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That there's a Carnifex charging us, boy. Get my 2-gauge stoppin' rifle.

 

8557ad134704d4e2463f44b97b02138a.jpg

 

1 hour ago, terminator ultra said:

I might be interested depending on the complexity of this rpg

 

Welcome to the Nook!

 

Deathwatch is pretty crunchy, but there's plenty of guys in here who know their way around the numbers, so we can...buffer you against that and help out with steering and any questions or speedbumps.

 

Edited by Mazer Rackham

@terminator ultra

 

You're very welcome to join in, sir! As Mazer said, the game can be a bit tricky but we're all ready and willing to help out!

 

It's more important that you've got an idea of a character that you'd enjoy playing, so any thoughts? The main choices that affect things are the character Archetype and what Chapter you select.

 

As mentioned, we've got space for a Techmarine, Assault Marine, Devastator Marine or another Tactical. And in terms of Chapter, as mentioned I'd prefer to stick to non 1st Founding, but their Successors are all fair game. We don't currently have any Chapters from the Salamanders, Iron Hands, Dark Angels (well, we do have a Star Phantom, so that's a maybe on that one!) or Ultramarines gene-lines, so for variety in the team they might be good options to consider?

 

 

4 hours ago, Mazer Rackham said:

That there's a Carnifex charging us, boy. Get my 2-gauge stoppin' rifle.

 

8557ad134704d4e2463f44b97b02138a.jpg

 

 

Welcome to the Nook!

 

Deathwatch is pretty crunchy, but there's plenty of guys in here who know their way around the numbers, so we can...buffer you against that and help out with steering and any questions or speedbumps.

 

Then random FFG

On 2/23/2024 at 9:33 AM, Necronaut said:

welcome, new blood! 

 

tenor.gif.5675a664d979929b0cfe73f128549e0f.gif

I'm going to have to read the rules first so don't hold your breath (is this how a genestealer cultist feels after getting inducted?

Edited by terminator ultra
On 2/23/2024 at 11:36 AM, Lysimachus said:

You're very welcome to join in, sir! As Mazer said, the game can be a bit tricky but we're all ready and willing to help out!

 

It's more important that you've got an idea of a character that you'd enjoy playing, so any thoughts? The main choices that affect things are the character Archetype and what Chapter you select.

 

As mentioned, we've got space for a Techmarine, Assault Marine, Devastator Marine or another Tactical. And in terms of Chapter, as mentioned I'd prefer to stick to non 1st Founding, but their Successors are all fair game. We don't currently have any Chapters from the Salamanders, Iron Hands, Dark Angels (well, we do have a Star Phantom, so that's a maybe on that one!) or Ultramarines gene-lines, so for variety in the team they might be good options to consider?

thanks! I think I would enjoy playing a tactical marine. any particular loadouts or rules I should be aware of?

Edited by terminator ultra
50 minutes ago, terminator ultra said:

...(is this how a genestealer cultist feels after getting inducted?

 

Probably! :biggrin:

 

Just for the record, there are totally, no cults, at all, anywhere on this forum.

 

(Just hide your extra arms...no, seriously...!)

Tactical is fine by me! Tacs get Bolter, Bolt Pistol, a few Frags and Kraks, standard stuff. You also get 1 clip of fancy DW ammo for free!

 

 

Rules-wise, you need the Deathwatch Core Rule Book (crb), along with the extra instructions in the second post in the https://bolterandchainsword.com/topic/382129-dw-murderers-in-black-characterdata-thread/?_fromLogin=1

 

 

Depending on which Chapter/gene-line you want your Marine to come from, you might also need First Founding (FF), Rites of Battle (RoB), or Honour the Chapter (HtC)?

 

Edit: We also have a Drive folder with useful stuff, including a Character Template Spreadsheet that everyone uses to build and keep track of their characters. If you decide you want to play, send me a PM with an email address you don't mind us using and I can add you to the folder so you can see how it's all done and then use the Template to create your own sheet?

 

 

 

But overall, it's probably simpler if you have an idea in mind for a character, and then we can help you to know where to look for the more technical stuff of building him?

Edited by Lysimachus
13 hours ago, terminator ultra said:

I'm going to have to read the rules first so don't hold your breath (is this how a genestealer cultist feels after getting inducted?

 

We're closer to a Chaos cult than that of a bunch of filthy genetic freaks cheering on their own doom, but not by much. 

 

(But still keep that extra arm hidden!)

Edited by Necronaut
8 minutes ago, Necronaut said:

We're closer to a Chaos cult than that of a bunch of filthy genetic freaks cheering on their own doom, but not by much. 

 

Took a while, but gotcha, heretic! By his own words is he condemned! Get him boys! :pirate:

 

++++++++++++

 

On topic....!

 

@terminator ultra, just to add my two pennies.

 

A Tacman is a good choice for starting out in Deathwatch. Whilst at first glance they merely look like Jack-of-all-trades, they are actually master of a few, and those few are surprising. It's very hard to go wrong with it, since the Archetype (or class, if you will) has balanced shooting and a spot of bladework, but a nice bonus is the cheap access to Willpower improvements which make you more resilient to psychic powers, terrifying enemies and the effects of the warp. On top of this, Tacs get the option to go down the leadership route, with cheap Fellowship bonuses that make it easier to get the team into action, and for interacting with non-Astartes forces.

