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6 minutes ago, Lysimachus said:

Are we done? I didn't really enjoy that...

 

Agreed. I think if PVP happens in future it would be better to take it slower and add the narrative as the fight goes on rather than just the cold rolls. I know you're busy Lysi but I (and I'm sure others) would have been happy to pause a day whilst the conflict played out naturally.

 

Edit: there would have been fewer mistakes and frustrations too I reckon

Edited by Mojake

Maybe, sorry. But it was god awful having it hanging over, I didn't want to leave it for days. (I don't want to speak for MG, there. It was for me.)

 

I will go back to each post and add narrative and try to make the whole thing a bit more epic to read, and I hope MG will too?

 

 

Ooh, nice! I saw 8 on his sheet and thought that was it!

 

I mean...

 

At 25 Wounds... he's probably still dead, then?

 

Max 17 and 8 Crits...?

 

Edit: nah it's 12 + d5, so if you rolled a 3 that's 15

 

...oh... that's still 15 Wounds and 10 Crits...

 

 

Edited by Lysimachus
9 minutes ago, A.T. said:

I assume Kraggan has miscalculated his starting wounds?  A heretek starts with 13-17  (d12+5)

 

So how's that half-time show looking?

Edited by Necronaut
5 minutes ago, Necronaut said:

So how's that half-time show looking?

 

Slow motion replay :p

Assuming the 8 on Kraggans sheet is from rolling an 8 that would give 16 wounds.  -9 energy damage to the leg is not a fatal wound if you pass the toughness test (and well worth spending the infamy for +10 to the roll and a reroll) making it decent odds.

Edited by A.T.
7 minutes ago, Lysimachus said:

Ooh, nice! I saw 8 on his sheet and thought that was it!

 

I mean...

 

At 25 Wounds... he's probably still dead, then?

 

Max 17 and 8 Crits...?

 

Edit: nah it's 12 + d5, so if you rolled a 3 that's 15

 

...oh... that's still 15 Wounds and 10 Crits...

 

 

 

Kraggan can burn 8+1d10 Infamy to keep the party going at 1 wound (read: Round 2 :devil:) or burn 10+d10 and survive incapacitated to return and slum it up with Ukalegon.

Edited by Necronaut
Just now, Necronaut said:

 

Kraggan can burn 8+1d10 Infamy to keep the party going at 1 wound (read: Round 2 :devil:) or burn 10+d10 and survive incapacitated to return and slum it up with Ukalegon.

 

I'd been wondering why your Infamy was so low

3 minutes ago, Necronaut said:

Kraggan can burn 8+1d10 Infamy to keep the party going at 1 wound (read: Round 2 :devil:) or burn 10+d10 and survive incapacitated to return and slum it up with Ukalegon.

 

If he did roll 8 for his wounds it'll be worth blowing temporary infamy on the survival test first. Can still burn it if that doesn't work out.

@Mojake during our first real combat (and an entirely unscripted one at that) Ukalegon dove headlong into the fray to grievously wound a Keeper of Secrets in a foolhardy attempt to turn the tide of battle and get Senpai Huron to notice him (spoiler alert: he was not noticed). Needless to say, he was subsequently dismantled by said greater daemon for his efforts.

Edited by Necronaut
7 minutes ago, A.T. said:

Assuming the 8 on Kraggans sheet is from rolling an 8 that would give 16 wounds.

 

Can't be, it's 12 +d5. I'm assuming he rolled 3, thinking it was d12(3) +5 (=8), but his Wounds were actually 12+d5(3)=15

10 minutes ago, Lysimachus said:

Ooh, nice! I saw 8 on his sheet and thought that was it!

 

I mean...

 

At 25 Wounds... he's probably still dead, then?

 

Max 17 and 8 Crits...?

 

Edit: nah it's 12 + d5, so if you rolled a 3 that's 15

 

...oh... that's still 15 Wounds and 10 Crits...

 

 

 

No I just looked at Heretek in the Book and it says Starting Wounds: 12 +D5.

 

So I don't know where the 8 Wounds came from?

 

Probably an error working out damage and wounds after a fight. Simple Player Error.

 

I'm glad you stuck around though.

 

 

 

2 minutes ago, Lysimachus said:

 

Can't be, it's 12 +d5. I'm assuming he rolled 3, thinking it was d12(3) +5 (=8), but his Wounds were actually 12+d5(3)=15

 

Well an 8 on a d5 would be a 4, so 12 + 4 (8) = 16. It still begs the question of what his original wound score was, and whether he had been reduced to 8 wounds as a result of our campaign of bloodshed and terror through Brimstone.

3 minutes ago, Necronaut said:

Well an 8 on a d5 would be a 4, so 12 + 4 (8) = 16.

 

That was my guess as everything is rolled on d10s... but otherwise Kraggan is going to have to dip into that infamy pool - BC characters aren't so easy to kill.

Posted (edited)
31 minutes ago, Necronaut said:

So how's that half-time show looking?

 

She's ready for her encore.

 

Just. As. Planned.

 

24 minutes ago, Mojake said:

 

I'd been wondering why your Infamy was so low

 

Yep.

 

*Pats Necro's shoulder*

 

Yep, yep.

 

 

 

Edited by Mazer Rackham

@Lysimachus - Sorry, looking back at the fight it was the Counter-Attack that confused me into thinking that you had attacked and failed.

 

The big question is:

 

If Kraggan goes for a Death and Consequences: Infamy Burn, would Hagga just kill him later?

3 minutes ago, Machine God said:

If Kraggan goes for a Death and Consequences: Infamy Burn, would Hagga just kill him later?

 

I'm going to intervene now in order to keep things running smoothly - my advice would be to take the hit, burn your Infamy, and then (with GM Permission) and lying on the floor, tell Hagga everything he wants to know.

 

That's the only way forward now with the same Character.

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