Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. Getting re-rolls to hit and wound more than double the unit's output. They are complimentary, not redundant. The stealth bonus is cute but if you have to choose between getting shot at -1 to hit or not getting shot at all because you are in a transport I'd just take the transport.
  3. It's a pretty redundant effect though. Yeah they're definitely gonna hit, but their wounding is already pretty bad regardless. Remember, they're paying for that Stealth to begin with.
  4. Awesome! What style of force are you aiming for?
  5. Aye that's a nice mix of colours. The armour highlights are looking good too!
  6. I would give them a Master of Executions. With him the unit is getting +1 to hit and re-rolls to hit on units under starting strength as well as +1 to wound and re-roll wounds on units below half strength. That'll blender a lot of stuff. It also bumps the Executioner's Strength 7 axe up with +1 to wound which gives it the breakpoints it needs. They will lose stealth but I'd take a full squad at that point and just load them in a rhino. Vroom-vroom.
  7. Today
  8. The blue and white really work together there!
  9. So I picked up a hydra and Malcador for some armoured support as well as 2 more krieg 10man squads really sucks we can’t have the Vanquisher version with Demolisher in 40K so will more run the Annihilator version as the Demolisher cannon and las seem like decent anti tank will probably pick up some Russ Vanquisher some hellhounds as well I also based the krieg squad trying for some ice world style bases using the citadel world base painting tutorial as a guide, quite happy how it turned out
  10. like the daemon releases themselves ( WHU had some excellent daemon warbands usably as heralds recently btw ) the latest going-ons also come through AoS. AoS is apparently in the same resin update-or-purge mode 40k is and the Blue scribes and Epidemus are phased out in the AoS rules, I think that wether Daemons get their own codex or are split, it pretty much means they will be gone in 40k too. Also, like we do here, on an AoS forum people where doing the guessing wich datasheets are gone when noticing the StD book has 4 less datasheets than the index, someone asked on the official warhammer facebook ( ironically, not the best source for correct info.) and one of the 4 being phased out is the Soul grinder. Now that one isnt necessarily a red flag, as the soulgrinder really is more 40kish anyway. But its also one of the two units losing a home when daemons get split, its removal from AoS could either indicate it phasing out entirely ( for now.. its not as permanent as it used to.) or indication of more distance being created between certain, if not all, daemon elements in both settings. I could see the AoS nurgle snail rider character leaving 40k for example. There is ofcourse the Khorne rumor for kill team from Valrak, the assumption is its a worldeaters one.. and while that is very likely so it could be 40k specific Bloodletters, heralding such a setting division. When looking for another picture ( a clearly more 40kish daemonette with gun.. I think its official, but very old, art ) I came across this john blanche art in my folders and it reminded me of that recent chaos rumor engine : I think the next biggest thing for scifi setting daemons might probably happen in HH though, I could see a small range of ruinstorm daemons coming there sooner or later.
  11. This sounds like a fun idea. No need to pivot you can move 360. Pivot is free on a pile in too. 14 " threat is big, you will catch many enemies off guard. While fragile I think you can trade nicely and punch up a lot with attillans. Put some big threat tanks grinding up behind for a sprawling pressure that will give some folks fits. A pile of damage 2 might be a tough day but Yee haw every one has their counter. I say go for it!
  12. Indeed, it gets a posing which is more of frozen statuary than of dynamic warrior...
  13. November complete: Had to turn the brightness up on the pic because the upper body was casting too many shadows on the lower body to see any detail. This looks pretty close to the actual model except that the silver body is not that bright on the real thing. I need a better setup for photographing Knights!
  14. They don't confer stealth, which is part of why the unit isn't very good. They have little synergy with characters, they don't get Lascannon access at 5 dudes (actually they don't in general) and I'd rather have two Power Fists in a squad with two Chainswords vs the melee options these guys get. Also these guys have worse OS. If they came down in price maybe they could be disruptive with the anti-Strat rule, but Cypher has a similar effect for cheaper.
