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Found 8 results

  1. Wolfmerc

    4 cultists

    From the album: CSM: The Black Hand

    4 examples of the type of cultists i plan to add to my army.
  2. Version 1

    1328 downloads

    A fan-made codex for the Blood Pact from Dan Abnett's Gaunt's Ghosts novels. This is a 54 page document providing all the datasheets and additional rules you would expect to find in a codex from GW, such as warlord traits, stratagems, artifacts and even a new blood-powered psychic discipline - Haematurgy.
  3. To start off I'm acrowsperch and I've been into 40k for about 12 years now? I've never really able to play games and had to take a huge break during school from the hobby, but I'm back. My ambition has always been to make a Death Guard/Lost and the Damned force following a narrative theme and I finally have the time and resources to make it. As an intro, I wanted to do the white/green color scheme of the death guard, but with reason to it: in that aspect I always thought the green on the post-corruption Death Guard was a result of algae/microorganisms on the armor that created that hue. Following that trail of thought I wondered what their armor would look like if it was trapped underground for long periods of time, without sunlight, and what the result of that would be for both the Plague Marines and the unfortunate mortals that followed them. Here's the beginning of it, having a HUGE pile of unpainted plastic shame. I've always loved converting, and was heavily inspired by the crows from Ynneadwraith's project for a few models, as you'll see. A lot of the idea of the project is to create a force where each unit or two of the Lost and the Damned was its own culture/group of people that have been trying to eke out a living in the subterranean environment where the DG rule. Any criticism is welcome, thanks for checking it out! -acrowsperch Sorry if the photos aren't great, I'm going to keep working on a solution to the lighting and only using my phone as a camera
  4. The Free Company of Gerald Asperwin Knox Song of The Knoxites Hidden Content You noble guardsmen all, stand up now, stand up now!You noble guardsmen all, stand up now! Knox, we hear your call To fight against the thrall Of cheaters, lords and lies To which good men despise Stand up now, Stand up now Your Temples we tear down Stand up now, Stand up now! False Temples we tear down Stand up now! Your temples are abhored In gold they are adorned To hide the corpse's stench And the Leaders they entrench Stand up now! Stand up now! Gainst Traders and gainst Lords Stand up now, stand up now! Gainst Traders and gainst Lords Stand up now! The Traders they connive The mis'ry of our kind To steal the wealth from all and to make our homeworlds poor Stand up now, stand up now! To Terra we will Fight Stand up now, stand up now! To Terra we will Fight Stand up now, stand up now! To Terra we will Fight And bring good Knox's Light The Corpse we shall throw down And the Four shall wear the Crown Stand up now, stand up now! Place of Origin: Quartum IV (near Armageddon) Founded: M42 Headquarters: Nomadic Band, on board "The Undivided Wills" and other ships. Also Known as: Free Builders, Fortifiers, Knoxites Leadership:Gerald Asperwin Knox: Founder and High Priest Valentinian Kona: Head of Military Operations Ida Semple: Captain of The Undivided Wills Winthrope Hutchinson: Quartermaster General Abuza Bethel: Speaker for Knox "The Commissar:" Head General of Blue Company Thelma Rainsborough: Leader of "The Greensfolk" Lars Claxton: Leader of "The Violeteirs" Spurgeion Everard: Head of "The Red Monarchy Men." The Free Company of Gerard Asperwin Knox, is a group of Traitor Guardsmen who revolted from the Imperium during the Armageddon war. Under the leadership and ideology of its founder Gerard Asperwin Knox. Organization: For the most part, the Company is structured in roughly the same shape as the imperial Guard. After all, the guard have known very little outside of the Astra Militarum to compare against, and neither Asperwin nor Abuzza have much interest in the Nuances of the organization. So while the Company writ large, resembles the Imperial Guard, with their ranks, and lines, and warsongs, the familiarity is deceiving. Much like an algae and grass filled pond can pass itself for solid ground, the comfort of familarity bellies a disgusting reality. All aspects of the former Guardsmen's lives have been reoriented towards the service of the chaos gods. From the human sacrifice by way of "the Gauntlet," to the pox and blight that infect the camps for the Rotfather's glory, to the fighting warbands for Khornes amusement. The Four Cults: Based on the original divisions created for worshipers of the "Four Wills of The Emperor" these cults eventually threw off their syncretist charade with each worshiping one of the Four Ruinous powers. These groups are considered to be small armies in of themselves. Each has its own