Arikel Posted May 9, 2023 Share Posted May 9, 2023 8 hours ago, OttoVonAwesome said: What do they mean though by if this bodyguard unit is destroyed they return to starting strengths... Wich bodyguard? That only makes sense if it's a Castellan, Junior officer has a unit of his own so are they all counting as characters? Can I kill them off then kill off the rest of the squad and have them magically regenerate back into a command squad? lol Before you can target an attached hq, you have to kill the squad it is attached too first. So if you have attached a command squad to a 20 man unit, you have to kill all 20 troopers first before you can start targeting the command squad. It’s possible there is a way to target an attached HQ through special abilities or weapons, but not sure if we have seen any yet. 10 hours ago, Mumeishi said: You know if your thinking of charging a (basic troop unit) guard unit into close combat…and you think it’s going to do really well… you should really switch to World eaters or maybe play checkers… Who said anything about doing well? Get in line and die for the emperor like a good soldier! It should be enough to get your opponent thinking how much he’s willing to commit to drive you off that objective though. Probably be more than he thinks. Lemondish, DemonGSides, Khornestar and 3 others 6 Back to top Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/5/#findComment-5945299 Share on other sites More sharing options...
Lemondish Posted May 9, 2023 Share Posted May 9, 2023 34 minutes ago, Arikel said: It’s possible there is a way to target an attached HQ through special abilities or weapons, but not sure if we have seen any yet. Speculation is that this is what the precision weapon ability would enable. tzeentch9 1 Back to top Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/5/#findComment-5945304 Share on other sites More sharing options...
MechaMan Posted May 9, 2023 Share Posted May 9, 2023 (edited) 20 Guardsmen with a command squad feels like a return in some ways to the old infantry platoons which were one command squad and (at least) two infantry squads. Although they could fight independently. Also you can now take [480 - doh] guardsman, 6 x 20 Cadians, 6 x 20 Catachans, 6 x 20 Krieg and 6 x 20 Infantry Squad??? Sign me uppppp. Edited May 9, 2023 by MechaMan Xanthous and BluejayJunior 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/5/#findComment-5945306 Share on other sites More sharing options...
OttoVonAwesome Posted May 9, 2023 Share Posted May 9, 2023 45 minutes ago, Arikel said: Before you can target an attached hq, you have to kill the squad it is attached too first. So if you have attached a command squad to a 20 man unit, you have to kill all 20 troopers first before you can start targeting the command squad. It’s possible there is a way to target an attached HQ through special abilities or weapons, but not sure if we have seen any yet. Wich still leaves the case of Snipers pegging off members of the command squad leaving some of them dead before the bodyguard unit dies at wich point they return to starting strength. I still don't think GW thought this one totally through. Unless the command squad datasheet clarifies it but it's such a niche situation I'm not sure it will. lol DemonGSides 1 Back to top Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/5/#findComment-5945307 Share on other sites More sharing options...
Tokugawa Posted May 9, 2023 Share Posted May 9, 2023 56 minutes ago, Special Officer Doofy said: So that volcano cannon is scary! It was already AP-5 dmg12 in 9th. But d3+3 attacks in 9th becomes d3+1 attacks in 10th. Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/5/#findComment-5945309 Share on other sites More sharing options...
Doobles57 Posted May 9, 2023 Share Posted May 9, 2023 3 hours ago, Lemondish said: Speculation is that this is what the precision weapon ability would enable. This. Feels like there's a chance that snipers could have a place in this edition is they can pick off attached characters without having to chew through their unit first. My Deathmarks might see the table again at last! Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/5/#findComment-5945331 Share on other sites More sharing options...
Feral_80 Posted May 9, 2023 Share Posted May 9, 2023 Mixed feelings. Everything else so far seems to encourage dynamic games and mobility, so I do not like at all the Born soldiers buff requiring to stand still. We'll see when we have the whole picture. Re: close combat: I can't see why some get excited here. Guardsmen will suck as always, and the 'many' attacks of a 20-man unit won't change that for sure. Also because some people seem to assume that those 20 guards will all reach melee, and that they will all be able to fight being in range - both extremely unlikely events. And even in that case, they might kill a few grots at best. Sarge chainsword has always done 3 attacks, so again nothing new here. You'd better put your hopes in the couple of specialized cc units we have, if anything. Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/5/#findComment-5945372 Share on other sites More sharing options...
