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17 minutes ago, prava said:

 

Do the SENTINEL units have the REGIMENT keyword? I haven't seen that yet...

---

 

By the way, any bets on what TOWERING and TITANIC means?

 

Towering I believe was referenced previously, on the Necron Monolith.

I'm remembering it interact with terrain.

Edit: Got beat, see above!

Edited by DemonGSides
4 minutes ago, Emperor Ming said:

Really dislike the option to have 20 in a squad, 2 sgts and 18 guardsmen, what heresy:facepalm:

I think it's actually a pretty simple solution to the problem of putting down an army of footsloggers - just call one of the "sergeants" a corporal and you should be good

4 minutes ago, Indy Techwisp said:

 

Where is it stated you put 2 Sgts in the unit?

It's on the unit composition, it's basically saying you can buy two boxes and field them as one unit on the battlefield if you so wish. So it's either 1 Sargent and 9 shock troopers or 2 Sargents and 18 shock troopers.

 

I'm not really seeing the problem myself to be fair but there might be some information I'm missing.

 

EDIT:

Sniped by Kallas :laugh:

Edited by ZeroWolf
Too slow
5 minutes ago, Indy Techwisp said:

 

Where is it stated you put 2 Sgts in the unit?

Unit composition on the unit card screen shot. Squad is 1 sergeant and 9 shock troopers or 2 sergeants and 18 shock troopers.

Edited by Arikel
Also too slow
2 minutes ago, ZeroWolf said:

, it's basically saying you can buy two boxes and field them as one unit on the battlefield if you so wish. So it's either 1 Sargent and 9 shock troopers or 2 Sargents and 18 shock troopers.

 

 

 

It really is just to make it easier for sure for both kits and players. No need to source an extra lasgun from somewhere, and if you want to field two 10's instead of one 20 man no need to have a spare sergeant on hand to replace a trooper. Makes sense to me anyways.

2 minutes ago, Emperor Ming said:

Its looks like the turret rule is gone...but that was added so guard tanks weren't hitting on 4s.....

 

If that's gone then:ohmy:

 

It could be a special ability on the Leman Russ, at least.

I am probably a little bit thick, but I am not sure I understand the "Schok Troops" Rule.

 

Does it means that any Objective under control at the end of IG command phase remains under control even if the Shock troop unit as been wipped out completly, providing no enemy unit has been able to seize the objetive before end of the turn?

Is it that what should be understood?

3 minutes ago, Emperor Ming said:

Its looks like the turret rule is gone...but that was added so guard tanks weren't hitting on 4s.....

 

If that's gone then:ohmy:

A tank commander issuing Take Aim will make all the weapons fire on a BS 3+ so a trade off. Question is if LRBT can fire out of combat still.

1 minute ago, Bouargh said:

I am probably a little bit thick, but I am not sure I understand the "Schok Troops" Rule.

 

Does it means that any Objective under control at the end of IG command phase remains under control even if the Shock troop unit as been wipped out completly, providing no enemy unit has been able to seize the objetive before end of the turn?

Is it that what should be understood?

From my understanding yes. Once the objective is claimed by shock troops, it remains yours for the game, even if you move all your units off of it, unless your opponent moves a unit in to range to take control of it.

2 hours ago, aznviking said:

So you could potentially roll up with squads of 26 guardsmen (20 guard, 5 command squad members + 1 Commisar). Sounds like it could be fun, at least for casual games. 

Glad to see orders staying without much difference. 

 

I don’t think the command squad will be able to join other squads, since they’re already their own squad.

2 hours ago, Blight1 said:

A bit sad to see born soldiers return but glad it requires them to be stationary to get it.

Where do you see anything about born soldiers?

2 minutes ago, Inquisitor_Lensoven said:

I don’t think the command squad will be able to join other squads, since they’re already their own squad.

It says in Unit Composition, 'This unit can have up to two Leader units attached to it, provided no more than one of those units is a Command Squad unit.' So I think they can by that statement.

1 hour ago, Khornestar said:


Yeah, not a super impressive weapon based on the previews so far. Overcharging it can still kill an astartes in one shot, but won’t strip their save away fully. I guess let’s see how things shake out when all is known, but I think I’d rather keep them all with lasguns and let tanks etc. do the heavy lifting.

They did say that lethality was going down, so it would be silly to have plasmas ignoring marine armor saves

3 minutes ago, Inquisitor_Lensoven said:

I don’t think the command squad will be able to join other squads, since they’re already their own squad.

Where do you see anything about born soldiers?

 

The shock troops datasheet specifically says they can be joined by max one command squads.

1 minute ago, darnarth lysander said:

Whats going on with the ranges? It seems that at this rate every single vehicle is gonna be blasting things off the table without moving Turn 1

 

Not sure what you mean. Those ranges are reduced compared to the current stats. Battlecannon has been 72" forever. Some of the artillery and superheavy guns have ranges of 120" or more.

I think the Drill Sgt enhancement is what is being referred to as Born Soldiers.

However, that enhancement makes critical hits function on 5+ instead of 6+, it doesn't confer the Lethal Hits rule that would grant autowound from my understanding of the preview.

GW is really hammering the 'build what's in the box', that's why I assume you have to take two sergeants. Really trying to idiot proof even for hobby balance. 

 

3 minutes ago, Shadrach03 said:

I think the Drill Sgt enhancement is what is being referred to as Born Soldiers.

However, that enhancement makes critical hits function on 5+ instead of 6+, it doesn't confer the Lethal Hits rule that would grant autowound from my understanding of the preview.

 

and you have the Born Soldiers Detachment rule, which confers Lethal Hits on ranged attacks made by units that Remained Stationary.”

 

Edited by Bradeh
6 minutes ago, Bradeh said:

GW is really hammering the 'build what's in the box', that's why I assume you have to take two sergeants. Really trying to idiot proof even for hobby balance. 

 

 

On the flip side, build the second sergeant with the autogun option and you can have some fun making him into the "automatic rifleman" role

Edited by zero888

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