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So I really need to clean this thread up and make it less disorganized and stuff. So in here you will find: 40k Grey Knights Adepta Sororitas Inquistion Exorcists Chapter Deathwatch Militarum Tempestus Adeptus Mechanicus Imperial Knights Raptors......No longer have this army Thanks GW 30K Raven Guard Adeptus Custodes Sisters of Silence Necromunda Redemptionist Completed models/ squads HQ Terminator Librarian Reynald de Vichers Inquistor (Interigator) Abygayl Selene Brotherhood Champion Landry de Lauzon Techmarine Talus ELITES Venerable Dreadnought Draper TROOPS Strike Squad Tancrede de Hautville Strike Squad Gaiwan de Monglane Strike Squad Godfrey de Caux Termnator Squad Tibauld De Gaudin FAST ATTACK Interceptor Squad De Plessiez HEAVY SUPPORT Purgation Squad Des Barres FLYERS DEDICATED TRANSPORTS Razorback "Long Swords" Kill Team Octarius Hand of Titan Raptors Hqs 10th Co Chaplain Arthurus Phobos Libraian Hes Elites Chief Apothercary Chraddas and Apothecary La Rocha 5th Scout Squad led by Veteran Sgt Helios Troops Fast Attack Heavy Support Dedicated Transports Flyers Lord of War Terrain Other Project Back to Badab Kill Team- Raptors Team 7 909th "Hell Rain" Charlie Company (Inquistorial Strom Troopers) Hqs Ordo Malleus Termiantor Inqusitor Lord Martyn Odum Ordo Malleus Inquistor Lord MyKel Westen with his Alcolytes Commissar Lord Kiera Lynx Elites Troops Alpha Squad Fast Attack Heavy Support Dedicated Transports Flyers Lord of War Terrain Order of the Valorous Heart Hqs Elites Troops Fast Attack Heavy Support Dedciated Transports Flyers Lord of War Terrain Completed Grey Knight Group Shot (12/05/2021) Raptors Completed Group Photo (02/23/2021) Order of the Valorous Heart Completed Group photo (11/07/2021)
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- Adepta Sororitas
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So I recently received some of my Old Deathwatch models (primed and unbuilt models/ bits) from my friends. So I now I am building Deathwatch along with My Grey Knights, Adeptus Mechanicus (very Slow build- Forgewrold Deimos), Huge Imperial Agents/ Inquisition (Hereticus, Xenos, and Malleus), Militarum Tempestus (54th Psian Jakals) and 2 possible Adepta Sororitas armies (Order of Valorous Heart and Order of the Martyred Lady) . In my gaming group, our battles take place in the Khymara Section in the Ultima Segmentum and a lot of Battles on the Planet Praxia. With that being said the closet Watch Fortess is Furor Shield. So I started on my Count as Artemis: Furor Shield Watch Captain Rey Rojo (Mk 1) Mk II will have a helmet, Bolter and Xeno Phase blade (Master Crafted Bolter and Relic Blade) Mk III will have bare head, Plasma Pistol and Power Fist (Mainly for Angel of Death Kill Team) I have 23 Kill Team Veterans, Jensus Natorion- to be a Death Specter, Chaplain Cassius- staying Ultramarine, and a Watch Master to convert....heavily and making him a Space Wolf. Plus building my Angels of Death Kill Team (all non Primaris but using their rules)
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Attn Deathwatch Fortresses: WarComm "The good news is that you absolutely can field a whole army of Deathwatch Space Marines. You’ll require a copy of Codex: Space Marines, and can use any of the Detachments picking Deathwatch units through the Assigned Agents army rule found in the new Codex. This retains the thematic flavour of the Deathwatch with versatile veterans and airborne transports, while also granting access to the rest of the Space Marine armoury. The Ordo Xenos and regular Space Marines can make use of the Deathwatch Legends datasheets in narrative games too. These include Kill Team Cassius and several highly adaptable Kill Team variants which mix and match a wide range of Space Marine units. These datasheets have the Deathwatch keyword – exactly like those in Codex: Imperial Agents – so they get full use out of the Ordo Xenos Detachment."