particular way of choosing a representative who meets with the General Assembly. Members of the army are "Free to join" these cults, and the cults answer to Azuba Bethel rather than the military. It is not uncommon for spats between the Military "undivided" wing of Gerard's movement to come into conflict with Bethel's cultists. These cults are identified by the color of their banners. The Redmen What was originally "The Order of the Emperor's Ferocious Will," these are the Khornate worshipers of the Company. The Greensfolk "The Emperor's Peacekeepers" when founded. The order was perhaps the first founded, created by Abuza along with several other disillusioned Apothecaries and Hospitallers. The Blue Company The Blue Company never truly had an predecessor from the Guards days serving "The Emperor's Wills." Though one eventually formed right at the beginning of The Company's uprising. It was founded by The one now known as "The Commissar," along with his fellow Bullgryn revolters, pledging their fealty to Tzeentch in exchange for power and knowledge. The blue company is formed entirely by ogryns with non abhumans being lobotomized "slaves" for the Abhumans to bully as a reversal of fate.
  5. So I know there have been a number of rumblings and hints - from new units and models in the side games, to artwork displaying FW Vraks heretics quite prominently - and it has been getting me thinking about how "easy" it would be for GW to put together a Lost and the Damned army list from the models and ideas they have already shown us. As such, I thought it might be worth asking the community what they thought we might see units and unit upgrade wise if and when we get a LatD list? I think the general list of units might be quite easy to draw up so I'll put my ideas alongside each unit: As currently envisioned by GW, there are roughly three sub-factions or themes within the LatD; the Traitor Guard, the Chaos Cults and the Gellerpox Infected. There are a few other, smaller units that show off distinct and separate factions of the Dark Powers, I don't think this is a bad thing to lose as it shows the three 'strands' of worship and worshiper typically found within the LatD - namely those betrayed by the Imperium, or else seeking personal power; those who feel genuine devotion, or at the very least hold the mysterious new gods they worship higher than they hold the Emperor; and the mutants and those damned by the affliction of their birth or by some dark event. HQ Traitor Commissar - the commander representative of the Traitor Guard elements of the Lost and the Damned. He is the best equipped of our HQ options, tech wise, and is a kind of aggressive force multiplier for our Traitor Guard units. Twisted Lord - our beatstick HQ. Given the way GW is going with options these days I think that's all he is likely to be - a heavy hitter with a few minor boosts to the other Gellerpox units rushing into battle with him. Firebrand Cultist - The generic Cult/Devotee HQ representative. Given that the Traitor Commissar is already an aura hero, perhaps the Firebrand Cultist could provide a CP boost or offer up prayers like a Dark Apostle - something to suggest this is the 'hero' with the truest devotion to the Dark Powers, rather than being a victim of desertion or circumstance or mutation. TROOPS Traitor Guardsmen - the corrupted Cadian models we have seen in Blackstone Fortress are the 'professional' core of the LatD. This is in part shown already, what with their marginally better saves, and would also traditionally have been better equipped. However, in the next Blackstone expansion, we are getting Cultists with Grenade Launchers, which does rather dent this a little bit. Perhaps Traitor Guardsmen get access to Heavy Weapons, and possibly Traitor Chimera can only transport Guardsmen? Similar to how Cult Chimera can only transport Brood Brothers. The obvious change is making them units of 10, rather than 7. Chaos Cultists - these guys are the unwashed masses of the LatD and so they should feel like it. They already do the job well enough - they can come in large units and don't get the boosts from the Commissar. Cultists can pretty much stay as-is. Gellerpox Mutants - one of the most prominent example of unstable mutation and 'fallen' humanity we currently have access to in the various LatD factions, the Gellerpox actually do a fairly good job of being our 'elite' troop choice: their disgusting resilience and masks combine to make them a tough unit to crack, however their lack of ranged weapons (beyond grenades) also means that they don't compete too much with Traitor Guardsmen as objective holders. The main change needed here is unit size: 5-20 seems about right for mobs of mutated civilians Glitchlings - I suppose they are here too? Unit size 5-10, and call it a day? They don't add much that the Mutoid Vermin don't already add. Chaos Beastmen - our combat troops from Blackstone Fortress, these guys can be really quite mean on the charge, and beyond making them into an actual unit with a unit size (5-20 again? Maybe only 5-10) the only thing I might want to do is to give them some way to lean into their primal savage imagery - maybe 1 in 5 can replace their sword & pistol with a special assault weapon (-1 AP, D2?)