WAR Posted May 9, 2023 Share Posted May 9, 2023 (edited) From Todays Faction Focus Adepta Sororitas Faction Focus Edited May 10, 2023 by WAR Montford 1 Back to top Link to comment Share on other sites More sharing options...
ThePenitentOne Posted May 10, 2023 Share Posted May 10, 2023 Pretty excited about this; nervous, but excited. Good or bad, I'll be glad to know, rather than deal with the anxiety of not knowing. And who knows, I might love what I see. If the Army/Faction special rule for Guard can be a full set of Orders, there's not reason that AoF can't be a full set of specific Faith Powers like it was in the Witch Hunter dex... And if that happens, it's going to be awesome, even if I only like three of the 5-6 powers available. I'm very curious about the detachment, since it's taking the place of subfaction identity. I'm curious to see if it is Implicitly or Explicitly linked to a subfaction, or whether it seems more subfaction agnostic. Finally, curious about what we get for psychic mitigation now that Deny the Witch is gone. WAR 1 Back to top Link to comment Share on other sites More sharing options...
sitnam Posted May 10, 2023 Share Posted May 10, 2023 So far the detachments seem fairly subfaction agnostic, but we really don’t know what divergent detachments will be like until Tyranids and Space Marines get their books. I suspect Acts of Faith might be the army rule as well. I wouldn’t be surprised if it was a system where every unit has their own unique Act of Faith. It could also be a list similar to the Orders system. Seeing as every previews seems to want to showcase a factions big gun, I bet the Excorcist will get the spotlight this time around. I’d love to see what Paragons do, as they are my favorite models in the army WAR 1 Back to top Link to comment Share on other sites More sharing options...
mertbl Posted May 10, 2023 Share Posted May 10, 2023 I think it'll be important to remember we will get to see about a paragraph of rules and they kept saying "2 pages of rules" WAR 1 Back to top Link to comment Share on other sites More sharing options...
Lord Marshal Posted May 10, 2023 Share Posted May 10, 2023 (edited) Burn baby, burn. And the first time we've seen Indirect Fire this edition I think? PS: Buy Requiem Infernal. Edited May 10, 2023 by Lord Marshal Bouargh, Petitioner's City, Jaipii and 2 others 3 2 Back to top Link to comment Share on other sites More sharing options...
Petitioner's City Posted May 10, 2023 Share Posted May 10, 2023 (edited) Yes, everyone should read Requiem Infernal Edited May 10, 2023 by Petitioner's City Lord Marshal and Lemondish 1 1 Back to top Link to comment Share on other sites More sharing options...
Commander Dawnstar Posted May 10, 2023 Share Posted May 10, 2023 Seems all Sisters are Martyred Lady until the Codex drops. Vanger 1 Back to top Link to comment Share on other sites More sharing options...
CCE1981 Posted May 10, 2023 Share Posted May 10, 2023 (edited) Cherubs will be a great way to get rid of low rolls of Miracle Die. Shoot with a Battle Sister Squad, replace a missed shot with a low, presumably also missing Act of Faith, sacrifice the Cherub, roll a new Miracle Die for a hopefully better roll for when you really need it. Edit: ok can’t replace a missed shot, but you can just replace a bolter shot with let’s say a “1” and try to get a better result. Edited May 10, 2023 by CCE1981 Link to comment Share on other sites More sharing options...
Metzombie Posted May 10, 2023 Share Posted May 10, 2023 1 minute ago, CCE1981 said: Cherubs will be a great way to get rid of low rolls of Miracle Die. Shoot with a Battle Sister Squad, replace a missed shot with a low, presumably also missing Act of Faith, sacrifice the Cherub, roll a new Miracle Die for a hopefully better roll for when you really need it. You do not replace a rolled dice with a Miracle Die, you take the Miracle instead of rolling. Montford 1 Back to top Link to comment Share on other sites More sharing options...
