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Rusted Boltgun started following YoungWolf7's Meanderings
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Really like your Trukk and the mix of GW / printed parts to get some variety when you have multiple vehicles. Looking proppa Orky! I've got one Trukk built with another in the queue - might nowhave to investigate printed bits for it!
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How best to kill T6 and T7 Death Guard?
Sinus replied to Helias_Tancred's topic in + ADEPTUS ASTARTES +
Get around the wound roll. So use Sternguard with combiweapons. Or a Lieutenant with normal intercessors and fish for LH -
Brother Tyler changed their profile photo
- Today
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Mephiston is not allowed to join any squads, he must operate on his own. Aside from that it looks like a fun and solid army.
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I've been commissioned to expand a Sisters force, and having the codex, I have some build questions. For starters, they'll be run as a 10 strong squad. They request is 9x Sisters with sword and pistol, and one Superior with Plasma and Sword, and the Banner. Q Gameplay: Can the Superior have the Sword, the Pistol, and the Banner? Q Modelling: If I converted the pistol to be right-handed, is it game legal to have the banner and plasma?
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Rate what you Read, or the fight against Necromancy
LordCypher replied to Roomsky's topic in + THE BLACK LIBRARY +
It truly is amazing. First of the Fallen, Cypher: Lord of the Fallen (yes, I'm a DA fan) and the whole Dark Coil anthology are the only pieces of 40k narrative that I have read/listened to from start to finish more than once. Highly recommend the audiobook of First of the Fallen. The narrator does a phenomenal job of bringing Luther's confusion, madness and glimpses of greatness to life. There's just something about the way First of the Fallen is written that you get new insights every time you engage with various stories Luther tells throughout his captivity. He gives somewhat cryptic interpretations which are open to being moulded by the reader into whatever they wish to glean from them. This is the type of story that stays with you for years. -
Absolutely fabulous. The Eldar Autarch looks like they could have come out of the GW Studio
- 3873 replies
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- pre heresy
- thousand sons
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Rate what you Read, or the fight against Necromancy
LordCypher replied to Roomsky's topic in + THE BLACK LIBRARY +
I recently got back to reading 40k after a year-long hiatus (no thanks to BL...) and decided to pick up Elemental Council. Heard some promising things about it and looked like a more appealing read than what BL has published recently. Not a Tau reader, so was not interested in standalone Tau character stories and my only substantial prior exposure to Tau came from Dark Coil and War of Secrets. The prose was fine. Adequate. Didn't need to consult a thesaurus for once, so that was good. Pace was decent. Didn't subconsciously tune out (especially in the first half). The story itself? Ah... where to begin? The first half was amazing. As someone not that familiar with Tau, it did a great job at making me engaged in their faction, ideas, their way of life and thinking. The interactions between different caste members helped to understand exactly in what ways they're different and similar. I was shocked at how invested I was in the story and central mystery of the first half. And the main antagonist? Amazing showing. Artamax is everything I wanted to see of such a character and then more. There was one scene specifically when Now... what went wrong? Well, there's a certain chapter in italics somewhere in the middle, and when I read the first few lines, I immediately felt the potential built up in the first half of the story would be squandered. And unfortunately, it really did go downhill from that moment onwards. What is in that nefarious chapter? I think I'm too harsh on this novel precisely because I could see such a high potential for it in the first half. If this were a generic bolter porn story, I would have been much less miffed about it. First half for me is 9/10 but the second part and ending with 5/10 really brings it down. I would still give it a 7.5/10 because of some great scenes and Tau lore sprinkled throughout, like Special praise is attributed for the very clever inclusion of Fehervari's infamous and beloved death world in a couple of places. And not just some offhand remarks, but names of entities as well, which recontextualize some of the characters if you're acquainted with Fehervari's work. I'd still recommend this even to non-Tau fans, as it is clearly above your run-of-the-mill bolter porn, but cautioning to temper your expectations and just enjoying the ride. -
They made the Mordheim, Necromunda et.al. rules available for free for years. I sort of wonder why they don’t still do that, but eh. I’ll admit that it’s sort of puzzling to me why they don’t do “made to order” runs of the minis once i a while, as it seems like it’d basically be a license to print money, but who knows? As for Warhammer 40.000, I am definitely in the camp that *want* it to resemble earlier editions to some degree (I think alternating activation would drive me off, actually), but at the same time, I don’t mind some changes as long as they preserve the core “feel” of Warhammer 40.000.
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That's a really nice colour. The faceplate looks very cool too!
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Solid work on the Terminators @Mandragola the transfers are nicely done. Samus is looking ace @Gorgoff I really like how you did the raw, bloody look on the skin.