? These guys are pretty cool design-wise as unlike our other three Troops choices, the Beastmen aren't part of the 'big 3' faction themes and show the other varied faces of a LatD horde. ELITES Rogue Psykers - I actually quite like these guys as are: 2 in one slot, and only having Smite, makes them both a flavourful spot of magical artillery whilst also playing into the coven of lesser witches imagery that Chaos rarely gets to demonstrate on the tabletop. So I personally don't think these guys need any changes. Renegade Ogryn - a bodyguard character with decent melee attacks, the only thing that I might tweak is that he can guard any LatD character and not just the commissar. Otherwise, I think that this guy does a good job at being what he needs to be. Nightmare Hulks - where the Renegade Ogryn is a bodyguard, these Gellerpox are our big melee unit. And whilst they are a little generic rules-wise I don't think they are terrible at it. Change the unit size from 3 to 1-6 or something, and maybe make 1 in 3 able to take either the great cleaver thing or some kind of engineering flamer? Negavolt Cultists - Like the Beastmen, the Negavolt Cultists show off another minor facet of the LatD, this time the Dark Mechanicum. These guys I think are the ones that could most benefit from an expanded kit to show off just how bonkers even the lowest tiers of the Dark Mechanicum can be. As such I would change the unit size to 5-20, and let one in five either replace their goads with a similarly arcane weapon powered by their debased generators, or instead have a larger generator that gives the unit an aura or similar as that individual bears a greater or more twisted technology. FAST ATTACK Cursemites/Eyestinger Swarms/Sludge-Grubs - There is an argument that could be made for folding all of these into a single unit of Mutoid Vermin, but honestly they only take up a page between them and I quite like them all having their own little bit of flavour. Make them unit size 3-10 and give them a special rule that they can never hold objectives and leave it at that. Chaos Spawn - Again, these guys can be left unchanged and as-is. They show the terrible risk and mindless mutation of the LatD and the Dark Gods, and let us thrown some big bodies up the flanks. Chaos Warhounds - Back in the Eye of Terror Codex, the LatD could take packs of baying hounds, and in Vraks we got a more mutated version in the Hounds of Xaphan, so I think given GW already makes this kit this is a simple addition, and it also ties into the monstrous throngs vibe the Beastmen, Spawn and Gellerpox already bring to the LatD. For these guys I envision a unit not dissimilar to the SW Fenrisian Wolves, albeit maybe a touch more fragile and with the Beastmen's charge bonus special rule to make them feel a bit more unique and to play into the risk/reward vibe of Chaos. HEAVY SUPPORT Traitor Leman Russ - Effectively the same Leman Russ found in Codex: Genestealer Cults. A heavy and powerful battle tank, albeit not fielded in the large numbers the more cumbersome armies of the Imperium field them in. It is mostly here because, unless GW actually make a dedicated LatD army with new Heavy Support units, the army is otherwise completely lacking, based as it is currently on small cults and uprisings rather than full Traitor armies. Defiler - As Tallarn Commander pointed out, this was a Dark Mechanicus option back in IA:13 and helps to add a more Chaos-themed unit to the Heavy Support section. A bit of a mixed bag unit, with a heavy cannon on a melee frame, the Defiler hopefully has more of a tactical niche in the LatD, who generally want to be mobbing up around the enemy, than in Chaos Marine armies, where they have more tools for playing the range game. DEDICATED TRANSPORTS Traitor Chimera - Can only transport TRAITOR GUARD (Traitor Commissar, Traitor Guardsmen, Renegade Ogryn (counts as 2)) models? But otherwise unchanged? With a few exceptions, like the Blood Pact's rare Brigade formations seem to specialise in armoured assaults in the lore so I feel pretty content to leave this as is. (I also think that there is, thematically, a place for Tzaangors, Tzaangor Enlightened and Tzaangor Shamans, and for Poxwalkers, in the LatD, however I am on the fence about whether they should actually be present in the army itself as this might take away too much from the identity of Death Guard and Thousand Sons armies). I could wax lyrical about the new units I would like to see in a full Codex, but I will leave it at just the one wall of text for today! Please let me know what you think: do you agree with this as a basis for a LatD army? What units would you add? What options or rules would you add?
