jaxom Posted May 8, 2023 Share Posted May 8, 2023 TOWERING interacts with the terrain rules: And I'd guess TITANIC will keep some of the current benefits like walking over units. DemonGSides 1 Back to top Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/2/#findComment-5945056 Share on other sites More sharing options...
DemonGSides Posted May 8, 2023 Share Posted May 8, 2023 (edited) 17 minutes ago, prava said: Do the SENTINEL units have the REGIMENT keyword? I haven't seen that yet... --- By the way, any bets on what TOWERING and TITANIC means? Towering I believe was referenced previously, on the Necron Monolith. I'm remembering it interact with terrain. Edit: Got beat, see above! Edited May 8, 2023 by DemonGSides Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/2/#findComment-5945059 Share on other sites More sharing options...
Emperor Ming Posted May 8, 2023 Share Posted May 8, 2023 Really dislike the option to have 20 in a squad, 2 sgts and 18 guardsmen, what heresy Doctor Perils, Bouargh, Squark and 3 others 4 2 Back to top Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/2/#findComment-5945062 Share on other sites More sharing options...
Doctor Perils Posted May 8, 2023 Share Posted May 8, 2023 4 minutes ago, Emperor Ming said: Really dislike the option to have 20 in a squad, 2 sgts and 18 guardsmen, what heresy I think it's actually a pretty simple solution to the problem of putting down an army of footsloggers - just call one of the "sergeants" a corporal and you should be good Emicus, Emperor Ming, Squark and 11 others 7 1 6 Back to top Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/2/#findComment-5945066 Share on other sites More sharing options...
Indy Techwisp Posted May 8, 2023 Share Posted May 8, 2023 6 minutes ago, Emperor Ming said: Really dislike the option to have 20 in a squad, 2 sgts and 18 guardsmen, what heresy Where is it stated you put 2 Sgts in the unit? Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/2/#findComment-5945068 Share on other sites More sharing options...
Kallas Posted May 8, 2023 Share Posted May 8, 2023 3 minutes ago, Indy Techwisp said: Where is it stated you put 2 Sgts in the unit? Literally right on the datasheet: ZeroWolf, Emperor Ming, Warp Rider and 1 other 1 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/2/#findComment-5945070 Share on other sites More sharing options...
ZeroWolf Posted May 8, 2023 Share Posted May 8, 2023 (edited) 4 minutes ago, Indy Techwisp said: Where is it stated you put 2 Sgts in the unit? It's on the unit composition, it's basically saying you can buy two boxes and field them as one unit on the battlefield if you so wish. So it's either 1 Sargent and 9 shock troopers or 2 Sargents and 18 shock troopers. I'm not really seeing the problem myself to be fair but there might be some information I'm missing. EDIT: Sniped by Kallas Edited May 8, 2023 by ZeroWolf Too slow Indy Techwisp, DemonGSides, CrusaderXIII and 1 other 3 1 Back to top Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/2/#findComment-5945071 Share on other sites More sharing options...
Arikel Posted May 8, 2023 Share Posted May 8, 2023 (edited) 5 minutes ago, Indy Techwisp said: Where is it stated you put 2 Sgts in the unit? Unit composition on the unit card screen shot. Squad is 1 sergeant and 9 shock troopers or 2 sergeants and 18 shock troopers. Edited May 8, 2023 by Arikel Also too slow Indy Techwisp and ZeroWolf 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/2/#findComment-5945072 Share on other sites More sharing options...
Emperor Ming Posted May 8, 2023 Share Posted May 8, 2023 Its looks like the turret rule is gone...but that was added so guard tanks weren't hitting on 4s..... If that's gone then Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/2/#findComment-5945075 Share on other sites More sharing options...
Arikel Posted May 8, 2023 Share Posted May 8, 2023 2 minutes ago, ZeroWolf said: , it's basically saying you can buy two boxes and field them as one unit on the battlefield if you so wish. So it's either 1 Sargent and 9 shock troopers or 2 Sargents and 18 shock troopers. It really is just to make it easier for sure for both kits and players. No need to source an extra lasgun from somewhere, and if you want to field two 10's instead of one 20 man no need to have a spare sergeant on hand to replace a trooper. Makes sense to me anyways. Mana, Khornestar, Dezron and 4 others 3 4 Back to top Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/2/#findComment-5945077 Share on other sites More sharing options...
Lemondish Posted May 8, 2023 Share Posted May 8, 2023 2 minutes ago, Emperor Ming said: Its looks like the turret rule is gone...but that was added so guard tanks weren't hitting on 4s..... If that's gone then It could be a special ability on the Leman Russ, at least. painting.for.my.sanity and Wugo_Heaving 2 Back to top Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/2/#findComment-5945079 Share on other sites More sharing options...
Bouargh Posted May 8, 2023 Share Posted May 8, 2023 I am probably a little bit thick, but I am not sure I understand the "Schok Troops" Rule. Does it means that any Objective under control at the end of IG command phase remains under control even if the Shock troop unit as been wipped out completly, providing no enemy unit has been able to seize the objetive before end of the turn? Is it that what should be understood? Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/2/#findComment-5945080 Share on other sites More sharing options...
Focslain Posted May 8, 2023 Share Posted May 8, 2023 3 minutes ago, Emperor Ming said: Its looks like the turret rule is gone...but that was added so guard tanks weren't hitting on 4s..... If that's gone then A tank commander issuing Take Aim will make all the weapons fire on a BS 3+ so a trade off. Question is if LRBT can fire out of combat still. Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/2/#findComment-5945082 Share on other sites More sharing options...
zero888 Posted May 8, 2023 Share Posted May 8, 2023 After all these years the Battle Cannon is now 48" range, that makes me sad. To me this one seems a little lackluster, especially after seeing the Necrons post. KingYertle, CrusaderXIII, Lord Raven 19 and 1 other 1 3 Back to top Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/2/#findComment-5945084 Share on other sites More sharing options...
