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Death Watch v Necrons in a tomb complex looks great. The new DW models look awesome as hell, and I’m excited to see how they build out.
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- Kill Team 2024
- Deathwatch Chapter
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So I really need to clean this thread up and make it less disorganized and stuff. So in here you will find: 40k Grey Knights Adepta Sororitas Inquistion Exorcists Chapter Deathwatch Militarum Tempestus Adeptus Mechanicus Imperial Knights Raptors......No longer have this army Thanks GW 30K Raven Guard Adeptus Custodes Sisters of Silence Necromunda Redemptionist Completed models/ squads HQ Terminator Librarian Reynald de Vichers Inquistor (Interigator) Abygayl Selene Brotherhood Champion Landry de Lauzon Techmarine Talus ELITES Venerable Dreadnought Draper TROOPS Strike Squad Tancrede de Hautville Strike Squad Gaiwan de Monglane Strike Squad Godfrey de Caux Termnator Squad Tibauld De Gaudin FAST ATTACK Interceptor Squad De Plessiez HEAVY SUPPORT Purgation Squad Des Barres FLYERS DEDICATED TRANSPORTS Razorback "Long Swords" Kill Team Octarius Hand of Titan Raptors Hqs 10th Co Chaplain Arthurus Phobos Libraian Hes Elites Chief Apothercary Chraddas and Apothecary La Rocha 5th Scout Squad led by Veteran Sgt Helios Troops Fast Attack Heavy Support Dedicated Transports Flyers Lord of War Terrain Other Project Back to Badab Kill Team- Raptors Team 7 909th "Hell Rain" Charlie Company (Inquistorial Strom Troopers) Hqs Ordo Malleus Termiantor Inqusitor Lord Martyn Odum Ordo Malleus Inquistor Lord MyKel Westen with his Alcolytes Commissar Lord Kiera Lynx Elites Troops Alpha Squad Fast Attack Heavy Support Dedicated Transports Flyers Lord of War Terrain Order of the Valorous Heart Hqs Elites Troops Fast Attack Heavy Support Dedciated Transports Flyers Lord of War Terrain Completed Grey Knight Group Shot (12/05/2021) Raptors Completed Group Photo (02/23/2021) Order of the Valorous Heart Completed Group photo (11/07/2021)
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- Adepta Sororitas
- Grey Knight Chapter
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Attn Deathwatch Fortresses: WarComm "The good news is that you absolutely can field a whole army of Deathwatch Space Marines. You’ll require a copy of Codex: Space Marines, and can use any of the Detachments picking Deathwatch units through the Assigned Agents army rule found in the new Codex. This retains the thematic flavour of the Deathwatch with versatile veterans and airborne transports, while also granting access to the rest of the Space Marine armoury. The Ordo Xenos and regular Space Marines can make use of the Deathwatch Legends datasheets in narrative games too. These include Kill Team Cassius and several highly adaptable Kill Team variants which mix and match a wide range of Space Marine units. These datasheets have the Deathwatch keyword – exactly like those in Codex: Imperial Agents – so they get full use out of the Ordo Xenos Detachment."
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- Deathwatch Chapter
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From the album: Bouargh´s DW
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From the album: Bouargh´s DW
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From the album: Bouargh´s DW
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From the album: Bouargh´s DW
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From the album: Bouargh´s DW
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From the album: Bouargh´s DW
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From the album: Bouargh´s DW
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I'm looking to do a few Deathwatch kill teams with a watch master. What would be the best kit to use? Tac squad with deathwatch pauldrons? I haven't read enough about them. I'm reading the Guant omnibus right now and then onto the Eisenhorn trilogy. So do they keep their appearance simple or get all fancy with it?
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Greetings Fellow Sons of Dorn, I've been reading the anthology Deathwatch-Xenos Hunters and it's given me the urge to paint up a Deathwatch Squad. I want to include a Black Templar, Imperial Fist and Crimson Fist and will figure out a few others to add later. This isn't really for playing but rather just to have a bit of something slightly different to do. The reason for my post was that I was wondering if anyone knew if the Crimson Fist member would keep his guantlets painted red? Obviously the majority of his armor and of everyone else in the squad will have to be black but I wondered if he would keep his guantlets red as that seems so essential obviously to being a "Crimson" Fist. One of the stories in the anthology had a Dark Angel brother on one of the kill teams and he retained his hooded robe so I thought it wouldn't be unreasonable to allow a Crimson Fist to maintain the red on his guantlets. Anyways have any of you read anything definate on this or if not what is your opinion? Thanks.