  6. I'm a huge fan of Dan Abnett's Gaunt's Ghosts novels, and in particular their signature enemy the Blood Pact. I've been wanting to do a Blood Pact army for years, and over time I've planned any number of conversions and projects, but lack of money and general hobby butterfly syndrome have got in the way. I've planned lists using the Imperial Guard codex, and the Forgeworld Renegades and Heretics but never been entirely satisfied, so I decided to write my own Blood Pact Codex. This is a 54 page document providing all the datasheets and additional rules you would expect to find in a codex from GW, such as warlord traits, stratagems, artifacts and even a new blood-powered psychic discipline - Haematurgy. Many units and rules are adapted from existing GW rules, with some of my own designs based on descriptions from Abnett's books. I have not yet done any playtesting, but I would welcome any comments and criticisms, especially feedback on points values etc. Cheers Pete http://www.bolterandchainsword.com/files/file/641-codex-blood-pact-8th-edition-v1pdf/
  7. Hey everyone, welcome to my WIP thread, showcasing my ongoing work on my main 40k army, my World Eaters, and their allies, the band of traitorous Imperial Guard known to the galaxy as "Urash's Marauders". I realise that some of you probably already know my thread in the Hall of Honour section. Now I've chosen to open a WIP thread for two reasons: One, I am far better (and faster) at converting and kitbashing than I am at painting. So this thread will give me the chance to keep posting new stuff even while I haven't managed to finish the paintjob on the models in question Two, the number of truly creative and spectacular threads in this section - like Brother Heinrich's Night Lords or 1000Heathen's Heresy thread, to name but two - is truly astounding and inspiring, and I would like to be a part of that ;-) Like I said, my World Eaters have always been, and continue to be, my most important 40k project. I worked on them back when I was a teenager, and they are the army i pretty much immediately returned to when getting back into the hobby in late 2010 after a longer hiatus. So before I show you the unpainted, work in progress stuff - warts and all - let me just share a few impressions of the painted part of my World Eaters as it stands right now: Here's a look at almost all of the painted models. I give you Khorne's Eternal Hunt: http://images.dakkadakka.com/gallery/2013/7/19/518400-Army%2C%20Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Khorne%27s%20Eternal%20Hunt.jpg My World Eaters' background is that they are the remnants of the 12th Astartes legion's 4th assault company. While most of the legion fractured into small warbands after the Skalathrax campaign, the 4th still functions as a fairly coherent fighting force. And even though this force is reasonably similar to other World Eaters’ forces all over the galaxy, there’s one marked difference: The legionaries of the 4th are still clinging fiercely to their martial honour, a remnant of their past as the Warhounds Astartes legion. They feel that it is only their honour that still gives them purpose, and so they are eternally trawling the galaxy for powerful warriors and worthy prey, a never ending hunt in the service of the Blood God – hence the name. Let me show you some more pictures: http://images.dakkadakka.com/gallery/2013/7/19/518402_sm-Army%2C%20Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Khorne%27s%20Eternal%20Hunt.jpg A model I am really proud of is my converted Heldrake, called the "Hellrazor": http://images.dakkadakka.com/gallery/2013/7/19/518404-Army%2C%20Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Khorne%27s%20Eternal%20Hunt.JPG Building and painting Chaos Lords in Terminator armour is a lasting addiction of mine, so here are some of them: http://images.dakkadakka.com/gallery/2013/7/19/518405-Army%2C%20Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Khorne%27s%20Eternal%20Hunt.jpg And there’s an equally large collection of Chaos Lords in power armour, of course. Among them my converted Dark Apostle (shown on the left): http://images.dakkadakka.com/gallery/2013/7/19/518406-Army%2C%20Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Khorne%27s%20Eternal%20Hunt.jpg Then there’s a small collection of champions and models I painted just for fun (among them the starts of a dedicated gladiator