  15. I wouldn't mind some non-Noise Marine EC units, but I'd want them sufficiently distinct that they weren't just Slaanesh-marked Chaos Space Marines. I always felt like there should be a distinction between, for example, an actual Death Guard army and a Nurgle-aligned Chaos Marine army, with benefits to either route; in the old 3.5E Codex, for example, going full Cult would unlock some really nice toys but lock you out of some other options. Some kind of focus on combat drugs or other non-Sonic special weapons would be nice, or even just being able to take a Blastmaster as a heavy weapon. I'm looking forward to seeing what they do in any event; speaking as someone who's more or less given up on modern 40K as a ruleset but still enjoys the hobby side and also loves the Emperor's Children, I'm hoping they get a good showing. To be fair, I'd be surprised if they didn't. Even the kinda crummy WE release got some awesome updated Berzerkers after all.
  16. Maybe it's a location thing? The ones around here use them, I guess I just assumed that was normal.
  17. Mine guard the bookshelf from the alien, the mutant, and the heretic. I've swapped some heads, weapons, and bling to make them somewhat unique. There's a captain with relic shield, two lieutenants, five intercessors, a victrix guard, three bladeguard, three stern guard, a champion, a veteran sergeant, a jump pack intercessor sergeant, and Roboute Guilliman. Also, He-man, Kirk, and Spock.
  18. the core model isn't super flexible for modeling options.
  19. i think that all of the cult legions could do with fleshing out. death guard need it the least since they got such a massive release, but but i wouldnt mind bolter/heavy weapons berzerkers, or melee rubrics, or something of the sort. the cult ranges suffer from only having one viable playstyle, and you could do all sorts of cool units. emperor's children having legionaires is a good sign to me.
  20. Just today I was working on my second squad of the new terminators, and they really are some fine models. But one thing that I really liked about Space Wolves in previous editions was how customizable their terminators were, specifically when it came to their ranged weapons. A squad of terminators piling out of a Land Raider and rapid firing combi-plasmas was some pretty gruesome damage output. I wish they still had that, and even that more marines had that. But I won't hate on storm bolters, just cause they're so iconic. A point of AP and sustained hits sounds pretty cool to me.
  21. Finally finished the fleshborer on the termagant and did the tongue. I decided to make the little orb into another eye because it seemed appropriately gross. I think I might give it a wash of carroburg crimson to make it more bloodshot. Also, while I love most of tamiya's paints so far, the xs pink has really bad coverage but it's just for the tongue so it barely seems worth it. Think I might need to add a spot more pink to the base of the tongue too Now you may be asking, "Sure, but what does any of this have to do with terrain?" I thank you for your patience and the next post will be the answer.
  22. Make sure the app is updated to the latest version. They're not a Battleline unit, so they should be under the "Other Units" section.
  23. I don't know, those blue areas are 4 inches long in some instances, so half of your movement if you're not inside them, and if you're inside them, you're shootable. They move fast, I'm not denying that, and as someone who's used them, I don't think they're bad! I just think you've got high expectations with them. Other things of a similar vein in other armies move faster, and they aren't durable; I don't think marines are particularly durable for the game right now so I wouldn't consider that a favorable comparison especially since marines generally start at 3+ save. With Atillans you're starting at a coin flip, and hoping for no AP; that's not my definition of durable by any measure. They're cheap, for certain, and I like bringing them as they are in that sweet spot of "Shoot this instead of something else or else they'll be annoying." I wouldn't ever consider them my main damage dealers in any situation; they are at best a lucky side punch. Back when they could be recycled infinitely it was a much more enticing prospect like I mentioned; I had one game where one squad came back 3 times. Bananas value. Once a leader comes out that can stick with them, getting them down to a consistent 2+ to hit and then a really consistent 3+ to wound then hopefully some sort of bonus keyword or a reroll somewhere, THAT'S a spicy meatball. But we're not quite there yet, and who knows if the DKOK horseman will be able to lead them. Hopefully!
  1. Load more activity
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.