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(THIS IS A PLOG WITH IMAGES TO COME LATER DON'T MOVE) I have been working on this force a little while now as i want to build all 3 Ordo's. My sisters cover the Ordo Hereticus, Deathwatch Ordo Xenos & Grey knights are ongoing but the cover the rest. Now I also have a large pure inquisition force I am still working on but I have been trying to get my Death Watch to Tournament play levels. Model wise I am part way in and will post some images later but I want peoples opinion on the force first. Now as the Deathwatch training world is in the Ultramar system I am able to excuse using their tactics for rerolls in game. I have decided like many to use the Sky Hammer Annilation force to allow my devs to move turn 1 from pods and assault squads to charge from deep strike without couinting towards the rest of my pods. Now as it stands I am heavily considering Having 2 empty pods so all my troops arrive turn 1 but modeling servo skulls into the pod so when it opens it looks like there are dozens of them spilling out in all directions. More a modeling thing than anything else. Squad wise I have tried to keep them all in action cover in battle damage and gore, not weathered yet but I will likely do that at the end on mass. Centurions in the force will deply with Librarian but trying to figure out how to make them look more like Deathwatch. Inquisitor is taken for fluff as well as allowing servo skulls which will reduce my scatter which is great for my assault squads as they can arrive within D6 and assault turn 1 and not risk mishap. I have posted the list below and will update with images later. Let me know what you think. 3 Centurions: 240 3 Grav Cannons & Grav Amps: Drop Pod: 275 Storm Bolter 5 Deathwatch Marines: 365 Combi Melta: Melta Gun: Drop Pod: 400 Storm Bolter 5 Deathwatch Marines: 490 Combi Melta: Melta Gun: Drop Pod: 525 Storm Bolter (Start of Formation) Sky Hammer Assault Force: 10 Assault Marines: 745 2 Eviserators: Jump Packs: 10 Assault Marines: 965 2 Eviserators: Jump Packs: 10 Devastators: 1225 2 Grav Cannons & Grav Amps: 2 Missile Launchers: 2 Flack Missiles: Drop Pod: 1260 Storm Bolter 10 Devastators: 1520 2 Grav Cannons & Grav Amps: 2 Missile Launchers: 2 Flack Missiles: Drop Pod: 1555 Storm Bolter (End of Formation) Drop Pod: 1590 Storm Bolter Drop Pod: 1625 Storm Bolter Inquisitor: 1659 3 Servo Skulls: Librarian: 1844 The Armour Indominus: 2 Mastery Level: Power Fist:
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Name:Titus Rank:Brother-Captain of Kill Team-Alpha,Zero Company Chapter Origin:Ultramarines http://img.photobucket.com/albums/v158/Danek1354/Tidusgreatpicsmall.jpg http://img.photobucket.com/albums/v158/Danek1354/Tituscloseup2Good.jpg Brother-Captain Titus first came to recognition during the cleansing of the Hive world Proctus,during the Tyrannic War.A veteran sergeant then,his quick thinking and stubborn spirit helped save the countless imperial citizens that called Proctus their home.On Ichar IV,he was honored with a position at his Lord Calgars' side,as a member of his personal bodyguard. These actions and many more eventually drew the attention of Inquisitor Lord Strohiem,of the Ordo Xenos,who in turn forwarded the grizzled veterans' personnel file to Grand Master Danek,the force commander of Zero Company,the Deathwatchs' newly formed Black-Ops group.A short while later,Titus was drafted into its' ranks,which he has been a member of to this day. A man of fierce disposition and blunt,no-nonsense attitude,Brother-Captain Titus leads Kill Team-Alpha into combat,his down time spent training new initiates into Zero Companies' Ranks in the most effective ways to terminate the various Xenos species that threaten the Imperium.His numerous combat scars,coupled with his shock of white hair and experience,leads many to believe he is the oldest of Zero Companies' members.His counsel is one of the few Grand Master Danek will accept openly. The only man Titus calls friend is Brother Santino,who always serves in Kill Team-Alpha at his side.To "green" recruits,the friendship between the UltraMarine and Blood Angel is an odd one,as Titus has taken to affectionatly referring to the seemingly younger marine as "Old Man".