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From the album: Bouargh´s DW
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From the album: Bouargh´s DW
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From the album: Bouargh´s DW
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From the album: Bouargh´s DW
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From the album: Bouargh´s DW
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From the album: Bouargh´s DW
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From the album: Bouargh´s DW
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There are lots of useful topics about the Deathwatch scattered across the Bolter & Chainsword website. While most will occur in this forum and in the Deathwatch army lists sub-forum, other related topics are bound to spring up elsewhere, especially in the Forge forums. In addition, plenty of external websites will include content that is useful for fans of the Deathwatch, including blog posts, videos, etc. Since we can't pin every useful topic, this topic is intended to provide a handy resource for players of the Deathwatch. If you know of a topic, external site, or video that you would like to see added to this resource listing, please reply with a link to that topic, external site, or video. If the moderators agree that the submission is both relevant and useful, it will be added to the listing. If you see a link that you think is no longer relevant or which is broken, please post a reply notifying the moderators of the issue. We'll do our best to keep this resource listing updated, fixing broken links and removing those that are no longer relevant.
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Hey guys, So like everyone else, I love playing with Roboute Guilliman on the table. Anyone have any ideas on tactics for how to best use him best with Deathwatch? Keep in mind I'm just looking to use Guilliman as a Lord of War attachment to a solo Deathwatch army list, so no <chapter> Ultramarine units being added to boost his effects. Thanks guys! For the Watch!
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I just impulse bought this guy on eBay to use as a counts-as Shrike, which I know some of you've done - anyone have advice on how they blanked out the DW pad? I was thinking of just filing it down smooth but I'm worried I'll have to build it back up with GS or something. On the other hand if it's recessed into the pad, maybe I can just GS right over it to make it smooth. Thoughts?
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Hello All, Considering the fact im jumping from 4 armies ( Deathwatch, Blood Angels, Astra Militarum and Custodes) along with random building of models. I have decided to start a WIP thread. Started with Deathwatch in March since a long hiatus ( I think i was 14 in 3rd of 4th edition ) I have accumulated nothing but grey models since i love building more than anything. Recently acquired an airbrush that has sparked my desire to paint. So from now on I will pretty much be updating from here then maybe in the other forums. Either way enough jibber jabbing. Here is some of my works in progress.... these in line to be painted however I am currently working on DW troops as of now. Hopefully you enjoy. You can check out my kitbashed work on other threads or Instagram @mad.hattenstein. Appreciate your time of reading this introduction of a thread that i hope to build up. My Pride and Joy // Primaris Scaled Yaujta Watchmaster (Trophy Hunter Predator Concept) Captain Smash ( His Hammer Handle Has Since Been Adjusted ) Most Intimidate Model Shield Captain Counts As On Dawn Eagle Jet Bike ( I Still Have Work To Do On Him, And Will Save Him For Last To Paint ) Shield Captain In Allarus Terminator Armor aka Lord Chunky ( The Misses Nicknamed Him, Blu Tac's Was Cut Away Once Noticed Lol) Other Models Once Had But I Sold Them Captain With Relic Blade and Stormbolter Captain Smash Feel like that is enough of one post, just wanted an introduction and somewhere to start. Either way hope you like, stay tune, and please feel free to comment, suggest things, I will be asking from you guys and appreciate it all. Thanks, dx_ob
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- Deathwatch Chapter
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(THIS IS A PLOG WITH IMAGES TO COME LATER DON'T MOVE) I have been working on this force a little while now as i want to build all 3 Ordo's. My sisters cover the Ordo Hereticus, Deathwatch Ordo Xenos & Grey knights are ongoing but the cover the rest. Now I also have a large pure inquisition force I am still working on but I have been trying to get my Death Watch to Tournament play levels. Model wise I am part way in and will post some images later but I want peoples opinion on the force first. Now as the Deathwatch training world is in the Ultramar system I am able to excuse using their tactics for rerolls in game. I have decided like many to use the Sky Hammer Annilation force to allow my devs to move turn 1 from pods and assault squads to charge from deep strike without couinting towards the rest of my pods. Now as it stands I am heavily considering Having 2 empty pods so all my troops arrive turn 1 but modeling servo skulls into the pod so when it opens it looks like there are dozens of them spilling out in all directions. More a modeling thing than anything else. Squad wise I have tried to keep them all in action cover in battle damage and gore, not weathered yet but I will likely do that at the end on mass. Centurions in the force will deply with Librarian but trying to figure out how to make them look more like Deathwatch. Inquisitor is taken for fluff as well as allowing servo skulls which will reduce my scatter which is great for my assault squads as they can arrive within D6 and assault turn 1 and not risk mishap. I have posted the list below and will update with images later. Let me know what you think. 