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Found 12 results

  1. Hi, just found out the neighbours play 40k and plan to have a few games in the yard in the sunshine. Obviously, I want to play a fun, but competitive list, so I finished painting up my assault squads and settled on a jump list. It's a fairly straightforward list, an incursion 4 way tourney, Necrons, Tau and some space marines, not sure which chapter. Just Incursion games, nothing special. My list has Captain with relic blade and jump pack Sanguinary priest with a jump pack Sanguinary guard and ancient A pair of assault squads A storm speeder Hammerstrike All told, with wargear comes to exactly 900 points. My question to the forum is thus: Assault bolter Inceptors, or Suppressors? The anti infantry fire of inceptors, plus their extra toughness and wound is attractive, but denying overwatch and D2 is pretty handy as well. The Hammerstrike is there to look good, and blow up tanks. Any help would be appreciated, thanks.
  2. I’ve been very happy with running a 5-man plasma inceptor squad alongside my Ravenwing list, keeping them within a reroll 1’s to hit aura from a captain or Sammael. I’m wondering if could be worth using Marked for Command to give the Inceptor Sergeant Master Crafted, upping his base damage to 2 and 3 on the supercharge. Has anyone tried that? I’m thinking it might reduce the need to supercharge and/or WOTDA, but I haven’t modeled out the difference versus common targets like 2W marines/VV or 3W bladeguard.
  3. Now that all nine loyalist legions (though I have my fingers crossed that the zealous brothers of the Black Templars get their release!) have their own Primaris upgrade kits, I thought I'd answer the one question that I haven't seen answered yet: Does the Gravis pads in the kit fit the Multi-part Inceptors properly? On every Primaris upgrade sprue there are three shoulder pads sized to fit Gravis armoured marines; two generic pads, and one pad with a little embellishment for the squad leader. These pads are designed to match the same style as the Primaris Aggressor, as noted by the extra ridge running along the front half of the pauldron This ridge is unique to the Aggressor, not shared by the Gravis Units close support brother, the Inceptor. Upon looking at the Inceptors, the question to be asked is: Will the the Aggressor Pad fit the model without cutting into it? Upon first glance, I believed that while the Sergeants pose (left arm down by his side) would allow the pad to fit on with no interference from the ridge onto the jump pack, I was concerned that the two veterans (left arm raised to shoot their weapons) would force me to cut up the ridges to ensure that it fit. I did a brief google search on the topic but didn't it turn up anything, so I decided to find out the hard way. Following the assembly instructions in order, I found that, in complete disregard to my hypothesis, both standard battle brothers were posed in such a way that the arm was raised the exact maximum height the arm could go without the ridge interfering with the pack. So long as you attach the arm and pad to the body before attaching the jump pack, you should have zero problems However, while assembling the Sergeant (who I previously believed would be the easy one) I found that, while the ridge of the pad doesn't interfere with anything, the rope embelishment catches slightly on the butt of the models weapon, and part of the pack. With a bit of manhandling, I was able to attach the piece without the need to cut into it. However, I would recommend that you attach the pad to the arm before attaching the arm to the body if you wish to try this for yourself, to prevent you accidentally messing up the join between arm and torso piece With models assembled, I then turned my attention to other chapter sprues. Though I was able to push the Blood Angels embellishment onto the model, would players of other chapters also share this difficulty? Though I have not tested this in practice, I hypothesise that there are three tiers of difficulty to this question. First are the Chapters with a small embellishment or token that does not go near the edges of the pad that might cause interference: Second are the Chapters with a rope or chain going across the pad. These are likely to interfere with the gun butt and jump pack. Though this can be nullified with a bit of manhandling. Finally are the White Scars, who rather have a small chain or rope, have opted for a pair of handsome scalps! Unfortunately this has zero chance of fitting correctly to the model as it will interfere with the jump pack, forcing you to either scalp the pad with a set of cutters and a mould tool, or to fit it to one of the marines with guns raised (which should have the room needed for a reasonably easy fit) In conclusion, I would say that the Primaris Upgrade and Inceptor kits were likely designed with this use in mind, or Games Workshop got especially lucky! I hope this topic has sufficiently answered a question hobbyists may have wondered about, but were too hesitant to test for themselves. +Spiros14+