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Greetings Fraters, Some of you may know me from painting plogs such as the "Cadian 82nd Special Operations Group" in the Guard forum, and "lets paint silver for ETL" in the Grey Knights forum. However recently my hobby butterfly has settled on the Deathwatch and I've been enjoying reading this forum and snipping and sticking some models. No paint on anything yet but I thought you might like to see my models so far. In the main I am picking chapters played by my local play group and Club (First Founding in SW London: drop by and say hi!) Veteran Team 1 (Blood Raven, Exorcist, Salamander, Space Wolf, Dark Angel: Yes I know that's a Rubric Marine head. Long story short, my Blood Raven playing chum is convinced his Primarch is Magnus. Veteran Team 2 Cyclone Missile Terminators Melta Fist Terminator Thanks for looking. varchilde
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Love them or loathe them when it comes to the rules its hard to deny that Black shields give us a very nice chance to add character and uniqueness into our kill teams. So in light of that lets see what Black Shields we've managed to come up with oh, and please lets not let this devolve into the argument over exactly what equipment Black shields can take, theres plenty of places for that already. Heres two of mine: Brother Ignotius A recent arrival to the watch, while his origin is officially unknown it is strongly rumored that he was exiled from the Minotaurs after showing mercy to a witch-child. He is attempting to atone for this moment of weakness through his service. I've modeled him hunched down as if he is about to deliver a huge uppercut with his hammer, perhaps to the jaw of a carnifex. Brother Red So named after a ferocius slaughter on a Hrud battle ship left him stained head to toe with gore. Brother Red's true name is unknown even by the current watch master. He has served longer than any other surviving brother in the watch. It is thought that he is a loyalist member of the World Eater legion as, although he normally covers his head with a hood, he appears to have butchers nails implanted into his skull. (By the way i completely plagiarised Duymon's awesome conversion with the claws, many thanks for the inspiration) Anyone else got some cool Black shields to show off?
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Hi all, As you may have seen earlier I spent the day at warhammer world (holy its awesome) buying and building their exclusive command tanks. I've built the Rhino Primaris with forgeworld Inqusition doors and panels and i'm thinking of painting it up as an inquisitor's command tank as I will have some inquisition forces scattered through my deathwatch army. I think that would be nice and fluffy so now I have to work out a color scheme that compliments/contrasts the deathwatch black and silver. Anyone got any ideas? does the Ordos Xenos have anything approaching an official color scheme or similar? Here is the Primaris For anyone who is interested here is the LAnd Raider Excelsior from the same box. I did add deathwatch shoulder pads/heads but it is mostly left with the usual doors etc it comes with as they were too damn cool to pass up
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I'm not sure if this post belongs here, or in the painting page, but here goes... I just got a Kill Team box set, and I'm thinking of using the Raven Guard shoulder pad as a Hawk Lords pad - and there's my problem. What Citadel paints do I use? My initial take is Screamer Pink and Averlund Sunset for the icon and shoulder trim. The thing is, due to my impaired colour perception, I'm just not sure! Any thoughts or tips would be very welcome...
