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Attn Deathwatch Fortresses: WarComm "The good news is that you absolutely can field a whole army of Deathwatch Space Marines. You’ll require a copy of Codex: Space Marines, and can use any of the Detachments picking Deathwatch units through the Assigned Agents army rule found in the new Codex. This retains the thematic flavour of the Deathwatch with versatile veterans and airborne transports, while also granting access to the rest of the Space Marine armoury. The Ordo Xenos and regular Space Marines can make use of the Deathwatch Legends datasheets in narrative games too. These include Kill Team Cassius and several highly adaptable Kill Team variants which mix and match a wide range of Space Marine units. These datasheets have the Deathwatch keyword – exactly like those in Codex: Imperial Agents – so they get full use out of the Ordo Xenos Detachment."
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From the album: Bouargh´s DW
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From the album: Bouargh´s DW
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From the album: Bouargh´s DW
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From the album: Bouargh´s DW
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From the album: Bouargh´s DW
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From the album: Bouargh´s DW
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From the album: Bouargh´s DW
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HiMyNameisHarry aka DarKHaZZl3 and I will be your in-flight entertainment for the duration of my hobby life A while back I had several WiP topics of various themes, and needless to say, it was a bit of a ball ache. So instead I've decided to throw everything into one pot in an aim to get more feedback and possible praise for being semi-awesome not making a complete mess of things! In between my own stuff (which honestly is mainly not 40k orientated these days) I do take on commission work... While this won't strictly be 'Armies of the Imperium' based, I don;t want to set up another topic, so they'll also live here There is quite a back catalogue of posts, so bellow are the links to each of the categories on my blog if you want to keep up to date on any specific project. +--EDIT--+ A while back the B&C had a huge update. In this overhaul they have trashed the blog section of the website. A such my hobby blog posts have all been deleted, and therefore the links I have posted will no longer work and thus have been removed (I think I got them all anyway). So from now on, any links to written blogs will take you to The Underhive Hero. But all/most of my images will still be hosted here on the B&C! +--EDIT--+ I don't post much online anymore... that is something I am looking to get back to. You can find almost everything on my instagram, or on my commission page, depending on what it is (links in sig) Cheers for checking this out, Comments, Compliments and Constructive Criticism all welcome. I Hope you enjoy the ride +--ACTIVITY LOG (Recent first)--+ UPdate 29/08/2020 = 30k Ultramarine Commission complete ! part1 (Page 9). Update 27/08/2020 = 30k Ultramarine Commission wip (Page 9). Update 14/08/2020 = The Great Unclean One Commission Complete! part 2 (Page 9). Update 09/08/2020 = The Great Unclean One Commission Complete! part 1 (Page 9). Update 06/08/2020 = Teaser: The Great Unclean One Commission part 2 (Page 9). Update 05/08/2020 = Teaser: The Great Unclean One Commission part 1 (page 9). Update 28/07/2020 = Abaddon the Despoiler Commission Complete! (Page 9). Update 10/02/2020 = Corvus Corax Commission Complete! (Page 9). Update 10/02/2020 = Teaser: Corvus