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Found 19 results

  1. I got a fast start on building and priming the tactical squad. The rhino transport is taking a bit longer than expected. Will be posting pics shortly as soon as I figure out the process of posting pics
  2. Greetings Fellow Sons of Dorn, I've been reading the anthology Deathwatch-Xenos Hunters and it's given me the urge to paint up a Deathwatch Squad. I want to include a Black Templar, Imperial Fist and Crimson Fist and will figure out a few others to add later. This isn't really for playing but rather just to have a bit of something slightly different to do. The reason for my post was that I was wondering if anyone knew if the Crimson Fist member would keep his guantlets painted red? Obviously the majority of his armor and of everyone else in the squad will have to be black but I wondered if he would keep his guantlets red as that seems so essential obviously to being a "Crimson" Fist. One of the stories in the anthology had a Dark Angel brother on one of the kill teams and he retained his hooded robe so I thought it wouldn't be unreasonable to allow a Crimson Fist to maintain the red on his guantlets. Anyways have any of you read anything definate on this or if not what is your opinion? Thanks.
  3. so, under the new rules if your army is unbound you cannot gain the 'objective secured rule'. but, just recently the FAQ's have gone up and pedro kantors rule has been changed to 'an army that includes pedro kantor, friendly units of sternguard have 'objective secured' so in a unbound army they would still have this rule... im confused
  4. So, I want to play Space Marines again.. I have some Space Wolves, But, You basicaly use 3 non HQ units in the book with little to no variation since the other stuff is a bit sub par.. And I kind of wanna play something newer while waiting for a new space wolf codex, And I do realy like the Crimson Fists. So I was wodnering, Are they good? Do they manage well, Or are they under powerd?
  5. Hi guys , I'm going to be starting a Crimson Fists army in the new year and have a question regarding armour types available to me . I really love the MKII and MKIII forge world armour varients . My concern is that although the Crimson Fists were founded post Heresy how available would the MKII & III have been to their veteran squads ? I would like my army to be reasonably accurate in respect to the fluff . Many thanks , T
  6. The start of my Crimson Fist strike force is the command nucleus of Captain and Veteran Sergeant. Captain Tancred on the right and Veteran Sergeant Guy on the left. They don't mess around! http://www.bolterandchainsword.com/gallery/image/149862-captain-and-his-veteran-sergeant/
  7. I need to update my Crimson Fists to take to the finals of the UKGT this year. They did kind of ok before but now, with the rules from CA, Vigilus and White Dwarf, I hope to do... kind of ok. But with a slightly different army featuring a load of veteran intercessors. Now all I need is a load of veteran intercessors! The army will be led by Pedro Kantor. Actually he probably won't be allowed to be Warlord due to his dreadful warlord trait, but he'll certainly be lending moral support - telling the intercessors to hit things again and the hellblasters not to blow themselves up. I've assembled the figure for him, based on some guy called Marneus Something. I've purged a bunch of old dead photobucket images and replaced them with my nearly finished Pedro Kantor. His arms are taken from the deathwing terminators in the old 7th edition starter. I'd never built them, but I like the studded power fist. He's got an aggressor shoulder pad from the IF sprue and the eagle one from his own kit. Banner is from an old Termie. The fist on his belt comes from the IF sprue's power fist. These are kind of crap - obviously too small for Primaris marines - but the badge was just the right size to replace the U that started there. I'm pleased I've been able to join the ammo feeds that he came with onto the Dorn's Arrow I made, which is just the bolter things off his power fists stuck together. More green stuff will be needed there to join it to his arm. This guy here is one of my existing Sergeants, with on of Calgar's fists (minus the U symbol and bolter). I reckon he looks like he means business! I've also stripped a load of layers of paint off these guys. They are from the starter set and had been used for various test schemes and things. Using these guys can save me from having to buy and build another box of Intercessors, and actually the models are pretty decent. The Sergeant is getting a pointing power fist. Stripping these guys took ages - several baths in Dettol, which left them with a nasty slime on. A final bath in some watered-down brush restorer got that off. They are pretty much as good as new now. Next step is to build everyone I think. I'll then spray them all and get started on the batch painting. I'm working on 30 guys. 5 are done (apart from the Sergeant's power fist), 4 are basecoated, 8 are stripped and that leaves 13 still to assemble. I'm thinking about how to represent the fact that these guys are veteran intercessors. One option is to paint both hands red for everyone. Another might be to give them rather more battle damage, bionics and wounds than they'd usually start with - but that would require a lot of work! There's only one bionic arm and no legs that I know of for Primaris guys so far. I do have some random necrons I could go to work on, but I worry that they'd be too obviously necron legs. If anyone's got a good way of doing this I'd be interested.