  4. Background: https://warhammer40k.fandom.com/wiki/Inceptor Equipped with heavy Jump Packs and reinforced Mark X Gravis Power Armour, Inceptors can be dropped from the very edge of a planet’s atmospheric envelope. Leaping from the assault bays of low-orbiting Attack Craft, these daring warriors brave the fury of re-entry before locking their drop coordinates and jetting towards their objective like missiles. I am inferring from the bolded section, that it would seem that inceptors would enter the atmosphere feet first (green), then switch to a head first position at some point later in the entry (blue). Does that seem logical to others? Honda: "Yes, guy in the back row." Guy: "Why is this important?" Honda:"I'm doing research for a project, thanks for asking." Cheers,
  5. Or should it be titled what not to take in your army list if you want friends I decided to build 6 of these because I was going to a comp they did pretty well but I had a couple of Eldar Yennarai matches so it was difficult to know how deadly they could be. I also did 6 bolter ones as well and ran them both together in a couple of club games, the sheer brutality of the 12 model drop + master + LT has left me feeling pretty bad even tho my opponent knew I was fetching some primaris plasma filth. The tipping point is the 3 damage on all 6 with associated split fire as 3 seems a popular number for GW's heavier infantry models with 6 being the next bracket up. Against a Cawl ad-mech force I got rid of 2 units of the light robots + the unit of heavy robots in 1 round of fire. Comp wise It's a question of priorities and how you want to serve out the plasma death as in how many Hellblaster's V Inceptors and will probably drop down to 4 as in some games your playing chicken with your opponents reserves. Oh and all 12 are coming back out the cabinnet if the local Tau player asks for a game as well as enough Hellblaster's to barbecue half an ocean of fish ;)
  6. Hey, everyone. I'm looking at adding some Primaris Marines to my Deathwatch army, but I'm trying to keep within a 40 model limit (aka a single Watch Company). As such, I'd really like to magnetise the weapon options on some of the Primaris models to give me the most options within those 40 models. I'd like to specifically magnetise the following weapon options on the following Primaris units: Intercessors (Bolt Rifles, Auto Bolt Rifles, and Stalker Bolt Rifles), Hellblasters (Plasma Incinerators, Assault Plasma Incinerators, and Heavy Plasma Incinerators), Inceptors (double Assault Bolters and double Plasma Exterminators), and, Aggressors (Flamestorm Gauntlets and Boltstorm Gauntlets with or without Fragstorm Grenade Launcher). How viable would such a project be, to magnetise all weapons options for any given Primaris Marine, using the regular Primaris kits? Also, how easy would it be to convert the Dark Imperium models to do a similar thing, assuming that the bits in the regular Intercessor and Hellblaster kits are separate?
  7. Hi folks, I’m about to embark on building 2 squads of 5 Inceptors, and wondered how you go about fixing them to their flight stands. I want to use the clear stands, as I think it adds a coolness factor, but am worried about how week the joint seems to be and transport. Has anyone had any joy in magnetising them? I tried last night with a 2mm x 1mm magnet in the end of the stand and one on the jump pack, but it wasn’t strong enough. Tips and tricks gratefully received! Cheers, WW
  8. Title says it all really. I'm looking at converting some inceptors into power lance armed jump pack knights. Does anyone have any recommendations of suitable lances from other armies to use for this? I've trawled through a few bits stores already but I can't get a good of scale from the product photos.
  9. 285 downloads

    Inceptors Space Marine Chapter. PDF includes two green background layers - one lighter, one darker. As very few printers have a dedicated white ink/toner cartridge, it is recommended that you print this to white decal paper with one of the background layers turned on, and paint-blend the logo into your background color.
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