Marshal Mittens Posted May 9, 2023 Share Posted May 9, 2023 It seems like Vehicles, from this preview and others, are going to be very strong this edition; most infantry units will be wounding vehicles on a 6+, and even most infantry portable Anti Tank isn't very strong against the tough stuff. Seems like you will need proper tanks to kill tanks. Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/5/#findComment-5945377 Share on other sites More sharing options...
Xenith Posted May 9, 2023 Share Posted May 9, 2023 =][= Merged some doubleposts and did some other tidying =][= . Liking how guard squads can blob up again, I think it was 3rd ed when they coud do this last? You could field the entire 55 man platoon+command as one unit. MechaMan 1 Back to top Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/5/#findComment-5945392 Share on other sites More sharing options...
jaxom Posted May 9, 2023 Share Posted May 9, 2023 7 hours ago, MechaMan said: 20 Guardsmen with a command squad feels like a return in some ways to the old infantry platoons which were one command squad and (at least) two infantry squads. Although they could fight independently. Also you can now take 240 guardsman, 6 x 20 Cadians, 6 x 20 Catachans, 6 x 20 Krieg and 6 x 20 Infantry Squad??? Sign me uppppp. 480, plus whatever you're taking for a character/leader/HQ. 240 would be squads of 10. MechaMan and DemonGSides 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/5/#findComment-5945403 Share on other sites More sharing options...
Squark Posted May 9, 2023 Share Posted May 9, 2023 57 minutes ago, Xenith said: =][= Merged some doubleposts and did some other tidying =][= . Liking how guard squads can blob up again, I think it was 3rd ed when they coud do this last? You could field the entire 55 man platoon+command as one unit. Merging was also a part of 5th edition if memory serves. I distinctly recall blobs of 30 guardsmen with 3 lascannons hidden within. Xenith 1 Back to top Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/5/#findComment-5945415 Share on other sites More sharing options...
Commissar Yossarian Posted May 9, 2023 Share Posted May 9, 2023 12 hours ago, Inquisitor_Lensoven said: CST sgts can take a drum fed autogun and historically guard could be armed with lasguns or autoguns. Thanks. I missed the CST sgt can now have one. The history was why I was curious. If they were giving the option to have a whole squad at that profile it opened up some interesting build options for back line objective holding units. Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/5/#findComment-5945433 Share on other sites More sharing options...
BitsHammer Posted May 9, 2023 Share Posted May 9, 2023 2 hours ago, Feral_80 said: Mixed feelings. Everything else so far seems to encourage dynamic games and mobility, so I do not like at all the Born soldiers buff requiring to stand still. We'll see when we have the whole picture. Re: close combat: I can't see why some get excited here. Guardsmen will suck as always, and the 'many' attacks of a 20-man unit won't change that for sure. Also because some people seem to assume that those 20 guards will all reach melee, and that they will all be able to fight being in range - both extremely unlikely events. And even in that case, they might kill a few grots at best. Sarge chainsword has always done 3 attacks, so again nothing new here. You'd better put your hopes in the couple of specialized cc units we have, if anything. Large units are more efficient for orders is one of the reasons people tend to like bricks of Guard. Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/5/#findComment-5945434 Share on other sites More sharing options...
Inquisitor_Lensoven Posted May 9, 2023 Share Posted May 9, 2023 2 hours ago, Commissar Yossarian said: Thanks. I missed the CST sgt can now have one. The history was why I was curious. If they were giving the option to have a whole squad at that profile it opened up some interesting build options for back line objective holding units. The CST sgt was able to take the autogun since introduced Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/5/#findComment-5945520 Share on other sites More sharing options...
eyedrops Posted May 9, 2023 Share Posted May 9, 2023 On 5/8/2023 at 7:10 AM, Bradeh said: Looks like a Catachan update will get here eventually. Cadian, Catachan and Krieg seems to be the way forward. FINGERS CROSSED Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/5/#findComment-5945556 Share on other sites More sharing options...