  8. Just wanted to spread the good word; after being left off the 7th Ed map of the Galaxy, the Crimson Fists' homeworld Rynn's World is now prominent on the 8th Ed map. GIF of the two maps -> https://i.redd.it/sniqsk20qhty.gif
  9. Crimson Fists players, how do you wash your models? My paint scheme is Kantor Blue with some light gray, and the blue is so dark that washing it with nuln oil like I would with my BA seems pointless. Maybe it's just bad lighting but I can't see a difference after washing. Should I just skip this step? EDIT: For that matter, what colors do you guys highlight with?
  10. Greetings Brothers, I've recently been working on painting up my Crimson Fists army and thought I'd share some photos with you. I apologize that the shots are not the best, they're taken with my phone and I can't seem to get good lighting. I have a good camera and a light box but I can't find the backdrops or the cable for the camera. Hopefully soon I'll be able to provide better images, these shots don't do justice. I've chosen to model them according to the force structure immediately prior to the Invasion of Rynn's World, so that I might feature some of the more interesting characters. For starters, here is a Scout Squad. Three of these form my Kill Team for 200-point games. And here is Captain Ishmael Icario, Commander of the 10th Company and Master of Shadows. Counts as Telion for game play rules: What Crimson Fists army would be complete without the Chapter Master, Pedro Kantor? Here is Captain Drigo Alvez, Commander of the 2nd Company and Master of the Shield, counts as Lysander in-game: (I know he has a storm bolter and power sword in the book but what "Master of the Shield" wouldn't use a shield some times?) And my most recent work, the 30th Anniversary Space Marine. Crimson Fists were my first army and 30 years later I'm playing them again! I've also finished a model that is intended to represent Alessio Cortez, I'll get some photos up soon. Now I can embark upon painting up my Demi Company. It's 72 models, including two Dreadnoughts and a Razorback. I'll be painting it as the 3rd Company - primarily because the red trim on the shoulder pads works nicely with the color scheme, and partly because I think Ashor Drakken got a raw deal. When combined with the 10th Company Task Force I use as my Kill Team, it adds up to a nice 1850 points. I'll add pictures as the work continues, but with my work schedule and tired eyes I'm sure it'll take a while. I hope you enjoyed this peek at my army!
  11. So with 8th edition just around the corner, I've decided to get rid of my Blood Angels and start a Crimson Fist force (love sternguard and centurions so why not ). What Im unsure of is colour / paint scheme and I'm looking for advice. I want to try and keep my army as close to codex:astartes as possible with regards to companies, squads, markings etc. The majority of my force will be 3rd and 1st company and as i build out will add squads from other companies. I'm not keen on painting the shoulder pad rims of the different companies different colours, but am thinking of doing them red across the lot (most will be 3rd company anyway) and painting the veterans rims gold. I would then mark up each knee pad with the relevant company marking. Will the red rims take away from the crimson fist? Also i will be painting my sergeants heads red. While veterans will be white Then I'm unsure on what colour to paint chest aquilas. I've seen some really good results from using either gold, silver or white and a few painted red (think this will be too much though). Im thinking to go silver for normal marines and gold for veterans. What do you guys think? Is there a "Standard" that the majority of crimson fist players use? Thanks in advance.