Corax Commission (Page 9). Update 06/07/2019 = Leam Russ Commission Complete! (Page 8). Update 05/03/2018 = Teaser: Leman Russ Commission (Page 8). Update 30/01/2018 = Solaris Reaper Space Marine - Single Miniature (page 8). Update 17/07/2017 = Imperial Knight project. Testing Terryn (page 8). Update 20/02/2017 = L'Ordre Des Angels - The Sisters of Battle - Triumvirate (Page 8). Update 11/02/2017 = L'Ordre Des Angels - The Sisters of Battle - Prayer of completion (Page 8). Update 06/02/2017 = L'Ordre Des Angels - The Sisters of Battle - The Ecclesiarchy (Page 8). Update 03/02/2017 = L'Ordre Des Angels - The Sisters of Battle - Buttery biscuit basecoat (Page 8). Update 07/10/2016 = Salamanders. PK FIRE! (page 8). Update 03/10/2016 = Salamanders. Coil, coil melta, and trouble. (Page 8). Update 16/09/2016 = Salamanders. Armour up! (page 8). Update 05/09/2016 = Adeptus Mechanicus. Knowledge is power - Project complete (page 8). Update 30/08/2016 = Adeptus Mechanicus. A warm fuzzy glow (Page 8). Update 27/08/2016 = Adeptus Mechanicus. Darkness (Page 8). Update 22/08/2016 = Salamanders. Annihilation! (Page 7). Update 19/08/2016 = Salamanders. Don't lose your head! (Page 7). Update 12/08/2016 = Salamanders. Bon Anniversaire! (Page 7). Update 15/04/2016 = Salamanders. Devastator Ready! (Page 7). Update 06/04/2016 = Salamanders. A Fiery Red Head. (Page 7). Update 28/03/2016 = Salamanders. A Prophecy is Fulfilled. (Page 7). Update 16/03/2016 = Salamanders. Unto the Anvil! Finally! (Page 7). Update 01/03/2016 = Imperial Knight project. Paint Factory (Page 7). Update 16/02/2016 = L'Ordre Des Angels - The Sisters of Battle - Fly on the wings of.. green stuff (Page 7). Update 16/02/2016 = Imperial Knight project. Manufactorum (Page 7). Update 23/01/2016 = Imperial Knight project begins! (Page 7). Update 28/05/2015 = Inquisotr Coteaz reboot. Always TBT; Cloak, Fur and the Force (Page 7). Update 20/05/2015 = Inquisotr Coteaz reboot. A man of the cloth (Page 7). Update 16/05/2015 = L'Ordre Des Angels - The Sisters of Battle - Layers of Dakka (page 7). Update 14/05/2015 = Gaming Board Project. Stage 16. Lamp Post Perfected (completed) (Page 6). Update 06/05/2015 = Gaming Board Project. Stage 15. Look for the lights that shall guide you home (Page 6). Update 23/10/2014 = L'Ordre Des Angels - The Sisters of Battle - Faith is out shield; having a big ass wall helps (page 6). Update 14/10/2014 = L'Ordre Des Angels - The Sisters of Battle - Paint dat Dakka Dakka (Page 6). Update 01/10/2014 = The Not-So-Mighty Imperial Navy - Terrain Project 5. Downed Aquila (Page 6). Update 22/09/2014 = Brown. Grey. Red. Black. Forever - Terrain Project 5. Downed Aquila (Page 6). Update 14/09/2014 = Layers. Layers Everywhere - Terrain Project 5. Downed Aquila (Page 6). Update 07/09/2014 = Inquisitor Coteaz reboot. IT HAS PAINT! (Page6). Update 31/08/2014 = All its Base are Belong to Me - Terrain Project 5. Downed Aquila (Page 5). Update 28/08/2014 = Inquisitor Coteaz reboot; Throwback Thursday? Already hit a snag (Page 5). Update 24/08/2014 = Unto the Anvil a Little Too Hard eh? Terrain Project 1 - Land Speeder FINISHED (Page 5). Update 12/06/2014 = L'Ordre Des Angels - The Sisters of Battle: Marble; The Basework of Basses + Grey Knights/ Inquisition sneak peak (Page 5). Update 20/05/2014 = In Your Underhive, Destroying Your Buildings. Terrain Project 1 - Land Speeder (Page 5). Update 07/05/2014 = It Came From Urban Space. Terrain Project 5 - Downed Aquila (Page 5). Update 05/05/2014 = Urbanising the Urban Board. Terrain Project 4 - Imperial Building (Page 5). Update 01/05/2014 = Sutorīto Kurētā. Terrain Project 3 - Street Crater (Page 5). Update 29/04/2014 = Gun Speeder? Land Emplacement? Terrain Project 2 & 1 - Gun Emplacement + Land Speeder (Page 5). Update 30/03/2014 = Gaming Board Project. Stage 14. Dusty streets. 