Jump to content

Recommended Posts

38 minutes ago, Mogger351 said:

3rd-7th as a minimum the hunter killer was a krak missile.

Yeah I don’t remember that far back lol, but a true modern ATGM style missile I’d have its stats at least close to the modern HKM rather than the krak missile’s

3 hours ago, Inquisitor_Lensoven said:

Yeah I don’t remember that far back lol, but a true modern ATGM style missile I’d have its stats at least close to the modern HKM rather than the krak missile’s

-Pulls out 2nd edition HK missile

-Can't remember 5 editions of 40k rules for it.

lol

 

I'm the opposite, I stopped keeping up with the current rules so assumed it was just a standard krak missile.

16 minutes ago, Orion said:

-Pulls out 2nd edition HK missile

-Can't remember 5 editions of 40k rules for it.

lol

 

I'm the opposite, I stopped keeping up with the current rules so assumed it was just a standard krak missile.

I mean i remember what they look like because i have one lol

 

yeah its currently S14 AP-3 Dd6

vs

krak missiles S8/9 AP-2 Dd6

Edited by Inquisitor_Lensoven
13 hours ago, Inquisitor_Lensoven said:

The main value of the Razorback is its ability to use those lascannons to support the infantry it carries.

 

a combat squad of 4 marines with bolters and one with a missile launcher or a lascannon creates a significant AT threat that an impulsor simply doesn’t from both an in universe and in game perspective.

 

in game the krak missile gets 1 shot, S8 AP-2 Dd6

lascannon gets 1 shot S12 AP-3 Dd6+1 and rerolls wounds.

 

so both get the same number of shots but the lascannon has a much higher chance to have a successful wound roll, has a better chance of forcing a failed save, and will do more damage on average.

 

on top of that, the Razorback gets an HKM so you have a significantly higher AT threat out of the Razorback than the impulsor could hope for even on table top, and not just in lore.

 

It's a single Lascannon shot, albeit a reliable one.

But having a fast moving Impulsor in which a full squad can fire from in safety is a much more reliable way of speeding firepower around the board. There is no value in a combat squad of Marines with a single missile and las cannon when compared to other threats in the game.

 

This point has come up before, but the old Marine unit design has become outdated in the modern 40k tabletop wargame.

You also dismiss the extra durability the Impulsor can offer, and the greater mobility, and the superior units it's able to transport.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.