  12. WAAAGH Snagrod began barely 11 years ago, that's to account for it spreading, CF making that fateful mission, then Orks regrouping and attacking Rynn's World, the devastation of the world and the CF Fortress, the war of attrition there and Kantor's pilgrimage to Terra, to plead for reinforcements. In-setting, actually, it looks like Kantor showed up and Lords of Terra were like "Oh, you need reinforcements? We might just have what you need, look here. Five hundred of the Mark 10 Primaris Marines is enough? Cool beans. BTW, Roboute Guilliman is back, did you hear?"
  13. Hey all, I've been tinkering with Pedro Cantor a little bit and to say that he is much improved in 8th edition is an understatement. He is downright beastly. I'm wondering your thoughts though on how to maximize his abilities to grant re-rolls and extra attacks. So far I have tried to keep him deployed back with devastators which is great, except that the devastators get wailed on from range. I also put him in a Stormraven with a command squad and Ironclad dred, which worked amazing except that instead of fighting and using their abilities, they were in a transport for half the game and were super expensive. So, I'm still not sure I'm maximizing his abilities. Was thinking about deploying him in a drop pod with veterans, but then he's out there and vulnerable and drop pods are still expensive. I also thought about going the land-raider option, but it just seems to easy to tie up transports and keep him from where he needs to go, and again, too expensive. Any thoughts? Any successes you've had?
  14. Two spare LTs converted into an Apothecary and Imperial Space Marine. The spare Ancient was turned into a BT Chaplain. Added a Librarian (the BT Chap has him on a short leash, don't worry) and three Reivers, a box of 10 is inbound soon. The base paintjob turned out to be a breeze - black primer, light gray zenithal, VGC Blue Ink airbrushed softly all over the light and shadow. Can be also done the same way, just with dilution and more cautiously with VMA Blue Angel. Now to paint all the details, do line shadows with GW Drakenhof Nightshade... A lot of work to be done, but I love seeing progress on a lot of miniatures. Probably won't get to play with them, need some money so the studio will sell them on eBay. http://i.imgur.com/YRRuSvQ.jpg
  15. So what with 8th edition just around the corner i decided to ditch my old Blood Angels (selling to my brother) and starting Crimson Fists. I prefer the sheer versatility that vanilla marines can offer along with the models, like centurions, stormhawks/talons, thunderfire cannons and the like. I know that list building right now is a pointless exercise, with the rules changing, but wanted to know what the Veterans out there though of this 1000pts for a good starting base model wise. ++ Combined Arms Detachment (Space Marines: Codex) ++ [Crimson Fists] + HQ (170pts) + ········Captain (170pts) w/ Artificer Armour, Lightning Claw, Power Fist, Space Marine Bike + Troops (515pts) + ········Bike Squad (185pts) ············Attack Bike [Heavy Bolter] ············2x Biker w/ Grav-gun ············2x Biker ············Biker Sergeant [bolt Pistol, Combi-Grav] ········2x Tactical Squad (330pts) ············Razorback w/ Dozer blade, Pintle-Mounted Storm Bolter, Twin-Linked Lascannon ············3x Space Marine [boltgun] ············Space Marine (Heavy Weapon) [Heavy Bolter] ············Space Marine Sergeant [bolt Pistol, Boltgun] + Fast Attack (65pts) + ········Land Speeders (65pts) ············Land Speeder w/ Assault Cannon, Heavy Bolter + Heavy Support (250pts) + ········Centurion Devastator Squad (250pts) ············2x Centurion w/ Missile Launcher, Twin-Linked Lascannon ············Centurion Sergeant w/ Missile Launcher, Omniscope, Twin-Linked Lascannon Is this a step in the right direction for a Crimson Fist force? Be great to have some comments & critisim on what can be made better or changed.
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