12 - 6. (Page 4). Update 28/03/2014 = Gaming Board Project. Stage 13. Streets awash with...wash (Page 4). Update 27/03/2014 = Terrain Project 2 - Gun Emplacement. (Page 4). Update 25/03/2014 = Terrain Project 1 - Land Speeder (Page 4). Update 21/03/2014 = L'Ordre des Angels - The Sisters of Battle: List revised (Page 4). Update 03/03/2014 = L'Ordre des Angels - The Sisters of Battle: First shot at a new(ish) dex list (Page 4). Update 15/01/2014 = Killing Them With Kindness part 2 + L'Ordre des Angels - The Sisters of Battle: Proof of concept (Page 4). Update 13/01/2014 = More distractions. Killing Them With Kindness. Part 1 (Page 4). Update 11/01/2014 = Gaming Board Project. Stage 12. Light. Camera. Lamppost - The pun I should have used before (Page 3). Update 07/01/2014 = Gaming Board Project. Stage 11. Lights. Camera. Inaction (Page 3). Update 19/12/2013 = Gaming Board Project. Stage 10. Follow the Grey Slab Road (Page 3). Update 09/12/2013 = Gaming Board Project. Stage 9. Turn to Grey (Page 3). Update 20/11/2013 = Gaming Board Project. Stage 8. Base! Done! (Page 3). Update 12/11/2013 = Gaming Board Project. Stage 7. A Strong Learning Curve (Page 3). Update 12/11/2013 = L'Ordre des Angels - The Sisters of Battle: Completion and Hiatus (Page 3). Update 21/10/2013 = L'Ordre des Angels - The Sisters of Battle: The Final Superior + Gaming Board Project. Stage 6. Paving the Way to Completion (Page 3). Update 26/09/2013 = Salamanders: Trial of the written word, or, concept army lists (Page 2). Update 17/09/2013 = Fission Mailed - Reasons for delay (Page 2). Update 07/09/2013 = L'Ordre des Angels - The Sisters of Battle: Rank, File, Speech and Flight. Infantry built (Page 2). Update 23/08/2013 = L'Ordre des Angels - The Sisters of Battle: By Faith and Microwaves. Metla Squad complete (Page 2). Update 14/08/2013 = Gaming board project. Stage 5. Testing sand + L'Ordre des Angles - The Sisters of Battle: Retribution. + Something else (Page 2). Update 09/08/2013 = L'Ordre des Angles - The Sisters of Battle: A chip off the old marble block. (Page 2). Update 06/08/2013 = B&C Database error: Posts repaired. (Page 2). Update 00/00/0000 = L'Ordre des Angles - The Sisters of Battle: Worst model ever finished! (Page 2). UPdate 00/00/0000 = Gaming board project. Stage 4. Detailing the street (Page 2). Update 00/00/0000 = L'Ordre des Angles - The Sisters of Battle: Worst model ever! (Page 2). Update 00/00/0000 = L'Ordre des Angels - The Sisters of Battle: Anti Air Guns for Nuns (Page2). Update 00/00/0000 = Gaming board project. Stage 3. Curb your enthusiasm (Page 2). Update 03/07/2013 = L'Ordre des Angels - The Sisters of Battle: Roster ready + Game board project. Delayed. Stage 2.5 (Page 2). Update 19/06/2013 = L'Ordre des Angels - The Sisters of Battle: The shoulder pad conundrum (Page 2). Update 18/06/2013 = Game board project. Stage 2. Building the layout! (Page 2). Update 15/06/2013 = Game board project. Stage 1. Planning (Page 1). Update 12/09/2013 = Cautiously Joined Istvaan V (Come All Who Dare) Under the Banner of the Salamanders (Page 1). Update 30/06/2013 = L'Ordre des Angels - The Sisters of Battle: Schemes, banners and the task ahead (Page 1). -DH-
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Hey guys, So like everyone else, I love playing with Roboute Guilliman on the table. Anyone have any ideas on tactics for how to best use him best with Deathwatch? Keep in mind I'm just looking to use Guilliman as a Lord of War attachment to a solo Deathwatch army list, so no <chapter> Ultramarine units being added to boost his effects. Thanks guys! For the Watch!