squad). While several of those concepts may be spun off into an own squad, all of these “stragglers” together can almost make up another berzerker squad: http://images.dakkadakka.com/gallery/2013/7/19/518407-Army%2C%20Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Khorne%27s%20Eternal%20Hunt.jpg And finally, there’s the beginnings of a small detachment of traitorous Space Wolves, led by one "Joras Turnpelt". These will be used as "regular" Chaos Space Marines (optionally granted the Mark of Khorne), whenever the battle plan calls for some bolter-wielding personnel: http://images.dakkadakka.com/gallery/2013/7/19/518408-Army%2C%20Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Khorne%27s%20Eternal%20Hunt.jpg All in all, that's quite a collection already: http://images.dakkadakka.com/gallery/2013/7/19/518401-Army%2C%20Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Khorne%27s%20Eternal%20Hunt.JPG In addition to the models seen above, there are also some more recent additions (or simply models I am pretty proud of). Such as... ...my custom Dark Apostle Stian Gul (wielding a huge warhorn, since hearing its sounds will always prove more inciting to the World Eaters than any sermon could ever hope to be) and my custom Warpsmith Deracin, Keeper of the Forge: http://images.dakkadakka.com/gallery/2013/8/13/527022-Chaos%2C%20Chaos%20Lord%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Huntmaster%2C%20Khorne.JPG Both models were completely build from various plastic parts. And there's my newest Daemon Engine, dubbed the "Wargrinder": http://images.dakkadakka.com/gallery/2013/9/6/534840-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Counts%20As%2C%20Daemon%20Engine%2C%20Decimator.JPG http://images.dakkadakka.com/gallery/2013/9/6/534846-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Counts%20As%2C%20Daemon%20Engine%2C%20Decimator.JPG http://images.dakkadakka.com/gallery/2013/8/30/532668-Chaos%2C%20Chaos%20Space%20Marines%2C%20Counts%20As%2C%20Decimator%2C%20Dreadknight%2C%20Khorne%2C%20Kitbash.JPG And, last but not least, my World Eaters can be accompanied by an allied regiment of Traitor Guard, Urash's Marauders. This is still a fairly small detachment, and I mostly use the project to build and paint whatever takes my fancy: http://images.dakkadakka.com/gallery/2012/10/31/426663-Chaos%2C%20Conversion%2C%20Lntd%2C%20Lost%20And%20The%20Damned%2C%20Marauders%2C%20Paintjob%2C%20Renegades.JPG http://images.dakkadakka.com/gallery/2012/10/12/420624-Chaos%2C%20Chaos%20Cultists%2C%20Dark%20Vengeance%2C%20Starter%20Box%2C%20Traitor%20Guard%2C%20Traitors.JPG So yeah, so much for the recap of the painted part of my army. If you would like to see more of those guys, you're very welcome to head over to my Hall of Honour thread and check them out. And now for the less finished stuff Let me just start by posting some of the things that I am currently working on (or that have already been built but still lack some colour). First up, my Chaos Terminators. I have been in love with Terminators as a unit type for a very long time, and this has nothing to do with their rules. There’s just something about these colossal, armoured behemoths that really clicks with me. And from a converter’s perspective, the added size compared to regular Marines offers lots of room for customisation, dramatic posing etc. Alas, the original metal Chaos Terminators were always a tad too expensive for my teenage self, back in the 90s, and by the time the new plastic Chaos Terminators came around in 2007, I was still on my hobby hiatus. But when I returned to wargaming in 2010, a box of Terminators was a part of the first order I ever placed with GW, and the resulting squad was actually among the first things I built. Over time, I kept adding more models to the squad, since I wanted them to be a fitting retinue for my Chaos Lords. So here are pretty much all the Terminators I’ve come up with so far: First up, a Terminator wielding a chainfist and a Combi-Melta: http://images.dakkadakka.com/gallery/2012/12/12/440324_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG http://images.dakkadakka.com/gallery/2012/12/12/440325_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG As you can see, I added Khornate bunny ears to the model’s armour – a trait shared by pretty much all of my “regular” Terminators. On a related note, I am really glad that I didn’t break off all