 18" a turn for the Rhino unless truly shot up, and the Impulsor gains another 6" of movement. So if you're inclined, modeled to, and otherwise inclined, three of these elements fill the full Troops allotment of one Battalion, or just meet the min req's for two, if you're willing to go down the 3 CP total, as a WL And Battalion should net a 0 (zero) total CP change in the new 9th Ed. rules. Lots of options here, maybe even do a good ol' LRC or SWolf tooled up with BC's and a WP inside, as the transport is still 16, so maybe 3 5 man BC packs, revisit the old glory days of three PF or 3 PWeapons BC packs at 15, and toss in a WP? or go with 2 BC packs at 5, 2 WGPL, one with SS/PW of choice, one BP/PF or so, or pair WC's, and then shred face as the WP does the Mantra of Strength and there's then room to up the two BC packs with 2 more BC's to one, 1 to the other, or drop in a 3 man WG PA Pack, and really bring on the hurt! Edited July 8, 2020 by Karack Blackstone Link to comment Share on other sites More sharing options...
Valerian Posted July 8, 2020 Share Posted July 8, 2020 I thought I recall seeing a rule on scoring first blood, but it might be an optional vp source. It was something like "the player scoring the most kills on turn 1" (or similar) instead of just the first to wipe a unit. It allows for both players getting a reasonable chance to fight for it. That’s an optional secondary, and one that I doubt I would ever pick. Link to comment Share on other sites More sharing options...
Valerian Posted July 9, 2020 Share Posted July 9, 2020 Codexes – Future-proofed and Backward Compatible As a bonus for subscribers, the rules from every current in-print codex and supplement will be included in the app from day one. This is the ultimate repository of Warhammer 40,000 rules – your points, your Relics, Stratagems, datasheets… everything. All in one place. There’s never been a better resource anywhere for people who play Warhammer 40,000. This is future-proof too: as new codexes are released, older ones will be removed and can be replaced using the code you get when you buy the new print version. All future rules updates, including errata, will be reflected in the app as well, so you’ll always be up to date. And it’s going to get even better with Battle Forge, the powerful army list creator coming soon after launch. The new application: https://www.warhammer-community.com/2020/07/09/the-app-all-you-need-to-know/?utm_source=CUSTOMERS&utm_medium=email&utm_campaign=40k_9th_July_App_Reveal&utm_content=&utm_term=_&m_i=KLvKBKbUeAqUwypwVxfGd9b6PaIYM34fzyO6O2YReABtR0GvurVfa3XgfWXrQLETa%2B4cF4tjQ47G2C_dz6WaxMIB5Q1KKa&__cf_chl_captcha_tk__=e562b3f3726fb31260639c6b668e298b9cd7f015-1594310490-0-Ac6og0G3YatFaETCVTdGTOiMRaYIgBTwOJVYd-nxUUh_Fr5uXnH8BT3ScJ1Lg11STqqru8J9VKxE1PbKBDDG6qC1gx3i8EzkL5UVjuuyR0pY4fYjyZuZqybKrpPycEEykoWWDHjxcTRoPUgxpaNAcMQuoW9vcsjkYRL4n-HkODWwwKYtV1OoaKRClZfHGUl1hOFjlZKhfsV63jsTzTlcgXaF1IMXVD1nsMWa716eK4V6K9rF0bcDQaJUS2d64d3ZxE_dZssill3zKuOQjADZxZeSEF8k6hyPlVrs4LtQ1TER0OkNCFwMWqHF6Fjhr4hE2a_cH14WSlIuLfelKYjuBEIGB9KCcnvmDWru44gcswsuBkkOX2-AHUA_VeuwadxJWT9INtkR1Hx_g4UI4yMXyni2fctVQckclpqghL6HQcZlmRnL4mLu6PDTSz30byT51gM7d6iTIYAKSPGk9I6N5FW91XD41WPc65w-UZNVlB29bvwxjlDjhGS2RWIg_dJlUrajw4JZ9GPZ20RdPK2aP_GXEu4JOBowh_2Ozg1mqZthLg6oXPCqsTtyC4msoeOXN-WFBr2yxILokmiyUygRTvAHRajU3al1BHRiTaQbuwgZhrEMnNWbNBLmUmde1WNouB3MJkn-v4Ii7t2h_IqnIbsn9_zv4MxAznPYvP42jPQcuUlh-DdLvIYt5j-435Tr2GpaxUdFwMhHtcs68aYN2m4lxC0n01_8TaSxtWeRdpwLvTQX3x26wFm5IgwuHwKMKxPeRc43efBJIeoMGzcDZjguMeP6FtsoMd71rjQvtL2F1ugEzKTa_kmp1aALSgwq8CsWE9CqWg7tEELkRrhhKRqQSpYPkqVOlgbIzf-_wwJb Lord Blackwood 1 Back to top Link to comment Share on other sites More sharing options...