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Hello All, Considering the fact im jumping from 4 armies ( Deathwatch, Blood Angels, Astra Militarum and Custodes) along with random building of models. I have decided to start a WIP thread. Started with Deathwatch in March since a long hiatus ( I think i was 14 in 3rd of 4th edition ) I have accumulated nothing but grey models since i love building more than anything. Recently acquired an airbrush that has sparked my desire to paint. So from now on I will pretty much be updating from here then maybe in the other forums. Either way enough jibber jabbing. Here is some of my works in progress.... these in line to be painted however I am currently working on DW troops as of now. Hopefully you enjoy. You can check out my kitbashed work on other threads or Instagram @mad.hattenstein. Appreciate your time of reading this introduction of a thread that i hope to build up. My Pride and Joy // Primaris Scaled Yaujta Watchmaster (Trophy Hunter Predator Concept) Captain Smash ( His Hammer Handle Has Since Been Adjusted ) Most Intimidate Model Shield Captain Counts As On Dawn Eagle Jet Bike ( I Still Have Work To Do On Him, And Will Save Him For Last To Paint ) Shield Captain In Allarus Terminator Armor aka Lord Chunky ( The Misses Nicknamed Him, Blu Tac's Was Cut Away Once Noticed Lol) Other Models Once Had But I Sold Them Captain With Relic Blade and Stormbolter Captain Smash Feel like that is enough of one post, just wanted an introduction and somewhere to start. Either way hope you like, stay tune, and please feel free to comment, suggest things, I will be asking from you guys and appreciate it all. Thanks, dx_ob
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There are lots of useful topics about the Deathwatch scattered across the Bolter & Chainsword website. While most will occur in this forum and in the Deathwatch army lists sub-forum, other related topics are bound to spring up elsewhere, especially in the Forge forums. In addition, plenty of external websites will include content that is useful for fans of the Deathwatch, including blog posts, videos, etc. Since we can't pin every useful topic, this topic is intended to provide a handy resource for players of the Deathwatch. If you know of a topic, external site, or video that you would like to see added to this resource listing, please reply with a link to that topic, external site, or video. If the moderators agree that the submission is both relevant and useful, it will be added to the listing. If you see a link that you think is no longer relevant or which is broken, please post a reply notifying the moderators of the issue. We'll do our best to keep this resource listing updated, fixing broken links and removing those that are no longer relevant.
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Greetings Fellow Sons of Dorn, I've been reading the anthology Deathwatch-Xenos Hunters and it's given me the urge to paint up a Deathwatch Squad. I want to include a Black Templar, Imperial Fist and Crimson Fist and will figure out a few others to add later. This isn't really for playing but rather just to have a bit of something slightly different to do. The reason for my post was that I was wondering if anyone knew if the Crimson Fist member would keep his guantlets painted red? Obviously the majority of his armor and of everyone else in the squad will have to be black but I wondered if he would keep his guantlets red as that seems so essential obviously to being a "Crimson" Fist. One of the stories in the anthology had a Dark Angel brother on one of the kill teams and he retained his hooded robe so I thought it wouldn't be unreasonable to allow a Crimson Fist to maintain the red on his guantlets. Anyways have any of you read anything definate on this or if not what is your opinion? Thanks.
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So, I've put in an order to Anvil Industries for some sniper rifles with which to represent Stalker Bolters. I plan on having a Terminator unit at some point, and they come with tons of Deathwatch shoulder pads... Should I buy a Space Marine Tactical Squad to wear the spare pads from the Terminator box, instead of spending twice as much on a 10 man Kill-Team?
