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15 minutes ago, FabiusV4lcoran said:

So Atesh doesn't have any weapons training for making molotovs; I'd be happy to buy him Weapon Training (flame) with my xp because I'm pretty sure I can swing it.

 

Since you're a Pyromancer and have innate knowledge from that discipline, I'll waive the training requirement.

 

15 minutes ago, FabiusV4lcoran said:

If I write the narrative as his fumbling attempts before he figures out the right way and spends his time making.......how many could he realistically scrounge up and make around the station?  20-30?.....

 

30? Yes, easily. That will cost 90 Fuel, which I think you have a lot of.

 

15 minutes ago, FabiusV4lcoran said:

Anyway, if I write it up like that, would that be allowed, Your Honour?

 

I accept your guilty plea and sentence you to wear a fancy hat of castigation, whilst labouring in the Molotov Den until you're 3/4 drunk, 1/2 on fire, and have constructed lots of flammable devices which won't be completely vulnerable to explosions or loud partying at all. Ever.

 

Ever.

If Kraggan would like to start working off his debt to society, he could get to work on the mass production of rocks and pointed sticks and their more technologically advanced derivatives thereof.

 

*Cracks whip*

1 minute ago, Mazer Rackham said:

Xerxes knows how to make the local pattern of lasgun - unfortunately, so many folks wanted stuff for themselves, you're short on everything but farts and cocktail sticks.

 

Kraggan's got metal bits in his body right? Maybe start there...?

42 minutes ago, Mazer Rackham said:

 

Since you're a Pyromancer and have innate knowledge from that discipline, I'll waive the training requirement.

 

 

30? Yes, easily. That will cost 90 Fuel, which I think you have a lot of.

 

 

I accept your guilty plea and sentence you to wear a fancy hat of castigation, whilst labouring in the Molotov Den until you're 3/4 drunk, 1/2 on fire, and have constructed lots of flammable devices which won't be completely vulnerable to explosions or loud partying at all. Ever.

 

Ever.

image.png.fc37e3aabaf1ca4db1d2ff99355106e6.png

21 minutes ago, Mazer Rackham said:

Xerxes knows how to make the local pattern of lasgun - unfortunately, so many folks wanted stuff for themselves, you're short on everything but farts and cocktail sticks.

 

Speaking of which - has Xerxes understanding of the destroyer virus advanced to the stage that he can make enhancements to the scrapcode generator or is that more of a longterm (between sessions) type of project ?

7 minutes ago, A.T. said:

 

Speaking of which - has Xerxes understanding of the destroyer virus advanced to the stage that he can make enhancements to the scrapcode generator or is that more of a longterm (between sessions) type of project ?

 

We'll treat it like the generational release of software versions - so right now you've got enough understanding for Alpha, which will improve your Scrapgen by one level, obviously as you refine and understand it more, you'll got to Beta, then Gold, and finally, Release (Complete).

 

So yes, you have one level of improvement, and we can smooth out how that looks, but you've also got future room to improve/grow the project etc.

 

Does this sound workable?

I don't think Hagga will need much... ammo is probably ok, though i suppose I could try again for a clip of Hellfire? Is that more available in an Imperial setting?

 

I know it was mentioned before that the Starhawk bomber might make a decent drop/gun ship, did we progress that? Was it a lot of work needed to make it usable?

 

 

 

Edited by Lysimachus
12 minutes ago, Lysimachus said:

I don't think Hagga will need much... ammo is probably ok, though i suppose I could try again for a clip of Hellfire? Is that more available in an Imperial setting?

 

Yes, but I will say max quantity is less, so for minor quant 5-10, you could only gain 2-5 magazines due to rarity. SM Hellfire bolt ammo is still rare so for (+0) you would get 1 Mag + 1D3 (2).

 

Remember you have to carry this crap.

 

Or dump it at your FOB, which is part of one of your secondaries.

 

12 minutes ago, Lysimachus said:

I know it was mentioned before that the Starhawk bomber might make a decent drop/gun ship, did we progress that? Was it a lot of work needed to make it usable?

 

Not too hard. The crew can weld some plates on, nicking them from whatever is lying around. They can do that while you're waiting. They'd have to jury rig up some atmospherics as well.

 

Alternatively, I can say this has all been fitted...but reduce the Quality of the voidcraft...

 

BM-Blast-Off-1-768x834.png

 

Deck, hull armour, doors, fridges, operating slabs.

17 minutes ago, Mazer Rackham said:

 

We'll treat it like the generational release of software versions - so right now you've got enough understanding for Alpha, which will improve your Scrapgen by one level, obviously as you refine and understand it more, you'll got to Beta, then Gold, and finally, Release (Complete).

 

So yes, you have one level of improvement, and we can smooth out how that looks, but you've also got future room to improve/grow the project etc.

 

Does this sound workable?

 

I admire your confidence in released code being "complete." 

Posted (edited)
3 minutes ago, Necronaut said:

I admire your confidence in released code being "complete." 

 

It's completely released.

 

Like laxatives.

 

At least.

 

Edited by Mazer Rackham

Alright gents, start wrapping up your lollygagging. Monday 20th April 0000GMT is when your time to talk crud and grab stuff is up.

 

My next update which is not a reply to a Player will be to start the end of Part Two.

 

If you haven't got done what you wanted to get done by that time, too bad. We will move on regardless.

 

Quod Scripsi, Scripsi.

Just to be clear, is all Acq happening via Crux'as, or was that just to set things up?

 

I'd say if we can score a bit of regular Bolt ammo to store at the FOB for resupply that might be worth having? We do have 130 Rounds (about 5 spare Clips worth) in the group inventory already,  plus whatever we are individually carrying - Hagga has 3 Clips on his belt so he's good to start with?