Wolf Guard Dan Posted July 9, 2020 Share Posted July 9, 2020 Oh heck yeah! Link to comment Share on other sites More sharing options...
GrFlur Posted July 9, 2020 Share Posted July 9, 2020 Codexes – Future-proofed and Backward Compatible As a bonus for subscribers, the rules from every current in-print codex and supplement will be included in the app from day one. This is the ultimate repository of Warhammer 40,000 rules – your points, your Relics, Stratagems, datasheets… everything. All in one place. There’s never been a better resource anywhere for people who play Warhammer 40,000. This is future-proof too: as new codexes are released, older ones will be removed and can be replaced using the code you get when you buy the new print version. All future rules updates, including errata, will be reflected in the app as well, so you’ll always be up to date. And it’s going to get even better with Battle Forge, the powerful army list creator coming soon after launch. The new application: https://www.warhammer-community.com/2020/07/09/the-app-all-you-need-to-know/?utm_source=CUSTOMERS&utm_medium=email&utm_campaign=40k_9th_July_App_Reveal&utm_content=&utm_term=_&m_i=KLvKBKbUeAqUwypwVxfGd9b6PaIYM34fzyO6O2YReABtR0GvurVfa3XgfWXrQLETa%2B4cF4tjQ47G2C_dz6WaxMIB5Q1KKa&__cf_chl_captcha_tk__=e562b3f3726fb31260639c6b668e298b9cd7f015-1594310490-0-Ac6og0G3YatFaETCVTdGTOiMRaYIgBTwOJVYd-nxUUh_Fr5uXnH8BT3ScJ1Lg11STqqru8J9VKxE1PbKBDDG6qC1gx3i8EzkL5UVjuuyR0pY4fYjyZuZqybKrpPycEEykoWWDHjxcTRoPUgxpaNAcMQuoW9vcsjkYRL4n-HkODWwwKYtV1OoaKRClZfHGUl1hOFjlZKhfsV63jsTzTlcgXaF1IMXVD1nsMWa716eK4V6K9rF0bcDQaJUS2d64d3ZxE_dZssill3zKuOQjADZxZeSEF8k6hyPlVrs4LtQ1TER0OkNCFwMWqHF6Fjhr4hE2a_cH14WSlIuLfelKYjuBEIGB9KCcnvmDWru44gcswsuBkkOX2-AHUA_VeuwadxJWT9INtkR1Hx_g4UI4yMXyni2fctVQckclpqghL6HQcZlmRnL4mLu6PDTSz30byT51gM7d6iTIYAKSPGk9I6N5FW91XD41WPc65w-UZNVlB29bvwxjlDjhGS2RWIg_dJlUrajw4JZ9GPZ20RdPK2aP_GXEu4JOBowh_2Ozg1mqZthLg6oXPCqsTtyC4msoeOXN-WFBr2yxILokmiyUygRTvAHRajU3al1BHRiTaQbuwgZhrEMnNWbNBLmUmde1WNouB3MJkn-v4Ii7t2h_IqnIbsn9_zv4MxAznPYvP42jPQcuUlh-DdLvIYt5j-435Tr2GpaxUdFwMhHtcs68aYN2m4lxC0n01_8TaSxtWeRdpwLvTQX3x26wFm5IgwuHwKMKxPeRc43efBJIeoMGzcDZjguMeP6FtsoMd71rjQvtL2F1ugEzKTa_kmp1aALSgwq8CsWE9CqWg7tEELkRrhhKRqQSpYPkqVOlgbIzf-_wwJb 4 punds a month ... just to use some sort of a "BattleScribe" I don't see it. Link to comment Share on other sites More sharing options...
Kallas Posted July 9, 2020 Share Posted July 9, 2020 4 punds a month ... just to use some sort of a "BattleScribe" I don't see it. Well, at £3.99 a month, it should be reasonably well maintained. While Battlescribe can take several weeks to update, and is entirely at the whims of whoever maintains a particular faction, this is an official source. So, presumably, it will be updated promptly and accurately. Additionally, this is an official source, meaning that it can't be argued (unlike the use of Battlescribe) that someone got it wrong: this can be used as an official reference. Link to comment Share on other sites More sharing options...
sturguard Posted July 9, 2020 Share Posted July 9, 2020 So Im on the fence on this one. Id guess that's around $80 a year. Ill already have the rules, and most likely Ill only ever have 1-2 codexes, SW and Eldar. I won't ever reference 8th edition as it wasnt my favorite edition and I would guess all store players will move on from 8th. So for $80 Ill be getting a method of calculating my armies? I just want to be sure I'm reading that correctly. If that's the case, I think its a bit too steep in price. Link to comment Share on other sites More sharing options...
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