3 Centurions: 240 3 Grav Cannons & Grav Amps: Drop Pod: 275 Storm Bolter 5 Deathwatch Marines: 365 Combi Melta: Melta Gun: Drop Pod: 400 Storm Bolter 5 Deathwatch Marines: 490 Combi Melta: Melta Gun: Drop Pod: 525 Storm Bolter (Start of Formation) Sky Hammer Assault Force: 10 Assault Marines: 745 2 Eviserators: Jump Packs: 10 Assault Marines: 965 2 Eviserators: Jump Packs: 10 Devastators: 1225 2 Grav Cannons & Grav Amps: 2 Missile Launchers: 2 Flack Missiles: Drop Pod: 1260 Storm Bolter 10 Devastators: 1520 2 Grav Cannons & Grav Amps: 2 Missile Launchers: 2 Flack Missiles: Drop Pod: 1555 Storm Bolter (End of Formation) Drop Pod: 1590 Storm Bolter Drop Pod: 1625 Storm Bolter Inquisitor: 1659 3 Servo Skulls: Librarian: 1844 The Armour Indominus: 2 Mastery Level: Power Fist:
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Greetings Fellow Sons of Dorn, I've been reading the anthology Deathwatch-Xenos Hunters and it's given me the urge to paint up a Deathwatch Squad. I want to include a Black Templar, Imperial Fist and Crimson Fist and will figure out a few others to add later. This isn't really for playing but rather just to have a bit of something slightly different to do. The reason for my post was that I was wondering if anyone knew if the Crimson Fist member would keep his guantlets painted red? Obviously the majority of his armor and of everyone else in the squad will have to be black but I wondered if he would keep his guantlets red as that seems so essential obviously to being a "Crimson" Fist. One of the stories in the anthology had a Dark Angel brother on one of the kill teams and he retained his hooded robe so I thought it wouldn't be unreasonable to allow a Crimson Fist to maintain the red on his guantlets. Anyways have any of you read anything definate on this or if not what is your opinion? Thanks.
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Okay, I decided to start getting my entire Deathwatch army painted as quickly as I can. But I need to amass the funds I need to get started. I wonder if you guys can help me downsize my shopping list so I don't have to spend more than needed for drybrushing. This doesn't include additional paints for Chapters as I intend to keep them black for a while until I decide what chapters I want. If it helps, here is what I have right now: 1 Librarian 1 Terminator Librarian 1 Terminator Captain 20 Veterans 4 Terminators 1 Rhino 1 Land Raider
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OK watched a load of Warhammer TV while I was painting last night and various things came up the most interesting was the battleforged in relation to how its organised. My initial thoughts were we'd have to organise into faction detachments this doesn't appear to be the case all you need is a common keyword <Imperial> So HQ, troops, elites, Heavy, Flyers of Any <Imperial> plug into your detachment Need some troops take SM Scouts Guard or Sisters of Battle, need some Elites Take Sisters of Silence, need some heavy support take some SM or Guard tanks etc.. etc.. Given the leaked stuff is this correct? Cross buffing is out the window but it looks a really good way of getting a themed army some scouts in speeders doing forward recon an inquisitor lead deathwatch force jetting in on Corvus Blackstars backed up with some guard and a couple of tanks. They also said the new Primaris Marines are coming out in kit form so modelling them with Deathwatch shoulder pads is an option all your loosing is chapter buffs.
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This is probably my most recent Imperial faction, and no doubt picked the wrong way to start it by getting the Kill Team Cassius but at the time the battleforce & SC boxes weren't even on the horizon. http://i1312.photobucket.com/albums/t525/A_Rod_H/minis/minatures%20005_zpsrizsl65k.jpg So I started with KTC, added another KT and the Corvis. Then picked up the captains, watch master and another KT box. The missile launcher's from a SM Devastator box I forgot I had. I'll probably use the 2nd box to do another lot of shotgun vets and if I can dig up some usable SM bodies from my parts boxes, bulk them up with the rest of the DW weapons. However, I can't find a clear answer to what Blackshields are allowed to take. All I've found is that they can't take the two-handed thunderhammer and nothing that contradicts me from being able to put a Stalker bolter on a Blackshield. http://i1312.photobucket.com/albums/t525/A_Rod_H/minis/minatures%20006_zpse1jcotbn.jpg If there is, then I'll remove that pauldron & replace it with a Dark Angels one.