Kobrakei Posted May 10, 2023 Share Posted May 10, 2023 It's a little underwhelming in terms of surprises, but only in the sense they're staying quite close to how Sisters worked before. There's a balancing act with getting units below half strength for the extra effects. I also like getting miracle dice for taking objectives - overall I think they'll be really fun to play Link to comment Share on other sites More sharing options...
DemonGSides Posted May 10, 2023 Share Posted May 10, 2023 Yeah I don't think Chaos players can complain much about "We're the only one with a downside!" Imagine rolling 3 ones in a row on your miracle die. WOOF. Bouargh 1 Back to top Link to comment Share on other sites More sharing options...
Xenith Posted May 10, 2023 Share Posted May 10, 2023 Personally I like that acts of faith now have to be selected before rolling the dice. After the roll was too strong, before brings it in line with 9th ed eldar fate points. ZeroWolf, Doctor Perils and WrathOfTheLion 3 Back to top Link to comment Share on other sites More sharing options...
Orange Knight Posted May 10, 2023 Share Posted May 10, 2023 Very interesting to see that weapons have different profiles depending on the unit that wields them. The Boltgun is Rapid Fire 1 for Sororitas, but it was a 2 shot weapon at full range for the Heretic Astartes. We were told this would happen, and now we see it in practice. Whilst this is good for making units feel unique, and to help balance the game, it does mean that it will be harder to know or remember what the various weapons and wargear options do, even when they are shared across armies. Xenith, BitsHammer, Bouargh and 4 others 7 Back to top Link to comment Share on other sites More sharing options...
Xenith Posted May 10, 2023 Share Posted May 10, 2023 Though if Ld is now rolling over the Ld stat, are 1's and 2's on miracle dice just pointless? They used to be ok to save units. Dark Shepherd, Emicus, Karhedron and 1 other 2 2 Back to top Link to comment Share on other sites More sharing options...
Handsome Fred Posted May 10, 2023 Share Posted May 10, 2023 This is one of strongest buff I seen for now. You could have a whole army that hit a 2+. Who needs a hit reroll? Xenith, L0n35urv1v0r and Orange Knight 3 Back to top Link to comment Share on other sites More sharing options...
RolandTHTG Posted May 10, 2023 Share Posted May 10, 2023 I'm liking what I'm seeing. you start kinda low in Miracle dice, but they quickly ramp up as you take objectives and casualties. Interesting that the Triumph is a Leader unit, so it can be attached to another unit. I'm also liking that Exorcist will be able to take out tanks still. Link to comment Share on other sites More sharing options...
CCE1981 Posted May 10, 2023 Share Posted May 10, 2023 7 minutes ago, Metzombie said: You do not replace a rolled dice with a Miracle Die, you take the Miracle instead of rolling. Yeah, I re-read it and fixed it. That said you can still choose to miss an unimportant shot to replace the Miracle die with hopefully a better rolled one. I wonder if you can choose to use a Miracle Die on a [Torrent] Weapon, let’s say a “1” it automatically hits, so the roll doesn’t matter, sacrifice the Cherub, and hopefully roll a better result. Hopefully the re-roll rules address this. Link to comment Share on other sites More sharing options...
WAR Posted May 10, 2023 Author Share Posted May 10, 2023 Ok so Exorcists lost 12" range but are indirect..... Acts of Faith/ Miracle Dice seem more streamlined and less confusing. Detachment rule is Very OoOML Triumph is not bad. May consider getting one now. Stratagem shoot after being shoot...ok Link to comment Share on other sites More sharing options...
Vardus Posted May 10, 2023 Share Posted May 10, 2023 Is the Battle Sisters Squad the first that we have seen that isn't build what's in the box? (No Multi Melta for those that don't known.) Plus the Plasma Pistol and Combi Weapons are not mentioned. Link to comment Share on other sites More sharing options...