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++++Incoming Transmission from Watch Master Stormcloak, Watch Fortress Iscariot++++ Brothers, I have summoned you here to carry out a secret mission for the Ordo Xenos on the world of Armageddon. The Inquisitor has received word of an Eldar Strike Team located on that planet seeking to destroy it from the inside out. As of right now, we do not have any further details as to how they will execute such a task. As for the duration of this mission, I will be appointing you, Brother Raziel of the Dark Angels to be the leader of the Kill Squad for you have displayed amazing feats of tactical prowess that has helped us move this Long Vigil further and further. Under your command will be the following battle brothers: Brother Mathias of the Ultramarines, his skill with long range sniping has been an asset to his parent Chapter. He will most certainly serve you well in providing the necessary reconnaissance for your mission. Brother Zephon of the Imperial Fists; he has been a part of the Deathwatch far longer than even I. Utilize his wisdom and his combat experience against the xenos threat to help you make the most sound decisions in battle. Brother Malkavian of the Blood Angels; Save for my own brothers back on Fenris, I have never seen any Space Marine that fights his foes with outlandish savagery. However, I fear that it may be his undoing in the future. Ensure that he doesn't get carried away throughout your mission. And finally, Brother Dovah of the Salamanders; With his custom Infernus Heavy Bolter, he will lay down holy fire and bolt rounds to the enemy without mercy. This mission is of utmost importance. Stealth and subterfuge is required for success. And to aid you in this regard, I have requested the Techpriests to provide you with modified versions of you Mk VIII Power Armour. Your new armor will be less durable than standard, but in exchange you will be granted extra mobility as well as the capability to move in and out of the mission area unseen. This mission will be codenamed: "Operation: Midnight Fenrir". You will report to me directly via vox as to the status of your mission. Let me know if additional support is required. Failure is not an option, Brother Raziel. Stop the Eldar at any cost. Suffer not the alien to live. For the Emperor! ++++END TRANSMISSION++++ Because I dislike the Scout models, I thought I'd make my own Deathwatch Kill Team using Space Wolf Scout rules. Only their weapons are WYSIWYG but for game purposes, these guys are my Scouts. They are the best option I have for them as they are the only Space Marines, other than Grey Knights that have ATSKNF. Here's the general gear for them at the moment. Dark Angel: Power Sword and Bolt Pistol Blood Angel: Shotgun Ultramarine: Sniper Rifle (proxying with Stalker Bolter) Imperial Fist: Bolt Pistol and combat blade Salamander Gunner: Heavy Bolter and Flamer (shown here as the Infernus Heavy Bolter) What do you guys think?
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OK went to the local shop for pre order and had a 1000 point game so i thought I'd add what I learn't I'm guessing several people will have done the same 1st off on SIA Combi-weapons don't get SIA, all combi weapons steer well clear of the word bolt completely. Its pretty understandable as well extra range & -1 default is a key stat as is 2 shots at 15", Vengeance rounds as well are going to be brutal. So Transports a Rhino has 10 hull points & a 3+ save @ T7 making it reasonably survivable but cover isn't what it was and your vengeance rounds wound it on a 5 with -2. A quick look in the books showed a lot of T6 & T7 so for normal marines plasma is going to be a pretty common theme. Using your bolt pistol in combat may seem cool but chances are your going to either kill what you charge or it will fall back and if you don't pile in in the right way your characters are exposed. I tried out a chaplain and glad I did for any unit within 6" with chapter = unit you get Litanies of Hate (Re-roll to hit) every round of combat & -1 leadership to the enemy while giving his leadership to units within 6". I didn't take a Librarian but null zone is going to be absolutely brutal and I can see why now they've priced drop pods so high if you drop down with 2/3 pods full of stuff your Watch guy for re-rolls your librarian casting null zone and a chaplain for the counter attack even without the template range your kicking out a bucket full of fire power. As a final initial thought Standard Bolter with no minus to AP is poo Get Re-Rolls if at all possible Xenopurge with -1 & 2 damage looks good but we can see the 9" come into play though this will wreck medium / light vehicles at short range as well as do a number on the new Primaris Marines & Dreads as well for that matter. Command points are really really useful like re-rolling that 6 that turned up when your Rhino was destroyed with my Chaplain in it.
