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Ok, cool. Thinking about it, limiting it makes a certain amount of sense to me?

 

I mean, Bolter Assault is massively powerful compared to a lot of the other Squad Mode Abilities. So much so that I think we'd all agree it's become an auto-include at the start of pretty much any fight?

 

To my mind, having any one thing being an automatic pick is a bad thing. So maybe it would be good if BA wasn't so strong, as it might encourage us as players to use some of the other, more unusual Abilities? Things where the ability itself isn't as strong, but does last all Battle (or even all Mission).

 

Maybe I'm just being affected by GW's current era of "game balance"...

 

 

But to answer Tro's question, I'm not going to worry about it for this fight as we're almost done anyway! So go ahead and Bolter Assault to your heart's content! (Fair warning though, from the next time I'll most likely do it the way the Errata says to do it?)

I think the Cohesion recovery mechanic is meant to get players working together, a life imitating art way of bonding very disparate characters together.  Cohesion can indeed go higher than the original pool.  The Oaths are meant to restrict how much Cohesion you can blow at one go.

 

There are some SQD modes which are....highly...situational.  They do pale in comparison to BAST, especially at Rank 4.

Ok, cool. Thinking about it, limiting it makes a certain amount of sense to me?

 

I mean, Bolter Assault is massively powerful compared to a lot of the other Squad Mode Abilities. So much so that I think we'd all agree it's become an auto-include at the start of pretty much any fight?

 

To my mind, having any one thing being an automatic pick is a bad thing. So maybe it would be good if BA wasn't so strong, as it might encourage us as players to use some of the other, more unusual Abilities? Things where the ability itself isn't as strong, but does last all Battle (or even all Mission).

 

Maybe I'm just being affected by GW's current era of "game balance"...

 

 

But to answer Tro's question, I'm not going to worry about it for this fight as we're almost done anyway! So go ahead and Bolter Assault to your heart's content! (Fair warning though, from the next time I'll most likely do it the way the Errata says to do it?)

@Lysimachus - Does that mean that Draak get's his Fate Point back?

A quick question/hypothetical: Vesalius's bolt pistol is currently jammed, but he is technically in melee with Bullgryn 2. Do the rules support making a ranged attack at a different target than the one you're currently engaged with? I.e.: would it be possible for Vesalius to fire upon/throw a grenade at Ratling Horde C, for instance?

 

A generous interpretation of the rules might allow him to clear the jam if he had Rapid Reload, but as it stands about all he can do is scuttle around to be in between Bullgryn 2 & 3 or otherwise charge the horde of Ratlings or Scions, running the risk of retribution from the prone Bullgryn, albeit at a severe penalty for said NPC.

 

Edit: also, does Vesalius need to make a dodge roll/general agility roll to avoid Odysseus's psychic power or otherwise avoid being set on fire?

Edited by Necronaut

Edit: also, does Vesalius need to make a dodge roll/general agility roll to avoid Odysseus's psychic power or otherwise avoid being set on fire?

Odysseus held his action until he could use the free move to get past Vesalius - so no dodge required.

 

His new position should be just to the east of the fight and about 30m from the ratings (the maximum range of his flame attack).

@Trokair - a Frag Grenade if it hits, hits 4 targets doing 2D10+2 X Pen 0, and as long as you inflict 10 pts of damage with each of those 4 hits you can do 4 Mag damage +1 MAG for Explosive X you can do 5 Mag total damage.

But it's your call

The Ratings are about 45=50 (rough trig) away and thats bejond Brynjarrs throw range, so penalties would aply, plus penalty for darkness, and even with a hit bonus due to size it feels sketchy. Better to move full distance (instead of the shorter amount that the angle of claer line of sight would require) and set up for post BA actions. 

 

Or so is my happazard thinking, Also I think some of the others may have moved into what would be Brynjars throw arc, and hitting firneldies is not so good.  

Edited by Trokair

I'm not sure what Mazer had, but Papa Nurgle has reached out across the 'net and touched both the missus and me with his... appendage as well. Will try to keep up to speed with things as best I can over the next day or two, but I may be slower to respond.

