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  2. I think if they were that worried they wouldn’t make the change from AV/HP!
  3. I got a couple of Castellax done. Really enjoyed painting them and love how quickly they come together. Also got another 5 Tech Thralls done but as they're pretty much the same as the others I have posted I haven't bothered with photos. Maybe do a shot when the whole unit is done.
  4. I didn't notice a difference when I converted mine into a big spider, I just never liked the guy just sitting on top lol https://bolterandchainsword.com/gallery/image/301385-screenshot-20210620-202930/
  5. The main reason I could see for keeping the name hull points but them being wounds in all but name is they think the community would react badly to the change and not buy the new edition products. There is a little bit of evidence as damage treats hull points the same as wounds, but beyond that its up in the air.
  6. It’s a banger of an update.
  7. Sure. They could. But why would they? 40K has vehicles with wounds. 30k has vehicles with hull points. Using wounds and just calling them hull points feels pointless when they can just do a 40K and straight up call them wounds. Why would they bother changing the concept but not changing the name? is it possible they could do that? Sure. Is there any evidence to suggest that is a likely outcome? No.
  8. So... every one is heralding the use of the term 'hull points' as a thing of safety.. But, like... GW is happy just rebranding :cuss:..look at 10th... its just powerlevels by another name... so what's to say hullpoints just aren't a reworded 'wounds'? Also.. are we sure Armourbane isn't double damage and melta (x) is just armourbane when within x... Which if that's the case.. means Damage 4 lascannons against vehicles?
  9. Well, I painted last night till 2 AM in the morning. It looks a little rough but thought I should share . I really just have to work on the decals and the yellow. Then I can put the legs behind me. I love the scull on his knee pad but is looking a little like pennywise not changing it though
  10. Today
  11. I changed him a while back to my Ragnar count as Alarik Silvermane
  12. From my house it looks like they are going to be able to reduce rules by making the weapon and unit profiles accommodate things you used to need several special rules to deal with. I feel like it’s leaning harder on Necromunda than it is on current 40k. That said, I am curious what the wound chart will be like: old heresy is old 40k/fantasy style, necromunda and new 40k style is easier to deal with for new people, but I like it less.
  13. I'm referring to the DiscoLord. He's BS2+, isn't he?
  14. I fail to see what's ironic here.
  15. I'll agree that you can definitely draw a line from third to age of darkness third, but I'll also say this. They're transplanting a lot that was put in 8th edition as well and it looks like they are keeping the door open for the exact same problems that 8th edition and 9th edition had with cascading lethality and rules bloat.
  16. Huge sale. Wow. I almost wasted my credits. Thanks for the info.
  17. Regardless of the difficulty in acquiring it, it’s another winner from GW. I don’t even like Ultramarines and I want it.
  18. To be fair each iteration on 3rd has attempted some way to improve the game that has changed a fundamental interaction. I think when we talk about “the same game” it’s clearly changed a lot over the years but the core of the game isn’t the way weapons work or wound allocation or hull points, it’s things like the stat line, interactive skills, armor values, firing arcs, facings, etc. You can draw a through line from 3rd to AoD3 but you can not from 3rd to 10th.
  19. Shouldn't the mauler be hitting on a 4+ with the cutters if it is in melee? Unless it's wounded, of course.
  20. Yesterday
  21. Hopefully it means there's meaningful choices. Plasma was horrific in first as it was such an easy choice to make. Having pros and cons for each is only a good thing. They're not bonkers but ap3 isn't prevalent at range currently.
  22. It's still going to hit on a 3+ in melee, which is perfectly serviceable.
  23. That's a pretty good compromise. I like that idea. I bought a load of mdf movement trays for my Skitarii and decorated them with basing material meticulously, only to find the spacing totally redundant shortly after finishing them. Not having to worry too much about model spacing but having the advantage of having a shot scatter off target and still hit something is appealing to me.
  24. "I never had this happen for me, and therefore it's not a problem anywhere else and things ought to stay the same"
  25. to me, the issue with templates is less about arguing and the fact that in all the years i played across multiple cities, it always caused players to space their models out really meticulously, which just slows the game down and was incredibly annoying. I'd be totally up for using them as a "does the weapon hit" alongside scatter dice, but i'd prefer to keep the number of hits handled strictly through it hits dX or a flat X based on template size. (which would in theory give best of both worlds)
  26. It's here brothers! Picked up my box last night and ready to get cracking. Knocked out the Grey Hunter Pack Leader first, it's going to be a fun weekend. Also finishing up some BGV's that have been sitting too long on my "to do" shelf...
  27. Good article with lots to take in and so much we still don't know. I like the changes to melee weapons in principle, particularly the addition of the initiative modifier (will certainly be fewer to zero cheeky sergeants taking down praetors with their fists now), but it remains to be seen who will be the clear winners and where this leaves key units (and legions, depending on where traits land and how they interact). Similarly ranged weaponry looks to be more lethal than ever but it will be interesting to see where templates and things like artillery have ended up. There's definitely potential in the changes they've made so I'm still cautiously optimistic but won't know how to feel until we get the full picture. In any case, pleased to see that as Sunkillers can take multi-meltas, they'll likely continue to be a terror long into the new edition. Time to buy a sprue before they sell out for the next 6 months. It mentions at the bottom that we'll get the challenge step next Monday, but I hope that information on army selection will follow very shortly afterwards. If we go by their 'top 5 changes in the new edition' article they've now covered off 3 of the 5 (advanced characteristics, tactical status, reworked weapons), with another (challenges) to come on Monday, just leaving army construction to go. Then maybe they'll start faction previews the following week so we can finally sink our teeth into legion traits.
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