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Been working on the Deathwatch for some time now. Every Marine is from a different chapter, except for Space Wolves, which there are two of because apparently they go to the Deathwatch in pairs. Brazen Claw, Marines Exemplar, Imperial Paladins, Black Shield, Sable Swords, White Minotaurs Griffon Lords, Imperius Reavers, Iron Hands, Guardians of the Covenant, Storm Callers, Black Shield Storm Wardens Crimson Fists Subjagators, White Scars, Disciples of Caliban, Metamarines, Knights of the Raven Patriarchs of Ulixis, Angels of Redemption, Black Consuls Emperor's Hands, Black Templar (Sword Brethren), White Consuls, Space Wolves, Mortifactors, Angels of Vengeance, Aurora Chapter, Space Wolves, Tigers Argent, Doom Eagles Brazen Minotaurs, Silver Skulls, Salamanders, Sons of Dorn, Hawk Lords, Mentors, Howling Griffons, Ultramarines Skull Bearers Scythes of the Emperor Sons of Orar Angels Vermilion, Blood Swords, Blood Drinkers, Lamenters, Angels Sanguine, Flesh Tearers, Blood Angels Carmine Blades Black Shield (Flesh Eaters) Crimson Talons, Dark Angels, Knights of Gryphonne, Taurans, Raptors, Novamarines, Raven Guard, Warmongers, Imperial Fists Blood Ravens Ordo Xenos Inquisitor Czevak (Atlas Infernal) (Don't know why they're sideways) Celestine the Troll
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Trying to figure this out after reading both Imperium Books. Deathwatch Kill Teams are really the only unit that gains keywords. Does this mean if you gain the terminator keyword you can teleport in? Does this mean if you gain the jump pack rule and count as flying, things that shoot better at flying units shoot better at units that contain Vanguard Veterans? If you gain the Bike keyword do you gain Turbo boost to advance an automatic 6"? Rules as written and as intended I would answer yes to all of these questions and why I ask y'all these same 3 questions. We already know GW misspelled Deathwatch as Deatwatch for Terminator weapons.... I've read through a lot of post here and amongst a lot of competitive players the general consensus is if it references marine page use marine points, if it references deathwatch page use deathwatch points. Cheers, any opinions or suggested of RAI/RAW would be appreciated and some type of consensus among the Deathwatch Community.
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So, I'm planning on building the Third Watch Company of the Onyx Patrol (Screw you, Eldar!), as they're pretty cool. Now, my HQ units are going to be from all the traitors in the Badab War, so we'll have... A Black Shield Captain, An Executioner Chaplain, A Mantis Warrior Librarian, and A Lamenter Librarian. Okay, so that's cool, but getting into melee is going to be hard as nails for basic infantry, and I'm sure as hell not marching them across the board. Besides, the Onyx Patrol probably uses lots of fast stuff to kill the knife-ears. So, I want each of my two Vanguard Squads to be accompanied by an HQ unit... however, there aren't any Chaplains with Jump Packs... Would anyone in their right mind be opposed to my taking a Chaplain with a Jump Pack, and having him count as a Captain with a Jump Pack and a Power Maul?
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Hey there, just wanted to drop a question: I'm looking for a variation of the Inquisitorial Rosette, which I could use for my take on Watch Fortress Mortguard. I can only find the usual one or variations for different Ordos. Does someone have a hint or a fitting link? Or would one of these be decent enough? https://vignette3.wikia.nocookie.net/warhammer40k/images/3/3d/Rosettes.jpg/revision/latest?cb=20120903064828 Thanks in advance! cheers, Kelborn
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I intend on picking up some Primaris Space Marines as well as the new toys in the future to see how they would mix well with my Deathwatch. From the wording "must come from the same faction", that implies that it is okay to field both Primaris Space Marines and Deathwatch Kill Teams in a single detachment with the natural weakness of the Primaris not getting anything new beyond what they already have, correct?