the weapon arms when the newly released codex said these guys could get either the combi-weapon or the special CC weapon. This oversight was fortunately corrected in the FAQ. Phew! Here’s a Terminator with a Heavy Flamer. You know, for the “Burn!” in “Kill! Maim! Burn!” http://images.dakkadakka.com/gallery/2012/12/12/440326_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG http://images.dakkadakka.com/gallery/2012/12/12/440327_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG Funnily, this is also one of the few models actually wearing a Terminator helmet… In this case, it’s the one with the Rhinoceros like horn which I quite like. And while we are on the subject of special weapons, here’s a Terminator with a Reaper Autocannon: http://images.dakkadakka.com/gallery/2012/12/12/440330_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG http://images.dakkadakka.com/gallery/2012/12/12/440331_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG this model was actually converted from an AOBR loyal Terminator! I added some WFB Marauder shoulder pads to the Terminator’s knees to mask their loyal heritage… This next model was built to be the squad’s champion: http://images.dakkadakka.com/gallery/2012/12/12/440328_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG Again, the model is armed with a chainfist and Combi-Melta. I used a leftover head from the FW Lord Zhufor kit to show this guy’s status as a champion. http://images.dakkadakka.com/gallery/2012/12/12/440329_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG And now, let me show you my favourite conversions in the squad: http://images.dakkadakka.com/gallery/2012/12/12/440339_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG This guy was also converted from an AOBR Termie — from the very model that came as a giveaway with WD when 5th edition was released, to be exact. When I built this guy in early 2010, I was quite proud of myself for figuring out that the chaos bitz could be combined with the loyal AOBR models. It’s surely been some time since then, and I like to imagine that my more recent conversions are quite a bit more ingenious. But this is where it started http://images.dakkadakka.com/gallery/2012/12/12/440340_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG Here’s my favourite detail about the model, though: When I built it, I didn’t have enough chaos shoulder pads. So I used a really old WFB skeleton as a stand-in on the model’s right arm. Take a look: http://images.dakkadakka.com/gallery/2012/12/12/440338_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG Pretty nifty, huh? Then there’s this guy, also converted from an AOBR model, from the sergeant in fact. http://images.dakkadakka.com/gallery/2012/12/12/440332_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG http://images.dakkadakka.com/gallery/2012/12/12/440333_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG I really went all out on this guy back then, adding lots of skull trophies, chains, some very nice Chaos Knight pauldrons, and all new weapons. The horns came from the “Khornate head” from the regular CSM kit. The Pteryges loincloth worn by the model fits with the gladiatorial look of the World Eaters rather nicely. And finally, the squad’s (and company’s) standard bearer, brother Verak: http://images.dakkadakka.com/gallery/2012/12/12/440341_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG http://images.dakkadakka.com/gallery/2012/12/12/440342_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG Since the model is carrying an icon (from the WFB Warriors of Chaos) in its right hand, I had to find a way to combine the bolter and power fist, so I built a little “DIY Talon of Horus” by adding regular Bolters and an ammo feed from an old CSM heavy Bolter to the fist. I also used a shaved down berzerker head as a stylised helmet for the model, showing its special status in the squad. Although this guy was one of the first conversions I did after getting back into the hobby, he still holds up rather nicely, doesn’t he? Unfortunately, I have only managed to paint a single regular Terminator up until now. In fact, it was the first Terminator I ever painted. Here he is: http://images.dakkadakka.com/gallery/2012/12/12/440334_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG http://images.dakkadakka.com/gallery/2012/12/12/440337_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG http://images.dakkadakka.com/gallery/2012/12/12/440335_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG http://images.dakkadakka.com/gallery/2012/12/12/440336_sm-Chaos%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Khorne%2C%20Terminator%20Armor%2C%20Warhammer%2040%2C000.JPG This was my test model for the squad, so you may be able to spot how I was still finding my feet painting Terminators. I’ll definitely need to drill out the barrels at some point, since they look rather horrible. The base will also have to be changed to reflect the current look of my bases, but apart from that, I think this guy works out alright. The problem remains that these guys are quite a bit less fun to paint than they are to convert. These are also some of my older conversions, so they may lack the flair of some of the more current models. In addition to the rank and file Termies, I always like to convert a Chaos Lord or two. Here are some examples: First up, a Chaos Lord in Terminator armour wielding a pair of lightning claws: This guy may also be the start of a small, dedicated LC unit: http://images.dakkadakka.com/gallery/2013/1/4/448734_sm-Chaos%2C%20Chaos%20Lords%2C%20Chaos%20Space%20Marines%2C%20Chaos%20Space%20Marrines%2C%20Conversion.JPG http://images.dakkadakka.com/gallery/2013/1/4/448735_sm-Chaos%2C%20Chaos%20Lords%2C%20Chaos%20Space%20Marines%2C%20Chaos%20Space%20Marrines%2C%20Conversion.JPG http://images.dakkadakka.com/gallery/2013/1/4/448736_sm-Chaos%2C%20Chaos%20Lords%2C%20Chaos%20Space%20Marines%2C%20Chaos%20Space%20Marrines%2C%20Conversion.JPG As you can see, the Chaos Termie Lord kit formed the base for the conversion (although the torso front came from the regular Chaos Terminators). I added a pair of SW Lightning claws, since I liked the extra sharp look of the claws. The head and right shoulderpad came from the FW World Eaters Terminators, while the Khornate bunny ears were cut off a WFB Finecast champion of Khorne. It seems like a very easy kitbash, but it took me ages to get the pose on this guy right. The second model I managed to complete has already appeared in some of my fluff is Brother Hokar, the 4th assault company's Master of the Guard. http://images.dakkadakka.com/gallery/2013/1/4/448738_sm-Chaos%2C%20Chaos%20Lords%2C%20Chaos%20Space%20Marines%2C%20Chaos%20Space%20Marrines%2C%20Conversion.JPG http://images.dakkadakka.com/gallery/2013/1/4/448740_sm-Chaos%2C%20Chaos%20Lords%2C%20Chaos%20Space%20Marines%2C%20Chaos%20Space%20Marrines%2C%20Conversion.JPG The idea of using the great Chaos Knight pauldrons as a sort of cowl was lifted from Lamby’s excellent “Legion of Thorns” thread. I think it really adds character to a Terminator! I also had the idea of arming him in a rather unconventional way by giving him a spear and shield. I wanted this to reflect the World Eaters’ gladiatorial traditions: I imagine that gladiators in the grimdark of the far future would be trained to use different weapon configurations (pretty much like the gladiators in ancient Rome), so I thought it would be interesting to explore different loadouts for no other reason than to give some additional character to the individual models. I can imagine a bodyguard for Lorimar where every member is wielding a highly individual combination of weapons — wouldn’t that be cool? Anyway, as you can see, the model’s legs came from a SW Terminator. I felt the trophy pelt was a nice callback to the 4th assault company’s role as a hunting party. I used some bits from the Skullcrusher kit to make the armour on the legs look slightly more chaotic. http://images.dakkadakka.com/gallery/2013/1/4/448737_sm-Chaos%2C%20Chaos%20Lords%2C%20Chaos%20Space%20Marines%2C%20Chaos%20Space%20Marrines%2C%20Conversion.JPG Hokar also uses a shield from the Skullcrusher kit. Many people are skeptical of shields on Khorne models, but I felt that, as Master of the Guard, Hokar should really be equipped for defense as well as offense. Plus everyone who has seen the fantastically corny Spartacus series knows shields can be used in fairly creative ways… Phew, with this huge first post out of the way, let me welcome you once again to this WIP thread! Expect to see more updates soon! And, of course, I would be happy to hear any feedback, ideas, suggestions or questions you might have! In any case, thanks for looking and stay tuned for more!
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