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Well then. Back from the local tournament. 1750 pts, 1 CAD, +1 optional formation (same faction). Mission format; Primary: Eternal War Secondary: Mealstrom Third: Slay the warlord, line breaker, first strike My list: CAD part Librarian with Beacon of Angelis 5 Veterans in a Rhino with 2 frag cannons, 2 meltaguns 5 Veterans in a Rhino with 2 frag cannons, 2 grav guns Drop pod (This one is to give me the option to let one Veteran unit ride in it if I need it. It can be one of the Rhino units, or even the stalker units) (The intention was from the start to have the Rhino as a separate entry, but using the Rhino as a dedicated transport grants me another Objective secure unit) WATCH COMPANY 1 Captain with lightning claw and thunder hammer (joins thunder hammer unit) 7 Veterans, 1 terminator, 1 drop pod with 2 frag cannons, heavy thunder hammer, storm shield 7 Veterans, 1 terminator, 1 drop pod (librarian joins here) with 2 frag cannons, 1 meltagun, terminator with heavy flamer and meltagun 5 veterans, 1 terminator Stalker pattern boltgun, cyclone missile launcher 5 veterans, 1 terminator Stalker pattern boltgun, cyclone missile launcher --------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------- First game was against Chaos Renegades - Command squad - Enforcers - Artillery - Artilery - 90 infantry models - 20 zombies - las cannons x6 - Mortars x6 - Baselisk - Baselisk - Colosus - Colosus - Hydra 150 infantry models and 5 tanks. The Table http://img.photobucket.com/albums/v378/VashDime/40k/Tournament/P1070896.jpg Deployment Deathwatch - Two Rhinos, with their units inside, behind walls on the right flank - One Stalker squad on the left flank http://img.photobucket.com/albums/v378/VashDime/40k/Tournament/P1070907.jpg http://img.photobucket.com/albums/v378/VashDime/40k/Tournament/P1070908.jpg Deployment Renegades The whole army taking up all the space... http://img.photobucket.com/albums/v378/VashDime/40k/Tournament/P1070909.jpg Turn 1 Renegades Well of course he sizes me... Anyhow, for some mysterious reason my opponent is struck by bad luck, or he had not pleased the dice gods. He didn't score a single wound or hull point during his opening turn. He did move up a bit with his units. http://img.photobucket.com/albums/v378/VashDime/40k/Tournament/P1070911.jpg http://img.photobucket.com/albums/v378/VashDime/40k/Tournament/P1070912.jpg Turn 1 Deathwatch I came crashing down with the librarian and his unit in the first drop pod on the right. Second one with the captain went for the centre. Librarian used the Beacon and called in a Rhino to support. My missions were to secure a marker on the right flank and kill the largest enemy unit. This was the zombies. I also had many other missions, mostly kill things and hold objectives I held already. With some ugly shooting, by shooting at unit in the back but still within reach, I could flame through 2-3 units with my frag cannons. In turn 1 I took out all the zombies and a total amount of around 50 infantry models. The librarian used the Technomancy power to force one Colosus to snap fire. http://img.photobucket.com/albums/v378/VashDime/40k/Tournament/P1070913.jpg http://img.photobucket.com/albums/v378/VashDime/40k/Tournament/P1070914.jpg Casualties from the right flank http://img.photobucket.com/albums/v378/VashDime/40k/Tournament/P1070915.jpg Turn 2 Renegades Yet again, all his shooting results in perhaps 2-3 casualties spread out on different units. Never seen such horrible scatter from blast weapons. He tries to charge me, but runs into a wall of fiery death. Turn 2 Deathwatch My third drop pod doesnt arrive. In it rides 5 veterans with stalkers, and a terminator. But I push on with the other units. Plow through his Tanks with close combat and frag cannons. Charge into various units with the captain and his unit (which he detached from). http://img.photobucket.com/albums/v378/VashDime/40k/Tournament/P1070918.jpg Turns there after Renegades can't do anything. They just keep on pushing forward, hoping for the best, but the bodies just pile up. He does kill some random model here and there, but never any full units. By the end of turn 4, he is left with one artillery model. http://img.photobucket.com/albums/v378/VashDime/40k/Tournament/P1070919.jpg http://img.photobucket.com/albums/v378/VashDime/40k/Tournament/P1070920.jpg http://img.photobucket.com/albums/v378/VashDime/40k/Tournament/P1070921.jpg Game ends 28 - 0 in my favour.