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About a month ago I started out playing with my new Deathwatch force, I have gotten a few games in so far and wanted to share the results of the first outings for maybe some advice and feedback, before I settle into an army list for a tournament (among competitive friends), where we lock a list for 3 months at a time. I have experimented with a few but very similar lists, the latest looking like this at 1500 points (note we agreed/houseruled in my group that kill teams can use DT's and the FAQ was silly): Psykana Division Astropath [25pts]: Laspistol, Mastery Level 1 Black Spear Strike Force Watch Company [1155pts] Watch Captain: Auspex, Melta Bombs, The Beacon Angelis, Artificer Armour, Bolt Pistol, Xenophase Blade Aquila Kill Team: Librarian: Mastery Level 2, Boltgun, Force Sword Rhino: Dozer Blade, Storm Bolter Veteran Squad: 2x Veteran: Boltgun, Deathwatch Shotgun, 2 Veteran with Heavy Weapon: Chainsword, Deathwatch Frag Cannon, Watch Sergeant: Deathwatch Shotgun, Storm Shield Aquila Kill Team Drop Pod: Storm Bolter Vanguard Veteran: Lightning Claw, Melta Bombs, Storm Shield Veteran Squad: Veteran: Boltgun, Deathwatch Shotgun, 3xVeteran with Heavy Weapon: Chainsword, Deathwatch Frag Cannon, Watch Sergeant: Deathwatch Shotgun, Storm Shield Furor Kill Team: Biker: Chainsword Terminator: Cyclone Missle Launcher, Power Fist, Storm Bolter Veteran Squad: 2xVeteran: Boltgun & Chainsword, 2xVeteran: infernus Heavy Bolter, Watch Sergeant: Boltgun, Storm Shield Kill Team Veteran Squad: 5x Veteran: Chainsword, Stalker Pattern Boltgun Auxiliary Corvus Blackstar [205pts]: Auspex Array, Twin Linked Assault Cannon, Twin-linked Blackstar Rocket Launcher Command Dreadnought [115pts]: Twin-linked Lascannon ·· Power Fist: Storm Bolter Total: [1500pts] My first game against a Tau player was an absolute mess. He seizes first turn and managed to use both broadsides and a stormsurge with plenty of markerlights to pop my rhino, wreck my dread, with BS 5 and ignore cover and all that, also kills a few from the furor team which I deployed on board to support my turn 1 drop pod. My turn the drop pod team with the captain and astropath completely whiffed their landfall next to a lot of pathfinders and a stormsurge and only took 1 wound of the stormsurge, they got, even getting prescience of I only hit with 2 out of 6 impact frag cannon shots... My other teams hardly did anything, whiffed a lot of fire, but got his coldstar commander shot down, but he saved his invul of course. The rest of the game was just a massacre, the commander and his drop unit got complete wiped out, so no beacon for my turn 2, so my footsloggers got stranded and flyer failed to come in. Next turn I was just about tabled with a few vets left and the flyer came in, just to kill 1 pathfinder and then instantly get shot down for a table first shot in his turn 4. My next game went a little better, but it was against a Khorne butcher horde, not much to say, they ran towards people with frag launchers and died, although not impressively so. Noteable mention here is my list was a little different with a squad and captain in the corvus, they came in turn 4 and instantly got shot down by Khârn the betrayers plasma pistol while zooming, 6 to hit, 6 to pen, 6 for dmg result, flyer crashed and captain died in it... Next I faced a Necron force with 2 big far formations of wraiths with spiders for reanimation and support from warrior transports and jetbikes. Even with doing 24 str 6 hits I only killed 1 wraith with my droppod, the rest of my entire army only managed to take a hull point from a transport and wound another wraith, before I got swarmed over, with wraiths everywhere, I just conceded after my turn 2, where my dread and furor kill team valiantly tried a counter charge and got wiped to a man before their I4 attacks (I only had 3 stalker guys left and even with reroll T2 my flyer refused again to show up). 5T 3+ invul and 4+ reanimation is fun times, fast math is nearly 100 standard bolter shots to kill a single wraith, think about that. My most recent game was against salamander space marines, with a very cool army consisting of a stormlance company, with a lot of guys, I think it was 6 squads tota, mostly equipped with flamers (+1 str and reroll wounds for salamanders) and a few with grav all in razorbacks with TL AC's. The infantry can disembark then shoot and run back into the transport, auch. He also had a stormbringer formation and raptor wing, with guaranteed arrival of cheap reliable flyers, in stark contrast to my corvus ;) That game was also a mess (my theme it seems). My drop pad was doomed