Arikel Posted May 8, 2023 Share Posted May 8, 2023 1 minute ago, Bouargh said: I am probably a little bit thick, but I am not sure I understand the "Schok Troops" Rule. Does it means that any Objective under control at the end of IG command phase remains under control even if the Shock troop unit as been wipped out completly, providing no enemy unit has been able to seize the objetive before end of the turn? Is it that what should be understood? From my understanding yes. Once the objective is claimed by shock troops, it remains yours for the game, even if you move all your units off of it, unless your opponent moves a unit in to range to take control of it. Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/2/#findComment-5945087 Share on other sites More sharing options...
Slips Posted May 8, 2023 Share Posted May 8, 2023 The Krak Grenade shot from the GL is now S9 Ap-2 Dd3 now, I guess Khornestar 1 Back to top Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/2/#findComment-5945088 Share on other sites More sharing options...
Inquisitor_Lensoven Posted May 8, 2023 Share Posted May 8, 2023 2 hours ago, aznviking said: So you could potentially roll up with squads of 26 guardsmen (20 guard, 5 command squad members + 1 Commisar). Sounds like it could be fun, at least for casual games. Glad to see orders staying without much difference. I don’t think the command squad will be able to join other squads, since they’re already their own squad. 2 hours ago, Blight1 said: A bit sad to see born soldiers return but glad it requires them to be stationary to get it. Where do you see anything about born soldiers? Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/2/#findComment-5945090 Share on other sites More sharing options...
WrathOfTheLion Posted May 8, 2023 Share Posted May 8, 2023 2 minutes ago, Inquisitor_Lensoven said: I don’t think the command squad will be able to join other squads, since they’re already their own squad. It says in Unit Composition, 'This unit can have up to two Leader units attached to it, provided no more than one of those units is a Command Squad unit.' So I think they can by that statement. Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/2/#findComment-5945094 Share on other sites More sharing options...
Inquisitor_Lensoven Posted May 8, 2023 Share Posted May 8, 2023 1 hour ago, Khornestar said: Yeah, not a super impressive weapon based on the previews so far. Overcharging it can still kill an astartes in one shot, but won’t strip their save away fully. I guess let’s see how things shake out when all is known, but I think I’d rather keep them all with lasguns and let tanks etc. do the heavy lifting. They did say that lethality was going down, so it would be silly to have plasmas ignoring marine armor saves Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/2/#findComment-5945095 Share on other sites More sharing options...
darnarth lysander Posted May 8, 2023 Share Posted May 8, 2023 Whats going on with the ranges? It seems that at this rate every single vehicle is gonna be blasting things off the table without moving Turn 1 Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/2/#findComment-5945096 Share on other sites More sharing options...
Scrinson Posted May 8, 2023 Share Posted May 8, 2023 3 minutes ago, Inquisitor_Lensoven said: Where do you see anything about born soldiers? It is placed below some artwork above the black library section. Khornestar 1 Back to top Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/2/#findComment-5945097 Share on other sites More sharing options...
sairence Posted May 8, 2023 Share Posted May 8, 2023 3 minutes ago, Inquisitor_Lensoven said: I don’t think the command squad will be able to join other squads, since they’re already their own squad. Where do you see anything about born soldiers? The shock troops datasheet specifically says they can be joined by max one command squads. 1 minute ago, darnarth lysander said: Whats going on with the ranges? It seems that at this rate every single vehicle is gonna be blasting things off the table without moving Turn 1 Not sure what you mean. Those ranges are reduced compared to the current stats. Battlecannon has been 72" forever. Some of the artillery and superheavy guns have ranges of 120" or more. Khornestar, Oxydo and Lord Raven 19 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/2/#findComment-5945098 Share on other sites More sharing options...
Shadrach03 Posted May 8, 2023 Share Posted May 8, 2023 I think the Drill Sgt enhancement is what is being referred to as Born Soldiers. However, that enhancement makes critical hits function on 5+ instead of 6+, it doesn't confer the Lethal Hits rule that would grant autowound from my understanding of the preview. Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/2/#findComment-5945099 Share on other sites More sharing options...
Bradeh Posted May 8, 2023 Share Posted May 8, 2023 (edited) GW is really hammering the 'build what's in the box', that's why I assume you have to take two sergeants. Really trying to idiot proof even for hobby balance. 3 minutes ago, Shadrach03 said: I think the Drill Sgt enhancement is what is being referred to as Born Soldiers. However, that enhancement makes critical hits function on 5+ instead of 6+, it doesn't confer the Lethal Hits rule that would grant autowound from my understanding of the preview. and you have the Born Soldiers Detachment rule, which confers Lethal Hits on ranged attacks made by units that Remained Stationary.” Edited May 8, 2023 by Bradeh Emperor Ming, Ming the Merciless, Shadrach03 and 1 other 1 3 Back to top Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/2/#findComment-5945100 Share on other sites More sharing options...
zero888 Posted May 8, 2023 Share Posted May 8, 2023 (edited) 6 minutes ago, Bradeh said: GW is really hammering the 'build what's in the box', that's why I assume you have to take two sergeants. Really trying to idiot proof even for hobby balance. On the flip side, build the second sergeant with the autogun option and you can have some fun making him into the "automatic rifleman" role Edited May 8, 2023 by zero888 Khornestar, Inquisitor_Lensoven, MithrilForge and 3 others 6 Back to top Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/2/#findComment-5945102 Share on other sites More sharing options...
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