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So I played a decently quick game yesterday against a local. My list was: 1500 pts BSSF Watch Commander 130 Chaplain w/ Tome of Ectoclades, Melta Bombs Strategium Command Team 430 Artemis Aquila Kill Team Sergeant w/ Combat Shield, Shotgun/Boltgun Veteran w/ Shotgun/Boltgun x2 Veteran w/ Frag Cannon x2 Terminator w/ Hvy Flamer/ Power Fist/Meltagun Terminator w/ Assault Cannon/Power Fist Aquila Kill Team 335 Sergeant w/ Combat Shield, Shotgun/Boltgun Veteran w/ Shotgun/Boltgun x2 Veteran w/ Frag Cannon x2 Librarian ML2 w/ Beacon Angelis, Combat Shield Razorback w/ Dozer Blade Aquila Kill Team 345 Sergeant w/ Stalker boltgun Veteran w/ Stalker boltgun x3 Veteran w/ Missile Launcher Librarian ML2 w/ Dominus Aegis Razorback w/ TL Lascannon, Storm Bolter, Dozer Blade Armor 260 Land Raider Crusader w/ Multi-melta His list was a Grand Master with Paladins and an Apothecary, a unit of Terminators with a Librarian, a unit of Interceptors with the flamer thing and a Razorback, a venerable Dreadnought, and a basic Land Raider. We each deployed around the center of our side, Artemis and co. joined the chaplain in the Land Raider, the other Frag kill team deployed in their transport, and the Stalker team found a building to set up in, leaving their Razorback to be elsewhere for support. His paladins and Grand Master where in his Land Raider, and the rest was deployed next to it, with the Termies in reserve. I rolled on Telepathy, and got Shrouding on one libby, with all the rest being crap. Artemis was the warlord. I had first turn, and I started up the field, taking a bunch of shots but doing no damage. He pushed forward, also did no damage. I moved some more, took a couple points off the Land Raider and the Razorback, still doing crap for damage. He charged my Razorback kill team with the dreadnought, doing 2 damage, he got a crew shaken on my raider. I assaulted his Raider with Artemis and co. out of mine, and the termies powerfisted their way through it, revealing the paladins. I popped out of my razorback with the other frag team, and they one shot the dreadnought. My missile launcher finally got the enemy razorback to 1. His paladins charged into Artemis and co., taking them all out except for Artemis. I expected this, but I hoped to do more than 2 wounds. One of which was via Artemis and his stasis bomb, the chaplain's reroll of course was needed. His termies finally come in, and his other squad pops out to try and flame my other frag squad, killing one guy. My turn, I killed the Interceptor squad with my stalker squad, and my Land Raider and Frag squad kill his termies completely. Artemis manages to survive with one wound somehow, keeping him from charging anything else with his Paladins on his turn. He proceeds to kill Artemis and consolidate, but my Frags, stalker squad, las Razorback, and Land Raider kill them all but the grand master. He then conceeds, having a single wound Grand Master and a single wound Razorback.