 

Re the Hellfire Rounds, so there are 3 Clips available to Acq in total? What is the Acq roll for that please GM? I'm not 100% clear on where we are with the mods at this point...

 

 

And re the Starhawk, if we've still got time for them to do the work, I'd rather wait and not have it immediately, over having it straight away but Poor Quality?

 

 

Edit: By the way, am I reading the Hellfire vs Metal Storm correctly?

 

Both are Very Rare

 

Metal Storm loses 2 Dam and Pen, but gains Blast(2) (or 2 Hits on a Horde for each Hit)

 

Hellfire gains Tox(3), ZH on 9 or 10, and each Hit does an extra 1 Mag Dam against Hordes (so better than 2 Hits on a Horde per Hit, as the Hellfire basically autoWounds?)

 

Why would you ever take Metal Storm..?

 

 

 

 

Edited by Lysimachus
Posted (edited)
1 hour ago, Lysimachus said:

Just to be clear, is all Acq happening via Crux'as, or was that just to set things up?

 

To make it faster and easier, everything is going through Strabo at the modifiers listed in the book.

 

1 hour ago, Lysimachus said:

And re the Starhawk, if we've still got time for them to do the work, I'd rather wait and not have it immediately, over having it straight away but Poor Quality?

 

There's a bit of time. I'll make a random concealed roll to see how far they've got with it.

 

1 hour ago, Lysimachus said:

Edit: By the way, am I reading the Hellfire vs Metal Storm correctly?

 

Why would you ever take Metal Storm..?

 

I agree Metal Storm is a harder sell than Hellfire, and given the choice in Deathwatch (and elsewhere) I'd always take the free Mag of Hellfire (plus it's 25 Req, and why would you buy it if you could take it for free - anyway I digress.

 

One of the uses for Metal Storm is the Heavy Bolter. When the Hellfire goes into a HB it becomes Blast (3) IIRC but also Single shot. So you're pasting a Horde with (6 x 2) =12 Hits vs ((1 x 3) +1)) = 4 Hits.

 

Metal Storm also does Blast, so you could aim at some fool, and shoot the fool next to him, but it is niche.

 

Edited by Mazer Rackham

Okay, if we're going through Strabo instead of the station gray market, I would like to test for a Comm Leach, Multikey, Signal Jammer, and Stummer.  All will be useful in an insurgency situation.

2 minutes ago, Iron Father Ferrum said:

Okay, if we're going through Strabo instead of the station gray market, I would like to test for a Comm Leach, Multikey, Signal Jammer, and Stummer.  All will be useful in an insurgency situation.

 

Go for it.

Sure.

 

 

Spoiler

Comm Leach

- Very Rare (-20)

- Single Item (+10)

- Inf 44 -20 +10 = 34

- Roll: 21.  Pass, 2x DoS.

 

Multikey

- Scarce (+0)

- Single (+10)

- Inf 44 +10 = 54

- Roll: 76.  Fail, 2x DoF.

 

Signal Jammer

- Rare (-10)

- Single (+10)

- Inf 44 +0 = 44

- Roll: 82.  Fail, 4x DoF.

 

Stummer

- Average (+10)

- Single (+10)

- Inf 44 + 20 = 64

- Roll: 39.  Pass, 3x DoS.

 

1 hour ago, Mazer Rackham said:

 

To make it faster and easier, everything is going through Strabo at the modifiers listed in the book.

 

 

There's a bit of time. I'll make a random concealed roll to see how far they've got with it.

 

 

I agree Metal Storm is a harder sell than Hellfire, and given the choice in Deathwatch (and elsewhere) I'd always take the free Mag of Hellfire (plus it's 25 Req, and why would you buy it if you could take it for free - anyway I digress.

 

One of the uses for Metal Storm is the Heavy Bolter. When the Hellfire goes into a HB it becomes Blast (3) IIRC but also Single shot. So you're pasting a Horde with (6 x 2) =12 Hits vs ((1 x 3) +1)) = 4 Hits.

 

Metal Storm also does Blast, so you could aim at some fool, and shoot the fool next to him, but it is niche.

 

 

Metal storm seems like it would be pretty nasty loaded into a combi-bolter.

7 minutes ago, Necronaut said:

Metal storm seems like it would be pretty nasty loaded into a combi-bolter.

 

Yeah it is, I mean anyone wearing tinfoil/cardboard/dried soup is going to have a bad day - but again it's potentially 8-10 Hits (Mag Dam) on a Horde, but here's the thing - Hellfire inflicts +1 Horde damage on each hit too, so a Combi spews out 8-10 Mag Dam for the same Hits at less Dam on the MS SpecAmmo. Again, this puts MStorm into the menu for a HB, who can shred out a 6 x 2 burst for more punishment on a Horde than a Combi.

 

I love everything about MStorm, but there's no reason at all not to load a bolter or Combi with Hellfire.

 

Now a DW Storm Bolter on the other hand - blasts 4>8>16, but there's a reason to take MStorm in DW, and that's Req. Hellfire is 25, MStorm is 15.

 

 

Now, onto more important matters:

 

Concerning our assault upon Bounty: we have already established that there is a moderate Imperial navy presence in the Ithyca system. An awful lot of what we're about to undertake will hinge heavily upon our ability to covertly insert ourselves and then eliminate their communications, both conventional and psychic, in very short order, otherwise we will have the Imperial navy literally breathing down our necks in rather short order with naught to show for it. I'm going to propose that those be among our top priorities.

 

@Mazer Rackham do we have general and/or detailed maps of Bounty (not asking you to generate any; just wanting to make sure we at least have them narratively), showing where all of the major attractions are located? Would be nice to hijack a bulk hauler and then crash that into something substantial, like the arbites HQ or sororitas barracks, on our way in.

 

 

 

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