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Found 9 results

  1. From the album: Nerdy's Army

    My first squad of Astra Militarium. Theres some slight differences between the models, as I was trying out different things, but I think it's fine for now. I might add some stencils to them later.
  2. NerdyFellow

    1st Seargent

    From the album: Nerdy's Army

    I saved the Seargent for last. After painting with the color scheme a few times, I felt a bit more confident, and decided to try out edge highlighting instead of dry brushing. It's my first go at edge highlighting, and I think it turned out decent. Still not great, but it's something. I should get a better brush for this though.
  3. From the album: Nerdy's Army

    My next six guardsmen were assembly painted, and I finished them up with a heavy dose of dry brushing with white. Not sure it's the best choice, but it gives them a sort of dusty look. I guess it's fine.
  4. From the album: Nerdy's Army

    My first three guardsmen. I tried a few different things. The dark ones look great in the pictures, but in real life the lighter grey ones were much more pleasing. So that informed my next six guardsmen.
  5. Spyboy

    Gaurd WiP 001

    From the album: Spyboy's WiP Gaurd

    Test colours for my cadians.
  6. So now that the holidays are officially here, a few of my mates and I got together this week to play a few 1000pt games in the lead up to our yearly apocalypse game that includes our extended group of mates. This week I played 3 games, a 2 round match against Custodes and a game against Astra Militarium. The first evening was against my best mate and arch rival in all things gaming. He left Admech on the shelf (thankfully) and it became a showdown, Gold Vs Silver. My list was as follows: An ever evolving list that I call my all comers list at 1000 pts. The Adeptus Custodes: The Grey Knights battle had truly begun when we were rolling for first turn, and I successfully increased my chances of winning up from 27% to a whopping 49% chance if I played well, after claiming first turn! Hazzah! with 4 objectives up for grabs and a deployment of short edge to short edge, the board was long and narrow, with a fantastic set up of cover for both armies, I knew how tough the boys in gold truly were with their stat lines and I braced myself with my movement, I secured my home objective and moved half my army towards the 2nd objective. A poorly positioned Voldus nice and close to his body guard unit left him exposed and the following turn 1 from the custodes seen his warlord successfully charge him turn one. I was setting up screens and making calculating distances from his bikes, around terrain, not remembering his bikes could fly... Anyway, I managed to kill a bike with my dreadnoughts plasma cannon, and did 2 wounds to another bike with my razorback. Not bad for it's second outing. So a turn 1 custodes charge from his warlord into Voldus made me clench my cheeks and hold my breath. He zipped onto a second objective with his bikes, the one I was going for and held is back one with the 3 sagittarum guard. He really did well at pinning into my sort of half of the board, and I had to devote a lot of resources into his warlord. He had taken cut off the head secondary, that awarded more points the quicker he killed my warlord. 5 wounds later and Voldus was barely hanging on. I breathed a sigh of relief that he had weathered the ferocious fury of the shield captain and managed to survive another day. My second turn seen me gate Voldus out of combat and hid him away, limping on 1 wound, 5 termies the librarian and the 5 strike marines charged his captain, and I needed to kill him. My other 5 termies charges his bikes holding my second objective and the battle of minds begun. His captain tanked 5 of 6 mortal wound put onto him in a brilliant show of mental strength, much to my dismay. However I channeled my remaining psychic fury into my force halberds and swiftly cut of the brutes head. A cheeky interrupt of combat saw his bikes kill 4 of 5 termies in the ensuing combat, I couldn't believe it. I was left stunned and lost for words. A turn 2 deep strike with his dreadnought and a nasty stratagem of 3D6 rerolling charge, pick the highest seen his dreadnought set his eyes on my own dreadnought, but alas fate decided to laugh and he failed both attempts, statistical rarity. As that should of been in like flynn. 