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12 minutes ago, Mazer Rackham said:

 

I really felt that. Isn't that part of the fun, though? :tongue:

Fun is a loaded term- this is the fifth time in the last two hours I or someone else spotted something that made me redo it. At least with DW there is only so much you can do in regards to spending XP. But, I got a better gun in the end and still have my chainblade bayonet, so I'm happy. 

Edited by Lord_Ikka

Yeah, I know he could take it via RTFTJ, but I believe he already has his Deed (the modded one you and Necro came up with for Gerhardt in DoI?)

 

Hence why I'm fudging it very slightly to let him have the sword a little early.

 

As I said, it's only applying to that one item and not anything else he might Req, and it won't be a long time before I move you all up to Respected anyway.

 

Again, I hope everyone will forgive the (fairly minimal) fudging. :thumbsup:

 

 

Edit: I kind of think it should be in the BT rules that an Initiated level Marine can ignore the Renown requirement of SigWargear-ing a power sword, just because they use them more than your average Chapter - in a Crusader Squad you can arm a couple of standard Marines with power weapons!

 

 

 

 

Edited by Lysimachus
38 minutes ago, Mazer Rackham said:

If you RGFTJ an Astartes Shotgun - that's all you get. You will have to Req the rest.

 

In this particular case though the astartes shotgun (and assault shotgun) have no renown requirements so taking them as regular signiature wargear with all the trimmings makes sense - you'd only RGFTJ one if you really wanted it _and_ some other sig wargear (and for some reason couldn't just spare the 5 req to take it)

28 minutes ago, Lord_Ikka said:

Fun is a loaded term- this is the fifth time in the last two hours I or someone else spotted something that made me redo it. At least with DW there is only so much you can do in regards to spending XP. But, I got a better gun in the end and still have my chainblade bayonet, so I'm happy. 

 

As a fellow potential shotgun enthusiast, a chain bayonet on a shotgun is pretty unique, TBH.

 

Very RT Era 80's style rip and tear.

 

6 minutes ago, A.T. said:

In this particular case though the astartes shotgun (and assault shotgun) have no renown requirements so taking them as regular signiature wargear with all the trimmings makes sense - you'd only RGFTJ one if you really wanted it _and_ some other sig wargear (and for some reason couldn't just spare the 5 req to take it)

 

Yeah, exactly. I'll be Req'ing an Assault Shotty w/Fire Selector and RDS asap. The only reason I didn't SigWargear it was because my guy is as flimsy as a corn stalk, which is great for dark mystical 'Reed in the Wind' stuff, but isn't as bulletproof as an extra pip of Toughness.

 

Edited by Mazer Rackham

A full-auto shotgun that can be used one-handed by a Marine, while his other hand holds his bolter. Long-range shots from one hand, short-range from the other, swap to two-handed grip on the shotgun to chainblade anyone who gets too close. Moridyn is a believer in firepower over melee.

Awesome, so we've now got:

 

1. Brother Gerhardt, Tactical, Black Templars (Necronaut)
2. Brother Azadth Kaedyr, Tactical, Mantis Warriors (Mazer Rackham)
3. Brother Vafri Bloodsong, Tactical, Space Wolves (Urauloth)
4. Brother Asterius, Assault, Black Shield (Machine God)
5. Brother Omoc, Devastator, Red Scorpions (AT)
6. Brother ??, Apothecary/Sanguinary Priest, Charnel Guard (Xin Ceithan)
7. Brother Moridyn, Tactical, Star Phantoms (Ikka)


8. Alda, Inquisitorial Acolyte of the Ordo Xenos (Trokair)

 

 

So we just need to know the name of Xin's Priest, but that looks like a good, solid Kill-Team to me. And in theory, we still have 2 spaces if anyone else wanted to join:

 

9. Tactical Marine or 2nd Assault Marine
10. Tactical Marine or 2nd Devastator Marine
(Or Techmarine if someone wanted?)
 

2 minutes ago, Lord_Ikka said:

A full-auto shotgun that can be used one-handed by a Marine, while his other hand holds his bolter. Long-range shots from one hand, short-range from the other, swap to two-handed grip on the shotgun to chainblade anyone who gets too close. Moridyn is a believer in firepower over melee.

 

Get two chain-enhanced shotguns and dual weild them in close combat.

Bonus points for using the raven shotgun, so that you have silenced shotguns with chainsaw attachments... as it should be.

 

Semi-related - shotgun pistols make excellent melee weapons under FFG rules, if you can find a way to stop them getting chopped up by power weapons. Unfortunately the deathwatch metal-storm rounds grant blast rather than scatter so don't work for that, otherwise wrist-mounted punch-pistols would be excellent :p

2 hours ago, Lysimachus said:

Looking good!

 

Just a note, all Marines get one Tactics subset as one of their free starting Skills, so you don't need to pay for Defensive Doctrines there? Another 200xp to spend if you want!

 

Just to check (as I said I'm away from my device that has the core book on it) but is there a Renown requirement for Signature Wargear? Just that you are all starting at Initiated level, and some weapons may be at Respected level. (Or does SigWargear say up to Respected, I can't remember?!)

 

Edit: ninja'd! Ok, sorry folks, you might need to swap your picks and then take stuff as Requisitions for the time being?

 

 

Signature Wargear only goes up to 20 Req. 20 Req is the equal of  Respected, so Brother Asterius is fine.

 

 

 

 

Edited by Machine God
1 hour ago, Lysimachus said:

Yes please, if you guys don't mind.