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Sons of Horus - Cthonian Steel
Pearson73 replied to StratoKhan's topic in + WARHAMMER: THE HORUS HERESY +
Nice to see you back posting. Great work getting the apothecary to fit the legion aesthetic. -
Ulthwé march back to war, to escalation league and beyond!
Pearson73 replied to Magos Takatus's topic in + AELDARI +
Very nice work, particularly the gradients on the cloak. -
The Guardians and Reapers look ace! Regarding gemstones, I recall that it was popular to do a bright silver basecoat and then apply a certain glaze from GW. Think it was called spiritstone, or some such.
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Space Marine Codex 2.0
TheArtilleryman replied to Chapter Master Valrak's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
What a great example of how points have changed… that is a heck of a force for under 1k. Cool though -
What’s your list look like? How many points?
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INKS started following Chaos Squats... too soon?
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I had never seen these before, that art is kinda insane.. if they looked like that then I would buy them for sure. lol
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Okay, so this is what I’m looking at now: -Dante -Mephiston -Lemartis -Captain w/powerfist & inferno -Librarian -10 assault intercessors (lead by captain) -5 intercessors (lead by librarian in impulsor) -Impulsor -10 death Company jump packs (lead by Lemartis) maxed power fists, inferno, evisorator and plasma -3 Eradicators -3 Aggressors -3 Sanguinary Guard (lead by Dante) -3 Sanguinary Guard -Ballistus Dreadnaught -5 Terminator (power fists, cyclone 1 chain fist) -5 Infultrators How does this look now? I figured Mephiston can go loan or join one of the foot units as needed through the battle. Comes to exactly 2000.
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This is a quick outline of what happened during Phase 1 of the campaign. Pics are there, but not great (apologies, I am terrible), and this is more of a stream of concious/AAR that I did for the campaign rather than anything really organized or story-like. I will work on some sort of in-character updates later. Phase 1 Special campaign rules - Started off at 1k points games, increasing by 250 every two games. Start off with 6XP given to a single character (Xaphan took all and gained trait: Fleet of Foot). My detachment is Renegades and Raiders (all ranged weapons Assault and +1 AP vs opponents on objectives). Game 1 Opponent: T'au Mission: Supply Raid Result: Win, + 250 Supply Limit The Forgotten Fallen took victory over the insidious Tau, spreading their utter hate and contempt of the Imperium and Xenos ever further. Final score was 8-1. Agendas attempted were Blasphemous Ritual and Search Drop Site. Blasphemous Ritual was completed 7 out of 9 times, fully by both Xaphan the Castigator himself and the Neferus Chosen squad, once by the Xelith Raptor squad before they were wiped from the board by plasma fire. Search Drop Site was completed by both biker squads and the Nerferus Chosen squad, granting the Fallen a total 1 SAP and 2 Battle Points for a win. The Neferus Chosen squad managed to level up and became Hate-Fueled Butchers, giving their WS a +1. Unfortunately, after being blasted off the board by a combination of fusion blaster Crisis suits and a Broadside's railgun, the Belgor Terminators gained a Mark of Shame Battle Scar. Not wanting to be separated from their Lord, they had to use up an RP for Rest and Recuperate, removing the scar. Finally 5 Chaos Glory points were earned, 1 going to each Personal Glory/Dark Gods, and 3 to Warfleet (4/4/6). And for the Supply Raid victory, 250 points of supply limit were added, moving the total of the Fallen to 1650 points. Game 2 Opponent: Leagues of Votann Mission: Stranglehold Result: Loss Votann threw back the raiding Dark Angels, 8 to 6. Both armys managed to gain 1 SAP, the Votann by Driving Deep and the Forgotten by Searching Drop Sites. The Chaos Gods seem to have frowned on the Forgotten's lack of reapect, as many Dark Pacts were failed and mortal wounds dispensed on the Fallen Angels. However, even though many units were destroyed, not a single unit failed an Out of Action roll for the Lion's misbegotten sons. While the Forgotten ultimately loss the battle, five units managed to reach a new level of experience. Xaphan the Castigator gained a Conversion Field relic, making whichever unit he joins now have a ranged invuln save (good for Chosen!). The Urial Chosen squad also became Hate-fueled Butchers, gaining +1 to WS. The bike squad Rafael became Calvary Outriders with a Scout move, their biker brothers in Tellan squad are Evasive, so worsening AP against them as long as they move. Finally, the Raptor Squad Xelith gained Stealthy Arrival, which gives them Stealth and no Overwatch