to fail, even though I tried to place it with as few assault cannons in range, I only ended up popping a rhino with them on my first turn (he went first), my Dread whiffed, my librarian killed himself with a perils result of 1 and failed leadership, sucking him and his team into the warp, although he did manage to crush a rhino and 4 guys inside with the succesful and damning use of machine flense from technomancy. The rest of the shooting whiffed as well, only doing 1 glance on 2 landspeeders, even my snipers were dead turn 1 from the scouts and their infiltrating landspeeder (they got flamed, then blinded, last 2 tried to assault 5 scouts and died to overwatch). His next turn my drop pod team got smoked, he had all these grand plans but the first guy with a flamer cooked 3 guys and wounded my captain and then it was pretty fast from there. Even with rerolls my flyer again refused to give me that 3+ roll, and with about nothing left starting my turn 3 I conceded there. My takeaways from all that: I can't figure out how to use the captain, he is insanely expensive, cant shoot, dies to any half decent CC opponent too. 1 drop pod team is clearly not enough, they shoot and then die, regardless of cover, and I never get to use the beacon trick. A furor team on foot with the terminator was fun in theory, split fire from the biker with the cyclone is cool, but expensive gimmick and infernus bolters just struggle against many types of lists to earn their points. A team of stalkers is semi ok in battles with objectives in deployment zones, but after switching to nova missions, we didnt have that anymore and they only did the odd wound here and there before dying, never earning half their points home. The Corvus Blackstar is a serious case of buyers regret, expensive and cool model, painted it up, but it is just worthless for the points, reserve rolls never work out for me, either it never comes in before everyone are dead, or it shows up to whiff and fall down (people dont even bother to spread out for its pathetic str 4 "bombs"). Now I need to figure out selling it, or just using it as a showpiece on the shelf. For my next list I am thinking of going cad. Dropping my lib, captain, flyer and snipers, replacing them with Celestine joining some bikers. Drop pod has 10 vets doing combat squads becoming 2 units with 2 shields, 1 shotgun, 2 frags. Lastly 2 vet squads in rhinos with 2 frags each and still a dread with AC and flamer, and 2 terminators with AC's as fire support, potentially deepstriking. These were just some of my experiences and thoughts as a new Deathwatch player I wanted to share. What do you guys think about my take aways from the games? Anything you experienced just works and does NOT work for you with the deathwatch?
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So how many of you are gong to try to get into Shadow Wars with your Deathwatch? I know the other factions not in the box have free rules posted so we don know exactly how Marines will play out. One thing I noticed right away is that GW posted SW prepackaged selections for factions and I noticed one of the marine boxes includes Deathwatch which are advertised as 'specialists'. So this got me to thinking, aside from the odd scout, why not just do a full SW Deathwatch army? Is anyone planning on doing this?
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Hello all. This is going to be my attempt at redeeming my self of my fauler with the painting challenge for the Deathwatch we had not to long ago. I was inspired to follow along with this months White Dwarf's Tales of Four Warlords. So I went down to my local GW and picked up the Start Collecting! Deathwatch. Now I do have The Dread and the Captain already but what can you do when you need to follow the rules? I don't really now what the next couple of months with bring but this is the list that I'm hoping that I will get out of it. Watch Captain - Inferno pistol, Power fist, Artificer armour Librarian - The tome of Ectoclades Vet Squad - 2 Deathwatch Shotguns, Heavy thunder hammer Black Shield - Storm shield, Power Axe Watch Sergeant - Storm Shield, Chain Sword Razorback - TL Assault Cannons Vet Squad - 2 Frag Cannons Watch Sergeant - Auspex Razorback - TL Lascannons Vet Squad - 4 Stalkers, Infernus + Hellfire Watch Sergeant - Stalker, Auspex Razorback - TL Lascannons And this is the Start I know its not much to look at right now but I'm hoping that I will be able to keep up with all this as I have suffered a back injury and find its hard to sit for to long. I will add more soon and am looking forward to hear from you all on what you think For the Honor of Furor Shield