9" charge 3D6 pick the highest rerollable. Nasty! After having survived another turn, it was to know avail. My turn 3 was dismal and lackluster, I couldn't catch back up on primaries and my secondary's were measly. His turn 3 was a wrap up and a good game. But was fun none the less, as we both just wanted melee combat. A big relief from his oppressive bots. I quickly threw my glove down and asked for a rematch, already late into the night, he agreed and we began a second game. A big roll of a 6 gave me first turn and my chances again increased already. However, I didn't move at all, Just with the razorback I think, in my opening salvo of shooting, I killed two bikes with the dreadnoughts guns.. And its at this point, I'll give a shoutout to overcharging heavy plasma cannons, I absolutely LOVE them. They are half the price of the lascannon and gosh do they take the stress out of shooting. I've come away from every phase of shooting not wanting to smash my damn minis after failing with a 40pt lascannon. Anyway, back to business, I killed 2 bikes and called it a turn. He moved his bikes aggressively to me and footslogged his way down the other flank with his dreadnought and melee guard. Not much shooting happened and that was that. My turn 2, knowing I needed to do something drastic otherwise it would be a repeat of game 1 where I just get pinned to my deployment, and out scored, I decided to gate a unit of terminators into his backfield, 9" away from his sagittarum guard with the bolters, camping his home objective. A successful charge later and a handy fury of the first stratagem seeing me hitting on 2's I made quick work of the custodes and claimed that objective. This in turn, caused a rather unexpected move on the custodes second turn, he turned his bikes around and went back and charged the termies holding his home objective. Essentially splitting his forces across the whole table. He denied my warp shaping and I couldn't change from Tide of shadows to escalation, so here I was stuck. Much to both our surprises later in the fight phase. I mentally assaulted his dreadnought with the librarian, Voldus, 5 termies and not needing to cast atral aim, the dreadnought chipped in too. Now wounded, the dreadnought and his mighty heavy plasma and missile launcher rained down death upon him and destroyed the contemptor dreadnought. That was a surprise, but gosh, flat 3 damage is just great to see. No more stress. Even if I hit once, no more do I have to spend CP to reroll a 1 for my damage roll on a 40pt lascannon. My heroes charged his foot custodes with their body guard and a great clash of halberds followed. I think I killed 2 or 3 of the 4 models. His following turn 2, he charged my 5 termies holding his backfield with his captain and other biker. Knowing they were going to die, my brave terminators fought bravely, and with heavy cover, a defensible position and still being in the tide of shadows, they gained hope and nice +1 to their saves in melee combat, so as deadly as the charge was and even after the misrecordia's were swung, I had 1 brave justicar still standing. Defying death till the last. This in turn, left him stuck in combat and he couldn't consolidate back towards the centre. My turn 3 seen me wrap up the fight with Voldus and with him only having a captain and a bike remaining, we played it out, but the boys in gold were all dead by the end of round 3. Gold vs Silver is tied 1 = 1. What a great battle, and I walked away thinking man, tide of shadows actually saved my bacon. Although 2 wound smites really did push through in most of the rounds, against the toughness 5, 4++ invul saves of the custodes. They are so resilient and so strong. They just lack board presence and bodies. I imagine that both games could of looked drastically worse for me had he gone first both times and pinned me in. Both my mate and I have really put hard work into creating a ton epic looking terrain, for our games. With 2 fully painted armies, fully painted detailed terrain from GW looks epic. Alas I didn't take pics, but moving forward I should. My mate's army is superb. And the battlefields we create are fantastic! It's a joy to play and really is the icing on top of the cake. As much as the game itself. The second night I played another mate who brought Astra Militarium. Which in 9th edition, I haven't yet played. So a mechanised list with some heavy artillery was going to be a challenge for me. My list for this game was a bit different, as I needed something stronger to open up his tank hulls. I took another hammer on my Librarian and an NDK, with 2 guns and a sword to chop through tanks. (I already thought of a tweak here while discussing the lists after the game) And after play testing a lot of things, I can really see where points vs efficiency is for GK. I'll write up the next report tomorrow. Watch this space! Cheers for reading!