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- painting chapter
- Deathwatch Chapter
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So as always my creative juices are flowing far too much and I'm finding myself wanting many more models for deathwatch than I thought. Power armour is not a problem as I've got loads of deathwatch shoulder pads for power armour however I am completely out of termie shoulder pads and I still have plenty of terminators I want to build. I'm thinking of repurposing grey knight terminator shoulder pads as deathwatch shoulder pads How do you guys think we can best go about doing that? Here's what we have to work with: http://megabitzshop.com/bilder/produkte/gross/Warhammer-40k-Bitz-Grey-Knight-Terminatoren-Schulterpanzer-I.jpg
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I asked a while back about whether Rhino Doors could be fitted to the Corvus Blackstar so that the Blackstar can have some representation of non-Deathwatch chapters. There were many answers and a fair bit of confusion. I took the plunge and did the thing myself. The short version is: The front troop doors on the Corvus Blackstar are exactly the same size as Rhino doors. However, there is no easy conversion. Because the Corvus Blackstar's doors are set into their frame as a single plastic piece, with an additional hinge and lighting attachment. Basically, even though the doors are the same size as a rhinos, the Blackstar doors are permanently attached to a frame. If you want a conversion involving rhino doors, your options are basically to fit rhino doors into a scratchbuilt frame of the same size or file off the inquisition insignia and the teeth on the doors and just glue your new doors right on top (imperfect, but easier) or gluing rhino doors directly into the space where Corvus Doors would normally go, at which point you'll have some empty space that needs filling to make it look authentic. I did a conversion for myself and simply carved off the inquisitorial seal, cut off the teeth and did some hacking away with a knife and smoothing with sandpaper. Then I just glued the doors right over the old doors and called it a day. It's lazy, but unless you've built a kit yourself and know it inside and out, you won't really notice the imperfection much. The fact that I chose a dark colour scheme helps mask any evidence of a conversion, probably. So below, you have my Raptor Wing formation without the ridiculous flying toaster Stormtalon, which I substituted for a craft that's just a bit more... looks-like-it-could-fly. Images below. http://i.imgur.com/WG9BlVV.jpg http://i.imgur.com/uvwriWE.jpg http://i.imgur.com/P1b8wRT.jpg http://i.imgur.com/70Nvfwq.jpg http://i.imgur.com/Y7LpgXR.jpg
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- Corvus Blackstar
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http://imagizer.imageshack.us/v2/xq90/924/tHyu2a.jpg http://imagizer.imageshack.us/v2/xq90/673/ZpNTyv.png Brother Skeya Icefist, Third Talon, seconded from the Space Wolves Chapter: http://imagizer.imageshack.us/v2/xq90/924/kn8GbV.jpg http://imagizer.imageshack.us/v2/xq90/921/yCd7Rt.jpg http://imagizer.imageshack.us/v2/xq90/923/MxL01u.jpg http://imagizer.imageshack.us/v2/xq90/922/pvTQ7A.jpg http://imagizer.imageshack.us/v2/xq90/924/OMmsmV.jpg http://imagizer.imageshack.us/v2/xq90/923/a1igC3.jpg http://imagizer.imageshack.us/v2/xq90/921/b5p9Jd.jpg
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Hey guys, I hope this one can be done a little more briefly than some of my longer reads as I have little time to do this.... I wanted to do a Battle Report on this game because it features an army that smoked me in T1/2 the last time I used Deathwatch against it. (Actually most ITC style lists have). And I knew I was up for a crazy test again. Once again, please be aware I don't know who my opponents are going to be beforehand. (no list tailoring) The Game: Maelstrom 1850pts My List: Basic CAD: Termie Captain Libbie lvl1 10 Vets/Frag/meltaguns/Shotguns/Pod 10 Vets/Frag/gravguns/Shotguns/Pod 5 Vets/Frag/Shotgun/stormshield/Pod 1 Terminator Assault cannon 1 Terminator Cyclone. Allies: Ultramarines Skyhammer: 5 Devs, 4 Grav cannon Pod 5 Devs, 4 Multimeltas, Pod 5 Assault Marines flamer 5 Assault Marines flamer/Eviscerator Smelly Fish: Drone'mander (Warlord) w/lots of drones Pathfinders + Some dude that has 3 wounds and lets all units within 12" get extra shots. Breacher squad (I can't believe I don't see more of these) in a Fish tank (can't remember the transport name) Stormsurge , fully loaded Riptide Wing : 2 Riptides Kroot infiltrating Stealth Cadre: Ghostkeel + 2 Units of Stealth teams with Fusion/Plasma. Game Type: Precious Cargo: + You can't discard "secure Objective X". Your opponent can steal any "secure Objective X" card from you. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Deployment + Opening Turns: + Looking at my opponent I roll on Telepathy simply for Psychic Shriek and on the outside hope that I get Invisibility. (ITC variant) I do not get Invis, and it was the regroup power. :/ So I pitch it and just stick with Shriek on my ML1 Libby. + Unfortunately he wins the roll for first turn. I decide to play the deny game, and hold back my entire army except for two solo Terminators who are completely hidden. + He infiltrates Kroot (which are a cheap throwaway for Objectives) right in the center of the table to slow me down. + Tau Turn 1: He is doing the ol' castle maneuver. Kroot are forced to lay down their lives for a shiny objective in the center. Off to the Eastern back fringe he has his entire Stealth Cadre + Early Turns: + He takes the early lead, but without me having anything he can see he simply charges his junk up with Invulns, etc. And earns an easy objective point but no First Blood yet.... + I declare Skyhammer coming in T1. He drew an objective that would force him to zoom a Stealth Team out from their hiding spot on the Eastern Flank towards a grey building. + I decide I must Steal this objective from him, and this is my first mistake..... I drop in one 5 man assault squad and I scatter off the objective a ton. So I am forced to dump a second Assault squad into this bad idea and they stick on the objective facing off against one Stealth suit who just finished short of the objective even after his Jet Pack Move. I fail to kill them with pistols/flamers, and fail to get the charge range. Note the amount of fail used in that turn. But at least I'm on the board with a Stolen objective. + Here's where all the fail took place. Again, sorry for all the proxies. These are assault marines. They don't assault, and they're hardly marines, but there you go. + + Meanwhile, at the same time in the Tau deployment zone, my Deathwatch HQ and 2 Pods come in along with the rest of Skyhammer: + Oh I love the taste of Interceptor in the morning. + +++ I apologize for all the proxies I'm still re-assembling my army +++ + The grey marines are supposed to be Grav Cannons. The Blue Marines are MultiMelta. In the middle my Captain, and Libbie strategically place around the pod, (*We are playing official FAQ Pod Rules). + This is a pretty big moment. I roll 5 dice on Psychic Shriek of course targeting the Storm Surge. This guy rolls high and he takes 3-4 wounds from Shriek. Even after FnP rolls. Wow. + But now it's time for everyone's favorite game: Interceptor! + A picture form the Tau edge of the table: Note the Interceptor annihilates most of Skyhammer before it gets to fire. Back to the Black Fortress for more anti-xenos tech??? While your there, somebody hand me that Ork Warboss lucky stick. I could use it right about now. + + So Grav Cannon squad takes an amazing amount of firepower. The pods to obscure some Riptides/etc from getting some primary targets, but the Wipe out of the Grav Cannon squad (his number 1 target priority of course) nets him FIRST BLOOD! + Nothing like relinquishing First Blood to your opponent on your own turn! So he knew the Grav Cannons were going to probably finish off the Stormsurge and once they were gone he picked off a few Deathwatch, but then focused REALLY hard on the Deathwatch HQ squad. + The Deathwatch HQ squad gets a few cover saves but not many. The squad is wiped until we get to the Libby. He takes one failed save, then Look out Sir's 6 remaining wounds onto the Termie Captain. Thank you Librarian. Middle management really is useless sometimes. The Head honcho takes 5 saves, before losing a wound. Not bad. He's still breathing. + Finally I get to shoot in my own turn! + The 10 man Deathwatch split into combat squads and hammer away at top targets starting with the Stormsurge. I keep using 12" Impact Frag Shots and lucky poison hits (basically NONE), but after 8 or so Frag Cannon/Melta/Multimelta shots, the Stormsurge goes down! Wow. + With what little I have left I take poison rounds at a Riptide, but 2+ then FnP is immensely hard for me to get through. I maybe put one or two wounds on a Riptide with the rest of my army. + The termies roll up on objectives, and I score 2 points and we're tied. Tau T2: + He takes some pot shots at my HQ, and isn't too worried about them, and tries to dilute my Frag Cannon count. Which he does. + He is trying to reinforce his Stealth cadre at Eastern / Mid, but has trouble killing all of my one squad there so my Assault Squad rushes him and loses Close Combat to a SINGLE STEALTH SUIT. This shall not be recorded back at the Black Fortress!!! + I drew an objective on his side last turn, and he steals it. He kills a squad off getting another