against them until the next turn Game 3 Opponent: Orks Mission: Front-line Warfare Result: Loss The Forgotten failed to repulse the Ork horde. As wave after wave of greenskins attacked, the fallen sons of the Lion went down fighting, 6-12. Two squads lost their Out of Action roll, and the biker squad Rafael had their Calvary Outriders ability removed while the Neferus Chosen Rested and Recuperated for 2 RP (3 remain). While they did lose the battle, the Forgotten gained 1 SAP from Searching Drop Sites and made enough Chaos Glory points to remain neutral in their paths (4/4/6). Raptor squad Xelith was Marked for Greatness, as they were the only remaining unit on the board at the end of fighting. Game 4 Opponent: Space Marines (Frozen Fists) Mission: Saboteurs Result: Win, + 1RP/+ 1SAP Forgotten win the battle, 10-6 (Forgotten were Attacker, went 1st). 3 SAP gained, 1 from victory, 1 from Prime Macro-Ordinance, 1 from Strategic Dominance. Chaos Glory points gained 5. New path totals (6/6/7), now Favored in Warfleet. Use Warfleet bonus for free Increase Supply Limit Requisition (2050 points total). Did not gain second bonus from Warfleet (free Weapon Upgrade/Battle Trait on a d6 roll of 6). 2RP gained, one from victory -> spent 1RP for Increase Supply Limit (2250 points total, 3RP left) No units failed Out of Action rolls 5 Units upgraded- Raptor squad Xelith gained Take to the Skies (uppy/downie once per battle) Terminator squad Belgor gained Grim Survivors (once per battle 5+ FNP, 4+ if below half strength) Havoc squad Abalim gained Despoilers Without Mercy (+1 to BS) Chosen squad Neferus gained Fleet of Foot (Re-roll Advance Rolls. Unit can Advance and still perform Actions. Enemy units cannot use Overwatch Strategem if this unit Advances.) Chosen squad Urial gained Trusted Hounds (unit has +1 OC when lead by a character) Overall- Victory - Forgotten SAP - +3 RP - gain 2, spend 1, 3RP remain Supply limit - Goes from 1850 to 2250 Crusade points - Goes from 7 to 12 End of Phase 1 totals- Supply Limit - 2250 (used: 2250) RP - 4 (3 + campaign bonus at end of phase 1) Crusade Points - 12 Kills - 20 Total XP - 118 Units Upgraded - 8 (4 Blooded, 4 Battle-Hardened) Alliance managed to gain +2 control levels in the Grand Battery, and +3/control of the Spaceport after phase 1. Battle Scars - None (Bike squad Tellan lost a Battle Trait due to a Devastating Blow)
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How best to kill T6 and T7 Death Guard?
Chaplain Augustus replied to Helias_Tancred's topic in + ADEPTUS ASTARTES +
No doubt. I like both builds but whenever I see huge guys on the other side of the board I feel smart for bringing combi weaps... that being said, I have 10 dudes with combis that used to be Sargeants in tac squads that need to see action and they are itching to blast away at t6+ baddies -
How best to kill T6 and T7 Death Guard?
HeadlessCross replied to Helias_Tancred's topic in + ADEPTUS ASTARTES +
Combi-Weapons have practical application vs the Terminators, but you're better with the Bolt Rifle build into Plague Marines. -
Similar pose. Sometimes the bits fall as they may. This is number 8. I have an arc rifle conversion almost done and then I’ll need one more regular Ranger. I have all the bits for both, so those are next.
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It’s hard to find a base model land raider, the website is out of stock constantly and even local stores around Atlanta don’t have any. I would love one for my an intercessors as I can then move them quickly. I hate that primaris can’t use rhino. I’ll work around a ballistus in the mean time. Should I make my DC 10 man or keep it 5? Also is it worth it to find a way to fit Mephiston into the army?
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Primaris hands and older terminator hands are very similar size
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The Sekhmet+HH Emperor's Children: Heresy + Eldar 26/4/25
Kizzdougs replied to Kizzdougs's topic in + WORKS IN PROGRESS +
And another late reply. Sorry. I'm keen to get some of the new Emperor's Children models, I've been waiting fifteen years for them. At this stage I don't have any plans for a large project or new army. Waiting for the new edition to come out is stopping me from committing to anything new at the moment. I'll definitely get some of the new models though, even if it's just to paint a couple up for fun. Thanks a lot! I was really happy with how Fulgrim turned out. Some pics of the models that I've been working on over the last few months. Still a WIP. He needs an axe. Thanks for looking- 3873 replies
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- pre heresy
- thousand sons
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Trying to combine Solar Auxilia bodies with Kriegsmen arms. The arms seem too narrow. I was wondering if anyone had any experience with these two kits together. Thanks!