 

Get well soon to you too, Mazer.

Edited by Necronaut

The Ratings are about 45=50 (rough trig) away and thats bejond Brynjarrs throw range, so penalties would aply, plus penalty for darkness, and even with a hit bonus due to size it feels sketchy. Better to move full distance (instead of the shorter amount that the angle of claer line of sight would require) and set up for post BA actions.

 

Or so is my happazard thinking, Also I think some of the others may have moved into what would be Brynjars throw arc, and hitting firneldies is not so good.

@Trokair - only a -10 for Long Range, no modifier for the shadows(You get +10 for Auto-Senses and +10 for Heightened Senses - Vision) charge to get 15m closer to get into normal range. Things to consider

@Necro: Sorry to hear that, mate, hope you feel better soon!

 

As to your question about who you can shoot, I'd forgotten about the jam. I think if you are in Engagement range, you can only make Melee and Pistol shots, so you're a bit stuck there...

 

Leaving the combat to chuck a Frag into the Ratings is definitely an option, the Bullgryn would get a free attack but... actually, scratch that. If Orphiel stays in the combat, I don't see that the Bullgryn (who is also flat out on the floor) as being in a position to focus on Vesalius? That just seems like common sense to me?

 

So if you want to move away, feel free!

 

@Tro: If you move your Charge dist of 15m along the wall, that puts you a little bit behind the crate? Each square is approx 7m on the diagonal so you're about 35-40m from the Ratings, which is standard range for a grenade (remember, long range is once you go over twice the range characteristic of the weapon). Also you have Dark Sight from your Autosenses so no penalty there. Totally up to you though!

 

Edit: Ninja'd!

 

 

 

Edit edit: Bolter Assault actions so far have been added to the first R3 Summary Post.

Edited by Lysimachus

I'm not sure what Mazer had, but Papa Nurgle has reached out across the 'net and touched both the missus and me with his... appendage as well. Will try to keep up to speed with things as best I can over the next day or two, but I may be slower to respond.

 

Get well soon to you too, Mazer.

 

Cheers, and I'm sorry to hear that bud, make sure your anti-virus on the computer is up to date.  That's how it spreads, even if I do wash my hands! ;p

 

Hope it's a passing sniff and nothing else Necro, get well soon mate.

Since everybody seems to think Brynjarr can throw that grenade I just rolled the dice. 0 0 

So thats a miss with the natural 100, see the dice know. 

 

For a moment when I saw the 10s dice land on 0 I though that it would be a hit reguardless of modifiers and you where all correct, but the 1's dice disagreed. 

Edited by Trokair

Since everybody seems to think Brynjarr can throw that grenade I just rolled the dice. 0 0 

So thats a miss with the natural 100, see the dice know. 

 

For a moment when I saw the 10s dice land on 0 I though that it would be a hit reguardless of modifiers and you where all correct, but the 1's dice disagreed. 

Nice try though.

 

I wonder how the Grenade Scatter Diagram will go?

Roll 1D10.

 

If the result is anything other than 10, the bomb is a dud.

 

If you get a 10, it goes off in your hand.

 

EDIT: You can leave it to Lysi as MG says below.

 

You could re-roll with a Fate Point as well if you want to try and dodge the bullet so to speak.

Edited by Mazer Rackham

Nowhere, it (maybe) blows up in his hand.

 

:eek:

 

Tro, roll a D10, you need anything but a "10"...

Whoops, p151.

 

What do I need to roll?

You don't roll Anything, the GM does it.

 

Lysimachus rolls a D10, a result of 1 to 9 means that it is a Dud. But if he rolls a 10 then Bryjarr gets the full effects of the grenade.

I am not tempting fate; the dice have spoken when I thought about going back and changing an action. It is for the dice to show mercy now or not, as they will.

 

Lys please do the honours.

Edited by Trokair

In sincerity, I applaud your sense of propriety my friend.

 

In jest, maybe I should just let the dice decide as you say - sometimes failure is more character building....

 

Literally.

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