prava Posted May 9, 2023 Share Posted May 9, 2023 16 hours ago, spessmarine said: I don't want to see too much Lethal Hits. It was palatable for Necrons to have it a bunch as a call back to classic gauss and faction technological advantage. Regardless of whether it is game breaking or not, feels un-interactive to skip what defines some faction's flavour. AoS exists for the no toughness stat system. It also has the downstream consequence of forcing things with high toughness to need strong saves. Lethal hits is the solution for AP going down and vehicles getting much tougher. This is to avoid the "feels bad" of facing a Knights army and only have 500 points of anti-tank on board. IMO, it is a fair trade-off. 15 hours ago, OttoVonAwesome said: What do they mean though by if this bodyguard unit is destroyed they return to starting strengths... Wich bodyguard? That only makes sense if it's a Castellan, Junior officer has a unit of his own so are they all counting as characters? Can I kill them off then kill off the rest of the squad and have them magically regenerate back into a command squad? lol The Blast always Blasts order was pretty tight. The Commissar orders will definitely be missed. That is a very fair question. Maybe sniping only works on characters that aren't on a unit? 5 hours ago, BitsHammer said: Large units are more efficient for orders is one of the reasons people tend to like bricks of Guard. In this edition large units will be less susceptible to morale, so even more reason to bring them. And because most characters will need to stay into a unit to be protected... then another extra reason to carry big units. Yup, models with blast will have a field day... CrusaderXIII 1 Back to top Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/5/#findComment-5945674 Share on other sites More sharing options...
TrawlingCleaner Posted June 2, 2023 Share Posted June 2, 2023 Taurox: Drill commander strat: Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/5/#findComment-5954359 Share on other sites More sharing options...
L30n1d4s Posted June 2, 2023 Share Posted June 2, 2023 (edited) Anyone else notice that Tauroxes (and so probably all AM transports) can now carry "Veteran Heavy Weapons Teams"... perhaps Veteran squads are back, on the other hand, they could just be the Heavy Weapons Team in a Command Squad. Edited June 2, 2023 by L30n1d4s Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/5/#findComment-5954400 Share on other sites More sharing options...
danodan123 Posted June 2, 2023 Share Posted June 2, 2023 2 minutes ago, L30n1d4s said: Anyone else notice that Tauroxes (and so probably all AM transports) can now carry "Veteran Heavy Weapons Teams"... looks like Veteran squads may be back. Possibly command squads ? Could they have a veteren team in 9e when there were no veteren squads ? Emperor Ming and Jaipii 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/5/#findComment-5954404 Share on other sites More sharing options...
zero888 Posted June 2, 2023 Share Posted June 2, 2023 Taurox upped to 12 model capacity is nice, but only T8 will have it getting wounded on 3s by most meltas, missile launchers, autocannons etc. Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/5/#findComment-5954407 Share on other sites More sharing options...
Inquisitor_Lensoven Posted June 2, 2023 Share Posted June 2, 2023 20 minutes ago, zero888 said: Taurox upped to 12 model capacity is nice, but only T8 will have it getting wounded on 3s by most meltas, missile launchers, autocannons etc. well it’s not supposed to be a particularly hard target to kill. it’s currently T6, so this update seems 100% reasonable. I’m glad to see the autocannons seem to be getting some nice buffs. S9 w/ 3 damage is more than I could have hoped for. Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/5/#findComment-5954416 Share on other sites More sharing options...
sairence Posted June 2, 2023 Share Posted June 2, 2023 56 minutes ago, danodan123 said: Possibly command squads ? Could they have a veteren team in 9e when there were no veteren squads ? Platoon Command Squads can, yeah. Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/5/#findComment-5954417 Share on other sites More sharing options...
Tokugawa Posted June 2, 2023 Share Posted June 2, 2023 (edited) [heavy] and [ignore cover] offset the whole indirect penalty, which is good. But the number of attacks is not good. Edited June 2, 2023 by Tokugawa Emperor Ming and Khornestar 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/5/#findComment-5954430 Share on other sites More sharing options...
zero888 Posted June 2, 2023 Share Posted June 2, 2023 58 minutes ago, Inquisitor_Lensoven said: well it’s not supposed to be a particularly hard target to kill. it’s currently T6, so this update seems 100% reasonable. I’m glad to see the autocannons seem to be getting some nice buffs. S9 w/ 3 damage is more than I could have hoped for. Yes but with Rhino's being T10 I suppose I figured it would be T9. Autocannons finally being good is a warm welcome for sure Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/5/#findComment-5954438 Share on other sites More sharing options...
Oxydo Posted June 3, 2023 Share Posted June 3, 2023 48 minutes ago, zero888 said: Yes but with Rhino's being T10 I suppose I figured it would be T9. Autocannons finally being good is a warm welcome for sure Rhinos are T9. Link to comment https://bolterandchainsword.com/topic/378582-faction-focus-astra-militarum/page/5/#findComment-5954455 Share on other sites More sharing options...
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