 

However... I am going to make one exception to that. Gerhardt's power sword is a very big part of who the character is, and it is his sword rather than an item taken from the Watch armouries. So in that one instance, I am going to waive the Respected requirement for SigWargear, just for that item.

 

FYI for everyone, though: I won't leave it a long time before bumping you all up to Respected anyway, so probably by the next time you get xp to spend you will be free to SigWargear Respected stuff to your heart's content!

 

I hope everyone can be ok with that decision?

 

I hereby swear to only use it in a responsible manner, though I am perfectly okay with changing it to a master-crafted chainsword if that is more in keeping with the rules and everyone else's gear. To be fair, I originally built the character as a Rank 4 marine, and his backstory unfortunately necessitates taking a different deed altogether. I also completely forgot about the renown requirements for the power sword. 

14 minutes ago, Machine God said:

Signature Wargear only goes up to 20 Req. So Brother Asterius is fine.

 

 

Unfortunately, it's not the Req amount, it's the Renown level that you still have to meet. Storm Bolter is Respected, your character is only Initiated, so you'll have to wait for it.

 

As I said, I promise I won't wait long before moving you all up to Respected.

 

7 minutes ago, Lysimachus said:

 

Unfortunately, it's not the Req amount, it's the Renown level that you still have to meet. Storm Bolter is Respected, your character is only Initiated, so you'll have to wait for it.

 

As I said, I promise I won't wait long before moving you all up to Respected.

 

So its Another FFG thing.

 

Brother Asterius will just get Two-weapon Wielder (Melee) then. Our Hands Bring Death!

 

 

 

 

11 minutes ago, Machine God said:

Brother Asterius will just get Two-weapon Wielder (Melee) then. Our Hands Bring Death!

 

I reckon for an Assault Marine that's a smart pick, makes you so much more effective in melee with your starting weapons! :thumbsup:

Wish I'd found the points for a chainsword myself, for that classic Grey Hunter loadout. I can requisition one when we get started, of course, but it'll be a basic one from the armoury with no runes or wolf teeth (and I doubt the Deathwatch like it if you decorate things they loan you for missions...)

 

By the way, it looks like errata says plain 1D10 for combat knife damage instead of the +2 in the core book, I guess that's because they nerfed it at some point to make swords better by comparison? I had mine as 1D10+2 because I only checked the core book table, but I'll fix it.

7 minutes ago, Urauloth said:

it'll be a basic one from the armoury with no runes or wolf teeth

 

There are ways to fluff around that, if it's just the look of it. Maybe when you go to the Armoury to requisition one, you might find a chainsword that belonged to another Space Wolf many decades or even centuries before...?

 

Edit: and yep, when there is a difference it's the Errata stats for weapons. :thumbsup:

 

 

Edited by Lysimachus

Hi all,

 

I've created a Character thread, if you have Character bios written or pics to represent them, please feel free to post them over there?

 

I'll use the second post to transfer over the Character Creation bits and any other bits and pieces that come up!

Well strictly speaking it's not quite the correct mark of power armour either (he's *supposed* to be wearing MkIV armour with a MkII helm), and it's actually a Heresy-era Imperial Fist/Templar Brethren, I think, but the crusader helm was spot on and the colouring was close enough for my purposes. I could probably do a bit of tinkering with some editing software, but I'm a lazy sod. We can say the pict-capture was taken before he swore the Apocryphon Oath. ;)

Edited by Necronaut

So, with remarkable speed we are (mostly) good to go, just a couple of bios and a Character Sheet needed.

 

The question is, when do people want to actually kick off? I know we have a few games currently going, and I don't know when Mazer is planning to start Silent Architect, so it certainly doesn't need to be immediately. However, I think it's good to be specific so everyone knows what's what.

 

So, any thoughts/opinions/preferences on a start date?

 

 

Still hanging fire for the last PC to work up Chargen across in Architect but I'm still wading through the RT books, and it's hard going with other commitments. I don't expect Architect to launch for at least a month, maybe six or eight weeks, depending. In my defence, in the pitch I did say it was a way off! :tongue:

 

Cowl should easily be finished by then, freeing up time to GM another system.

Having just finished my first official “dayshift only” weekend, I dare say that it’s definitely an improvement. 
So I’d personally like to focus on clearing my backlog on Serpent next and then  focus  on that, as it’d give me time to close up with  the characters for this and Architect I over the next week or so. 

 

So, I’d argue for a start early in February ? 
 

1 hour ago, Xin Ceithan said:

Having just finished my first official “dayshift only” weekend, I dare say that it’s definitely an improvement. 
So I’d personally like to focus on clearing my backlog on Serpent next and then  focus  on that, as it’d give me time to close up with  the characters for this and Architect I over the next week or so. 

 

So, I’d argue for a start early in February ? 
 

Seconded.

 

Please give us time to finish off Serpents Cowl and have fun there.

 

Why don't you start it on the Fourteenth of February?

 

 

 

Thanks gents, appreciate your input! :thumbsup:

 

Hmm, looking at my calendar...

 

There's no great rush, so what about pushing it back a little further, just to give everyone a bit more breathing room for current games? What about 1st March? It's a nice clear starting point, and also it happens to be a Friday, so it gets us started over a weekend?

 

Pending any concerns/objections from anyone who hasn't had a chance to give their opinion, maybe we can pencil that in?

 

I've got a few thoughts that I'd like to put down about my plans for my posting schedule (how often I'll update, etc) and what I've learned from previous games, so that date of 1st March gives me loads of time to do that, and get any feedback that people might have?

 

 

2 minutes ago, Trokair said:

Not fussed either, and 1st March gives me time to aquire some bits and convert a suitable Alda.  

 

Love your kitbashes, man.

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