 

Tacs have a reasonable spread of combat abilities, most of them directly related to keeping the bullets flying, or flying more accurately. You'll start off with a Bolter, but this is no slouch beginner weapon, and even less so in your hands. You'll have a few options for utility, like scopes, accessories here and there, nothing is a bad choice. When it comes to weapon variety, at Rank 1 there are a couple of options, like the flamer, different grenades etc, with the more powerful Tac-friendly weapons being unlocked after a few successful missions to keep it worthwhile. Unless the GM says no, there's nothing stopping you taking a heavier gun, like a missile launcher or heavy bolter, either, you just won't be as handy with them as say, a Devastator.

 

Tacs also have the unique opportunity to take a special skill which will allow them to acquire a plasma pistol, power sword, or combi-flamer, to show you're an experienced vet from your Chapter (although this has a few strict limits).

 

The only mechanics thing which you should start to form an idea about early on, is what path your Character might wish to follow. Is he more of a lone wolf, or a team player? The reason for this is that you will be required to choose a Special Ability at Chargen which only functions when you're in a certain 'mode'. As you read through the rules you'll see how this works, but it's best to keep in mind as you visualise the character.

 

Obviously we can help out with queries around that.

 

Hope this helps.

27 minutes ago, Mazer Rackham said:

The only mechanics thing which you should start to form an idea about early on, is what path your Character might wish to follow. Is he more of a lone wolf, or a team player?

 

That, and also an area of strength. Tacticals can go in any direction with the right chapter to support them - from the master duelists of the Howling Griffons to the Silver Skulls who are simply far more lucky than most.

7 hours ago, A.T. said:

 

That, and also an area of strength. Tacticals can go in any direction with the right chapter to support them - from the master duelists of the Howling Griffons to the Silver Skulls who are simply far more lucky than most.

Or the Iron Hands who get Tech Use and The Flesh is Weak at cheaper XP costs than a Techmarine... 

There we go, we are up and running! Questions here if you have any.

 

To anyone who wasn't ready to start and was still interested in joining, you still can. We can assume that any latecomers just took a bit longer to arrive on Alucar IV!

I am assuming that Amaras won’t be allowed into into the Apothecarion before being sworn in, considering there might be sensitive information about other chapter biological make up there? 
 

So, after  the initial arrival, Amaras will have made sure his stasis coffin is correctly set up will have walked the halls of the Watch Station to familiarize himself with the set up of the keep. 

Posted (edited)
3 hours ago, Xin Ceithan said:

I am assuming that Amaras won’t be allowed into into the Apothecarion before being sworn in, considering there might be sensitive information about other chapter biological make up there? 
 

So, after  the initial arrival, Amaras will have made sure his stasis coffin is correctly set up will have walked the halls of the Watch Station to familiarize himself with the set up of the keep. 

 

 

Technically, yes, but I think because it's such a small station and all* of the previous Astartes are dead, I think the Apothecarion Serfs would accept Amaras' authority/superiority and allow him in?

 

Also, I'm not sure on the space requirements for his stasis coffin, so if you'd prefer him to set himself up in a corner of the Apothecarion, that is also fine by me? Entirely up to you though!

 

 

*mostly... if you go in, you'll see! :biggrin:

Edited by Lysimachus

Not yet, that is something that will take place as your DW training progresses over the next few days of game time (or the next few weeks in RL, given our weekly schedule for main updates).

 

That's with the exception of Asterius, who as a Black Shield was already inducted into the Watch (but he's still a new recruit, the previous mission that killed the rest of the old Kill-Team was his first, so he isn't really ahead of any of the rest of you!)

 

And possibly Amaras... I think Xin indicated in his character post that he might already be inducted? But that's fine, as we can assume for the next few Scenes (where you are inducted, swear the Apocryphon Oath, etc) that both are in Apothecarion being doctor and patient.

 

 

9 hours ago, Lysimachus said:

And possibly Amaras... I think Xin indicated in his character post that he might already be inducted? But that's fine, as we can assume for the next few Scenes (where you are inducted, swear the Apocryphon Oath, etc) that both are in Apothecarion being doctor and patient.

 

 


Oh, I think that might have been misleading - My idea was that the Charnel Guard dropped Amaras off at an outlying Watchpost, a sort of mostly automated  forward operating point / supply cache from which a Killteam can use to resupply or as a staging area when needed but has no actual Astartes presence  per se ,

From there he’d been transferred to the  actual Watch Fortress - they are bound to have some sort of supply network and it’s unlikely they’d  spare even  a single  Astartes for something like that without a good reason.


I am not quite up to date with the lore regarding the time and space WHERE and WHEN the actual oath takes place  but I always assumedthe DW candidates take a sort of “ novice” oath when departing their Chapter - at least the part where they vow not to divulge any confidential issues from their Chapter and not to relate anything about their time in the Deathwatch - like sort of Non Disclosure Contract before swearing the full Oath? 

 

If it helps moving the story along, we can of course go along with the idea Amaras was already sworn in before, so you can do these scenes while we work out what’s happening in the Apothecarium 

Ah, gotcha. That makes sense :thumbsup:

 

I hadn't thought about vows of silence going the other way, but of course it does fit, especially BA or DA gene-lines where they have their own secrets to keep!

 

Ok, if Amaras hasn't sworn the Apocryphon Oath, he'll need to be there when we do that, but that is fine too (Asterius will just be recuperating, so it's not like he will need constant medical attention).

@A.T. Since Omoc was the one who saw the dude at the lowest level - I know it's not quite how Taint Sense Solo Mode works, but you might well get the impression of absolute purity and no corruption whatsoever (just in case it's not already obvious enough who/what he is! :biggrin:)

 

 

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