  7. Originally, I had started this army....well, lord knows how long ago. In fact its been through several incarnations. During the last Edition of 40K it was allies for my Chaos army. Since the new edition broke, frankly its been collecting dust while I work on other things and figure out what I want to do with it. But, what can we do but sell all our crap(for pennies on the dollar) or soldier on. The army is a nurgly/creepy fallen army of Chaos, SO..in light of that. I'll start by showing some pics of what I have in progress and we'll get the old ball rolling again First off, the sentinals..as they stand, in progress these days. http://2.bp.blogspot.com/-_iRNVo1idHM/UVPpTicceTI/AAAAAAAABI0/zvAEx5i4Qwg/s1600/SentPIP01.jpg There is one more with the same progress. The Leman Russes are next. There are 4. 2 have magnetized main guns. http://4.bp.blogspot.com/-xSHUdBYPDNE/UW8c6eQD2OI/AAAAAAAABJs/tb-PYzqqrNs/s1600/TurretsPip03.jpg Here's a shot of one of my Exterminator. Still need to be dirtied up/weathered and detailed. http://3.bp.blogspot.com/-yc5Dg0P0_gc/UW8eLl4XxhI/AAAAAAAABJ0/o4ntBBIitB8/s1600/TankPip05.jpg Here's 3 of the hulls after Phase 1 of the weahering (basically a bunch o' drybrushing) http://1.bp.blogspot.com/-ebgvI-b5NKg/Uckn7aklRXI/AAAAAAAABOQ/JzuBhsTDFB4/s1600/tankengines.jpg And their Turrets.... in Progress. http://2.bp.blogspot.com/-SopiFe0oq9w/UcknKxIwlvI/AAAAAAAABOE/N159MSK3t58/s1600/Tankturrets01.jpg The only thing really finished for this army is one Command Squad..... (with Straken stand-in) http://4.bp.blogspot.com/-iSyItWoZpAY/UJDJBYprQ6I/AAAAAAAAAwg/wAXBCc32NYE/s1600/CommSquadDone01.jpg http://1.bp.blogspot.com/-EbJ9GZX3nvY/UJDI_QARX_I/AAAAAAAAAwY/UiusJIzonBE/s1600/CommSquadDone02.jpg http://4.bp.blogspot.com/-gPIsPRh8y4s/UJDJ9YXb_pI/AAAAAAAAAwo/MsIgvwzlP_w/s1600/CommSquadExtras.jpg And an OLD unit of veterans I converted years ago and gave a new paintjob.... http://3.bp.blogspot.com/-qcQdXwenrgE/UJDHX5T9NNI/AAAAAAAAAwQ/okT1LV-gveM/s1600/Vetsquaddone.jpg I DO have painted Chaos cultists which will find their way into the army. I used to use then as Penal Squads, but they don't exist anymore. I've got plenty of models... just need to get them finished. I'll post some background and other fun stuff next. Let me know what you think of them so far.
  8. Hello fellow Brothers, So first things first, I am completly new to this forum and the game, ergo I dont know any of the basic rules yet (watched some Battle Reports though). I started with a "Start Collecting" Edition from the Blood Angels, an Adeptus Astartes Codex from the 8th Editon and a Death Company Kit (plus Colours for the Blood Angels, a normal and a fine detail brush and some Citadel Pallets.) So this is where my struggle starts: After looking at some Death Korps of Krieg miniatures, I realy got into them until i saw their price on FW ( which is way to expensive for me), but they got me into the Cadian Troops and the Astra Militarium in General. So now to my questions. 1. What should I consider when starting my army? I wanted to start with the "Start collecting" Edition of the Astra Militarium and some artillery (if there is anything cheaper then a Basilisk). I dont want to spent 100€+ for an army, I just want a small force to get into the game and learn the rules. 2. I really like the Catachan Jungle Troops, could I use them in my Cadian army? 3. Yesterday I watched our Lord and Saviour of the thinned paints, Duncan, on Warhammer TV painting some Cadian Shock Troops. From what I saw it looked fairly easier then painting my Blood Angels, which came out pretty ok, but not nearly as good as shown on their packings (feels bad man). Are Cadian Troops easier to paint for a beginner like me? 4. I wanted to focus my army on artillery and entrenchment, is it possible in the Tabletop to play like that and build entrenchments for my troops? Because I really like the thought of the enemy charging into my lines after getting ripped apart by my artillery and my guardsmen wiping the rest of his army. Can you build/place fortifications like trenches and sandbags on the field? 5. Which basic paints do I need to make my army look decent? I dont want to spent over 35€+ for paint I am not really using (like I did with Blood Angels) beause my Highlighting looks awful. I just want a decent looking army, not something you could put into a museum ( If you know what I mean). 6. Any other tips for a newbie in the ranks of the Hammer of the Emperor? If this topic is placed in the wrong section, please excuse my heresy and feel free to move it into the right section. The Emperor protects! Marius Septimus
  9. Newer AM player here. Got in very late in 7th, but really didn't play too much. Like many, I was aiming to run a mech guard list with veterans as the backbone. With their movement to Elites and the removal of doctrines, I'm having a hard time figuring out how to run my lads. We have the traditional options: Meltacide in Valkyrie or Chimera Demo Vets in Valkyrie Plasma Vets with Carapace in Chimera Sniper vets with an Auto cannon and camocloaks (for objective holding) Are any of these builds still viable? I'm sensing that they can still be good in a Valkyrie with Melta and shotguns. Still a suicide squad, but effective. Thoughts? How are you guys going to be running Veterans?
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