point. For some reason his Riptide assaults my remaining Multi Melta team. I believe he was afraid of me assaulting his Drone Comander, which I would have tried, but probably died to the gobs of Overwatch. + His Riptides shot me up pretty badly and his Pathfinder squad with HQ had an amazing amount of shots. I knew they'd have to be widdled down. + Riptide assaults? Deathwatch T2: + He drew a card on my side of the table which I stole... + The Kroot are fried by Frag Cannons. Chicken for supper. + Another bolter squad concentrates heavily on the Pathfindes and kills half. + My libby takes another shot at Shriek. He almost denies it, but fails. I get 2-3 wounds on a Riptide, but none of my shooting can do anything else to it. The Termies try to help but no go. + Our 2 Turns of Close combat against the Riptide slowly kill off my Ultra Multi Melta's. + I take two more objectives. Turn 3 : + He realizes my Obsec has hurt him here. He hasn't killed me fast enough. The Stormsurge dying T1 is huge. But I threw everything at it. + The Ghost Keel moves out and my two assault squads are now down to one squad, and they kill the 1 dude he has left there. But it's a final 10 man Deathwatch Drop Pod that fries them with Frag Cannons (no 2+ Stealth for the Stealth Suits!) . + His Breacher squad steps into the Deathwatch that just killed his Kroot and he annhilates them with that High Strength /AP3 shooting. + I complete a few big objectives at this point and he's Rick Rolling my army to nothing at this point, but yet I scramble odd squads and try to maintain my army. + With the combination of Marker Drones, and Riptides he annihilates my Libby, Hq Termie and the squad they had just joined. + I am now forced to pick my next moves very carefully as my army is pretty beat up.... I grab another couple of objectives, while trying to find cover. + A remnant squad of Deathwatch have to kill a vehicle to net a point.... I destroy the Fish Tank, but the ensuing explosion kills two of my guys. OUCH. One is a frag Cannon. + Pointswise I take the lead in bottom of T3 with a 3 Point turn, but it is costly as I had to sacrifice a lot. Now to see if I can keep the lead and not get tabled at the same time... Turn 4: + Tau realize they have to be a bit bolder to 1) catch up in points, or 2) table me. + The Tau shooting is still devastating. He starts advancing a Riptide from deep in his lines, I still can't seem to kill these stupid things. They both have wounds but 2+/3++/5+ FnP is sick. I poison the crap out of one of them with my fragile line, but he still has one wound left. + Tau wipe out the Deathwatch squad that just killed a fish tank. Aside from Pods I have only 2 solo deathwatch marines left at mid table. + Tau wipe the rest of the assault squads which were largely doing nothing. Breachers wipe one out, the Ghost Keel wipes the other out. + By the end of his Turn 4, the table starts to look really bleak for me.... + Tau fire power has nearly eliminated anything I had in his zone. The Pods still block his passage though, and the pods have been plinking away at Pathfinders and drones. + Turn 5: + I lead the game, the Termies are being rushed by the Riptide still. +I manage to wipe the Pathfinders and their HQ for a point with Drop Pods and the Cyclone frag missile rounds. + For the sake of movement and in case we go to Turn 6 he starts shooting at Pods. He gets one down, the rest miraculously survive. He doesn't want to waste high volumes of shots at my solo guys running around. But he still manages to kill one with drones. now leaving me with ONE marine at mid. + I am retreating my last 4 marines on my side of the table with 2 Grav guns as I know his riptide is breaking for an important point which is being held by my Terminator! + Here the Riptide has one wound left! I throw poison at it with my last mid table marine. The Riptide destroys the Assault Cannon Terminator seen here protecting the edge of an Objective with is life on the line. + The Riptide ends up stealing this objective, but on the other side of this grey tower is 2 Grav guns and they destroy the Riptide, netting me a point. Turn 6: + The Tau destroy a pod, and my last mid table marine. But can only get a point, and I have 4 marines, and a Terminator left on the table. The destruction is immense on both sides but I'm hanging by a thread. + He finishes his top half of the turn and can only score one point. We add up the points to be certain and I have the lead 13-9 so he cannot come close to a tie at this point and he concedes to the Deathwatch. + Many fishsticks and rejoicing is had by the 5 surviving members of this game. Thanks for checking the batrep out!
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- prot
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