TrawlingCleaner Posted May 10, 2023 Share Posted May 10, 2023 15 minutes ago, Handsome Fred said: This is one of strongest buff I seen for now. You could have a whole army that hit a 2+. Who needs a hit reroll? The thing with these buffs is that whilst they are very good, it also needs units to take a hit in it's damage output. It'll definitely keep them hitting harder for longer for sure! DarkChaplain and MithrilForge 1 1 Back to top Link to comment Share on other sites More sharing options...
sandrorect Posted May 10, 2023 Share Posted May 10, 2023 (edited) 30 minutes ago, Xenith said: Though if Ld is now rolling over the Ld stat, are 1's and 2's on miracle dice just pointless? They used to be ok to save units. That is the thing that make "1" a pasable result in 9th edition: you can use as a result for Ld test. Now all "1" will be useless. I one particular game, maybe you can´t use a 20% of your mirecle dice if you are unlucky Something similiar is the TSE of 6+ in a units that have a TSA of 3+. How many weapons have a FP of -4 or better?, and in this edition are reducing the FP on some weapons. Edited May 10, 2023 by sandrorect Link to comment Share on other sites More sharing options...
Doobles57 Posted May 10, 2023 Share Posted May 10, 2023 21 minutes ago, Xenith said: Though if Ld is now rolling over the Ld stat, are 1's and 2's on miracle dice just pointless? They used to be ok to save units. Looks that way. Can't see a positive to rolling low on them anymore, but I think that's ok. Seems to be plenty of ways to generate dice so that should mitigate the risk/reward. INDIRECT FIRE keeping the -1 to hit and treating the target as in cover is good. Although in the case of the Exorcist, the Heavy rule will offset that if it doesn't move so not too punishing? Indirect stuff seems to have been a bane of 9th from what I've read (not a tournament player so not sure how bad it's been) so interested to hear how this version will compare given what we've seen so far. Link to comment Share on other sites More sharing options...
phandaal Posted May 10, 2023 Share Posted May 10, 2023 23 minutes ago, CCE1981 said: Yeah, I re-read it and fixed it. That said you can still choose to miss an unimportant shot to replace the Miracle die with hopefully a better rolled one. I wonder if you can choose to use a Miracle Die on a [Torrent] Weapon, let’s say a “1” it automatically hits, so the roll doesn’t matter, sacrifice the Cherub, and hopefully roll a better result. Hopefully the re-roll rules address this. Auto-hitting weapons do not roll a hit die. Same reason auto-wounding mechanics bypass Transhuman. No dice roll, it just happens. Wugo_Heaving 1 Back to top Link to comment Share on other sites More sharing options...
Tokugawa Posted May 10, 2023 Share Posted May 10, 2023 2 minutes ago, sandrorect said: That is the thing that make "1" a pasable result in 9th edition: you can use as a result for Ld test. Now all "1" will be useless. I one particular game, maybe you can use a 20% of your mirecle dice if you are unlucky Something similiar is the TSE of 6+ in a units that have a TSA of 3+. How many weapons have a FP of -4 or better?, and in this edition are reducing the FP on some weapons. There would very possibly exist mechanics about consuming miracle dices to exchange other resources. sandrorect, Lemondish, VanDutch and 2 others 5 Back to top Link to comment Share on other sites More sharing options...
Vardus Posted May 10, 2023 Share Posted May 10, 2023 2 minutes ago, sandrorect said: That is the thing that make "1" a pasable result in 9th edition: you can use as a result for Ld test. Now all "1" will be useless. I one particular game, maybe you can use a 20% of your mirecle dice if you are unlucky Something similiar is the TSE of 6+ in a units that have a TSA of 3+. How many weapons have a FP of -4 or better?, and in this edition are reducing the FP on some weapons. Not useless, but less useful for sure. Maybe use those ones on random damage rolls where more than a one is overkill? Save those random dice rolls of six for other more important things? Dezron 1 Back to top Link to comment Share on other sites More sharing options...
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