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- Deathwatch Chapter
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Hello, Second battle report video done. Not a master by far, and tons to learn concerning making battle reports. I still need to slow down in various phases of the video. But I am also pressed on keeping the video within 15 minutes (unless I want to upgrade my youtube account or divide the battle report into two parts). Some notes about the game. I did help the opponent to counter deploy my Alpha strike (which doesn't work anymore apparently). While I rolled in general average and way below on my terminators, my opponent rolled way to good. But my experience over my opponent gave me a fighting chance. https://www.youtube.com/watch?v=OPDbLhRiZ6E&t=51s
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- Deathwatch Chapter
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My list: HQ - Librarian - Beacon Celestine Trooops - Vets - 2 frag, 2 SS, drop pod Vets - 2 frag, 2 ss, rhino Elite - Vanguard - 4x, PF/LC x4 Termies - 2x, cyclone x2 Contemptor Mortis - Kheres x2 Skyhammer Annihilation - Assault Squad x2 - 1 eviserator per Devs - 5x, 4x gravcannons, drop pod Devs - 5x, 4x multi-meltas, drop pod My opponent: 2 Demon Princes with wings 2 Demon Princes 2 Heldrakes 2 Noise marine squads with blast master 1 chaos squad with lord and a rhino We played Purge the Alien with Hammer and Anvil deployment. He went first. His noise marines set up in some ruins to my left and in the center. His DPs set up on the left and the rhino on the right. I set my rhino on my left, terms in the middle Celestine/vanguards on the right with the contemptor. Turn 1: His noise marines shot at me but only glanced the rhino. The DPS ran to close with me and his chaos boys hopped out of their rhino and took pot shots at Celestine. Turn 1: I dropped my Frag squad next to his boys, my melta next to the frag squad within range of one of his flying DPs, the grav squad between the two foot slogging dps and the left side Noise marines. One of the assault squads mishapped back into reserves and the other dropped between a flying DP and the terms. I psychic shrieked one of the flying DPs but rolled a 7 so no effect. The gravs popped one of the foot sloggers. The meltas only took one wound off of the flying DP/warlord they were close to. I messed up and put my SS guys in front of my frag guys so i couldn't template the boys, but I killed 3 of them with normal shooting. The contemptor had moved up and killed 3 more. The rhino took two wounds off of the remaining footslogger. The terms shot at one of the noise marine squads but didn't do anything. Celestine charged the boys and finished them off. The assault squad flubbed its charge against the DP. Turn 2: One winged DP charged and spanked my assault squad. The other charged the meltas and killed them off. The footslogger charged and killed the gravs. The heldrake came in and managed to torrent my frag squad and celestine's squad. Killed the body guards and most of the frag squad. The noise marines finished off the frag squad minus the librarian. The rhino shot at the librarian but didn't do anything. Turn 2: Sadly my librarian was out of range for anything and the assault squad scattered too far away to be useful. The terms popped the rhino. The contemptor rolled snap shots at the heldrake only doing one 1 HP. The rhino killed the remaining foot slogger. Celestine and the vanguard charged the winged DP/warlord and killed him with an awesome amount of PF attacks. Turn 3: His other heldrake came on and popped my rhino with its cannon. The torrent heldrake killed the SS guys from the rhino unit. The noise marines killed my assault marines. The winged dp charged my contemptor and got it locked in combat. Turn 3: I forgot I could beacon my contemptor out of the melee :'( so my librarian did nothing. The frag cannons and terms snap shot at the heldrakes but didn't do anything. Celestine charged the closest noise marine squad and managed to leave one alive to stay locked in melee. Turn 4: The heldrake with the flamer killed off the all but one frag cannon of the frag cannon squad. the other shot at my lib doing 1 wound. The DP killed my contemptor and the noise marines shot at celestine. Turn 4: My lib popped his DP with a psychic shriek. The terms and remaining cannon missed the heldrakes. Celetine and co charged and crushed the noise marines. Turn 5: his heldrakes killed my lib and the lone frag cannon. Due to time constraints we had to end the game there. It turned out to be a tie, 11 to 11. There are a couple things I wish I would have done differently. I should have charged the noise marines with the assault squads and I have to remember I can't template over my own units. Other than that, it went well. As much as I like deep striking my frag squads, having one in a rhino seems to work out very well for me. I am not sure how much I liked the cyclones, but I think it was just the list I was going against. My opponent made some comments about cheese due to Celestine...I made no comment about 4 DPs.
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- Deathwatch Chapter
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After getting Deathmask and Overkill I decided to a small DW army I being lazy and havent being able to paint all squads yet So far I have finish painting Chaplain Cassius, Brother Garran, Kill team Excis adding a Blackshield with a Rhino and Nihilus all C&C are welcome
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I currently own two armies, the Deathwatch and Dark Angels (majority). I picked up the Deathwatch thinking I could use a dedicated Kill Team army just in case my Dark Angels wouldn't cut it. But overtime, as I read the codex, I became more and more tempted to purchase dedicated Deathwatch models. I have already sunk a lot of money into my armies and I wanted to find an alternative. I know proxies are acceptable so long as they resemble what they are supposed to be as close as possible (I got 2 Plasma cannon tacticals that I can just say are frag launchers for example) but I am a very fussy person when it comes to how they would fit in in terms of fluff since I am a very fluff-centric player as opposed to a competitive one. I have seen pictures from the video game Space Hulk Deathwing that showcase at least one Deathwing terminator wears his Deathwatch pauldron on his Terminator armor and I wonder if I can do something about that for my existing Dark Angels. What do you guys think? Think this would work out? :D